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Examining the Transformative Effect of the RADEC Learning Model on Student’s Fictional Writing Ability Three Rahmadona; Syafri Ahmad; Elfia Sukma; Yanti Fitria
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4814

Abstract

This study originated from the observation of teachers employing traditional teaching methods, leading to a notable deficiency in students' proficiency in crafting fiction texts. The aim of this research is to investigate the impact of the RADEC (Read, Answer, Discuss, Explain, Create) learning model on the development of fiction writing skills among fifth-grade elementary students. Employing a quasi-quantitative experimental approach, this study utilizes a non-equivalent control group design, incorporating experimental and control classes. Data collection methods include observation, pretest and posttest assessments, and documentation. Data analysis involves normality testing, homogeneity of variance testing, and independent sample testing using SPSS IBM26. The findings reveal a statistically significant disparity in the average fiction writing ability between groups utilizing the RADEC model and conventional methods, with a significance value of 0.047 0.05. The noteworthy average improvement of 17.5 in students' fiction writing skills subsequent to the implementation of the RADEC learning model underscores its effectiveness, advocating for its adoption by educators, particularly for enhancing the writing proficiency of fifth-grade students.
Peningkatan Hasil Belajar Matematika Siswa Pada Materi Operasi Hitung Pecahan Menggunakan Model Problem Based Learning di Kelas V SDN 04 Sungai Geringging Rientika Adma; Syafri Ahmad
Jurnal Pendidikan Tambusai Vol. 4 No. 3 (2020): December 2020
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v4i3.828

Abstract

Penelitian ini bertujuan untuk mendeskripsikan peningkatam hasil belajar peserta didik menggunakan model Problem Based Learning pada pembelajaran matematika materi operasi hitung pecahan di kelas V SDN 04 Sungai Geringging. Jenis penelitian ini adalah penelitian tindakan kelas dengan menggunakan pendekatan kualitatif dan kuantitatif. Subjek penelitian ini adalah guru dan peserta didik kelas V yang berjumlah 22 orang. Hasil penelitian menunjukkan peningkatan dari siklus I ke siklus II, perencanaan pembelajaran memperoleh rata-rata dari 83,33% (B) menjadi 97,22% (A), aktivitas guru dari 82,81% (B) menjadi 93,75% (A), aktivitas siswa dari 82,81% (B) menjadi 93,75% (A), dan rata-rata hasil belajar siswa pada aspek pengetahuan yaitu 73,09 menjadi 92,09, serta pada aspek keterampilan memperoleh rata-rata 70,04 menjadi 93,94.
P Perangkat Pembelajaran Terintegrasi Etnomatematika Permainan Tradisional untuk Meningkatkan Pemahaman Konsep Matematis Devian, Lora; Ahmad Fauzan; Syafri Ahmad; Melva Zainil; Nevi Novelita
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.75767

Abstract

Understanding of mathematical concepts is different than expected. Students need help learning mathematical concepts. Based on this, this research aims to develop an integrated learning tool for the ethnomathematics of traditional games. This type of research uses the Plomp development model with three stages. Subjects in this development research include instrument validators, expert validators (2 material experts, 1 language expert, and 1 cultural expert), teachers as expert practitioners, and third-grade students in three elementary schools. The methods used in collecting data were observation, interviews, questionnaires and tests. Data collection instruments are questionnaire sheets and test questions. Data analysis techniques were carried out qualitatively and quantitatively, as well as inferential statistics. The research results are validation results from experts in the very valid category. Second, the practical results of students are in the convenient category. Third, the results of teacher practicality are in the convenient category. The results of the N Gain score test show increased learning outcomes by developing an integrated worksheet on ethnomathematics on whole numbers counting operations to understand mathematical concepts in class III elementary school students. It was concluded that the integrated learning tools for ethnomathematics in the operational material for calculating whole numbers were valid and practical for increasing the understanding of mathematical concepts for class III elementary school students. This research implies that the traditional game ethnomathematics integrated learning tools developed can be used in learning.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA MATERI POLA GAMBAR DAN POLA BILANGAN DI KELAS IV SEKOLAH DASAR Lidya Febryanti; Syafri Ahmad
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3675

Abstract

This study aims to describe how to improve the learning outcomes of students on the material of image patterns and number patterns using the Problem Based Learning (PBL) model in class IV Elementary School. The research method used is Classroom Action Research using quantitative and qualitative approaches. The subject of this research involved 20 fourth grade elementary school students. The results of this study showed that: The results showed that: First, the teaching module of cycle I obtained an average of 87.5% (B), increased in cycle II to 95.8% (SB). Second, the results of the implementation of learning aspects of the teacher of cycle I obtained an average of 85.71% (B), increased in cycle II to 96.42% (SB). Third, the results of the implementation of learning aspects of students in cycle I obtained an average of 82.14% (B), increasing in cycle II to 92.85% (SB). Fourth, the learning outcomes of students in cycle I obtained an average of 74.8 (C), increasing in cycle II to 91.88 (SB). Thus, it can be concluded that the Problem Based Learning (PBL) model can improve the learning outcomes of students in learning Picture Patterns and Number Patterns in class IV Elementary School.
Improving Students' Computational Thinking Skills Based on Minangkabau Literature Trinindi Eriswan Fitri; Almairus, Ayu Ningsih; Estuhono, Estuhono; Filahanasari, Eka; Syafri Ahmad; Elfia Sukma; Alwen Bentri; Anggraeni, Aisyah
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 1 (2025): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i1.2760

Abstract

Kemampuan berpikir komputasi diperlukan untuk beradaptasi dengan kecanggihan teknologi era society 5.0. Penelitian ini bertujuan merancang pembelajaran literasi numerasi berbasis sastra Minangkabau untuk meningkatkan keterampilan berpikir komputasional siswa. Penelitian Research and Development ini berdasarkan model Plomp. Instrumen penelitian meliputi instrumen validasi dan lembar angket praktikalitas. Analisis validitas dan analisis praktikalitas menjadi bagian dari teknik analisis data. Penelitian melibatkan validator ahli materi, ahli bahasa, ahli media, dan ahli desain. Uji praktikalitas melibatkan guru dan siswa di salah satu gugus di Kabupaten Lima Puluh Kota. Penelitian ini menunjukkan hasil validasi dari desain pembelajaran yaitu 90% dengan kategori sangat valid oleh ahli bahasa, 85% valid oleh ahli materi, 90% sangat valid oleh ahli media, dan 80% valid oleh ahli desain. Rata-rata praktikalitas berdasarkan respon guru dan siswa adalah 91,73% dengan kategori sangat praktis. Penelitian ini berhasil menghasilkan desain pembelajaran literasi numerasi berbasis sastra Minangkabau yang mampu meningkatkan kemampuan berpikir komputasi siswa sekolah dasar. Computational thinking skills are needed to adapt to the technological sophistication of the Society 5.0 era. This study aims to design numeracy literacy learning based on Minangkabau literature to improve students' computational thinking skills.. This research is Research and Development study based on the Plomp model. The research instruments consist of a validation sheet and a practicality questionnaire. The data analysis methods employed in this study were validity analysis and practicality analysis. The research involved content expert validators, linguists, media experts, and design experts. The practicality test involved teachers and students in one cluster in Lima Puluh Kota Regency. The findings of the study indicate that the validation of the learning design created is 90% with a very valid category by linguists, 85% valid by content experts, 90% very valid by media experts, and 80% valid by design experts. The average practicality based on teacher and student responses is 91.73% with very paractical category. This research successfully produced a Minangkabau literature-based numeracy literacy learning design to improve elementary school students' computational thinking skills.
PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN SMART APPS CREATOR (SAC) 3 PADA MATERI PECAHAN SENILAI DI KELAS IV SEKOLAH DASAR Tiara Utari; Syafri Ahmad; Masniladevi; Risda Amini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22472

Abstract

This study was conducted because the utilization of mathematics learning media in elementary schools was not optimal. The purpose of this study is to develop valid and practical learning media on fractions worth in grade IV elementary school. The study used a research and development (R&D) approach with the ADDIE model. The stages in the research process using the ADDIE model consist of analysis, design, development, implementation, and evaluation. Data were collected from the results of the validation questionnaire of material, linguistic, media experts, and based on a questionnaire of practicality responses from teachers and students. In this research, the trial school was class IV SDN 04 Bakir with 16 students. The research school was conducted in class IV SDN 03 Malepang with 13 students. The results of the Smart Apps Creator 3 learning media validity test in material aspects reached a percentage of 98%, the results of the language validity test amounted to 97% and the results of media validity reached 95.17%, all three of which were classified as very valid. The results of the practicality test in the trial school showed a teacher questionnaire percentage of 93.18% and a student questionnaire of 93.75%, both of which were in the very practical category. In addition, the results of the practicality evaluation in the research school received a score of 95.45% in the “very practical” category for the teacher questionnaire and 96.42% in the “very practical” category for the student questionnaire. Thus, it can be concluded that learning media using Smart Apps Creator 3 on fraction material in grade IV SD is valid and practical.