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THE INFLUENCE OF REALISTIC MATHEMATICS EDUCATION ON YEAR 8 STUDENTS' SPATIAL ABILITY OF CUBOIDS AND CUBES Nuryami Nuryami; Tuhfatul Janan; Nur Hasanah
KALAMATIKA Jurnal Pendidikan Matematika Vol 7 No 1 (2022): KALAMATIKA April 2022
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (643.989 KB) | DOI: 10.22236/KALAMATIKA.vol7no1.2022pp69-84

Abstract

This study aims to determine the effect of RME on the spatial abilities of Year 8 students concerning cuboids and cubes. Geometry problems often experienced by junior high school students, such as difficulty knowing the difference between cuboids and cubes, difficulties showing elements of cuboids and cubes, and difficulty imagining cuboids and cubes in the case of rotation. The teacher should not underestimate it because it will impact the next level of learning. Besides, spatial abilities are closely related to other mathematical concepts. One alternative is using RME. This research employed the quasi-experimental method, and samples were selected using purposive sampling techniques. The two classes were selected as samples in this study: the experimental and the control classes. Before conducting the main analysis test, the pre-test score students were tested with the t-test. The initial conclusion was that there was no difference in the spatial ability of the experimental class and the control class. The main analytic test in the post-test was done using U-test. The post-test results show that the average score of the experimental class is higher than the control class; RME positively influences students' spatial abilities.
Pengaruh Metode Kuis Menggunakan Aplikasi Quizizz dan Ice Braking Terhadap Motivasi Belajar pada Materi Sistem Persamaan Linear Tiga Variabel Nur Hasanah; Ida Fitriana Ambarsari
JURNAL PENDIDIKAN DAN KEWIRAUSAHAAN Vol 10 No 3 (2022)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/pkwu.v10i3.628

Abstract

Learning is a process for someone to get a certain skill or competency achievement in accordance with their respective abilities, each student requires a process with different levels of ability. Good learning is learning that has been well planned and structured, in making a learning plan the teacher needs to see the abilities of each student so that the designed learning runs well. This study examines the effect of Ice Breaking and Quizizz on learning motivation, which has a strong relationship. For the results of the multiple regression test obtainedvalue Sig. For the variable capita selecta on learning motivation of 0.009> 0.05 and the value of t count 4.179 > t table 2,228, so it can be concluded that there is a significant effect. It is found that the significant value of the variable is 0.895>0.005 and the t-count value is 0.138 <2.228 so it can be concluded that there is no significant effectso that there is a relationship but not necessarily a significant influence
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS Nur Hasanah
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 1 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i1.671

Abstract

This study aims to develop game learning media with the aim of making students enjoy learning mathematics and reducing the level of students' thinking that mathematics is difficult and not fun. In addition to these things, this research also develops oriented math games so that students can think critically in every problem. Study this use method study and development of the proposed 4D model by Thiagarajan which consists of 4 stages namely : (1) define or definition ; (2) designs or planning ; (3) develop or development and (4) disseminate or deployment . Beginning with planning in the selection of media to carry out developments that are in accordance with what is needed for learning mathematics. This research produces math game-based learning media that is suitable for use as a learning medium with the aim of students' critical thinking skills, namely valid and feasible to use as learning media and the results obtained implementation device development learning on class X shows an average increase critical thinking ability . Result _ analysis Post test show Skills think critical student or as much 80 % students complete and 20 % students no complete
SOSIALISASI MATEMATIKA REAKREASI PADA PESERTA DIDIK TINGKAT SD DAN SMP DI DUSUN PAOWAN UNTUK MENINGKATKAN MOTIVASI DAN MINAT BELAJAR MATEMATIKA Zainul Munawwir; Lisma Dian Kartika Sari; Nur Hasanah; Intan Tri Utami; Moch. Shalehhudin
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 1 No 3 (2022)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v1i3.803

Abstract

It is well known that many students do not like mathematics because they lose that mathematics is difficult to learn. The impact of the Covid-19 pandemic has caused the teaching and learning process in schools to be diverted to using online methods such as Whatsapp, Google Classroom and others.Online learning or learning systems are considered less effective, because students have difficulty understanding subject matter, especially mathematics. In addition, students underestimate this online learning system as a result, sometimes they forget the assignments given by their teacher/lecturer and tend to use their free time by playing rather than studying. There are also cases where students cannot participate in online learning activities because they do not have facilities such as mobile phones, laptops or computers. This situation is usually experienced by students who live in remote villages and often the internet network in the village is still weak due to hampered learning activities. This condition causes the motivation and interest in learning mathematics to decrease significantly. The service team has held community service activities (PKM) with the theme "Recreational Mathematics Socialization for Elementary and Middle School Students in Paowan Hamlet to Increase Motivation and Interest in Learning Mathematics"
THE EFFECT OF PARENTAL ATTENTION ON MATHEMATICS LEARNING OUTCOMES IN GRADES X AND XI STUDENTS OF SMK KHAMAS ASEMBAGUS Lisma Dian Kartika Sari; Nur Hasanah; Buaddin Hasan; Ida Fitriana Ambarsari
Journal on Research and Review of Educational Innovation Vol 1 No 1 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (781.788 KB) | DOI: 10.47668/jrrei.v1i1.771

Abstract

One of the external factors that can affect student learning outcomes is the family environment, in this case, the attention of parents. Research has been carried out to determine whether or not there is an influence of parental attention on student learning outcomes in mathematics. This research is a quantitative study using the Ex-Post Fact method . Sampling was carried out using a probability sampling technique of the simpler random type which was carried out on 111 respondents consisting of class X and XI at SMK Khamas Asembagus. Data collection techniques used are observation, documents and questionnaires. The results showed that 0.237 > 0.1865 at Cronbach's Alpha = 0.1865, this indicates that the instruments used in this study are valid and reliable. Meanwhile, the results of the T test were 2.545 > 1.65895 (with ) and the Effectiveness of the Regression Line (EGR) was 3.25% which indicated that there was an influence of parental attention on student learning outcomes in Mathematics Subject of 3.25%. Based on the results of the analysis of research data, it can be concluded that the alternative hypothesis (Ha) is accepted and the null hypothesis (H 0 ) is rejected, meaning that there is an influence between parents' attention to student learning outcomes in Mathematics Subject which is equal to 3.25%.
THE INFLUENCE OF EXTERNAL FACTORS, SCHOOL SCOPE ON STUDENT’S LEARNING OUTCOMES IN MATHEMATICS CLASS X THE DEPARTMENT OF SCIENCE AT SMAN 1 PANJI Lisma Dian Kartika Sari; Ida Fitriana Ambarsari; Eric Dwi Putra; Nur Hasanah
Journal on Research and Review of Educational Innovation Vol 1 No 1 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (751.296 KB) | DOI: 10.47668/jrrei.v1i1.775

Abstract

This study aims to determine the influence of external factor in the scope of the school student learning outcomes in mathematic subjects specialization in class X sciences in Panji 1 Senior High School. In this study examined 3 independent variables contained in external factors in the scope of the school, namely the learning methods used by teachers, learning media, and socializing. This study in determining respondents using the proportional random sampling method, which consists of 177 populations of class X science students and taken 100 students as samples. The research design used was ex-post facto design. Retrieval of independent variable data using a questionnaire and Likert scale. Bound Variable Data using the method of documentation. Data analysis uses multiple linear regression analysis. The results of data analysis obtained the value of the correlation coefficient (r-count) of 0,014 and F count of 0,443, while F table of 2,70 at N = 100 with a significance level 5% means F count < F table .
MACROMEDIA FLASH-BASED LEARNING MEDIA AND LEARNING MOTIVATION ON MATHEMATICS LEARNING OUTCOMES Lisma Dian Kartika Sari; Maswar Maswar; Ida Fitriana Ambarsari; Nur Hasanah
Journal on Research and Review of Educational Innovation Vol 1 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (518.128 KB) | DOI: 10.47668/jrrei.v1i2.784

Abstract

The development of technology, especially Information and Communication Technology (ICT) has influenced all aspects of life including education. Learning mathematics requires a tool (media) to explain mathematical material that is abstract in nature and fosters student learning motivation. Macromedia flash is a vector-based animation program and is used to create animated objects and text. This study aims to determine the effect of macromedia flash-based learning media and learning motivation on learning outcomes of class X IPA students at SMAN 1 Asembagus. The population is 180 students of class X IPA which consists of 5 classes, while the sample taken is 124 students of class X IPA. Data collection techniques used questionnaire and documentation techniques, while data analysis in this study used multiple regression analysis. The results of this study indicate that simultaneously learning media based on macromedia flash and learning motivation towards mathematics learning outcomes is 6,2%. While partially macromedia flash based learning media has an effect of 0,0027% and learning motivation has an effect of 0,059%. Based on the results of the study, it can be concluded that there is the influence of macromedia flash based learning media and learning motivation on the mathematics learning outcomes of class X IPA at SMAN 1 Asembagus both simultaneously and partially.
THE INFLUENCE OF EXTERNAL FACTORS, SCHOOL SCOPE ON STUDENT’S LEARNING OUTCOMES IN MATHEMATICS CLASS X, DEPARTMENT OF SCIENCE AT SMAN 1 PANJI Lisma Dian Kartika Sari; Ida Fitriana Ambarsari; Eric Dwi Putra; Nur Hasanah
Journal on Research and Review of Educational Innovation Vol 1 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v1i2.773

Abstract

This study aims to determine the influence of external factor in the scope of the school student learning outcomes in mathematics subjects specialization in class X sciences in SMAN 1 Panji. In this study examined 3 independent variables contained in external factors in the scope of the school, namely the learning methods used by teachers, learning media, and socializing. This study in determining respondents using the proportional random sampling method, which consists of 177 populations of class X science students and taken 100 students as samples. The research design used was ex-post facto design. Retrieval of independent variable data using a questionnaire and Likert scale. Bound Variable Data using the method of documentation. Data analysis uses multiple linear regression analysis. The results of data analysis obtained the value of the correlation coefficient (r-count) of 0,014 and F count of 0,443, while F table of 2,70 at N = 100 with a significance level 5% means F count < F table.
SISTEM JEMPUT TABUNGAN DALAM UPAYA MENINGKATKAN MINAT MENABUNG PADA NASABAH PASAR DAN SISTEM BAGI HASIL Lutfil Amin; Ahmad Fauzi; Firman Jaya; Nur Hasanah; Siti Seituni
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 2 No 3 (2023)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v2i3.879

Abstract

Strategi jemput bola merupakan salah satu strategi yang digunakan oleh beberapa perbank-an dalam memasarkan produknya. Strategi ini juga digunakan oleh salah satu bank syariah yang ada di Situbondo yaitu BPR Syariah Situbondo. Bpr Syariah situbondo menggunakan strategi ini dalam mengumpulkan dana dari tabungan simpel. Tabungan ini menggunakan strategi jemput bola dikarenakan nasabah yang ada merupakan siswa dan siswi SD-SMP sehingga jika ingin menabung siswa tidak perlu lagi pergi ke kantor BPR Syariah Situbondo. Strategi jemput bola merupakan strategi yang dimana pihak produsen (bank) yang berkeliling mengunjungi tempat tempat yang dinilai strategis untuk mencari konsumen (nasabah).
IMPLEMENTASI PEMBELAJARAN MENYENANGKAN DENGAN TRIK DAN TIPS CARA MUDAH BELAJAR MATEMATIKA Nur Hasanah; Tri Astindari; Irma Noervadila
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 2 No 2 (2023)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v2i2.990

Abstract

Mathematics is a very important subject and very useful in everyday life. But in reality it is also a subject that is feared by students in general. This is because students assume that mathematics has material that is difficult to understand because it is always related to calculations, numbers, and formulas. One way to make students happy about learning mathematics is by introducing fun math learning tricks and tips. This service is carried out in elementary schools in the areaSumberkolak obtained the result that by getting to know learning using fun math learning tricks and tips it has begun to be seen that students are starting to like mathematics from the haunted results that have been distributed to students, it is found that students who are very happy learning mathematics using tips and tricks are obtained with a percentage of 70%, who enjoy learning mathematics 18%, less happy 10% and some who are still not happy with mathematics 2%. So, it can be stated that there is an increase in interest in learning mathematics and there is a positive response from students' mindsets towards learning mathematics