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Journal : Journal Social Science And Technology For Community Service

PENGGUNAAN KOMIK DIGITAL TOONDOO DALAM PEMBELAJARAN BAHASA INGGRIS TINGKAT SEKOLAH MENENGAH Achmad Yudi Wahyudin; Daud Jepri; Martha Widiawitasari Simamora; Irma Widya Pratiwi; Alfa Rina
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 1, No 1 (2020): Maret
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jta.v1i1.673

Abstract

Studi ini menyelidiki penggunaan Toondoo pembuat komik strip dalam pengajaran teks recount di pendidikan menengah. Dengan partisipasi seorang guru bahasa Inggris, penelitian ini mencoba menangkap proses pembuatan komik sebagai media pengajaran pada tahun akademik 2018-2019 di sekolah umum di Lampung, Indonesia. Observasi digunakan sebagai teknik pengumpulan data. Hasilnya menunjukkan proses pembuatan komik dengan elemen teks recount. Proses penulisan komik terdiri dari pendaftaran, membuat tata letak, memilih karakter komik, memilih latar belakang, membuat balon, dan menerbitkan komik. Proses ini diintegrasikan ke dalam proses belajar mengajar di kelas. Studi ini dapat memberikan implikasi pedagogis bagi guru dan praktisi dalam pendidikan menengah yang dapat dibantu dengan penggunaan komik
Penerapan Teknologi Virtual Reality Metaverse pada Pendidikan Anak Usia Dini Wahyudin, Achmad Yudi; Santosa, Alfarez; Febryansyah, Rido
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 4, No 2 (2023): Volume 4, Nomor 2, September 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v4i2.3340

Abstract

Metaverse is a term that refers to the virtual world where the user can perform various activities and create a simulation like in the real world. Metaverse is a three-dimensional virtual space technology innovation that is currently making many people curious, both from its very rapid development and its implementation which is starting to be widely used in various sectors of life. This research study discusses how to apply virtual metaverse technology in early childhood education, where this method is expected to help in the world of education, especially in early childhood who need more attention and can answer various problems in the world of education in an effort to improve the quality of education in the world. Indonesia. The method used is taken from the research site and from several sources and journals relevant to the metaverse from 2020-2022 on the internet. The average use of Metaverse is used at the high school level and at the university level. However, by implementing this technology for early childhood education, this can benefits Indonesian education in the next 10 to 15 years. This study shows how metaverse can be implemented in the classroom. Teachers were encouraged to following several steps to integrate virtual reality game for students. This community service highlighted that the implementation of metaverse was feasible and potential for the teachers. 
Pendampingan Penyusunan Perangkat Pembelajaran Berbasis Mobile Bagi Guru Sman 5 Bandar Lampung Wahyudin, Achmad Yudi; Ramadhan, Rifqi
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 4, No 2 (2023): Volume 4, Nomor 2, September 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v4i2.3104

Abstract

The industrial revolution 4.0 is a challenge for several fields of education, especially for teaching staff or teachers. With the industrial revolution 4.0 encouraging technology to develop and forcing humans to follow it, especially in the field of education, along with the development of technology and the development of the era of the world of education, new methods are needed in solve problems in it. This study aims to develop new ways of making learning devices using technology or mobile-based in accordance with the development of the era and era. This research is intended to assist teachers in facilitating the manufacture of Learning Devices and lighten the work of teachers with new methods that are rarely used in various schools. and create a method that is practical and can be accessed anywhere.