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ANALISIS MINAT BELAJAR MATEMATIKA SISWA PADA PEMBELAJARAN TATAP MUKA DI MASA PANDEMI COVID-19 Mahmudah Titi Muanifah; Trisniawati Trisniawati; Nelly Rhosyida; Retno Anggraheni
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 8 No 3 (2022): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v8i3.12385

Abstract

Abstract This study aims to determine students interest in learing mathematics in face-to-face learning during the covid-19 pandemic. The research method used is a qualitative descriptive method of phenomenology with the research subject of 11 student in grade 5 SD Negeri Sumberharjo, Pacitan. The data collection technique used a closed questionnaire and was given using a google form. The data analysis technique was carried out using a Likert scale and then the obtained questionnaire scores were analyzed. The result showed that the interest in learning mathematics in grade 5 SD Negeri Sumberharjo in face-to-face learning during the covid-19 pandemic was in the high category of 90%, while the rest were in the medium category.
Pengaruh penggunaan media powerpoint interaktif terhadap motivasi belajar Matematika pada siswa kelas III SD Negeri Sumber Jaya Clara Anggun Mellenia; Trisniawati Trisniawati; Mahmudah Titi Muanifah; Nelly Rhosyida
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 9 No 1 (2022): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v9i1.13559

Abstract

The aims of this study are: (1) To examine the extent to which students' motivation to learn mathematics is in third grade at SDN Sumber Jaya. (2) To test the extent to which mathematics learning uses interactive PowerPoint media for third-grade students of SDN Sumber Jaya. This type of research is experimental research. The research design used is a Quasi-Experimental Design with the form of a Nonequivalent Control Group. The research subjects were 88 students, which were divided into 3 classes, namely class IIIA with 30 students (experimental class), class IIIB with 30 students (control class), and class IIIC with 28 students (test questionnaire). Data collection techniques used were observation and questionnaires for learning motivation data. The results of the student learning motivation questionnaire were analyzed using a t-test or Independent Samples T-Test, which previously had known normality and homogeneity. In the experimental class, the pre-test average of learning motivation for the experimental class was 93.37 and the control class was 95.07. For the post-test average of the experimental class's learning motivation was 111.39 and the control class was 106.05. In the pre-test normality test, the experimental class's learning motivation was 0.115 and the post-test of the experimental class's learning motivation was 0.114. It can be seen from the significance level of Shapiro-Wilk is more than 0.05, which indicates that the pre-test and post-test data on the learning motivation of the experimental class are normally distributed. Meanwhile, the pre-test of learning motivation for the control class was 0.020 and the post-test for the motivation for learning for the control class was 0.100. It is normally distributed because the significant value on the Shapiro-Wilk is more than 0.05. The results of the homogeneity test of learning motivation with a significant value of 0.75 which means that it is greater than 0.05. It can be concluded that the pre-test and post-test data on the learning motivation of the experimental class and the control class have the same variance. The results of the learning motivation hypothesis test or t-test showed that the significant value was 0.000 <0.05. Based on the results of hypothesis testing, it can be concluded that the use of interactive PowerPoint media affects the motivation to learn mathematics in third-grade students of SD Negeri Sumber Jaya.
Exploration of Self-regulated Learning through Edmodo Trisniawati Trisniawati; Nelly Rhosyida; Mahmudah Titi Muanifah; Ida Megawati; Sri Adi Widodo; Ana Fitrotunisa; Beti Istanti Suwandayani; Martalia Ardiyaningrum
Jurnal Prima Edukasia Vol 11, No 1 (2023): January 2023
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v11i1.52872

Abstract

The purpose of this paper is to describe mathematics self-regulated learning of elementary school teacher education students. This type of research used qualitative approach. The subject research is taken from 2nd semester student’s primary school teacher education of 2020 academic year. Instrument used in this research is questionnaire. The questionnaire is used to know the student's self-regulated in mathematics learning with six factors namely (a) independence of others, (b) have self-confidence, (c) behaving dicipline, (d) having a sense of responsibility, (e) behaving based on their own initiative, and (f) perform self-control. Based on the results of the research, it can be concluded that self-regulated learning though edmodo is in the high category.
Analisis kesalahan siswa dalam menyelesaikan soal HOTS (higher order thinking skill) pada materi bangun datar kelas IV sekolah dasar Felomina Loru; Trisniawati Trisniawati; Nelly Rhosyida
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 9 No 3 (2023): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v9i3.15668

Abstract

The research aims to describe: 1) the type of error that students do when solving HOTS (Higher Order Thinking Skills) questions and, 2) causes errors that students do when against HOTS (Higher Order Thinking Skills) questions in Kanisius Sang Timur Yogyakarta fourth grade elementary school student. This is qualitative descriptive research. The subject is Kanisius Sang Timur Yogyakarta fourth grade elementary school students. Miles and Huberman applied data analysis. Data collection techniques used are interview, observation, and test. The instruments study is HOTS question form of the descriptive amount four number of questions, interview guide for teachers and students, documentation, and observation guide. The tendency for error is in three parts. Concept error as much as 37,81%, operation error as much as 41,66%, and principle error as much as 30,76%. Conceptual errors that student do is not able to translate the question, and cannot use units according to two-Dimentional figures. Operational errors are, not carrying out calculations according to the proper settlement procedure, and the written final result is wrong. Principle error that is wrong in writing the formula, conclusion, and wrong placement of numbers according to the formula. Two factors are causing the error. An internal factor that is students are too hasty to solve the question so less careful in the process of solving the question and do not enough understand of the material of the two-dimension figure. An external factor is the impact of covid-19 pandemic, an environment that does not support the student learning process, and a lack of communication tool availability.
Korelasi kemandirian belajar terhadap hasil belajar matematika siswa kelas V Resmiyati Resmiyati; Mahmudah Titi Muanifah; Dewi Anggraeni; Trisniawati Trisniawati; Nelly Rhosyida
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 12 No 3 (2026): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v12i2.21096

Abstract

This study aims to: 1) Describe learning independence in mathematics learning of fifth-grade students at Cimpon Public Elementary School, Bantul Regency, Yogyakarta. 2) Describe learning outcomes in mathematics learning of fifth-grade students at Cimpon Public Elementary School, Bantul Regency, Yogyakarta. 3) Describe the correlation between learning independence and mathematics learning outcomes of fifth-grade students at Cimpon Public Elementary School, Bantul Regency, Yogyakarta. This type of research is quantitative, using an ex post facto research method, with a correlational research design. The study population was all fifth-grade students at Cimpon Public Elementary School, Bantul Regency, Yogyakarta, with a total of 14 students. Data collection techniques used questionnaires, tests, and documentation. Instrument measurement used construct validation and reliability testing. Prerequisite analysis tests included normality and linearity tests, and hypothesis testing using Pearson Product Moment. The results of this study are: 1) The average student learning independence was 100.57, which is categorized as moderate. 2) The average mathematics learning outcome was 80.21, which is categorized as very high. 3) Hypothesis testing based on the Pearson Correlation value of 0.427, indicating a moderate correlation between the variables and a positive coefficient. However, a significance value of 0.128 was obtained, as 0.128 > 0.05. Therefore, Ho is accepted, indicating that learning independence and mathematics learning outcomes are not correlated.
Machine learning integrated virtual and augmented reality in education: A systematic literature review and bibliometric analysis (2015–2025) Denik Agustito; Esti Harini; Trisniawati Trisniawati; Eka Yulia Sari; Mohamad Basri Nadzeri; Krida Singgih Kuncoro; Betty Kusumaningrum; Dhimas Nur Setyawan
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 3 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i3.21319

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The integration of machine learning (ML) with immersive technologies—Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Extended Reality (XR)—has generated significant momentum in educational innovation over the past decade. ML-enhanced immersive environments now support adaptive feedback, multimodal sensing, pose estimation, automated performance evaluation, and real-time learning analytics, offering new pathways for personalized and experiential learning. Despite rapid growth, existing research remains fragmented across domains such as engineering, health, arts, and language education, with limited synthesis explaining how these studies connect, evolve, and shape the knowledge structure of ML–VR/AR research. To address this gap, this study conducted a combined Systematic Literature Review (SLR) and bibliometric analysis of Scopus-indexed publications from 2015 to 2025. Eligibility assessment resulted in 58 studies included in the final analysis. Bibliometric findings show consistent growth in ML–VR/AR educational research, with publications spread across diverse journals and domains. This review offers a comprehensive mapping of scientific influence, thematic structure, and developmental trajectories in ML–VR/AR educational research. Findings provide a foundation for advancing adaptive immersive learning models, strengthening theoretical integration, and guiding future ML-driven XR innovations across educational contexts.
Mapping the global landscape of Roblox-based learning research in a bibliometric analysis Trisniawati Trisniawati; Nelly Rhosyida; Krida Singgih Kuncoro; Devi Septiani; Fitria Sulistyowati; Betty Kusumaningrum; Sony Yunior Erlangga; Dhimas Nur Setyawan; Zohaib Hassan Sain
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 3 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i3.21333

Abstract

Roblox has emerged as a prominent platform-based learning environment that bridges gamification, immersive virtual worlds, and interactive pedagogies. Despite its growing adoption in educational contexts, the global research landscape on Roblox Education has not yet been systematically mapped. This study aims to analyze the structure, dynamics, and thematic evolution of scholarly publications related to Roblox-based learning within the Scopus database from 2020 to 2025. Using a bibliometric approach supported by performance analysis and science mapping techniques in Biblioshiny, this study examines 37 documents indexed in 26 sources, involving 214 authors and an annual growth rate of 58.49%. The findings reveal high collaboration intensity (8.78 co-authors per document) and considerable academic influence, with an average of 69.97 citations per publication. Korea, the United States, Indonesia, India, Spain, and China emerged as leading contributors to the field. Science mapping shows four dominant thematic structures: (i) metaverse and virtual reality as motor themes; (ii) Roblox, education, artificial intelligence, and e-learning as basic themes; (iii) educational alternatives and niche digital environments as highly developed but isolated themes; and (iv) emerging or declining themes, including avatars, computational theory, and video games. Trend analysis indicates a strong shift from conventional e-learning toward immersive, metaverse-driven, and game-based pedagogies between 2022 and 2024. Reference spectroscopy highlights 2020–2023 as a pivotal period marked by rapid theoretical expansion following global pandemic-related digitization. Overall, the findings demonstrate that Roblox Education represents a rapidly maturing and multidisciplinary research domain, with substantial potential to support experiential learning, digital creativity, and the remediation of learning loss. Implications for future research include the integration of adaptive AI, immersive assessment frameworks, and curriculum-level adoption of platform-based learning.
How is assessment with the Teaching at the Right Level (TaRL) Approach implemented in Science Learning? Murniningsih Murniningsih; Ani Widyawati; Trisniawati Trisniawati; Nika Cahya Awani; Citra Ayu Maharani
Tarbiyah : Jurnal Ilmiah Kependidikan Vol. 14 No. 2 (2025)
Publisher : Universitas Islam Negeri Antasari Banjarmasin, South Kalimantan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/tarbiyah.v14i2.17922

Abstract

The Teaching at the Right Level (TaRL) approach offers a solution through assessments that adapt learning based on student ability levels. This study aims to examine the implementation of TaRL-based assessments, identify obstacles encountered, and outline solutions used to overcome them. This study used a descriptive qualitative method with a deductive thematic analysis approach. The results showed that the TaRL assessment was implemented through two stages: diagnostic assessment (cognitive and non-cognitive) and formative assessment with differentiated worksheets (LKPD). Solutions implemented included group rotation, development of LKPD with varying difficulty levels, simple and contextual diagnostic assessments, and collaboration between teachers. This study concluded that the TaRL approach can be implemented effectively with the support of adaptive and collaborative strategies. The implication is that teachers need to have skills in designing assessments that are appropriate to students' abilities and strengthen collaboration within the teaching team so that this approach can run sustainably.
Quality of an Ethnomathematics Based Pop-Up Book Media on Fractions for Primary School Sherly Nabila Astiningtyas; Trisniawati Trisniawati; Nelly Rhosyida; Mahmudah Titi Muanifah; Sri Adi Widodo; Denik Agustito; Desy Rufaidah; I Putu Suardipa; Windia Hadi
RANGE: Jurnal Pendidikan Matematika Vol. 7 No. 2 (2026): Range Januari 2026
Publisher : Pendidikan Matematika UNIMOR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpm.v7i2.9794

Abstract

This research is driven by the urgency of comprehending the basic concepts of fractions found in grade II students. These problems indicate the requirement for enhancing interactive and contextual learning media such as ethnomathematics-based fraction pop-up book media. So, this research aims to see the quality of ethnomathematics-based fraction pop-up book media that is feasible in terms of validity and practicality. This research was performed at SD Negeri 1 Salakan Bantul, with the research subjects being grade II students totalling 22 students. This study uses R&D research using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The data collection techniques used were observation, interview, and questionnaire. The data analysis technique used qualitative and quantitative analysis. The outcomes showed that the ethnomathematics-based fraction pop-up book media met the valid and practical criteria. This can be found in the validation result by media experts and material experts who show "Very Valid" criteria, with a percentage value of media experts of 97.33% and material experts of 93.33%. The assessment was also undertaken regarding the practicality of utilizing the product that showed the criteria ''Very Practical'' by acquiring teacher response scores of 98.67% and students of 98.63%. Based on the data fulfilled, it can be concluded that the ethnomathematics-based fraction pop-up book media is feasible in terms use as an alternative learning media in learning mathematics fraction material in grade II elementary school. Fraction pop-up book media based on ethnomathematics can strengthen comprehension of fraction material by integrating local culture.
Pengembangan media komik materi penjumlahan bilangan cacah kelas II SDN Randusari Yogyakarta Egi Alridhayansah; Trisniawati Trisniawati; Mahmudah Titi Muanifah; Nelly Rhosyida; Dewi Anggreini
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 12 No 2 (2026): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v12i2.21101

Abstract

This study aims to (1) develop a feasible learning comic media named KOJUMCAH (Whole Number Addition Comic) for second-grade students at SDN Randusari, (2) describe the feasibility of KOJUMCAH learning media (Whole Number Addition Comic) in the second grade of SDN Randusari, and (3) describe student responses to the use of educational comic media in learning whole number addition in the second grade of SDN Randusari. This research is a Research and Development (R&D) study. The development steps used are based on Borg and Gall's development procedure theory, limited to 7 steps: potential and problems, data collection, initial product development, expert validation, design revision, limited product trial, and revision of limited product trial results. This research was conducted at SDN Randusari with a subject of 8 second-grade students (limited product trial). Data collection techniques used were observation, interviews, and questionnaires. Data analysis techniques used were qualitative and quantitative data analysis. The results of this study are as follows: (1) The development of the KOJUMCAH media, which presents a storyline-based learning of mathematics for second-grade elementary students. (2) The feasibility of the product based on validation results shows a score percentage of 80.83% from the material expert, 98.61% from the media expert, and 98.61% from the second-grade teacher, indicating that the product falls under the "very feasible" category. (3) Student responses were highly positive, with an average percentage of 88.9%, also indicating a "very feasible" category. Based on these results, it can be concluded that the KOJUMCAH (Comic on Addition of Whole Numbers) media is feasible to be used as an alternative learning media for teaching addition of whole numbers in second-grade elementary mathematics, as it meets the "very feasible" criteria based on expert validations and received highly positive responses from students.