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Journal : Catimore: Jurnal Pengabdian Kepada Masyarakat

Pelatihan Pemanfaatan Aplikasi Quizalize dalam Pembelajaran Siswa di MAN 2 Sinjai Nurjannah Nurjannah; Nurfadhilah Nurfadhilah; Nurfiana Nurfiana; Danial Danial
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 1 (2023): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v2i1.62

Abstract

This service aims to provide training to teachers, especially teachers at MAN 2 Sinjai in utilizing the Quizalize application learning media. This is motivated by the rapid development of technology, so that teachers are required to utilize learning media in conveying subject matter. Based on the facts in the field, teachers have less interest and ability to utilize technology-based learning media. Therefore, this training focuses on the use of learning media that are attractive to teachers and can be used to deliver innovative learning materials. The method used in this training is a presentation method related to the use of the Quizalize application and dialogic discussions with the teacher. The material presented in this training included an introduction to Quizalize features as an interactive learning medium, and the steps for creating a teacher account in this application. After this activity was carried out, the results were obtained, namely, increasing teacher understanding, competence, and creativity in utilizing technology-based learning media.
Pelatihan Penggunaan Media Pembelajaran Dakota untuk Meningkatkan Minat Belajar Siswa pada Materi KPK dan FPB Muh. Rais; Nurjannah; Andi Baso Kaswar
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2023): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v2i2.81

Abstract

Mathematics is a part of science and takes an important part in the life and improvement of science, information and innovation. The purpose of this service is to explain the use of Dakota learning media (Mathematics Dakon) to attract students' interest in learning and also have fun in learning mathematics, especially on the KPK (Least Alliance Multiples) and FPB (Largest Fellowship Factor) materials. This community service was carried out at SD Negeri 83 Aruhu, Lamatti Riaja Village, Bulupoddo District. From February 23, 2022 to February 26, 2022, Dakota game-based learning activities are carried out in the classroom, with a total of 38 elementary school students, followed by students in grades IV, V and VI. There are three stages, namely the preparation, implementation and evaluation stages. that 86% of students at SD Negeri 83 Aruhu understand the subject matter taught through dakon games and 94% of students enjoy learning mathematics the learning process using mathematics dakon goes smoothly and students are interested in using mathematics dakon media.