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All Journal Pixel : Jurnal Ilmiah Komputer Grafis Jurnal Informatika dan Teknik Elektro Terapan International Journal of Artificial Intelligence Research JURNAL MEDIA INFORMATIKA BUDIDARMA Syntax Literate: Jurnal Ilmiah Indonesia Jurnal Eksplora Informatika SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Jurnal Nasional Komputasi dan Teknologi Informasi JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Antivirus : Jurnal Ilmiah Teknik Informatika Jurnal Informatika Kaputama (JIK) Jurnal Teknologi Informasi dan Multimedia JATI (Jurnal Mahasiswa Teknik Informatika) Jurnal Teknika JPM: JURNAL PENGABDIAN MASYARAKAT LOSARI: Jurnal Pengabdian Kepada Masyarakat DedikasiMU: Journal of Community Service Indexia sudo Jurnal Teknik Informatika Jurnal Sains dan Teknologi Digital Transformation Technology (Digitech) Jurnal Ilmiah Sistem Informasi dan Ilmu Komputer Jurnal Teknik Informatika dan Teknologi Informasi Jurnal Informatika dan Teknologi Pendidikan PEKAT : Jurnal Pengabdian Kepada Masyarakat Computing Jurnal Informatika Jurnal Penelitian Rumpun Ilmu Teknik Jurnal Ilmiah Teknik Informatika dan Komunikasi Kohesi: Jurnal Sains dan Teknologi Jurnal Sains dan Teknologi Fahma : Jurnal Informatika Komputer, Bisnis dan Manajemen Jurnal Teknologi Informasi Indonesia Jurnal Informatika dan Teknik Elektro Switch: Jurnal Sains dan Teknologi Informasi Jurnal Teknik Informatika dan Teknologi Informasi Jurnal Nasional Komputasi dan Teknologi Informasi
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Perancangan Website PPDB dan Tracer Study Berbasis WordPress di SMK Muhammadiyah 4 Sangkapura Pratama, Mohammad Ridwan Bayu; Bhakti, Henny Dwi
Jurnal Sains dan Teknologi (JSIT) Vol. 5 No. 3 (2025): September-Desember
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v5i3.3712

Abstract

SMK Muhammadiyah 4 Sangkapura faces serious operational constraints due to its manual administration system. The offline and physical New Student Admission (PPDB) process slows down workflows and is prone to data errors. Furthermore, the absence of a centralized and integrated alumni tracking (tracer study) system causes graduate data to be scattered, unstructured, and complicates the fulfillment of school accreditation data. This research aims to design and build a functional and responsive WordPress-based school website. Specifically, this website is designed to integrate three main functions: (1) school information and promotion media, (2) a structured online PPDB system, and (3) a centralized alumni tracer study platform. The research method uses Research and Development (R&D) with the Waterfall development model, which includes stages of needs analysis, system design (UML), implementation (WordPress), and testing. Data collection used observation techniques, in-depth interviews with school staff, and document studies. Data analysis and system evaluation techniques used Black-Box Testing for functional feature validation and Usability Testing with the System Usability Scale (SUS) instrument to measure the feasibility and acceptance of end-users. The result is a school website that is proven to be functional, responsive, and meets user needs with an average usability score of 83. The implementation of the online PPDB system has successfully replaced the manual process, making the registration flow more efficient, transparent, and widely accessible. The tracer study feature has also successfully centralized the alumni database, which was previously fragmented, providing a more professional and structured tracking mechanism to support accreditation needs.
Optimalisasi Proses Pembelajaran Inovatif Melalui Pelatihan Perancangan Game Edukasi Berbasis Kecerdasan Buatan Menggunakan Scratch Chotijah, Umi; Bhakti, Henny Dwi; Putri, Erna Dwita Sari Cahyani; Akbar, Muhammad Asad Muhibbin; Fahmi, Yusril
JPM: Jurnal Pengabdian Masyarakat Vol. 6 No. 3 (2026): January 2026
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jpm.v6i3.2657

Abstract

Community service activities were carried out to address the problem of low utilization of interactive technology in mathematics learning at SMA Muhammadiyah 5 Digital Content Class, Padang Bandung, Dukun District, Gresik Regency. The purpose of this activity is to improve the competence of teachers and students in designing innovative learning media thru the development of artificial intelligence-based educational games. The implementation methods include workshops, hands-on practice, group discussions, and intensive mentoring. Participants are trained to design game flow, integrate simple artificial intelligence concepts, and apply mathematical logic in Scratch. The evaluation results show an average increase of 35.8% in participants' knowledge scores between the pre-test and post-test. Additionally, based on the satisfaction survey given to teachers and students. From 92% of teachers who felt the training was very beneficial for the development of their teaching skills, and 88% of students stated that this activity was fun and made them more interested in learning mathematics, showing high enthusiasm and being able to produce educational game prototypes relevant to mathematical material. This activity is expected to serve as a model for sustainable training in optimizing the use of artificial intelligence-based technology for more engaging and practical mathematics learning.
PERANCANGAN SISTEM PENDAFTARAN PESERTA MAGANG BERBASIS WEBSITE MENGGUNAKAN FRAMEWORK LARAVEL STUDI KASUS PT CIPTA NIRMALA GRESIK Muhammad Nur Wahab; Henny Dwi Bhakti
Jurnal Informatika dan Teknik Elektro Terapan Vol. 14 No. 1 (2026)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v14i1.8656

Abstract

Penelitian ini membahas perancangan dan pengembangan sistem pendaftaran peserta magang berbasis website pada PT Cipta Nirmala Gresik menggunakan framework Laravel. Penelitian ini dilatarbelakangi oleh berbagai kendala pada proses pendaftaran manual, seperti keterlambatan verifikasi, kesalahan input data, serta ketidakefisienan dalam pengelolaan dokumen fisik. Model pengembangan yang diterapkan adalah Waterfall, yang mencakup tahapan analisis kebutuhan, perancangan sistem, implementasi, serta pengujian. Proses pengumpulan data dilakukan melalui observasi dan wawancara untuk mengidentifikasi kebutuhan pengguna, sehingga sistem disusun agar dapat mendukung tiga peran utama, yaitu admin, pendaftar, dan peserta magang. Sistem dikembangkan menggunakan arsitektur MVC pada Laravel serta dilengkapi dengan flowchart, use case diagram, dan ERD untuk menggambarkan alur proses dan struktur basis data. Implementasi dilakukan dengan Laravel 11 dan MySQL, menghasilkan fitur seperti pendaftaran daring, pengisian formulir, unggah berkas, verifikasi admin, serta pembatasan akses berbasis peran. Pengujian menggunakan metode black-box menunjukkan bahwa seluruh fungsi utama berjalan dengan baik tanpa kesalahan signifikan pada tahap prototype. Sistem yang dibangun mampu meningkatkan efisiensi, akurasi data, dan kerapian administrasi pendaftaran magang dibandingkan proses manual sebelumnya, sehingga mampu mendukung digitalisasi proses administrasi magang di PT Cipta Nirmala.
Workshop pembuatan game edukasi berbasis artificial intelligence (AI) pada siswa SMK YPI Darussalam 1 Cerme Henny Dwi Bhakti; Umi Chotijah; Herlando Prayitno; Ilham Teguh Prayudha
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 8, No 2 (2024): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v8i2.24079

Abstract

AbstrakKemunculan berbagai game online di smartphone, pasar game online terus meningkat hingga saat ini. Industri game di Indonesia mengalami peningkatan yang signifikan sejak tahun 2016 - 2020. Di mana, mampu meraup pendapatan sebesar USD 1,1 miliar atau sekitar Rp 15,7 triliun. Indonesia dengan pencapaian tersebut, saat ini merupakan pasar Industri game terbesar di Asia Tenggara. Selain itu, juga menduduki peringkat ke-17 dunia, di mana tercatat sebanyak 52 juta penduduknya merupakan gamer. Oleh sebab itu, tim pengabdian kepada masyarakat program studi Teknik Informatika melakukan kegiatan berupa pelatihan, pengembangan, pendampingan dan workshop pembuatan game android untuk siswa SMK YPI Darussalam. Tujuannya mereka dibekali pengetahuan dan keahlian tersebut supaya mereka dapat menjadi creator game atau developer game lokal. Metode yang digunakan pada kegiatan tersebut berupa metode workshop dan pelatihan (ceramah dan diskusi-informasi). Dari hasil kegiatan pelatihan, pengembangan, pendampingan dan workshop pembuatan game android didapatkan bahwa siswa-siswi SMK YPI Darussalam Cerme memahami dengan baik dan dapat membuat rancangan scenario game dan kemudian membangun game dengan framework Unity. Kata kunci: game; unity; workshop; artificial intelligence Abstract The emergence of various online games on smartphones, the online game market continues to increase to this day. The gaming industry in Indonesia has experienced a significant increase from 2016 - 2020. It was able to generate revenue of USD 1.1 billion or around IDR 15.7 trillion. Indonesia, with these achievements, is currently the largest gaming industry market in Southeast Asia. Apart from that, it is also ranked 17th in the world, where 52 million people are gamers. For this reason, the community service team for the Informatics Engineering study program carries out activities in the form of training, development, mentoring and workshops on making Android games for YPI Darussalam Vocational School students. The goal is that they are equipped with this knowledge and expertise so that they can become game creators or local game developers. The methods used in this activity are workshop and training methods (lectures and information discussions). From the results of training, development, mentoring and Android game creation workshops, it was found that YPI Darussalam Cerme Vocational School students understood well and were able to design game scenarios and then build games using the Unity framework. Keywords: game; unity; workshop; artificial intelligence
Implementasi Sistem Penggajian Pegawai Berbasis Website Di Restoran Mbledeq Muhammad Fatchur Rozy; Henny Dwi Bhakti
Jurnal Teknik Informatika dan Teknologi Informasi Vol. 3 No. 3 (2023): Desember : Jurnal Teknik Informatika dan Teknologi Informasi
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jutiti.v3i3.2838

Abstract

Technology is very embedded in our lives and our daily activities. The development of this technology makes many jobs easier. This technology can also solve many problems, one of which is business problems. The solution to the problems at the Mbledeq Restaurant can be overcome by creating a Website-Based Payroll System, which includes calculating employee salaries according to attendance, inputting employee data, and reporting employee pay slips. Building a web-based application system that can be used to meet the needs of Mbledeq Restaurant employees, this website-based website is expected to help the Admin process Mbledeq Restaurant payroll data and display details of salary slips received during one month of work. The method used in this research is Rapid Application Development (RAD ). RAD is considered very suitable for this research because it is known to be fast in developing information systems. The method in this research consists of requirements planning, system design, and implementation. By considering the design, implementation, and objectives of creating an employee salary information system at MbledeQ Cafe&Resto Gresik, it can be concluded that building an employee salary information system at MbledeQ Cafe&Resto Gresik so that the employee salary information system becomes a comfortable place for employees to find their pay slips. The salary information system generates attendance reports, salaries & pay slips, which can be given to future employees and also makes it easier for admins to calculate employee salaries.
PENERAPAN METODE MONTE CARLO UNTUK PREDIKSI KETERSEDIAAN STOK TELUR BERBASIS WEB (STUDI KASUS: TOKO SUBUR ABADI) Shabiq, Raden Muh; Devi, Putri Aisyiyah Rakhma; Husenti, Nadya; Chotijah, Umi; Bhakti, Henny Dwi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 11, No 1 (2026)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v11i1.10045

Abstract

Di era digital, pemanfaatan teknologi informasi menjadi kebutuhan yang penting bagi usaha ritel, salah satunya termasuk toko sembako. Salah satu permasalahan yang dihadapi adalah ketidakpastian dalam memprediksi ketersediaan stok, khususnya pada toko sembako yang berada di luar pulau jawa. Penelitian ini menerapkan metode Monte Carlo untuk memprediksi ketersediaan stok telur di Toko Subur Abadi melalui sistem web. Metode ini meliputi pembangkitan bilangan acak menggunakan Linear Congruential Generator (LCG), perhitungan distribusi probabilitas berdasarkan data penjualan telur historis, serta simulasi Monte Carlo untuk menghasilkan estimasi kebutuhan stok di masa mendatang. Hasil pengujian menunjukkan efektivitas model yang diimplementasikan memperoleh rata-rata akurasi sebesar 82.85% dengan MAPE sebesar 17.15%. Hal ini menunjukkan bahwa sistem yang dikembangkan mampu membantu pengelolaan stok telur secara lebih akurat dan efisien.
Perancangan dan Implementasi Sistem Pengajuan Keluhan Karyawan Berbasis Web Andriyanto; Henny Dwi Bhakti
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 18 No. 2 (2025): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v18i2.3266

Abstract

The manual submission of employee complaints often leads to slow handling, disorganized documentation, and limited transparency regarding complaint progress. These issues hinder internal communication and reduce the effectiveness of administrative processes. This study aims to design and implement a Web-Based Employee Complaint Submission System using PHP and the Bootstrap framework to improve efficiency and accuracy in managing complaints. The system supports three main categories of complaints: payroll, occupational safety and health, and work facilities. It also enables employees to track complaint status through request, approved, and rejected indicators. Administrators can manage user accounts and generate official follow-up letters. Implementation results show that the system improves data recording, enhances documentation order, and increases transparency in complaint handling. Overall, the system facilitates more structured, efficient, and traceable communication between employees and management, supporting better corporate governance.
Rancang Bangun Sistem Informasi Arsip Dokumen Impor Berbasis Web PT Petrokimia Gresik Arina Haq Marankahar; Henny Dwi Bhakti
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 18 No. 2 (2025): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v18i2.3365

Abstract

The rapid development of information technology has encouraged organizations to implement computerized systems to improve document management efficiency and security. At PT Petrokimia Gresik, import document archiving was previously conducted using Google Drive and physical storage, which caused issues such as limited access control, risk of data loss, and slow document retrieval during audits. This study aims to design and develop a web-based Import Document Archiving Information System using the waterfall development method. The system was built using HTML, CSS, JavaScript, PHP, and MySQL. The results indicate that the system improves archiving efficiency, enhances data security, accelerates document search, and supports structured monitoring and validation processes.  
Sistem Pendukung Keputusan Penilaian Karyawan Bank Mitra Syariah Menggunakan Metode SAW Dwi, Ongky; Bhakti, Henny Dwi
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 23 No 1 (2025): Januari 2025
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v23i1.145

Abstract

 Tujuan penelitian ini adalah membuat sistem penilaian karyawan diBank Mitra Syariah Sidayu untuk menentukan karyawan terbaik yang digunakan untuk mengapreasi kinerja karyawan dan memberikan reward berupa bonus gaji tambahan yang lebih besar dari karyawan lainnya. Metode penelitian ini yaitu Simple Additive Weighting dengan cara menghitung kriteria dan bobot, kriteria pada penelitian ini berupa absensi, sikap kerja, komunikasi, dan hasil kerja. Jumlah dari matriks yang dinormalisasi dengan bobot untuk setiap kriteria, yang menampilkan peringkat karyawan terbaik dari kriteria awal sampai akhir, merupakan hasil akhir dari proses penghitungan. Evaluasi ini menghasilkan pilihan yang pada akhirnya memilih Karyawan Terbaik. Kesimpulan dari sistem ini yaitu mempermudah atasan dalam melakukan penilaian terhadap karyawannya sehingga dapat memutuskan siapakah karyawan terbaik pada perusahaan dengan mudah. 
Perancangan Sistem Presensi Satpam Berbasis GPS Terintegrasi pada Rumah Sakit Petrokimia Gresik Danang Haedar Guswanrinandi; Henny Dwi Bhakti

Publisher :

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.9978

Abstract

Abstrak - Sistem presensi satpam di Rumah Sakit Petrokimia Gresik masih menghadapi berbagai kendala, seperti keterlambatan input data kehadiran, kurangnya integrasi antara presensi, penjadwalan, dan perizinan, serta validasi lokasi yang belum akurat. Kondisi tersebut menyebabkan ketidaksesuaian jadwal antarshift, keterlambatan dalam proses persetujuan izin, dan menurunkan efektivitas pengawasan terhadap personel keamanan di lapangan. Penelitian ini bertujuan untuk mengembangkan sistem presensi satpam berbasis GPS yang terintegrasi dengan fitur penjadwalan dan perizinan digital guna meningkatkan efisiensi, akurasi, dan transparansi dalam administrasi kehadiran. Metode pengembangan yang digunakan adalah Waterfall, yang meliputi tahapan analisis kebutuhan, perancangan sistem, implementasi, serta pengujian menggunakan metode Black Box Testing untuk memastikan kesesuaian fungsi sistem dengan kebutuhan pengguna. Aplikasi ini dikembangkan dengan teknologi React.js pada sisi frontend, Node.js dengan Express.js pada sisi backend, serta Microsoft SQL Server sebagai basis data utama. Hasil implementasi menunjukkan bahwa sistem mampu memverifikasi kehadiran berdasarkan koordinat GPS secara akurat, mengelola jadwal kerja dan perizinan secara daring, serta mendukung peningkatan efektivitas dan akuntabilitas pengelolaan personel keamanan di lingkungan Rumah Sakit Petrokimia Gresik.Kata kunci : Sistem presensi; GPS; algoritma Haversine; penjadwalan perizinan; Waterfall; Abstract - The security attendance system at Petrokimia Gresik Hospital still faces several challenges, such as delays in attendance data input, lack of integration between attendance, scheduling, and leave management, as well as inaccurate location validation. These issues lead to schedule mismatches between shifts, delays in leave approval, and reduced effectiveness in monitoring security personnel on duty. This study aims to develop a GPS-based security attendance system integrated with digital scheduling and leave features to improve efficiency, accuracy, and transparency in attendance administration. The development process adopts the Waterfall method, which includes stages of requirement analysis, system design, implementation, and testing using the Black Box Testing method to ensure the system’s functionality meets user requirements. The application is built using React.js for the frontend, Node.js with Express.js for the backend, and Microsoft SQL Server as the main database. The implementation results show that the system can accurately verify attendance based on GPS coordinates, manage work schedules and leave requests online, and enhance the effectiveness and accountability of security personnel management at Petrokimia Gresik Hospital.Keywords: Attendance system; GPS; Haversine algorithm; scheduling; leave management; Waterfall;
Co-Authors Achmad Bachtiar Primadani Agus Triono Ahmad Dani Eka Putra Akbar, Muhammad Asad Muhibbin Andi Rahmad Rahim Andriyanto Ansaris, Fatur Maulana Arfani Zarrodin Arif Rohman Arina Haq Marankahar arni ayuning tyas Assidiq S, Muhammad Nur Aunur Rosyidi azimaturrafi'ah - Azimaturrafi’ah Bariza Nurus Shobah Danang Haedar Guswanrinandi Deni Sutaji Dimas Firjatullah Tsani Dimas Firjatullah Tsani Dwi, Ongky Eriska Eklezia Dwi Saputri Ervin Setyawan Fahmi As Shiddiqi, Muhammad Fahmi, Yusril Fajar Dedi Pratama Fajar Ramadhan Fauziyah, Nur Firdaus, Mochammad Zaki Gusnandha Salsabil Fahmi Hadziqul Abror Hafidz Ubaidillah Hanifah, Hidayatul Nur Harunur Rosyid Herlando Prayitno Hidayanti Qurani, Risca Husenti, Nadya Ilham Teguh Prayudha Kurnia, Safira Dewi Landson, Lucky Lisa Albertha Angelina Mahfudz Alfanani Syaviqi Majid, Ardian Mar'i, Farhanna Masarrotur Rifadah Misbah Moch Miftahul Akhyar Mochammad Firza Ainurrahman mohammad amiril fauzi Muhammad Fatchur Rozy Muhammad Fatchur Rozy Muhammad Nur Wahab Muhammad Nur Zakaria Muhammad Rizqi Hibatullah Muhammad Rossi Alkhatami Muhammad Vigar Septianta Pratama Ni'mah, Fira Fatikhatul Novansyah Ifqiawan Nurul Mudhofar P. P. S. Saputra Pratama, Mohammad Ridwan Bayu Putri, Erna Dwita Sari Cahyani Raditya Thabroni Romadhon Rhizky Amalia Putri Rochmawati, Laila Rohman, Ahmad Fadhlur Rohman Rossydi, Ahmad Roudhotum Mawardania Setyo Utomo, Dhimas Narendra Sangaji Shabiq, Raden Muh Sholikhul Fiqri, Mohammad Sukaris Sylvia, Tiara Umi Chotijah Uzlifatul Fuaidah Wahyu Hidayat Zatadinia, Nabila