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All Journal Majalah Ilmiah Teknologi Elektro Jurnal Ilmiah Teknik Elektro Komputer dan Informatika (JITEKI) CommIT (Communication & Information Technology) Jurnal Transformatika JUITA : Jurnal Informatika Journal of Information Systems Engineering and Business Intelligence Indonesian Journal on Computing (Indo-JC) Jurnal Teknologi dan Sistem Komputer JOIV : International Journal on Informatics Visualization RABIT: Jurnal Teknologi dan Sistem Informasi Univrab Knowledge Engineering and Data Science JURNAL MEDIA INFORMATIKA BUDIDARMA JOURNAL OF APPLIED INFORMATICS AND COMPUTING DoubleClick : Journal of Computer and Information Technology Journal of Information Technology and Computer Engineering JURIKOM (Jurnal Riset Komputer) Logista: Jurnal Ilmiah Pengabdian Kepada Masyarakat KOMPUTIKA - Jurnal Sistem Komputer Jurnal Riset Informatika Jurnal Ilmiah Ilmu Komputer Fakultas Ilmu Komputer Universitas Al Asyariah Mandar Building of Informatics, Technology and Science JTIM : Jurnal Teknologi Informasi dan Multimedia RADIAL: JuRnal PerADaban SaIns RekAyasan dan TeknoLogi Jurnal Teknik Elektro dan Komputasi (ELKOM) Jurnal E-Komtek Indonesian Journal of Electrical Engineering and Computer Science Journal of Computer System and Informatics (JoSYC) Madani : Indonesian Journal of Civil Society Journal of Informatics, Information System, Software Engineering and Applications (INISTA) Jurnal Teknik Informatika (JUTIF) Journal of Informatics and Vocational Education Teknika ICTEE (Engineering Journals of Information, control, telecommunication and electrical) Insyst : Journal of Intelligent System and Computation Journal of Dinda : Data Science, Information Technology, and Data Analytics IJCOSIN : Indonesian Journal of Community Service and Innovation Journal of Embedded Systems, Security and Intelligent Systems El-Mujtama: Jurnal Pengabdian Masyarakat Majalah Ilmiah Teknologi Elektro JuTISI (Jurnal Teknik Informatika dan Sistem Informasi) RADIAL: Jurnal Peradaban Sains, Rekayasa dan Teknologi
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Pengujian Usability untuk Mengetahui Kepuasan Pengguna pada Website Perpustakaan Institut Teknologi Telkom Purwokerto Jahfal Rizqi Putra Pradhana; Metha Khafifah Isty Rikhanah; Renna Nur Injiyani; Wildan Hanif Ardiansah; Zanuar Rahmat Saputra; Faisal Dharma Adhinata; Diovianto Putra Rakhmadani
Journal ICTEE Vol 2, No 1 (2021): Januari
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jictee.v2i1.1038

Abstract

The coronavirus pandemic makes human activities, in particular work, change. At first, when working face-to-face for discussions or other supporting activities, now everyone requires using an online virtual system that can be accessed from anywhere to prevent the spread of the coronavirus. Website-based information systems are no stranger to society because most have accessed information through certain websites. Institut Teknologi Telkom Purwokerto created a web-based application to support book lending activities or libraries' activities. This website requires testing to determine the level of user satisfaction in accessing the website, whether it is according to user expectations or not. One of the testing techniques to assess the feasibility of a website from user responses is usability testing. We created a questionnaire to look at several aspects of the test: learnability, flexibility, effectiveness, and attitude. The test results from 12 respondents showed that the ITTP library website usability test reached 79.45%, which means that this website is suitable for use.
Penyelesaian Permainan Sudoku Menggunakan Algoritma Backtracking Berbasis Artificial Intelligence Alya Aulia Hanafi; Naseh Hibban; Fawwaz Muhammad Zulfikar; Faisal Dharma Adhinata
Journal ICTEE Vol 2, No 2 (2021): Juli
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jictee.v2i2.1288

Abstract

Kebutuhan teknologi untuk mempermudah dan menyelesaikan suatu permasalahan menjadi efisien sangat diperlukan di era modern ini. Salah satu bidang ilmu yang sering digunakan untuk memecahkan masalah dengan meniru kebiasaan manusia adalah Artificial Intelligence (AI). Permainan Sudoku merupakan permainan dengan jenis teka teki logika. Sudoku termasuk pada permasalahan NP – complete, sehingga sulit atau bahkan tidak bisa untuk diselesaikan dengan waktu yang sama. Dari permasalahan tersebut, dibutuhkan sebuah algoritma AI untuk menyelesaikan Permainan Sudoku. Salah satu algoritmanya adalah Backtracking (runut-balik). Hasil percobaan menunjukkan semakin banyak jumlah proses backtracking berbanding lurus dengan semakin banyaknya waktu yang dibutuhkan untuk menyelesaikan permainan Puzzel Sudoku. Kemudian, tingkat akurasi pada program sudoku solving dengan algortima backtracking mencapai 100% dengan kotak kosong berjumlah 43.
Rancang Bangung Private Server Menggunakan Platform Proxmox dengan Studi Kasus: PT.MKNT Danur Wijayanto; Arizona Firdonsyah; Faisal Dharma Adhinata; Akhmad Jayadi
Journal ICTEE Vol 2, No 2 (2021): Juli
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jictee.v2i2.1333

Abstract

Teknologi virtualisasi memerankan peran penting Infrastuktur TI meliputi private data centers dan platform public cloud. Ada beberapa jenis virtualisasi yaitu Virtualisasi Container dan Hypervisor. Virtualisasi berbasis container  menggunakan kernel yang sama dan bekerja dalam layer software. Container memungkinkan menjalankan beberapa instance sistem operasi dan perangkat keras yang sama . Berbeda dengan container, hypervisor beroperasi pada level hardware memerlukan Operasi Sistem yang terpisah dengan sistem host. Ada beberapa platform virtualisasi yang dapat digunakan seperti Proxmox, VMWare ESX, dan OpenStack. Proxmox mendukung hypervisor KVM (Kernel-based Virtual Machine), dan LXC Container. KVM mempunyai performa CPU yang lebih baik daripada jenis virtualisasi lainnya seperti native, LXC, dan Docker. Penelitian ini bertujuan untuk mengimplementasi virtualisasi di PT.MKNT menggunakan platform virtualisasi PROXMOX. Hasil menunjukkan dengan menggunakan Platform PROXMOX dapat membantu untuk membuat dan mengelola VM dalam private server.
Pengujian Blackbox Menggunakan Teknik Equivalence Partitions pada Aplikasi Petgram Mobile Bagus Bayu Sasongko; Fajar Malik; Febry Ardiansyah; Ajeng Fitria Rahmawati; Faisal Dharma Adhinata; Diovianto Putra Rakhmadani
Journal ICTEE Vol 2, No 1 (2021): Januari
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jictee.v2i1.1012

Abstract

Software testing aims to evaluate whether an application is functioning correctly or some errors must be fixed so that the quality of the application is said to be good. Some of the testing methods include Blackbox testing and Whitebox testing, which are often used by testers to evaluate the application according to stakeholder needs or not. This article will examine the Blackbox testing method for evaluating the Petgram mobile application. Evaluations are carried out on the Petgram mobile application on the functional register, login, and make posts. One of the Blackbox method techniques is Equivalence Partitions, a test based on input on each form in the Petgram mobile application, where there are expected results and actual results and successful or failed conclusions. The study results show that there are still some functional failures, especially in the functional register and making posts. The hope is that with the results of this test, the developer can improve it so that the Petgram mobile application becomes of good quality.
Rancang Bangun Permainan Edukasi Anak Berbasis Android Dengan Penerapan Metode STM / LTM Diovianto Putra Rakhmadani; Alon Jala Tirta Segara; Faisal Dharma Adhinata
Journal ICTEE Vol 2, No 1 (2021): Januari
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jictee.v2i1.1015

Abstract

Anak-anak merupakan generasi penerus masa depan dari suatu bangsa. Oleh karena itu, tumbuh kembangnya seorang anak harus dibentuk sejak dini. Sesuai dengan perkembangan jaman, kini penggunaan aplikasi maupun permainan berbasis android kian digemari oleh anak-anak. Selain sebagai faktor hiburan, kehadiran sebuah permainan yang mampu mengasah ingatan anak diharapkan mampu melatih ingatan mereka. Penelitian ini menggunakan metode pengembangan Game Development Life Cycle (GDLC) yang menggabungkan metode penangkapan pola Long-Term-Memory dan Short-Term-Memory pada anak. Luaran dari penelitian ini adalah sebuah aplikasi permainan berbasis android yang mampu digunakan oleh anak-anak untuk melatih kemampuan ingatan mereka baik kemampuan ingatan jangka pendek maupun jangka panjang.
Perancangan Mobile Ad-Hoc Network Mengunakan Optimasi Routing AOMDV Aditya Wijayanto; Alon Jala Tirta Segara; Faisal Dharma Adhinata
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 4 (2021): Oktober 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i4.3352

Abstract

Natural disasters are unpredictable events of the time and place that occur. In fact, natural disasters in Indonesia often make the destruction of an area that can cause the destruction of facilities in the region. Disaster events make regional communication usually cut off, so it requires backup communication tools in the event of a disaster. Backup communications can be built using infrastructure without a network. In this research we will design a network system where we will try to use the system to select some good ad hoc mobile protocols for sending data. The movement of each node means that each node is the data sent. The proposed service may also provide such services. . However, since there is no access to banks in disaster areas, the use of electronic currency for online transactions has become limited. Therefore, the secure payment system will be centered on our offline transactions after conducting simulations and looking at the existing comparison values then we get a conclusion about the results of the parameter trial in the end to end delay test parameters in this simulation we also get the best value that on node 50 is 3.2 seconds and on node 30 get a value of 15.03 seconds this happens because there is a 50
Review: Metode-Metode Ekstraksi Ciri dan Klasifikasi Identifikasi Pembicara Faisal Dharma Adhinata; Nur Ghaniaviyanto Ramadhan
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 1 (2022): Januari 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i1.3469

Abstract

Identifying a person's identity still often uses an ID card (KTP, SIM, passport, etc.). This method has a weakness because the ID Card is easily damaged and lost. Biometric recognition systems provide a solution by using human body parts as identity recognition. Sounds are readily available biometric information. Voice pattern recognition is used for the speaker identification process to obtain the identity of someone speaking. This paper reviews several feature extraction and classification methods that are often used in speaker identification. The selection of feature extraction methods and classification functions in computation and the level of accuracy of the speaker identification system. Based on the survey dataset applied with the feature extraction method, the Mel Frequency Cepstral Coefficients (MFCC) method has high accuracy even with noise input. Then in classification, the Gaussian Mixture Model (GMM) method is most often used because it can work in noise. Recently, a hybrid classifier has been developed, which increases the accuracy value.
AGILE SOFTWARE DEVELOPMENT ON DESIGN AND LAYOUT OF BOOKING ROOM WEBSITE (CASE STUDY: WITEL TELKOM YOGYAKARTA) Reva Rahardian; Ananda Aulia Rizky; Narantyo Maulana Adhi Nugraha; Faisal Dharma Adhinata; Annisaa Utami
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 1 (2022): JUTIF Volume 3, Number 1, February 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.1.132

Abstract

Online booking is one way to find and order easily using media connected using the internet network so that it can be accessed anywhere and anytime easily so that it can increase time effectiveness. One of the applications is Telkom Room which functions to help Telkom employees to book meeting rooms online to make them easier to use and don't need to come to the office and contact them to use them. The Booking Room website also uses the agile development method because the software development process requires a relatively short period and does not require enormous resources. Therefore, changes can be handled more quickly according to client needs and provide feedback to the development team in the manufacturing process. The existence of this Booking Room website can help facilitate the user in the room booking process so that the user does not have to come directly to the office and so that it is fast and easy to carry out the meeting process that will be held.
WEB-BASED APPLICATION WITH SDLC WATERFALL METHOD ON POPULATION ADMINISTRATION AND REGISTRATION INFORMATION SYSTEM (CASE STUDY: KARANGKLESEM VILLAGE, PURWOKERTO) Teguh Rijanandi; Tri Dimas Cipto Satrio Wibowo; Ikadhanny Yudyan Pratama; Faisal Dharma Adhinata; Annisaa Utami
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 1 (2022): JUTIF Volume 3, Number 1, February 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.1.145

Abstract

Based on research conducted in one of the Neighborhood Associations (RT) in Karangklesem Village, South Purwokerto found that a population administration and recording system did not use computer technology. Our authors created a web-based village information system design using CodeIgniter based on this research. The software development method used is the Software Development Life Cycle (SDLC) Waterfall method. With the software that we have developed, it is hoped to help facilitate all administrative matters and village records that are currently still manual. The design we made uses the PHP programming language version 7.4 CodeIgniter framework with a MySQL database. We hope that this system design can reduce human errors in recording administration.
PENERAPAN HAIR RECOGNITION MENGGUNAKAN METODE HAAR CASCADE CLASSIFIER DAN CNN DEEP LEARNING Teguh Rijanandi; Andra Aulia Rizaldy; Adam Nur Kridabayu; Emmanuel Genesius Evan Devara; Faisal Dharma Adhinata
JURNAL ILMU KOMPUTER Vol 8 No 1 (2022): Edisi April
Publisher : LPPM Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/jiik.v8i1.214

Abstract

Zaman modernisasi seperti saat ini, proses identifikasi berkembang sangat pesat dan banyak diterapkan di berbagai aplikasi. Teknologi pengenalan rambut menggunakan Artificial Intelligence untuk mengenali rambut seseorang. Penelitian ini menggunakan pengenalan rambut real-time berbasis OpenCV dan algoritma histogram pola biner lokal dan metode Haar Cascade classifier untuk mengklasifikasikan jenis-jenis rambut yang ada. Sistem disini dapat mendeteksi, selain itu mengenali serta serta membandingkan rambut yang ditangkap kamera yang ada didalam database rambut yang sudah tersimpan. Citra rambut yang digunakan adalah citra RGB dengan ukuran 480 x 680 piksel dan berekstensi .jpg atau .png yang dapat diubah kedalam citra grayscale agar dapat melakukan pengkasifikasian jenis rambut. Dengan memodelkan sistem seperti ini diharapkan dapat membantu masyarakat dalam mengklasifikasikan jenis-jenis rambut.
Co-Authors Abdul Majid Abdurrahman Ibnul Rasidi Adam Nur Kridabayu Adil El-Faruqi Aditya Wijayanto Afzal Ziqri Ahmad Muslih Syafi’i Ajeng Fitria Rahmawati Akhmad Jayadi Aldhan Tri Maulana Alfan Adi Chandra Alissyah Putri Alon Jala Tirta Segara Alya Aulia Hanafi Ananda Aulia Rizky Ananda Aulia Rizky Andra Aulia Rizaldy Anshari Rusmeniar R.A Apri Junaidi, Apri Arief Rais Bahtiar Arif Amrulloh Ariq Cahya Wardhana Bagus Bayu Sasongko Christoph Quix Christyan, Timothy Condro Kartiko Dani Azka Faz Darmawan, Bagus Tri Yulianto Dayal Gustopo Setiadjit Dian Nugraha Diovianto Putra Rakhmadani Emmanuel Genesius Evan Devara Fadlan Raka Satura Fajar Malik Falah Arfani Fauzi, Muhammad Dzulfikar Fawwaz Muhammad Zulfikar Febry Ardiansyah Firdonsyah, Arizona Fitran Dwi Pramakrisna Fitran Dwi Pramakrisna Gilang Aditia GITA FADILA FITRIANA Gracia Rizka Pasfica Herman Yuliansyah Ibnul Rasidi, Abdurrahman Ikadhanny Yudyan Pratama Irsyad Zulfikar Jahfal Rizqi Putra Pradhana Kridabayu, Adam Nur M Alfian Maulana Al Azhar Merlinda Wibowo Metha Khafifah Isty Rikhanah Mohammad Rifqi Zein Muhammad Arif Saputra Muhammad Fajar Ahadi Muhammad Ikhsan Muhammad Iqbal Rasyid Muhammad Pajar Kharisma Putra Narantyo Maulana Adhi Nugraha Naseh Hibban Nasution, Annio Indah Lestari Nia Annisa Ferani Tanjung Nike Prasetyo Nisrina Eka Salsabila Novi Rahmawati Novi Rahmawati Nugraha, Narantyo Maulana Adhi Nur Ghaniaviyanto Ramadhan Nur Syahela Hussien Nursatio Nugroho Pasaribu, Yolanda Al Hidayah Purnama Dileon Yamora Nainggolan Putra, Muhammad Daffa Arviano Rachma Wukir Purwitasari Rahardian, Reva Rahmanda Trinova Putra Renna Nur Injiyani Retno Hendrowati Reva Rahardian Rifki Adhitama, Rifki Rifqi Akmal Saputra Rifqi Akmal Saputra Rifqi Alfinnur Charisma Rival Fahmi Hidayat Rizki Rafiif Amaanullah Rohman Beny Riyanto Saputro, Satria Nur Satria Adi Nugraha Sayyid Yakan Khomsi Pane Sofiyudin Pamungkas Teguh Rijanandi Teguh Rijanandi Teguh Rijanandi Tri Dimas Cipto Satrio Wibowo Try Susanto Ummi Athiyah Utama, Safitri Yuliana Utami, Annisaa Vincent Nathaniel Wahyono Wahyono Widi Widayat Wijayanto, Danur Winanto, Tawang Sahro Yaqutina Marjani Santosa Yohani Setiya Rafika Nur Yolanda Al Hidayah Pasaribu Yuni nur fari'ah Zanuar Rahmat Saputra Ziqri, Afzal