Claim Missing Document
Check
Articles

Development of ICT-Based Geometry Transformation Module for High School Students Setyadi, Danang; Hapsari, Adelia Jenny
Jurnal Pendidikan MIPA Vol 23, No 3 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an ICT-based geometry transformation module for high school students. This research is a development research using the ADDIE model. The results showed that the geometry transformation module developed was valid and received a good response from students. The developed ICT-based geometry transformation module can be used as an alternative for teachers to help students learn geometry transformation material. However, this module can only be run on windows-based computers or tablets. This module has not been able to run on smartphones which are generally owned by students.Keywords: ICT-based modules, development research, mathematics learning.DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp1112-1122
Pengembangan Media Buku Interaktif Bergambar Pada Materi Perbandingan Jumlah Untuk Anak Usia Dini Setyadi, Danang; Indriyani, Riski
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 14 No 4 Periode September - November 2025
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v14i4.2338

Abstract

This research focuses on developing an interactive picture book as a learning medium to teach the concept of quantity comparison to early childhood learners. The study addresses a critical need for more effective and engaging educational tools, as conventional teaching methods often prove insufficient and are not well-suited to the cognitive characteristics of children in the preoperational stage. The research followed a Research and Development (R&D) approach, utilizing the ADDIE development model. This process encompasses the stages of analysis, design, development, implementation, and evaluation. A limited trial was conducted with 11 students from a kindergarten, aged 5-6 years. The findings from expert validation demonstrated that the medium is highly valid, achieving an average validity score of 96.36%. Additionally, practicality assessments provided very positive feedback, with a 90.9% score from teachers and a 91.24% score from parents, confirming the medium’s practical utility. The student trial also revealed a notable improvement in children's enthusiasm, active engagement, and overall comprehension of quantity comparison. Ultimately, this study's practical contribution is the development of a valid, practical, and effective innovative learning medium that can serve as a valuable resource for educators and parents.
Konsep Matematika Dalam Proses Pembuatan Besek Setyadi, Danang
Media Pendidikan Matematika Vol. 10 No. 2 (2022)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v10i2.5350

Abstract

Producing processes of besek are indicated to be strongly related to several concepts of mathematics. This research has a purpose to obtain detailed information about it. The da-ta was obtained by doing interview with three respondents who have vast experience in making besek. Results of the research shows there are three concepts of mathematics re-lated to producing processes of besek, namely estimation, patterns, and geometry. Esti-mation in besek producing processes consists of measuring and numeration estimation. Patterns are found the stage in making benikan, ngiseni, and ngembakke, while geometry concept found is related to tessellation, symmetry, and relation of lines.
PENGEMBANGAN “FUNCTION MOBILE: FRACTION SERIES” UNTUK PENGENALAN KONSEP BILANGAN PECAHAN [DEVELOPMENT OF “FUNCTION MOBILE: FRACTION SERIES” FOR INTRODUCTION TO FRACTIONAL NUMBER CONCEPTS] Elvaretta, Nathania Dea; Setyadi, Danang
JOHME: Journal of Holistic Mathematics Education Vol. 9 No. 2 (2025): DECEMBER
Publisher : Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/johme.v9i2.10172

Abstract

Students' low understanding of the concept of fractions is often caused by the abstract nature of the material and the use of conventional learning media that are less interesting. The development of learning media nowadays needs to be adjusted to the ability of students who are capable of using smartphones as learning tools. Therefore, the purpose of this research is to create Android-based math learning media that can help third-grade elementary school students in recognising fractions. This learning media is in the form of an Android game named "Function Mobile: Fraction Series." The main focus of this game is to recognise and visualise fractions that match the questions at each level. The type of research used is Research and Development, by implementing the ADDIE model in all stages of media creation. The ADDIE development process includes product analysis (needs analysis and performance analysis), learning media design, media development, implementation of development results, and evaluation through product trials. The results of this study indicate that the game Function Mobile: Fraction Series is very feasible to use as learning media. This can be seen from the average percentage of validity of 96% very valid criteria and the average percentage of practicality obtained of 97% with very practical criteria. Thus, the game Function Mobile: Fraction Series is valid and practical to use as an alternative learning media. BAHASA INDONESIA ABSTRACT: Rendahnya pemahaman siswa terhadap konsep bilangan pecahan seringkali disebabkan oleh sifat materi yang abstrak dan penggunaan media pembelajaran konvensional yang kurang menarik. Pengembangan media pembelajaran saat ini perlu disesuaikan dengan kemampuan siswa yang telah cakap menggunakan smartphone sebagai alat pembelajaran. Media pembelajaran ini berbentuk game android yang diberi nama "Function Mobile: Fraction Series." Fokus utama permainan ini adalah mengenal dan memvisualisasikan pecahan yang sesuai dengan pertanyaan pada setiap levelnya. Oleh karena itu, tujuan dari penelitian ini adalah menciptakan media pembelajaran matematika berbasis android yang dapat membantu siswa kelas III SD dalam mengenal bilangan pecahan. Jenis penelitian yang digunakan adalah Research and Development, dengan mengimplementasikan model ADDIE dalam seluruh tahap pembuatan media. Proses pengembangan ADDIE mencakup analisis produk (analisis kebutuhan dan analisis kinerja), perancangan media pembelajaran, pengembangan media, implementasi hasil pengembangan, dan evaluasi melalui uji coba produk. Hasil dari penelitian ini menunjukkan bahwa game Function Mobile: Fraction Series sangat layak untuk digunakan sebagai media pembelajaran. Hal ini dapat dilihat dari rata-rata persentase kevalidan sebesar 96% kriteria sangat valid dan rata-rata persentase kepraktisan yang diperoleh sebesar 97% dengan kriteria sangat praktis. Dengan demikian game Function Mobile: Fraction Series valid dan praktis digunakan sebagai alternatif media pembelajaran.