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Pengembangan Model Pendidikan Karakter Kinerja Dodi Ahmad Haerudin; Cece Rahmat; Encep Syarif Nurdin; Abdul Somad
Jurnal Pelita PAUD Vol 7 No 2 (2023): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v7i2.2745

Abstract

Adapun tujuan dari penelitian ini adalah untuk mengembangkan model pendidikan karakter kinerja, untuk mengetahui model pendidikan karakter kinerja yang diterapkan pada sekolah menengah, untuk mengetahui faktor-faktor penghambat terhadap efektivitas model pendidikan karakter yang diterapkan di sekolah menengah agar mengetahui model hipotetik pendidikan karakter kinerja. Metode yang digunakan dalam penelitian ini adalah penelitian pengembangan atau research development (R&D) dari borg & gall. Subjek penelitian ini adalah siswa dengan karakter yang sama di Kuningan yang ditentukan secara propursive sampling sejumlah 120 siswa. Tahapan pengembangan meliputi penelitian pengumpulan informasi, perencanaan, rancangan model awal, uji coba pendahuluan & revisi model, uji coba model utama & revisi model II, uji coba operasional revisi model III, model pendidikan karakter kinerja yang sudah di kembangkan. Hasil penelitian ini menunjukan bahwa model pendidikan karakter kinerja efektif dalam menguatkan karakter kinerja siswa di sekolah, faktor penghambat pembentukan karakter yaitu kurang ada kesadaran dari siswa, faktor keluarga, masyarakat yang kurang mendukung, perkembangan teknologi yang disalahgunakan, dan model pendidikan karakter terbukti dapat memberikan pengaruh positif dan efektif terhadap peningkatan karakter kinerja siswa.
Peran Pola Asuh Permisif terhadap Perkembangan Sosial Emosional Anak Ahmad Haerudin, Dodi; Mayasarokh, Mira
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3282

Abstract

Penelitian ini bertujuan untuk mengetahui dan mendeskripsikan pola asuh orang tua terhadap anak dirumah sehingga dapat mengetahui perkembangan sosial emosional anak. Dengan pola asuh yang diterapkan dirumah oleh orang tua akan membentuk perkembangan sosial emosional anak dilikungannya dan membentuk karakter anak. Ini disebabkan rendahnya pengetahuan orang tua terhadap pola asuh yang akan diterapkan pada anak dan akan banyak dampak yang terjadi pada sosial emosional anak. Penelitian ini menggunakan pendekatan kualitatif yang menekankan analisis pada proses yang diamati atau fenomena yang terjadi dengan data yang pasti, dengan uraian dan penjelasan yang komprehensif sehingga mudah dipahami. Penelitian ini menggunakan metode wawancara pada orang tua dan guru serta observasi terhadap anak akan diobservasi dengan sample 5 anak. Orang tua / wali murid menjadi sumber data premier, sedangkan data sekunder yaitu guru yang mengajar disekolah yang akan menjadi penelitian. Dari hasil penelitian melalui wawancara, observasi dan telaah dokumentasi didapatkan 5 sample orang tua yang menggunakan pola asuh permisif dalam mendidik anaknya dirumah dan berpengaruh terhadap perkembangan sosial emosional anak saat disekolah.
Media Pembelajaran Visual Berbasis Apilkasi Canva dalam Meningkatkan Motivasi Belajar Anak Usia Dini Haerudin, Dodi Ahmad; Gustiana, Eva
Jurnal Pelita PAUD Vol 8 No 1 (2023): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i1.3656

Abstract

Penelitian ini bertujuan untuk mengetahui media pembelajaran visual berbasis aplikasi canva dalam meningkatkan motivasi belajar anak usia dini. Penelitian ini menggunakan kualitatif deskriptif, subjek penelitian ini adalah guru dan anak PAUD Kecamatan Kuningan Kabupaten Kuningan. Dalam penelitian ini menggunakan instrumen wawancara, observasi dan studi dokumentasi untuk mengumpulkan data. Teknik analisis data yang digunakan adalah reduksi, penyajian dan verifikasi data untuk memilah data dan menarik kesimpulan penelitian. Berdasarkan hasil dari analisis data dan pembahasan dapat disimpulkan bahwa pemanfaatan media pembelajaran visual berbasis aplikasi canva membuat anak lebih aktif dan antusias dalam belajar, karena tampilan media canva yang menarik, tampilan-tampilan gambar dan warna yang sesuai dan menarik minat belajar anak yang didukungan dengan rasa ingin tahu anak tentang media visual tersebut sangat tinggi. Setelah menggunakan aplikasi canva secara keseluruhan hasil observasi pelaksanaan proses pembelajaran menggunan media visual berbasis Canva didapatkan data 89,8% tergolong kategori sangat aktif.
Upaya Menumbuhkan Rasa Percaya Diri Anak Usia Dini dengan Pemberian Apresiasi Charisma Islami, Chitra; Gustiana, Eva; Ahmad Haerudin, Dodi
Jambura Early Childhood Education Journal Vol 5 No 1 (2023): Jambura Early Childhood Education Journal
Publisher : JURUSAN PENDIDIKAN GURU PENDIDIKAN ANAK USIA DINI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jecej.v5i1.2043

Abstract

Kepercayaan diri merupakan sikap atau keyakinan atas kemampuan diri sendiri sehingga dapat bertanggung jawab atas perbuatannya, sopan dalam berinteraksi dengan orang lain, serta dapat mengenal kelebihan dan kekurangan diri sendiri. Berdasarkan masalah yang diteliti di TK Islam Hasan Mukti yaitu tentang menumbuhkan rasa percaya diri anak usia dini pada anak kelompok A yang belum berkembang sesuai harapan, dikarenakan belum tepatnya pemberian metode yang diterapkan, kurangnya fasilitas penunjang yang memadai di sekolah, sehingga harapan tidak sesuai dengan ekspektasi di lapangan. Kurangnya pengetahuan dari orang tua pun membuat perkembangan rasa percaya diri anak tidak terbentuk dengan baik. Maka peneliti berupaya untuk meningkatkan rasa percaya diri ini dengan menerapkan pemberian apresasi. Penelitian ini menggunakan metode deskriptif dan pendekatan penelitian kualitatif. Teknik pengumpulan data dengan metode wawancara, observasi dan dokumentasi. Hasil penelitian ini menunjukkan bahwa ada peningkatan pada pembentukan rasa percaya diri pada anak Kelompok A setelah diberikannya apresiasi seperti pemberian pujian, acungan jempol, reward, mengajak anak jalan-jalan, pemberian hadiah, membelikan makanan kesukaan, tepuk tangan, thos, pemberian makanan kecil, senyuman, pemberian stiker dalam setiap kegiatan di sekolah yang bersifat melatih keberanian atau ketika siswa telah melakukan hal yang baik dan menarik.
Dampak Pengunaan Gadget pada Perkembangan Karakter Siswa Sekolah MI Muhammadiyah Segong Pujangga, Nova; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1819

Abstract

The purpose of this study is to find out how the use of student gadgets in MI Muhammdiyah Segong school, namely cellphones, has an impact on the growth of student character in MI Segong Muhammadiyah school. The type of research is qualitative descriptive, which is a research process that is carried out to analyze the information obtained in the form of words, daily behavior how to use student gadgets at MI Muhammdiyah Segong school. The data collection techniques used are observation, interviews, and documentation. The data analysis techniques used are: data reduction, data presentation, and verification. Then analyze the results of observations and interviews from the results of the research. Based on the results of the study, it was found that character formation is quite difficult to direct due to the lack of consistent supervision from parents in the use of gadgets. Children are used to giving gadgets after doing homework and when given gadgets there are no rules for when using gadgets so that children spend more time using gadgets by playing games and watching entertainment videos until they forget about educational obligations. The school in shaping the character of students is quite good in the teacher's strategy that uses methods in discussions with parents in terms of the use of gadgets for children. As well as conducting learning in the classroom to form better character values and provide positive examples to students.
Penerapan Metode Mind Mapping Menggunakan Aplikasi Draw.Io Terhadap Pemahaman Konsep pada Mata Pelajaran Teknologi Informasi & Komunikasi di MA Negeri 1 Kuningan Cahya, Guntur Nur; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1840

Abstract

This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). The results of this study show that the results of the application of the mind mapping method using the application draw.io there is a significant difference, as evidenced by the results of the research, students are able to understand the material presented. There was an increase in student understanding as seen from the average of the previous year
Dampak Pengunaan Gadget pada Perkembangan Karakter Siswa Sekolah MI Muhammadiyah Segong Pujangga, Nova; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1819

Abstract

The purpose of this study is to find out how the use of student gadgets in MI Muhammdiyah Segong school, namely cellphones, has an impact on the growth of student character in MI Segong Muhammadiyah school. The type of research is qualitative descriptive, which is a research process that is carried out to analyze the information obtained in the form of words, daily behavior how to use student gadgets at MI Muhammdiyah Segong school. The data collection techniques used are observation, interviews, and documentation. The data analysis techniques used are: data reduction, data presentation, and verification. Then analyze the results of observations and interviews from the results of the research. Based on the results of the study, it was found that character formation is quite difficult to direct due to the lack of consistent supervision from parents in the use of gadgets. Children are used to giving gadgets after doing homework and when given gadgets there are no rules for when using gadgets so that children spend more time using gadgets by playing games and watching entertainment videos until they forget about educational obligations. The school in shaping the character of students is quite good in the teacher's strategy that uses methods in discussions with parents in terms of the use of gadgets for children. As well as conducting learning in the classroom to form better character values and provide positive examples to students.
Pengaruh Model Pembelajaran Contextual Teaching and Learning (CTL) Terhadap Hasil Belajar dalam Sub Materi Media Sosial di Kelas VII pada SMP Negeri 2 Darma Fadhlurrohman, Fikri; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1838

Abstract

The low learning outcomes of Information Engineering (ICT) students in grade VII of SMP Negeri 2 Darma are caused by several factors, including students who are less motivated to learn ICT and also the factor of teachers who still use conventional methods or lecture methods so that in the teaching and learning process students tend to be passive. This study aims to find out whether there is an influence of the Contextual Teaching and Learning (CTL) learning model on learning outcomes in social media sub-material in grade VII at SMP Negeri 2 Darma. The research approach used is a quantitative approach with an experimental research design type. The population in this study is 35 students with a sample of grade VII of SMP Negeri 2 Darma. The data collection technique uses a test. Data analysis using t-test. The results of the study showed that the pretest results had a mean of 46.42 and a posttest result of 68.71. Contextual Teaching and Learning (CTL) learning media has an influence on the learning outcomes of information technology (ICT) social media sub-materials. This is shown from the results of data analysis that the value of, t count = 10.911 > t table = 2.650, so that the hypothesis proposed in the study is accepted, so that there is an influence of the Contextual Teaching and Learning (CTL) learning model on learning outcomes in social media sub-material in grade VII at SMP Negeri 2 Darma
Penerapan Metode Mind Mapping Menggunakan Aplikasi Draw.Io Terhadap Pemahaman Konsep pada Mata Pelajaran Teknologi Informasi & Komunikasi di MA Negeri 1 Kuningan Cahya, Guntur Nur; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1840

Abstract

This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). The results of this study show that the results of the application of the mind mapping method using the application draw.io there is a significant difference, as evidenced by the results of the research, students are able to understand the material presented. There was an increase in student understanding as seen from the average of the previous year
TECHNOLOGY-MEDIATED TASK-BASED LEARNING (TTL) TO IMPROVE STUDENT’S PRODUCTIVE SKILLS IN PRIMARY SCHOOL Ahmad Haerudin, Dodi; Falah, Irfan Fajrul; Kusumah, Rita
ELTIN Journal Vol 12 No 2 (2024): VOLUME 12, ISSUE 2, OCTOBER 2024
Publisher : STKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

English language skills, especially speaking and writing, are essential since it can help the students to express their ideas and thoughts. However, developing these skills takes work and require serious effort. The combination of technology and technology-mediated task-based learning (TBLT) is a suitable formula to improve speaking and writing skills, especially for students in elementary schools. This is a mixed-method study where qualitative and quantitative approaches complement each other. A total of 56 4th-grade elementary school students who were divided into experimental groups (n-28) and control groups (n-28) became participants in this study. The data collection techniques used were tests, observation, and interviews. Meanwhile, for data analysis, this study used statistical analysis for quantitative data and content analysis for qualitative data. The results indicate that the use of technology-mediated task-based learning had an effect on students' speaking and writing skills. This can be seen from the statistical test results of Asymp. Sig two-tailed (0.037) that is lower than 0.05. In addition, using Technology-mediated task-based learning has several advantages, including creating exciting learning and increasing students' engagement. However, several challenges must also be considered, including teacher creativity in designing and the need for students to adapt to the implemented design.