Claim Missing Document
Check
Articles

RELIGIOUS EDUCATION IN FORMING STUDENTS' CHARACTER Ahmad Haerudin, Dodi
Edukasi Islami: Jurnal Pendidikan Islam Vol. 14 No. 01 (2025): Edukasi Islami: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v14i01.8132

Abstract

Background: In Indonesia, character development through education is essential to address moral decay in society. Purpose: This study examines the role of Islamic Religious Education (PAI) in shaping students' character by instilling moral values and ethical behavior. Method: Using a qualitative descriptive approach, data were collected through interviews, observations, and documentation involving PAI teachers, students, and school officials. Result: The research highlights the significant role of PAI in fostering values such as honesty, responsibility, discipline, and mutual respect. Teachers act not only as educators but also as moral role models, guiding students to apply these values in daily life. However, challenges such as limited instructional time, varying religious understandings among students, and insufficient support from families and the community hinder the full potential of character development. Conclusion: This study suggests that schools should integrate religious values across all learning activities and involve parents in the character-building process to better support students in developing strong moral foundations.
Peran Pola Asuh Permisif terhadap Perkembangan Sosial Emosional Anak Ahmad Haerudin, Dodi; Mayasarokh, Mira
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3282

Abstract

Penelitian ini bertujuan untuk mengetahui dan mendeskripsikan pola asuh orang tua terhadap anak dirumah sehingga dapat mengetahui perkembangan sosial emosional anak. Dengan pola asuh yang diterapkan dirumah oleh orang tua akan membentuk perkembangan sosial emosional anak dilikungannya dan membentuk karakter anak. Ini disebabkan rendahnya pengetahuan orang tua terhadap pola asuh yang akan diterapkan pada anak dan akan banyak dampak yang terjadi pada sosial emosional anak. Penelitian ini menggunakan pendekatan kualitatif yang menekankan analisis pada proses yang diamati atau fenomena yang terjadi dengan data yang pasti, dengan uraian dan penjelasan yang komprehensif sehingga mudah dipahami. Penelitian ini menggunakan metode wawancara pada orang tua dan guru serta observasi terhadap anak akan diobservasi dengan sample 5 anak. Orang tua / wali murid menjadi sumber data premier, sedangkan data sekunder yaitu guru yang mengajar disekolah yang akan menjadi penelitian. Dari hasil penelitian melalui wawancara, observasi dan telaah dokumentasi didapatkan 5 sample orang tua yang menggunakan pola asuh permisif dalam mendidik anaknya dirumah dan berpengaruh terhadap perkembangan sosial emosional anak saat disekolah.
Pengabdian Kepada Masyarakat : Pengenalan Flipped Learning bagi Guru di Madrasah Ibtidaiyah Falah, Irfan Fajrul; Haerudin, Dodi Ahmad
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 6 No 1 (2022): Februari
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v6i1.10913

Abstract

Pandemi Covid-19 memberikan dampak yang sangat besar terhadap aspek-aspek kehidupan terutama aspek pendidikan di tingkat sekolah dasar. Dalam upaya mencari model pembelajaran yang cocok dan relevan dengan karakteristik siswa, flipped learning hadir sebagai salah satu model pembelajaran alternatif yang dapat di implementasikan dalam kondisi yang serba terbatas seperti ini. Pengenalan flipped learning sendiri menjadi tujuan utama dalam pengabdian kepada masyarakat ini agar kesempatan sekolah yang dalam hal ini Madrasah Ibtidaiyah memiliki kesempatan yang sama untuk mengembangkan pembelajaran yang efektif. Pengabdian ini berlangsung selama dua hari dimana pada hari pertama fokus perhatian ditujukan pada pengenalan flipped learning secara teori. Adapun dalam pengabdian ini juga peserta pelatihan diberikan kesempatan utuk mendesain video pembelajaran yang akan digunakan. Setelah semua komponen pembelajaran siap, guru di madrasah didampingi untuk mengimplementasikan flipped learning. Hasil yang didapat tentu tidak hanya peningkatan pengetahuan guru tentang siswa, melainkan juga pengalaman baru baik bagi siswa dan juga guru agar pembelajaran lebih efektif dan dinamis
Pengaruh Penerapan Media Video Animasi Berbasis Powtoon Terhadap Hasil Belajar Siswa pada Mata Pelajaran Pendidikan Pancasila di Kelas VIII SMPN 4 Darma Juliany, Leni; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4033

Abstract

The purpose of this study was to determine the effect of the application of Powtoon-based animated video media on student learning outcomes in Pancasila Education subjects in class VIII SMP Negeri 4 Darma. The research used a quantitative method with a quasi-experimental design type Nonequivalent Control Group Design, where class VIII A was used as the experimental class and VIII B as the control class. Data collection techniques were carried out through multiple choice tests, documentation, and interviews, with the main instrument being a learning outcome test. Data analysis used Mann-Whitney test and N-Gain test. The results showed that there was no significant effect between the application of Powtoon-based animated video media and student learning outcomes, as indicated by the Asymp.Sig (2-tailed) value of 0.250> 0.05. However, there is an increase in learning outcomes after being given treatment with an average N-Gain value of 0.52451 which is in the moderate category. This shows that even though the research hypothesis is rejected, the use of Powtoon media still has a positive impact on increasing student understanding. Therefore, the results of this study can be used as evaluation and consideration material for teachers to develop digital learning media in Pancasila Education subjects, so that the learning process is more interesting, interactive, and able to encourage increased student learning outcomes in the future
Efektivitas Model Game Based Learning Menggunakan Aplikasi Blooket dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Inggris Kelas VII di SMP Negeri 2 Cikijing Widiantika, Wafa; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4034

Abstract

The background of this research is the low learning outcomes of students due to the dominance of lecture methods and the lack of utilization of technology-based learning media. This study aims to determine the effectiveness of the Game Based Learning model assisted by the Blooket application in improving the learning outcomes of seventh-grade students in English subjects at SMP Negeri 2 Cikijing. This research employs a quantitative approach with a quasi-experimental method and an Nonequivalent Control Group Design. The sample consists of two classes: an experimental class that uses the Game Based Learning model assisted by the Blooket application, and a control class that uses conventional methods. Data collection techniques were carried out through pretests and posttests, which were then analyzed using normality tests, homogeneity tests, and t-tests (Independent Sample T-Test). The results of the hypothesis test show that the significance value (Sig. 2-tailed) is 0.000 < 0.05, indicating a significant difference in learning outcomes between the two classes. Therefore, the use of the Game Based Learning model supported by the Blooket application is proven to be effective in enhancing students’ learning outcomes. This model successfully creates an engaging and interactive learning environment that fosters student motivation and active participation in English learning.
Pengaruh Penggunaan Baamboozle sebagai Media Pembelajaran Informatika terhadap Hasil Belajar Siswa Kelas X di SMKN 1 Kuningan Ferdiana, Agil; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4067

Abstract

This research aims to determine the effect of Baamboozle as a learning medium on the learning outcomes of class X students at SMKN 1 Kuningan. This research uses a quantitative research type. In this study, the experimental method is employed. The design applied in this research is a pre-experimental study with a One Group Pretest-Posttest Design. The population used consists of all class X students at SMK Negeri 1 Kuningan, totaling 640 individuals. The sample used in this study is the class X of Agribusiness Crop/Agribusiness Food Crops and Horticulture (ATPH) 1 as the experimental class, consisting of 30 students, including 23 males and 7 females. The instruments used were pretest, posttest, and questionnaires. The data analysis techniques employed were validity test, normality test, hypothesis test, reliability test, and data tabulation. This research was conducted at SMKN 1 Kuningan with a sample of 30 students from class X ATPH 1. The findings of this study are: (1) the students' learning outcomes in Informatics before using the Baamboozle media were far from the KKM (Minimum Competency Criteria) with an average of 62.66; (2) the students' learning outcomes in Informatics after using the Baamboozle media showed an improvement with an average score of 77.33; (3) Based on the hypothesis testing/paired sample t-test, there is an effect on students' learning outcomes before and after using Baamboozle media as a learning tool
Model Pembelajaran Kooperatif Tipe STAD (Student Team Achievement Division) dengan Media Kahoot untuk Meningkatkan Hasil Belajar Siswa Kelas XI pada Mata Pelajaran Bahasa Inggris di SMAN 1 Darma Novianti, Siti Ersa; Haerudin, Dodi Ahmad; Abdusalam, Dudung
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4073

Abstract

This research is based on the problem of low student motivation and learning outcomes in English subjects, which is caused by the use of conventional learning methods that are less attractive. The purpose of this study is to determine the effectiveness of the Student Teams Achievement Division (STAD) cooperative learning model assisted by Kahoot in improving student learning outcomes. This study employed a quantitative approach with a quasi-experimental method, using a pretest-posttest control group design. The samples is two classes: class XI-6 as the experimental group and class XI-7 as the control group, each consisting of 25 students. The experimental class was taught using the STAD model with Kahoot, while the control class used conventional learning methods. Data were collected through tests, interviews, and observations, and analyzed using SPSS with normality test, homogeneity test, and hypothesis testing. The results showed a significant improvement in the posttest scores of the experimental class compared to the control class. The hypothesis testing using independent sample t-test yielded a significance value of 0.047 < 0.05, indicating a significant difference in learning outcomes between the two classes. This proves that the use of the STAD cooperative learning model assisted by Kahoot has a positive and significant effect on students’ English learning outcomes.
Pemanfaatan Google Classroom dalam Pembelajaran Komputer dengan Menggunakan Akun Belajar.Id di SMPN 2 Jalaksana Ginanjar, Esa; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4138

Abstract

This research aims to examine the implementation of Google Classroom in computer learning at SMPN 2 Jalaksana through the Belajar.id account from the Ministry of Education, Culture, Research, and Technology. This platform provides a safe and effective digital learning environment for both teachers and students. This research uses research and development methods. The steps of the 4D development model consist of define, design, develop, and disseminate stages. Data in this study were collected through several techniques including observation and in-depth interviews. The qualitative data analysis technique consists of three main stages: data reduction, data display, conclusion drawing & verification, and conclusion. Based on the interview results, 60% of the 1A class students are starting to get used to digital learning using Google Classroom, especially in shaping discipline, responsibility, and digital character. However, 40% of the other students still require guidance to adapt to the rhythm of digital learning. Overall, the use of Belajar.id accounts has proven to support the effectiveness of learning and contribute to the formation of students' digital character in the era of digital education transformation.
Efektivitas Metode Pembelajaran Student Centered Learning Menggunakan Aplikasi Powtoon untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran PPKn di SMPN 1 Sindangagung Pradana, Aji; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4166

Abstract

This study aims to increase student motivation in learning Pancasila and Civics Education through the application of student-centered learning methods assisted by the Powtoon application. The research used a quantitative approach with a pre-experimental design of the One Group Pretest-Posttest Design type. The research population was all 153 students in grade VIII at SMP Negeri 1 Sindangagung, while the research sample was class VIII A with 28 students. Data were collected through observation, questionnaires, and documentation, then analyzed using quantitative descriptive statistics. The results showed that the average pretest questionnaire score was 32.79, while the posttest score increased to 44.18, with an increase of 11.39. The t-test produced a t-count value of 20.362, which was greater than the t-table value of 2.056. Thus, Ha was accepted, which meant that the student-centered learning method assisted by Powtoon was effective in increasing student learning motivation in Pancasila and Civics Education at SMP Negeri 1 Sindangagung.
Pengaruh Penggunaan ChatGPT Terhadap Motivasi Belajar Siswa Kelas X Jurusan Apat di SMK Negeri 1 Kuningan Nurhidayatillah, Anisa; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4168

Abstract

The rapid advancement of artificial intelligence has influenced the field of education, where ChatGPT offers opportunities to increase interactivity, flexibility, and personalized learning. This study aims to determine the effect of using ChatGPT on the learning motivation of tenth-grade APAT students at SMK Negeri 1 Kuningan. The research method used was a quantitative approach with a pre-experimental design, involving 36 students selected randomly. Instruments included questionnaires, observation, and interviews, while data were analyzed using paired sample t-tests. The results revealed a significant increase in student motivation after using ChatGPT, showing that AI-based tools can enhance learning engagement. The findings highlight the importance of integrating ChatGPT into vocational education to improve students’ learning motivation and support innovative teaching practices.