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ANALISIS PELAKSANAAN PENILAIAN AUTENTIK KURIKULUM 2013 DI SEKOLAH DASAR Ulah, Jumrotul; Galuh Kartika Dewi; Satrio Wibowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19732

Abstract

This research is based on the background of a paradigm shift in the implementation of the 2013 curriculum assessment. Assessment that is relevant to the preparation of the 2013 curriculum is authentic assessment. The purpose of this research is to describe the implementation of the 2013 curriculum authentic assessment on cognitive aspects as well as the inhibiting factors in the implementation of the 2013 curriculum authentic assessment in elementary schools. This research used qualitative method. The subjects of this research were grade III and grade VI teachers at SDN Mojorangagung. Data were collected through observation, interview, and documentation techniques. Data analysis used the Miles and Huberman analysis technique. The research results obtained show that teachers have carried out authentic assessment on cognitive aspects. The assessment process is carried out through four main stages consisting of assessment planning, carrying out assessment activities, analysing assessment results and follow-up, and reporting assessments. However, in its implementation there are inhibiting factors. Internal factors are class and time management and some students who are less cooperative in the implementation of the assessment. While external factors include never having participated in training, many assessment indicators that require a lot of time, inadequate facilities and infrastructure.
PENGEMBANGAN MEDIA SMART READING WITH SCRAPBOOK UNTUK MELATIH KETERAMPILAN MEMBACA SISWA KELAS 1 SEKOLAH DASAR Anis Solikhah, Siti; Galuh Kartika Dewi; Satrio Wibowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19733

Abstract

The implementation of learning in schools, especially reading, cannot be separated from learning media. This research was motivated by developing Smart Reading With Scrapbook media to train the reading skills of grade 1 students at SDN Sawocangkring. The aim of this research is to determine students' reading skills after using Smart Reading With Scrapbook media. The research and development method used in this research is the Research and Development (R&D) method, which is research oriented referring to the Borg and Gall model in development and is used to produce a particular product and test the effectiveness of the product. The results of developing the feasibility of the Smart Reading With Scrapbook media based on the media expert's assessment received a score of 86% including the criteria "Appropriate, no need for revision". The material expert's assessment received a score of 85%, including the category "Decent, no need for revision". The final result or average student reading obtained before using the media (pre-test) was 64, while the average score obtained after using the media (post-test) was 92 so that the Ngain score calculation obtained a result of 0.8 in the "High" category. so it is stated in the "Effective" criteria.
PENGARUH METODE DEMONSTRASI TERHADAP KETERAMPILAN MENULIS DESKRIPSI PADA SISWA KELAS IV SEKOLAH DASAR Supiati Ningsih, Nani; Satrio Wibowo; Galuh Kartika Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19746

Abstract

The low level of writing skills in the four grade of SDN sambibuluh, Taman Subdistrict, Sidoarjo Regency is the background of this research. Description is one type of essay that students must master, especially in Indonesian language subject. However, there are still many students have minimum skill on it. This problem can be known from daily score, they have under minimum score in writing descriptions in Indonesian language subjects which is under 70. The purpose of this research is to determine the effect of the demonstration method on descriptive writing skills for Indonesian language learning in grade IV elementary school students and to determine student's responses after using the demonstration method on descriptive writing skills. This research is quantitative research using Pre-Experiment method with One Short Case Study Design. This research was conducted in class IV of SDN Sambibuluh, Taman District, Sidoarjo Regency. The sample for this research was 25 experimental class students consisting of 10 male and 15 female. This research uses SPSS calculations to obtain results. Based on the results of statistical tests, it was found that the asymp sig (2-tailed) value was 0.003 < 0.05. According to the basis for decision making in the Wilcoxon test, this means that there is a significant difference between the pretest and posttest scores, so it can be concluded that there is a significant effect of using the demonstration method on the ability to write descriptions in grade IV elementary school students. Class IV students' responses to the use of the demonstration method received good criteria with a presentation of 80%.
PENGARUH MEDIA PEMBELAJARAN FLASHCARD TERHADAP KEMAMPUAN MEMBACA PERMULAAN KELAS 1 SEKOLAH DASAR Nur Rohmah, Aiza; Galuh Kartika Dewi; Satrio Wibowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19829

Abstract

Education must be packaged creatively and innovatively following current developments. One learning media that has interesting results for researchers is Flashcards. This research aims to determine the effect of Flashcard learning media on reading ability at the beginning of 1st grade of elementary school. This type of research is experimental research using a pretest posttest control group design. The population in this study were 1st grade students at Antawirya islamic Javanesse School. Learning outcomes are the results achieved by students in an effort to master learning at school. It is hoped that with Flashcard media students can easily understand the learning material in chapter V. This research was conducted on 1st grade students at Antawirya islamic Javanesse School. By involving group A, 23 children as the experimental class and group B, 23 children as the control class. From the results of the trial, students in class 1st grade of Antawirya islamic Javanesse School produced effective learning results, namely 72.5 in the pretest and 81.9 in the posttest. The research results of Flashcard media are suitable for use and improve learning and improve reading ability and student response questionnaire results with an average value of 76% or the flashcard media is categorized as good outcomes for grade 1 students at Antawirya islamic Javanesse School .
PENGARUH MODEL PEMBELAJARAN PBL (PROBLEM BASED LEARNING) TERHADAP HASIL BELAJAR MATEMATIKA PADA SISWA KELAS 4 SEKOLAH DASAR Maharani, Arifatun Rully; Galuh Kartika Dewi; Satrio Wibowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20388

Abstract

This study aims to determine the effect of the PBL (Problem – Based Learning) learning model on Grade 4 elementary school Mathematics learning outcomes and student responses after using the PBL learning model. This type of research is experimental research using a pretest-posttest control group design. The population in this study was 60 grade 4 students of SDN Sugihwaras who were divided into two groups, namely group A as the control class and group B as the experimental class, each consisting of 30 students. The result showed that the average pretest and posttest score of the control class were 61,08 and 65, while those of the experimental class were 72,5 and 82,9. The learning outcomes test shows t-count 5,55 > t-critical 2,001, indicating that the application of the PBL learning model has a significant effect on improving the learning outcomes of grade 4 students’ mathematics, and therefore, Ho can be rejected. The results of student responses provide an assessment with an average value of 77,6%, so the PBL learning model is categorized as good.
PENGARUH MODEL MIND MAPPING TERHADAP KETERAMPILAN MENULIS DESKRIPSI KELAS IV SD Darmawangsa, Adam; Satrio Wibowo; Galuh Kartika Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20570

Abstract

This research was motivated by an evaluation of the improvement in descriptive writing skills of fourth grade students at Katerungan Krian Elementary School using the Mind Mapping model. This research was conducted to improve the descriptive writing skills of fourth grade elementary school students and evaluate student responses after using the Mind Mapping model to learn descriptive writing skills. This research uses quantitative research methods such as quasi-experimental research (Quasi Experimental Design). The data collection method uses the Student Learning Outcomes Test to measure students' ability to write descriptions. And a questionnaire on student responses to the mind mapping model for descriptive writing skills. Analysis of research results shows that test scores related to student learning outcomes in the experimental class ranged from 70 to 93, with a pretest average of 82.9. Meanwhile, the control class had scores ranging from 67 to 90 with a pretest average of 76.45. The results of the questionnaire showed that students gave an average rating of 88% to the Mind Mapping model which was considered very good.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH TERHADAP KEAKTIFAN SISWA PADA PENDIDIKAN PANCASILA KELAS 2 SEKOLAH DASAR Utari Dwi Istichomah; Satrio Wibowo; Galuh Kartika Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23419

Abstract

This study aims to examine the Make a Match learning model effect on students activeness in pancasila education for second grade elementary school. As well as to identify students responses to the implementation of this model. The study employed a quasi eksperimental design to measure students activeness thought tests of their pancasila education skills and student activity questionnaires. The result showed that average pretest and posttest score in the control class were 61,08 and 67,65. Respectively, while in the experimental class were 72,5 and 82,9. Based on the questionnaire, students gave an average rating 77,6% indicating that the make a match learning model was highly effective
Development of the 'History Quest' History Learning Media Based on Google Lens to Improve Learning Outcomes of Grade X Students at SMA: Pengembangan Media Pembelajaran Sejarah "History Quest” Berbasis Google Lens Untuk Meningkatkan Hasil Belajar Siswa Kelas X di SMA diana rohmawati; Satrio Wibowo; M. Faris Abdil Aziz
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 9 No 6 (2025): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA)
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v9i6.6590

Abstract

This study aims to develop History Quest, a history learning media based on Google Lens, to enhance the learning outcomes of Grade X students at SMA. The research employed the Research and Development (R&D) approach with the ADDIE model, consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The media was designed as an interactive card game integrating QR codes linked to historical video content accessed via Google Lens, combined with a Guided Inquiry Learning approach to foster active and collaborative learning. The product was validated by material and media experts and tested in classroom implementation. The results indicate an improvement in students’ learning outcomes, with the average score increasing from 87 on pretest to 89.71 on posttest, accompanied by a decrease in standard deviation, showing a more consistent distribution of scores. N-gain analysis revealed that most students achieved medium to high improvement, especially those with lower initial pretest scores. Furthermore, the Effectiveness Index highlighted that several students experienced significant learning progress, demonstrating that History Quest effectively supports learners with diverse initial abilities. The novelty of this research lies in integrating visual search technology with Guided Inquiry Learning to create an engaging, interactive, and technology-based history learning experience.
DEVELOPMENT OF DIGITAL HISTORICAL COMIC MEDIA TO IMPROVE LEARNING INTEREST OF GRADE XI 4 STUDENTS AT STATE SENIOR HIGH SCHOOL 1 PORONG : Pengembangan Media Komik Digital Sejarah Untuk Meningkatkan Minat Belajar Siswa Kelas XI 4 di SMA Negeri 1 Porong Karinah, Mila Dwi; J. Priyanto Widodo; Satrio Wibowo
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 1 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA)
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i1.5989

Abstract

This study aims to develop a comic of the battle of November 10, 1945 in Surabaya as a learning media in the form of a digital historical comic to increase the learning interest of class XI 4 students at SMA Negeri 1 Porong. The research method used is a development research that uses five stages, namely analysis, design, development, implementation, and evaluation known as the ADDIE development model. Based on the final results of the study, it is shown that the digital comic learning media of the history of the battle of November 10, 1945 in Surabaya is suitable for use in learning. With the following results: 1) the digital comic of the history of the battle of November 10, 1945 in Surabaya is rated "good" from the assessment of material experts, 2) the digital comic of the history of the battle of November 10, 1945 in Surabaya is rated "good" from the assessment of media experts, 3) the digital comic of the history of the battle of November 10, 1945 in Surabaya in increasing students' learning interest is rated "good" from the assessment results of students at SMA Negeri 1 Porong. The use of these media has proven to be able to attract interest and make it easier for students to understand historical material that is often considered difficult and boring. In conclusion, digital comics are an effective, innovative alternative in supporting history learning at the high school level.