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CANDI PARI SEBAGAI SUMBER BELAJAR SEJARAH SISWA SEKOLAH MENENGAH ATAS DI SIDOARJO Aulia Fitriany; Satrio Wibowo; Wahyu Sudrajad
Consilium: Education and Counseling Journal Vol 6 No 1 (2026): Edisi Maret
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v6i1.7228

Abstract

The background of this research is the Pari Temple as one of the historical sites in Sidoarjo Regency that can serve as a source for learning History. The purpose of this research is to describe the role of the Pari Temple as a source of historical learning, as well as to understand the students' responses. The research method used is descriptive qualitative method. Data collection is conducted through interviews with students, teachers, and the management of the Pari Temple. Field observations are made to observe student interactions during visits to the Pari Temple. Questionnaires are given to students to ascertain their responses. The validity of the data is ensured through data triangulation by comparing the results of interviews, observations, and questionnaires to ensure the accuracy of the obtained information. The research results show that Candi Pari as a learning resource is a cultural heritage rich in historical values, possesses architectural value, and can be used as a source of historical learning. Based on the research results, it can be concluded that Candi Pari is an effective learning resource in history education.
THE EFFECTIVENESS OF INTERACTIVE GOOGLE EARTH-BASED MEDIA IN TEACHING HISTORY AT VOCATIONAL HIGH SCHOOLS: Efektivitas Media Interaktif Berbasis Google Earth Pada Pembelajaran Sejarah di SMK galih petrisia; J. Priyanto Widodo; Satrio Wibowo
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 9 No 6 (2025): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA)
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v9i6.5785

Abstract

This study aims to develop an interactive learning media using Google Earth to enhance the effectiveness of history instruction at the vocational high school (SMK) level. The background of the study stems from the low levels of student interest and understanding regarding historical materials, which are often perceived as abstract and lacking contextual relevance. The research employed a Research and Development (R&D) approach, utilizing a modified version of the Borg and Gall development model. The participants in this study were eleventh-grade students enrolled in the Visual Communication Design (DKV) program at SMK PGRI 2 Sidoarjo. Data collection methods included observation, interviews, validation questionnaires completed by media and subject matter experts, and limited trails involving students. The results indicate that the Google Earth-based learning media developed in tsshis study has a high level of feasibility in terms of design, content, and interactivity. This media allows students to visually and spatially investigate historical event sites, in accordance with cognitive learning theory and constructivist theory, both of which highlight the importance of students’ active participation in knowledge construction. As a result, using interactive media that utilizes Google Earth has demonstrated an improvement in students’ understanding and involvement in history. Furthermore, the media supports the implementation of contextual and discovery learning, and is recommended for broader application in history learning at vocational schools.
REVITALISASI SARANA BUDIDAYA IKAN SEBAGAI MEDIA SOSIALISASI TEKNIK BUDIDAYA IKAN BAGI MURID SEKOLAH DASAR BERBASIS WISATA EDUKASI Bunga Rahmasari Suhartono; Selpiana Norvitasari; Samuel Umbulodo; Sela Intan Aprellia; Satrio Wibowo; Zaid Dzulkarnain Zubizaretta
Seminar Nasional Hasil Riset dan Pengabdian Vol. 8 (2026): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 8 Tahun 2026
Publisher : LPPM Universitas PGRI Adi Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk merevitalisasi sarana budidaya ikan, serta memanfaatkannya sebagai media sosialisasi teknik budidaya ikan bagi murid sekolah dasar berbasis wisata edukasi. Revitalisasi dilakukan melalui perbaikan dan penataan kolam budidaya, peningkatan sarana pendukung, serta penyediaan media pembelajaran yang ramah anak. Kegiatan sosialisasi dirancang secara interaktif dengan pendekatan pembelajaran kontekstual, meliputi pengenalan jenis ikan, teknik dasar budidaya, pemeliharaan kualitas air, serta pentingnya menjaga kelestarian lingkungan perairan. Metode pelaksanaan meliputi observasi awal, perencanaan revitalisasi, pelaksanaan perbaikan sarana, serta kegiatan edukasi dan pendampingan kepada murid sekolah dasar. Hasil kegiatan menunjukkan bahwa revitalisasi sarana budidaya ikan mampu meningkatkan fungsi lokasi sebagai media pembelajaran luar kelas dan menarik minat belajar murid melalui konsep wisata edukasi. Selain itu, murid memperoleh pemahaman dasar tentang budidaya ikan dan kesadaran lingkungan sejak dini. Kegiatan ini diharapkan dapat menjadi model pengembangan wisata edukasi berbasis potensi lokal yang berkelanjutan serta mendukung pembelajaran sains di tingkat sekolah dasar.
PENGEMBANGAN MEDIA PEMBELAJARAN BOX BERHITUNG TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS 1 SD Mazidaturrahmah Aprilia; Satrio Wibowo; Galuh Kartika Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14688

Abstract

This research develops a Box Counting learning media that aims to improve the mathematics learning outcomes of grade 1 elementary school students.The research method used is the research and development method or Research and Development with the Analys, Design, Development, Implementation, dan Evaluation (ADDIE) development model. The research subjects were media experts, material experts, and students. The research instruments were validation, tests and student response questionnaires. The results of the development in the form of counting box learning media on mathematics learning outcomes of grade I elementary school students, based on the results of the media expert assessment received a score of 93.5% "very feasible and does not need revision". Material expert assessment 80% "feasible and does not need revision". The results of the trial in the test validity results of 76.5% "high" category, the results of increasing learning outcomes of 0.8 category "high". So that from these results the learning media for counting boxes is suitable for use by students.