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Pengembangan Media PASAKA (Papan Kosakata) Pada Pembelajaran Bahasa Indonesia Untuk Meningkatkan Keterampilan Membaca Permulaan Siswa Kelas 2 Sekolah Dasar Kartika , Dea; Robiatul Munajah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1149

Abstract

The lack of interest in reading and innovation in learning media at SDN Pancoran 03 has resulted in low student interest and understanding of Indonesian language subjects. This study aims to develop PASAKA (Vocabulary Board) learning media to develop early reading skills, to determine the results of its development, and to measure the effectiveness of its use in Indonesian language learning. The method used is Research and Development with the ADDIE model which includes analysis, design, development, implementation, and evaluation. The research subjects were 24 2nd grade students of SDN Pancoran 03. The validation results from media experts obtained 94%, linguists 90%, and material experts 98% with each category "very feasible". The trial results showed an increase in student learning outcomes with a pre-test percentage of 65.41% while the post-test was 90.4%, with an N-Gain value of 0.71 which is included in the high improvement category. Based on the research results, it can be concluded that the development process for the PASAKA (Vocabulary Board) learning media was systematic and tailored to students' needs. Experts have declared this learning media highly suitable for use in the learning process. Furthermore, this learning media has proven effective in helping students understand Indonesian language learning in Chapter 1, the topic "Recognizing Feelings."
TEACHERS' PERCEPTIONS OF THE USE OF THE TALKING CHIPS METHOD TO IMPROVE THE SPEAKING SKILLS OF ELEMENTARY SCHOOL STUDENTS Dewi Ayu Larassati; Robiatul Munajah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1154

Abstract

Education is a necessity for every Indonesian citizen aimed at forming a child to become the nation's successor and be able to face developments in various fields. Educational institutions need to innovate to organize teaching and learning activities that aim for students to gain knowledge to improve their potential and skills. Speaking skills are a skill that needs to be applied to all students so that they are able to convey ideas but by conveying them using language verbally, other people are able to understand what is said by students. Talking chips is a learning model so that students are able to interact in a group, channel ideas, concepts that they want to express. So that they are able to create ideas about what they want to express to improve speaking skills. By using the Classroom Action Research (CAR) method or (action research). The results of this study indicate that the application of the Talking Chips method will increase the level of student confidence so that they are able to increase insight or increase the level of speaking skills. This shows with a percentage level of 80% that the Talking Chips method affects students' confidence in speaking skills.
PENGEMBANGAN MEDIA RODA PINTAR UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PERMULAAN KELAS II SDN PANCORAN 07 PAGI. Nahilla Urofaa Arsy; Robiatul Munajah
Indonesian Journal of Elementary Education (IJOEE) Vol. 7 No. 1 (2025): Indonesian Journal Of Elementary Education (IJOEE)
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ijoee.v7i1.13406

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran inovatif berupa Roda Pintar yang dirancang untuk meningkatkan kemampuan membaca permulaan siswa, dengan tujuan siswa dapat mengenal huruf kapital dan huruf kecil, serta huruf vokal dan konsonan. Model pengembangan yang digunakan adalah ADDIE (Analysis, Design, Development, Implementation, Evaluation), yang terdiri dari lima tahap utama: (1) Analisis, pelaksanaan pembelajaran membaca permulaan pada kelas II bersumber buku siswa. Guru lebih sering menggunakan alat pembelajaran seperti buku guru dan siswa, papan tulis, buku membaca cepat, kartu baca. Pada saat pembelajaran guru menggunakan metode ceramah.; (2) Desain, untuk merancang media Roda Pintar yang interaktif, menarik, dan sesuai dengan karakteristik siswa; (3) Pengembangan, untuk menghasilkan media pembelajaran yang divalidasi oleh 3 ahli yaitu, ahli media dengan skor 92%, ahli bahasa 90%, dan ahli materi 96%; (4) Implementasi, untuk menguji keefektifan media roda pintar membaca permulaan menggunakan skala kecil dan skala besar, pada siswa kelas 2 yang berjumlah 20 orang ; dan (5) Evaluasi, perbaikan yang diperlukan pada media Roda Pintar untuk meningkatkan membaca permulaan atas saran dan tanggapan para ahli validator. Seperti media, materi, dan lainya. Pada tahap ini media Roda pintar disempurnakan agar layak dan baik digunakan pada pembelajaran membaca permulaan. Dapat disimpulkan bahwa Secara keseluruhan, media Roda Pintar terbukti valid, praktis, dan efektif dalam membantu siswa mengenal huruf kapital, huruf kecil, huruf vokal, dan konsonan. Media ini diharapkan dapat menjadi alternatif yang inovatif dalam pembelajaran literasi awal, serta dapat digunakan secara luas di berbagai institusi pendidikan dasar.Kata kunci: Pengembangan Media Roda Pintar untuk membaca permulaan 
PENERAPAN METODE SCRAMBLE BERBASIS PERMAINAN TEKOSILANG UNTUK MENINGKATKAN PENGUASAAN KOSAKATA BAHASA INDONESIA SISWA KELAS II DI SDN CIPINANG BESAR UTARA 08 PAGI JAKARTA TIMUR Bella Leander; Robiatul Munajah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1139

Abstract

This study aimed to improve second-grade students Indonesian vocabulary mastery through the implementation of the scramble method based on crossword games. Vocabulary mastery is a fundamental component that supports language skills and reading literacy in elementary school students. This research employed classroom action research using the Kemmis and McTaggart model, conducted in two cycles. The research participant were 24 second-grade students at a public elementary school in East Jakarta. Data werw collected through vocabulary mastery tests, classroom observation and documentation. Quantitative data were analyzed descriptively by calculating mean scores and learning mastery percentages, while qualitative data were analyzed through data reduction and interpretation of observation results. The findings revealed a gradual improvement in students vocabulary mastery across each cycle. Both the average scores and mastery levels increased after the implementation of the scramble method integrated with crossword games. These results indicate that the scramble method combined with crossword games effectively promotes active, engaging, and meaningful learning experiences, thereby enhancing Indonesian vocabulary mastery among second-grade elementary school students.