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Implementation of Cloud Computing Based on Infrastructure as a Service (IaaS) to Improve Transaction Quality (Case Study Shop of Central Mart Pekanbaru) Eva Yumami; Irfansyah Irfansyah; M Khairul Anam; Hamdani Hamdani
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 6 No. 1 (2023): Jurnal Teknologi dan Open Source, June 2023
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v6i1.3127

Abstract

An virtually infinite number of connected information and communication technology (ICT) resources can be found using a method known as cloud computing. Customers can use these resources on-demand over a network in the form of a public IP because both infrastructure and applications are fully owned and managed by third parties.To enhance staff performance and services in the context of transactions made by parties engaged in the buying and selling industry, a computer-based system is required, particularly for cashiers who handle customer payment transactions. There are still a lot of cashier programs available today that can only be accessed via a device linked to the same network or over the local network.In order to facilitate transactions and enable remote control, this research makes use of cloud computing technology that employs Infrastructure as a Service (IaaS) offerings. IaaS is a service that "rents" out fundamental information technology resources, such as storage space, computing power, memory, operating systems, network capacity, and others, so that customers can use them to execute their applications.Azure gives developers access to tools like Visual Studio and the ability to construct applications in a variety of languages, including.NET, Java, and Node.js. Because businesses don't have to worry about the expense of server equipment, implementing cloud computing can make it simpler for them to manage their business apps and finances. The ability for store administrators to use this program remotely (online) may then be aided or made simpler by this IaaS solution.
PERANCANGAN MOBILE GAME BERDASARKAN PERMAINAN RAKYAT “DODOMBAAN” UNTUK MEMBANGUN INTERAKSI SOSIAL ANTAR PEMAIN RAYMOND RALIBI; ACHMAD SYARIEF; IRFANSYAH IRFANSYAH
Serat Rupa: Journal of Design Vol 1 No 2 (2016): SRJD-SEPTEMBER
Publisher : Faculty of Humanities and Creative Industries, Maranatha Christian University (formerly Faculty of Fine Arts and Design)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/srjd.v1i2.457

Abstract

ABSTRACT“Dodombaan” is an old and popular folk-game amongst children in West Java, although nowadays it becomes rarely played as many children are in favor of playing digital games. Scholars believe that this folk-game actually provides an opportunity for children to develop a sense of social-sensitiveness, as children interactively play with each other. Having exposed to children interests on digital games and the social benefit of Sundanese folk-game, the study sets to design and develop a digital-game based on Sundanese folk-game of dodombaan. This design-study started by collecting and analyzing data of users and plays of dodombaan, which iteratively done in support of the process of designing a digital game. The formal elements of game are composed according to the original game-play of dodombaan. This is to assure that users will have similar game-experiences and social-benefit of the play. The digital game of dodombaan is developed as a mobile multi-player game on android platform and visualized according to the traditional art of sheep’s battle (seni ketangkasan domba) of Garut West Java. It is expected that the developed game of dodombaan can serve as an alternative product of digital game with cultural contents. Keywords: cultural content game; multiplayer mobile games; Sundanese folk-gameÂ