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Course Book Berbasis Android Dwianto, Fitra; Fujiyanti, Linda; Mubaroh, Sari
Jurnal Inovasi Teknologi Terapan Vol. 3 No. 1 (2025): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v3i1.325

Abstract

UPTD SDN13 has a problem of not having new books with the latest content available. Most of the library's collection contains outdated content. This problem needs to be addressed immediately, as information that is no longer relevant changes over time and years of research, and such information is generally available for free on the Internet. Therefore, it is possible to develop an application that collects such data and provides access to it. This research aims to increase the interest of SDN13 students in reading study materials and to facilitate their access to the latest materials. The development methodology adopted in this study is agile methodology and application testing is carried out using UAT (User Acceptance Testing) approach and white box testing methodology. As a result of UAT (User Acceptance Testing) testing, the score obtained by teachers was 85.66% and the 6th grade students obtained 94.13%. Therefore, the UAT results show that this application meets the criteria of being "highly suitable" for implementation in UPTD SDN 13 Sungailiat
Timbangan Digital Pengelolaan Bank Sampah Menggunakan Mikrokontroller ESP32 Di Bank Sampah Karya Mandiri Afriansyah, Riki; Fujiyanti, Linda; Annisha, Angelin Fitri; Kusuma Pradana, Teguh Hari
Technologia : Jurnal Ilmiah Vol 16, No 2 (2025): Technologia (April)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/tji.v16i2.18424

Abstract

Masalah pengelolaan sampah di Indonesia terus meningkat seiring bertambahnya populasi dan perubahan pola hidup masyarakat. Penelitian ini bertujuan untuk mengembangkan timbangan digital berbasis mikrokontroler ESP32 untuk meningkatkan efisiensi dan akurasi dalam proses penimbangan sampah di Bank Sampah Karya Mandiri. Alat ini memanfaatkan sensor Load Cell, modul HX711 sebagai penguat sinyal, dan layar LCD untuk menampilkan hasil penimbangan. Sistem diuji melalui simulasi laboratorium dan uji lapangan, menghasilkan tingkat akurasi masing-masing 99,909% dan 98,43%. Dengan desain yang fleksibel dan mudah digunakan, prototipe ini mampu menggantikan metode manual, mengurangi kesalahan penghitungan, serta mempercepat proses kerja di Bank Sampah. Alat ini diharapkan menjadi solusi inovatif dalam mendukung pengelolaan sampah yang lebih efektif dan berkelanjutan.
SISTEM INFORMASI PENGELOLAAN BANK SAMPAH BERBASIS WEB DALAM MENINGKATKAN KEMUDAHAN TRANSAKSI (STUDI KASUS: BANK SAMPAH KARYA MANDIRI) Annisha, Angelin Fitri; Kusuma Pradana, Teguh Hari; Afriansyah, Riki; Fujiyanti, Linda
Technologia : Jurnal Ilmiah Vol 16, No 1 (2025): Technologia (Januari)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/tji.v16i1.17436

Abstract

Masalah pengelolaan sampah di Indonesia terus meningkat, sementara bank sampah menawarkan solusi berbasis komunitas dengan manfaat ekonomi. Penelitian ini bertujuan membuat dan mengambangkan sistem informasi berbasis web untuk Bank Sampah Karya Mandiri untuk meningkatkan efisiensi dan transparansi pengelolaan pada Bank Sampah Karya Mandiri. Menggunakan metode prototype, sistem ini dirancang iteratif dengan fitur pencatatan otomatis, akses berbasis peran, dan portal nasabah untuk memantau transaksi. Hasil menunjukkan sistem ini mampu meningkatkan efisiensi, mengurangi kesalahan, dan menyediakan akses transparan, mendukung pengelolaan sampah yang lebih baik dan berkelanjutan.
PIXEL SWORD TALE ANDROID: PENDEKATAN GAMIFIKASI UNTUK MENINGKATKAN KETERLIBATAN PEMAIN Iska, Apriano; Zikri, Muhammad Sayyid; Fujiyanti, Linda; Irwan, Irwan
Technologia : Jurnal Ilmiah Vol 16, No 1 (2025): Technologia (Januari)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/tji.v16i1.17346

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan game edukasi berbasis grafis pixel art bernama "Sword Tale" yang menggabungkan elemen hiburan, narasi interaktif, dan pembelajaran matematika. Penelitian dilakukan menggunakan metode deskriptif dengan pendekatan Game Development Life Cycle (GDLC), mencakup tahap inisiasi, pra-produksi, produksi, pengujian, dan rilis. Pengembangan game dilakukan dengan menggunakan perangkat lunak Unity Engine dan Aseprite untuk menciptakan aset visual serta mekanisme permainan yang mendukung eksplorasi dua arah. Pengujian alpha dan beta dilakukan untuk memastikan fungsionalitas serta mengukur tingkat kepuasan pengguna melalui System Usability Scale (SUS). Hasil pengujian menunjukkan tingkat kelayakan sebesar 81,65%, yang termasuk dalam kategori sangat baik, dengan responden mayoritas menyatakan game ini menarik secara visual, mudah dimainkan, dan edukatif. Tantangan utama meliputi penyederhanaan panduan permainan dan peningkatan visualisasi dialog. Temuan penelitian ini menunjukkan bahwa integrasi elemen edukasi dan eksplorasi dalam game berbasis pixel art dapat meningkatkan pengalaman belajar yang menyenangkan dan imersif. Game ini diharapkan dapat menjadi acuan bagi pengembang dalam menciptakan game edukatif yang inovatif dan relevan dengan konteks budaya lokal Indonesia.
Aplikasi Pencatatan Penggajian Dan Koperasi Di Lapas Narkotika Kelas II A Pangkalpinang Syahputra, Abang Muhammad Fauzan; Fujiyanti, Linda; Josi, Ahmad
Jurnal Inovasi Teknologi Terapan Vol. 3 No. 2 (2025): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v3i2.244

Abstract

The development of information technology has influenced various fields, including education. At the Babel State Manufacturing Polytechnic, the Merdeka Belajar Kampus Merdeka (MBKM) program aims to provide flexibility for students in choosing learning activities. However, the implementation of the program is often hampered by administrative problems, such as delays in submitting credit claims to the academic advisor. To overcome this, a web-based information system was developed that facilitates the process of claiming and recapitulating credits online. This study used the prototyping method with blackbox testing involving 13 respondents. The test results showed a user acceptance score (UAT) of 84.92%, indicating that this system is feasible to implement. With this system, students can submit claims and recap credits independently without depending on the presence of lecturers, thereby increasing the efficiency and transparency of credit management. The implementation of this system is expected to improve the quality of administrative services at the Babel State Manufacturing Polytechnic.
Rancang Bangun Sistem Bel Mikrokontroler Berbasis Android Pada SMP Setia Budi Sungailiat Hadi Tanjung, Rangga Febri; Alfarizi, Zacky; Rindri, Yang Agita; Fujiyanti, Linda
Jurnal Inovasi Teknologi Terapan Vol. 3 No. 2 (2025): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v3i2.266

Abstract

In The World Of Education, The Bell Is One Of The Important Innovations Used To Inform The Turn Of Time Or Important Events. This Android-Based Microcontroller Bell System Is A Form Of Development Of The Bell Innovation. This Research Was Conducted At SMP Setia Budi Sungailiat With The Aim Of Improving The Efficiency And Effectiveness Of Using The School Bell And Developing An Application That Is Easy To Use Because Based On Direct Observation, It Shows That The Use Of Electric Bells At The School Is Less Efficient. In Some Situations, When Teachers Or Staff Are Not In The Room, The Bell Is Often Rung By Students, Which Makes Its Use Less Effective. Through A Case Study Approach And Prototype Method, This Research Developed An Application That Allows Controlling The School Bell Through An Android Application. The Application Is Equipped With Features To Set The Bell Schedule To Be Rung As Well As Set The Real Time Time Automatically. The Results Show That The System Is Able To Save The Bell Schedule And Ring It According To The Specified Time And According To The Selected Sound. The Results Of Questionnaire Testing On Respondents Obtained A Percentage Value Of 80%.
PENGEMBANGAN SISTEM INFORMASI DATA PADI BERBASIS WEBSITE DI DESA RIAS MENGGUNAKAN RAPID APPLICATION DEVELOPMENT Pasha, Muhammad Raihan; Fujiyanti, Linda; Wisesa, Bradika Almandin
KHARISMA Tech Vol 20 No 2 (2025): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v20i2.631

Abstract

Penelitian ini bertujuan mengembangkan website sistem informasi data padi sebagai media pengelolaan data pertanian di Desa Rias. Permasalahan yang dihadapi masyarakat adalah proses pencatatan dan pengelolaan hasil panen yang masih dilakukan secara manual, sehingga menimbulkan keterlambatan informasi serta risiko ketidaktepatan data. Pengembangan sistem dilakukan menggunakan metode Rapid Application Development (RAD), yang menekankan pada kecepatan dan fleksibilitas dalam proses perancangan melalui tahapan perencanaan kebutuhan, perancangan prototipe, implementasi, dan pengujian. Pengujian dilakukan menggunakan metode User Acceptance Testing (UAT) dengan pengguna admin, untuk menilai fungsionalitas dan kesesuaian sistem terhadap kebutuhan pengguna. Hasil penelitian menunjukkan bahwa sistem mampu mengintegrasikan data padi dari petani secara terpusat, menyediakan panel admin sebagai pusat kontrol dan analisis, serta menampilkan visualisasi data panen dan penjualan dalam bentuk grafik interaktif. Seluruh komponen sistem berfungsi dengan baik sesuai kebutuhan pengguna. Dengan demikian, website ini efektif mendukung digitalisasi pertanian dan meningkatkan efisiensi pengelolaan data padi di Desa Rias.
Rancang Bangun Sistem Monitoring Kesehatan Balita Berbasis Aplikasi Mobile pada Posyandu Sripemandang Aulia, Rosaura; Fujiyanti, Linda; Swengky, Better
Jurnal Teknologi Vol 25, No 3 (2025): Desember 2025
Publisher : Politeknik Negeri Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30811/teknologi.v25i3.8367

Abstract

The rapid advancement of information technology has significantly impacted various sectors, including healthcare. One of the community health services that requires digital innovation is Posyandu, which plays a vital role in monitoring the growth and development of toddlers. The manual data recording process often causes problems such as data loss and delayed information delivery. This research aims to design and develop a mobile-based information system for Posyandu to simplify the process of recording, managing, and monitoring toddler health data in an integrated manner. The development method used is the Prototyping Method, which allows iterative system development based on user requirements. Data were collected through interviews and direct observations at Posyandu Sripemandang to identify user needs, followed by system design using UML diagrams (Use Case, Activity, Sequence, and Class Diagrams). The implemented system includes main features such as child registration, digital medical records, growth charts, Posyandu schedules, and health information updates. System testing was conducted using User Acceptance Testing (UAT) and Blackbox Testing methods to evaluate functionality and user satisfaction. The test results show an index value of 85.48%, indicating that the system is highly feasible and that all features function as intended. Overall, the system effectively improves efficiency, accuracy, and accessibility of toddler health data management for midwives, Posyandu cadres, and parents in Posyandu Sripemandang.
Sistem Inoklamasi Awards sebagai Media Penilaian Inovasi Daerah pada Innovative Government Awards (IGA) Kabupaten Bangka Oktaviani, Ajeng; Fujiyanti, Linda; Wathan, M. Hizbul
Jurnal Teknologi Vol 25, No 3 (2025): Desember 2025
Publisher : Politeknik Negeri Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30811/teknologi.v25i3.8368

Abstract

Regional innovation plays an important role in improving government performance efficiency and the quality of public services. As a form of appreciation, the Ministry of Home Affairs organizes the Innovative Government Awards (IGA) for regional governments that have successfully implemented innovations in governance, development, and public services. However, the process of collecting and managing innovation data is still carried out manually, making it prone to delays, data loss, and assessment inaccuracies. This study aims to design and develop the Innovation and Proclamation (Inoklamasi) Awards System, a web-based information system that supports the digitalization of innovation data collection, verification, and evaluation processes. The system was developed using an iterative prototyping method, consisting of requirement analysis, design, implementation, and evaluation stages. Its main features include innovation submission by local government agencies (OPD), both automatic and manual data validation, and online assessment by evaluators. Based on the User Acceptance Test (UAT) results, the system achieved a satisfaction rate of 84.75% from 240 respondents, indicating that it is feasible for implementation. The application of the Inoklamasi Awards System is expected to improve administrative efficiency, accelerate workflow, and strengthen coordination among OPD, evaluators, and Bappeda, thereby supporting a transparent and sustainable digital government transformation.
APLIKASI MANAJEMEN BERBASIS ANDROID PADA BIMBINGAN BELAJAR (STUDI KASUS MYTRA BELAJAR) Agustina, Rizki; Fujiyanti, Linda; Mubaroh, Sari
Technologia : Jurnal Ilmiah Vol 17, No 1 (2026): Technologia (Januari)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/tji.v17i1.20721

Abstract

Lembaga bimbingan belajar Mytra Belajar menghadapi permasalahan dalam pengelolaan administrasi, seperti ketidakefisienan proses pencatatan manual, risiko kesalahan data, dan kesulitan dalam koordinasi antara admin, tutor, dan orang tua. Penelitian ini bertujuan untuk mengembangkan aplikasi manajemen berbasis Android guna meningkatkan efisiensi administrasi dan mengurangi kesalahan yang timbul dari sistem manual. Metode penelitian yang digunakan adalah prototipe, dengan tahapan pengumpulan kebutuhan, perancangan, pengembangan, pengujian, dan evaluasi. Aplikasi ini dibangun menggunakan framework Flutter untuk antarmuka pengguna (front-end) dan Laravel untuk back-end, dengan basis data MySQL untuk menyimpan dan mengelola data secara terstruktur. Aplikasi ini menyediakan fitur-fitur utama meliputi manajemen data siswa, tutor, program, dan jadwal, pencatatan absensi digital, konfirmasi pembayaran, serta pemantauan perkembangan belajar siswa. Dengan adanya fitur-fitur tersebut, aplikasi ini diharapkan dapat mempermudah komunikasi antar-pihak terkait dan meningkatkan transparansi informasi. Pengujian fungsional dilakukan melalui Black Box Testing oleh tim teknis (2 admin dan 1 IT specialist) membuktikan seluruh fitur beroperasi secara valid. Aplikasi ini terbukti mampu mengurangi kesalahan administrasi dan mempercepat proses operasional.