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Chemistry Learning Revolution: Problem Based Learning to Improve the Responsible Character Students in Atomic Structure Material Haryanto Haryanto; Yusnidar Yusnidar; Harizon Harizon; Fuldiaratman Fuldiaratman; Elza Triani; Sri Wina Oktavia; Kowit Kittiwutthisakdi
Journal Evaluation in Education (JEE) Vol 6 No 2 (2025): April
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i2.1228

Abstract

Purpose of the Study: This study aims to analyze the impact of the Problem-Based Learning (PBL) model on the development of students’ responsibility character in Chemistry education, with a specific focus on the challenging topic of atomic structure among 11th-grade high school students. Amid increasing concerns about character education in STEM subjects, this study seeks to fill the gap by exploring how active learning models influence affective outcomes alongside cognitive achievement. Methodology: A mixed-methods explanatory design was employed, incorporating a quasi-experimental approach with pretest-posttest control groups. Quantitative data were collected through self-assessment questionnaires, peer evaluations, and teacher observation sheets, while qualitative insights were gathered via semi-structured interviews and thematic analysis of student reflections. The triangulation of data sources provided a comprehensive view of how PBL implementation affects student responsibility. Main Findings: The findings revealed that students in the experimental group demonstrated significant improvements in their responsibility character compared to the control group. Higher posttest scores reflected positive behavioral changes in engagement, discipline, and task accountability during Chemistry learning activities. Qualitative data further supported that PBL encouraged students to take ownership of their learning process, collaborate effectively, and complete tasks with greater autonomy and diligence. Novelty/Originality of this Study: This research offers a novel perspective by applying PBL not only as a cognitive learning strategy but also as a tool for character development in complex Chemistry topics. It advances the understanding of integrative pedagogical models that simultaneously nurture academic proficiency and essential life skills, particularly responsibility, in secondary science education.
PENGEMBANGAN MEDIA MOBILE LEARNING CHEMFUN BERORIENTASI HOTS (HIGHER ORDER THINKING SKILL) PADA MATERI LARUTAN PENYANGGA Aulia Rahmi; Harizon Harizon; Diah Riski Gusti
Jurnal Zarah Vol. 11 No. 1 (2023): April, 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/zarah.v11i1.4838

Abstract

Pada era Industri 4.0 teknologi berkembang begitu pesat, menghadirkan banyak perubahan termasuk pada sektor pendidikan. Strategi pembelajaran bergeser menjadi berorientasi kepada Higher Order Thinking Skills. Peran media pembelajaran digital menjadi kian esensial. Kehadirannya membantu peserta didik memahami pelajaran kapan dan dimana saja. Penelitian ini memiliki tujuan yaitu dihasilkannya media mobile learning berorientasi HOTS yang tervalidasi dan dapat digunakan secara efektif dalam pembelajaran kimia pada kelas XI SMA. Penelitian ini termasuk jenis Penelitian dan Pengembangan (Research and Development), mengadaptasi model pengembangan Lee and Owens. Produk dibuat menggunakan website MIT App Inventor. Validasi oleh ahli materi dan ahli media mendapatkan hasil yang sangat baik, begitupun dengan penilaian guru kimia juga memperoleh kategori sangat baik. Subjek penelitian yakni peserta didik dari SMA Adhyaksa 1 Jambi kelas XI MIPA 2. Respon peserta didik skala kecil memperoleh persentase kelayakan sebesar 85% terkategori sangat baik dan pada skala besar yakni 89% terkategori sangat baik. Hasil paired t-test menerangkan bahwa hasil belajar kimia peserta didik sebelum menggunakan media mobile learning ChemFun berorientasi HOTS berbeda secara signifikan dengan hasil belajar ketika telah menggunakan media.
Pengembangan Multimedia Interaktif Berbasis Inkuiri Terbimbing Berbantuan Construct 2 pada Materi Minyak Bumi untuk Menumbuhkan Minat Belajar Peserta Didik: Penelitian Arief Samosir; Harizon Harizon; Isra Miharti
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.5274

Abstract

Multimedia interaktif merupakan media pembelajaran yang memadukan teks, gambar, animasi, video, dan audio sehingga memberikan pengalaman belajar yang menarik. Penelitian ini bertujuan mengembangkan multimedia interaktif berbasis inkuiri terbimbing menggunakan Construct 2 pada materi minyak bumi serta mengetahui kelayakan dan potensinya dalam menumbuhkan minat belajar peserta didik. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4D yang meliputi tahap pendefinisian, perancangan, pengembangan, dan penyebaran. Produk yang dihasilkan divalidasi oleh ahli materi, ahli media, dan guru kimia, serta diuji coba secara terbatas melalui uji satu-satu dan kelompok kecil. Hasil validasi menunjukkan multimedia interaktif memperoleh skor 84% dari ahli materi, 94,6% dari ahli media, dan 92,7% dari guru, dengan kategori “Sangat Layak”. Respon peserta didik juga sangat positif dengan persentase 90% pada uji satu- satu dan 91% pada uji kelompok kecil. Dengan demikian, multimedia interaktif berbasis inkuiri terbimbing layak digunakan dalam pembelajaran dan berpotensi meningkatkan minat belajar peserta didik.
Pengembangan e-LKPD Berbasis Augmented Reality dengan Pendekatan Saintifik Berorientasi Berpikir Kritis Siswa pada Materi Struktur Atom Berlian Agus Tari; Muhammad Rusdi; Haryanto Haryanto; Harizon Harizon; Febbry Romundza; Firdiawan Ekaputra
JURNAL PENDIDIKAN MIPA Vol. 16 No. 1 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i1.4010

Abstract

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik Elektronik (e-LKPD) berbasis Augmented Reality (AR) dengan pendekatan saintifik pada materi struktur atom yang berorientasi pada pengembangan kemampuan berpikir kritis siswa, serta mengetahui tingkat kelayakan dan respon peserta didik terhadap media yang dikembangkan. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian melibatkan peserta didik kelas X SMAN 8 Muaro Jambi. Pengumpulan data dilakukan melalui angket validasi ahli, angket penilaian guru, dan angket respon peserta didik. Data dianalisis menggunakan teknik deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa e-LKPD berbasis Augmented Reality yang dikembangkan memenuhi kriteria layak berdasarkan penilaian ahli dan guru, serta memperoleh respon positif dari peserta didik. Dengan demikian, e-LKPD berbasis Augmented Reality dengan pendekatan saintifik dapat digunakan sebagai media alternatif untuk mendukung pembelajaran struktur atom dan pengembangan kemampuan berpikir kritis siswa.
Pengembangan Media Pembelajaran Berbasis Aplikasi Tiktok pada Materi Larutan Penyangga dengan Menggunakan Model PBL (Problem Based Learning) Untuk Meningkatkan Motivasi Belajar Siswa SMA Adinda Salsabila; Harizon Harizon; Wilda Syahri; Firdiawan Ekaputra; Isra Miharti
Syntax Idea Vol. 8 No. 1 (2026): Syntax Idea
Publisher : Ridwan Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/syntaxidea.v8i1.14424

Abstract

The social media platform that is currently popular among teenagers is TikTok.This application allows users to upload short videos with various themes including education. Students' motivation to learn can increase through the use of video learning media, especially on the TikTok platform which is popular and attractive to today's digital generation. This study aims to find out the process of developing TikTok-based learning media using the Problem Based Learning (PBL) model on buffer solution materials to determine the feasibility of media developed based on material experts, media experts, practitioners as well as student responses and the impact on student motivation. The development of TikTok application-based learning media uses the Problem Based Learning (PBL) model using the 4D development model (Define, Design, Develop, and Disseminate). The research instruments used are in the form of interview guidesheets, questionnaires, documentation. The data analysis techniques used are qualitative data analysis and quantitative data analysis. The results of this study show that the use of learning media has a positive impact on students' learning motivation with a questionnaire score of 88% (very good category). From the feasibility aspect, the media was declared very valid based on the assessment of material experts and media experts with a percentage of 100%, as well as the validation of instructional design with an average score of 4.00. The results of the practicality test showed a student response of 89.0% (excellent category), which confirms that this learning media is practical, easily accessible, and in accordance with the characteristics of high school students as the digital generation. Based on the development process and research results, it is concluded that the development of TikTok application-based learning media using the Problem Based Learning (PBL) model on the buffer solution material is feasible to be used theoretically and practically as one of the teaching materials on the buffer line and has the potential to increase student learning motivation based on expert opinions and teacher assessments.