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Journal : Nuansa Informatika

IMPLEMENTASI ALGORITMA BLUM BLUM SHUB PADA KUIS SANDI SEMAPHORE BERBASIS AUGMENTED REALITY Ridwan Alamsyah; Erlan Darmawan; Rio Andriyat; Yulyanto; Suseno, Endra
NUANSA INFORMATIKA Vol. 17 No. 2 (2023): Volume 17 No 2 Tahun 2023
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v17i2.33

Abstract

Semaphore is a way to send and receive news by using a flag, paddle, trunk, bare hands or gloves. The semaphore learning at School at this time still uses the Scout's manual and it is only in the form of 2D images and it is also delivered by the Scout coach. So that students tend to get bored in learning the semaphore movement and lack of understanding and education in the learning process in this modern era. From the existing problems, the semaphore movement learning application and semaphore quiz were built using augmented reality technology based on android to provide interesting and interactive learning. This application was built by adding the Blum-Blum Shub (BBS) algorithm for the randomization process which functions to generate random numbers in a mathematical process with the resulting output is a series of binary numbers. Application created uses Unity 3D, and developed uses the RUP (Rational Unifed Process) method. With this application, it can make easier for students to understand the material in semaphore learning
Pengembangan Aplikasi Pengelolaan Infak dan Shodaqoh dengan Metode Rational Unified Process (RUP) pada Rumah Yatim Himmatul Ummah Al Islamiah di Kabupaten Kuningan Nunu Nugraha; Rio Andriyat Krisdiawan; Heri Herwanto
NUANSA INFORMATIKA Vol. 18 No. 1 (2024): Nuansa Informatika 18.1 Januari 2024
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v18i1.87

Abstract

Himmatul Ummah Al Islamiah Orphanage in Kuningan Regency has a vital role in providing social assistance through the management of Infak and Shodaqoh. However, manual financial management presents challenges related to efficiency and transparency. Manual processes in managing Infak and Shodaqoh increase the risk of administrative errors, difficulty tracking funds, and lack of transparency in the distribution of donations. Therefore, technological innovation is needed to improve the effectiveness of financial management. This research aims to develop a web-based application that optimizes the Management of Infak and Shodaqoh in Orphanages, focusing on efficiency, transparency, and accountability. Application development is carried out by applying Rational Unified Process (RUP) as a structured system development method. Application design uses Unified Modeling Language (UML) to visually model the structure and functionality of the application. The results of the research are that the application developed has succeeded in increasing the efficiency of Infak and Shodaqoh management. The integration of RUP and UML ensures structured development and clear design, resulting in an easy-to-use, transparent, and accountable application. This research contributes positively to the effectiveness of Infak and Shodaqoh Management at Himmatul Ummah Al Islamiah Orphanage. The results can be used as a basis for similar charities to adopt similar technologies to improve the quality of financial management and donation distribution.
Fuzzy-Driven Adaptive NPC Behavior in a Meme-Based Platformer Game for Android Mobile: Perilaku NPC Adaptif Berbasis Fuzzy dalam Game Meme Platformer Berbasis Ponsel Android Encep Sayid Amrulloh; Andriyat Krisdiawan, Rio; Lesmana, Iwan; Rohmawati, Lutfi
NUANSA INFORMATIKA Vol. 19 No. 2 (2025): Nuansa Informatika 19.2 Juli 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i2.440

Abstract

Game-based applications are increasingly used beyond entertainment to deliver adaptive, engaging user experiences. Yet, many mobile platformer games still rely on static enemy behaviors, leading to repetitive gameplay. This study introduces Pepe the Ponderland Warrior, a 2D platformer for Android that incorporates culturally relevant meme characters and dynamic NPC behavior using fuzzy logic. Developed with the Game Development Life Cycle (GDLC), the game uses the Fuzzy Sugeno inference system to adapt NPC responses based on player distance, health, and damage received. UML modeling guided the system design, while testing included black-box, white-box, and User Acceptance Testing (UAT). The fuzzy-based system enabled real-time, context-aware NPC decisions, creating more varied and challenging gameplay. The game passed functional and logical testing, with UAT from 30 users producing a high feasibility score of 81.2%, reflecting satisfaction in design, gameplay, and difficulty balance. By integrating fuzzy logic with meme-inspired content, this study offers a novel and efficient AI approach for mobile games, highlighting potential for expansion across platforms and with more adaptive inputs.