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English Language Acquisition in Indonesian University Students: The Effect of Learning Styles Siti Aisah Ginting
CSR International Journal Vol. 2 No. 1: December 2022
Publisher : ALTSA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35307/csrij.v2i1.33

Abstract

The study aims to ascertain whether various forms of learning impact tertiary students' ability to learn the English language. The VARK questionnaire has been chosen as the model for this research (VARK stands for Visual, Aural, Read/Write, and Kinesthetic sensory models used for information acquisition). 100 first-year university students were selected as the respondent in this study. They were required to complete the VARK questionnaire at the start of the study, and the data were analyzed using SPSS. Furthermore, to determine whether the various learning styles correlate with the student's grades throughout the entire course session, the study examined the final results of the students' English examination results. According to the data, students who preferred reading and writing learning styles performed better than those who chose the other. In conclusion, the data gathered are helpful for tertiary educators in the future.
GENDER REPRESENTATION IN @SONU_PAII PAID PROMOTIONAL VIDEOS: AN EXPERIENTIAL METAFUNCTION ANALYSIS Adelia Sari Sitompul; Siti Aisah Ginting; Widya Andayani
JETAL: Journal of English Teaching & Applied Linguistic Vol 7 No 2 (2026): April
Publisher : English Education Department at FKIP Nommensen University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jetal.v7i2.2394

Abstract

Gender has long been recognized as a significant social factor influencing language use, reflecting how people express their identity, power, and social roles via communication. Gender representation is expressed on social media in both linguistic and multimodal formats, including text, emojis, visuals, sound, and gestures. From a linguistic perspective, this gender performance is realized through the experiential and logical metafunctions of language Systemic Functional Linguistics (SFL) developed by Halliday (2014), especially experiential metafunction. The experiential metafunction refers to how language encodes experiences of the world, including actions, perceptions, states, and relationships. It is realized through the transitivity system, which consists of processes (material, mental, relational, verbal, behavioral, existential), participants, and circumstances. This research therefore aims to investigate how experiential metafunctions are realized in the influencer’s paid promotional videos, and how representation of gender of @sonu_paii.
Virtual Activism and Multimodal Meaning-Making: Investigating Protest Representation in Roblox through Multimodal Critical Discourse Analysis Putri Rizki Syafrayani; Siti Aisah Ginting; Winda Setiasari
Aksaqila International Humanities and Social Sciences [AIHSS] Journal Vol. 5 No. 1 (2026)
Publisher : Aksaqila International Humanities and Social Sciences [AIHSS] Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/aihss.v5i1.601

Abstract

Digital environments increasingly function as spaces where sociopolitical expression is performed through interactive media. This study explores how protest discourse and power relations are represented within a virtual protest simulation on the Roblox platform. The research applies Multimodal Critical Discourse Analysis (MCDA) by integrating Critical Discourse Analysis (Fairclough, 1995) with multimodal social semiotics (Kress & van Leeuwen, 2006, 2021). Data were obtained from five scenes collected through close-playing observation of a Roblox protest simulation associated with the “Free Palestine” movement. The analysis focuses on the interaction of linguistic, visual, gestural, spatial, and auditory semiotic resources embedded within the virtual environment. The findings reveal that protest representation in the simulation emerges through the coordinated use of symbolic imagery, avatar interaction, spatial positioning, and textual expressions. These multimodal configurations communicate meanings related to solidarity, institutional authority, embodied resistance, and humanitarian advocacy. The study demonstrates that gaming platforms such as Roblox can function as discursive arenas where ideological positions and political narratives are negotiated through interactive communication. By extending Multimodal Critical Discourse Analysis into participatory gaming environments, this research contributes to the understanding of digital protest discourse in contemporary media cultures.
EMBODIED DIGITAL PROTEST IN ROBLOX: A MULTIMODAL CRITICAL DISCOURSE ANALYSIS OF POWER AND RESISTANCE IN VIRTUAL ACTIVISM Putri Rizki Syafrayani; Siti Aisah Ginting; Winda Setiasari
JETAL: Journal of English Teaching & Applied Linguistic Vol 8 No 1 (2026): September In Progress
Publisher : English Education Department at FKIP Nommensen University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jetal.v8i1.2516

Abstract

This study investigates the construction of meanings of power and protest through multimodal semiotic resources within the “Free Palestine” protest simulation on the Roblox video game platform. Roblox enables users to perform protest discourse through embodied interaction, spatial navigation, symbolic representation, and multimodal participation as participatory virtual environments increasingly function as sociopolitical communicative spaces. This research applies the MCAD by Jewitt and Machin and Mayr to examine how linguistic, visual, gestural, spatial, and auditory semiotic resources interact to construct representations of resistance, solidarity, and institutional authority within the virtual environment. Data were collected through repeated close-playing observation, multimodal logging, field-note documentation, and iterative analysis of representative protest scenes. The analytical process involved multimodal categorization, interpretive coding, and critical examination of how semiotic resources operate relationally across interactive gameplay contexts. The findings demonstrate that protest discourse within Roblox is enacted through embodied and participatory performance in which players negotiate ideological positioning through avatar movement, spatial confrontation, and symbolic alignment. This study contributes theoretically to MCDA by extending multimodal discourse analysis beyond static media texts to interactive gaming environments characterized by embodied resistance and participatory protest discourse.