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Efektivitas Strategi Pembelajaran Aktif Quiz Team terhadap Hasil Belajar Menelaah Teks Biografi Siswa Kelas X SMK Negeri 2 Medan Tahun Ajaran 2018/2019 Shella Shefty Rizqi; Abdurahman Adisaputera
Asas: Jurnal Sastra Vol 9, No 1 (2020): ASAS : Jurnal Sastra
Publisher : Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/ajs.v9i1.18546

Abstract

AbstrakPenelitian ini bertujuan untuk mengetahui efektivitas strategi pembelajaran aktif Quiz Team terhadap hasil belajar menelaah teks biografi siswa kelas X SMK Negeri 2 Medan tahun ajaran 2018/2019. Sampel yang diambil adalah kelas X TG2 berjumlah 30 siswa. Metode yang digunakan adalah metode penelitian kuantitatif dengan bentuk eksperimen dan penelitian deskriptif dengan tipe tes awal-tes akhir kelompok tunggal (the one group pre-test-post-test). Nilai rata-rata pre- test siswa yaitu sebesar 47,83 dengan kategori kurang, dan tidak memenuhi KKM yaitu sebesar 75, sedangkan nilai rata-rata post-test siswa yaitu sebesar 79,67 dengan kategori baik dan telah memenuhi KKM. Sebelum dilakukan pengujian data terlebih dahulu dilakukan uji persyaratan analisis yaitu uji normalitas dan uji homogenitas. Berdasarkan hasil analisis, diperoleh bahwa data berdistribusi normal. Setelah dilakukan perhitungan uji normalitas Lhitung>Ltabel pada taraf signifikan, hasil uji normalitas data pre-test adalah (yaitu 0,127 < 0,161), hasil uji normalitas data post-tes tadalah (-0,022 < 0,161). Hasil uji homogenitas hasil belajar menelaah teks biografi siswa adalah Fhitung< Ftabel yakni 1,38<4,19 dan uji hipotesis thitung > ttabel yaitu 13,9 > 2,04, sehingga hipotesis nihil (H0) ditolak dan hipotesis alternatif (Ha) diterima. Jadi, dapat disimpulkan bahwa strategi pembelajaran aktif Quiz Team efektif terhadap hasil belajar menelaah teks biografi siswa kelas X SMK Negeri 2 Medan tahun ajaran 2018/2019.
PEMBINAAN KEMAMPUAN MENULIS PUISI DI PADEPOKAN IQRO DESA KOLAM KECAMATAN PERCUT SEI TUAN KABUPATEN DELI SERDANG Abdurahman Adisaputera; Wisman Hadi; Trisnawati Hutagalung
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 26, No 4 (2020): OKTOBER-DESEMBER
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpkm.v26i4.19898

Abstract

Menulis adalah kegiatan mengolah isi pikiran yang dituangkan melalui tulisan. Tujuan pelaksanaan kegiatan ini adalah untuk meningkatkan kemampuan anak-anak di Padepokan Iqro Desa Kolam dalam menulis puisi. Meningkatnya kemampuan menulis puisi menjadi langkah awal untuk mempengaruhi minat anak-anak di Padepokan dalam memperkaya pengetahuan berliterasi sastra yang dimiliki. Karena salah satu kegiatan dalam berliterasi adalah menulis. Untuk itu diperlukan tindak lanjut, dalam hal ini pembinaan menulis puisi terhadap anak-anak di Padepokan Iqro Desa Kolam Kecamatan Percut Sei Tuan Kabupaten Deli Serdang. Metode yang dilakukan dalam pembinaan kemampuan menulis puisi ini adalah metode pelaksanaan dengan 3 tahapan yaitu tahap workshop, tahap pembimbingan dan tahap pembuatan laporan hasil kegiatan, juga metode pendekatan yaitu metode pendidikan, metode pelatihan dan praktik, metode bimbingan dan praktik. Hasil kegiatan pembinaan kemampuan menulis puisi tersebut mendapat respon yang positif oleh kelompok sasaran. Anak-anak di Padepokan memiliki antusiasme yang tinggi dalam kegiatan tersebut, terlihat dari keaktifan anak-anak dalam tanya jawab. Anak-anak mulai mampu menulis puisi dengan baik. Kemampuan itu dapat di lihat melalui buku ber-ISBN yang berisikan kumpulan puisi hasil tulisan anak-anak di Padepokan secara individu, yang menjadi luran dari pengabdian tersebut.
The Development of Interactive Media Assisted by Macromedia Flash to Improve the Ability of Understanding the Fiction Story Information in Elementary School Students Anggi Chairunnisa Siregar; Abdurahman Adisaputera; Anita Yus
Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Vol 3, No 2 (2020): Budapest International Research and Critics in Linguistics and Education, May
Publisher : BIRCU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birle.v3i2.1053

Abstract

This study aims to: (1) Analyze the effectiveness level of interactive learning media assisted by Macromedia Flash on story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. (2) Analyze how the level of interactive learning media assisted by Macromedia Flash in story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. This study uses Borg & Gall development research. Based on the analysis of learning media products assisted by Macromedia Flash from the experts, it was declared very effective and feasible to use with criteria of the validity of the material experts 85.42%, the design expert 91.00%, and the linguist 85.00%. Based on the completeness data of student learning outcomes before using interactive learning media assisted by Macromedia Flash obtained an average score of 62 while after using a large scale completeness reached an average of 90 with a gain score of 0.74 into the high category. And the student questionnaire responses to the effectiveness of interactive learning media assisted by Macromedia Flash reached 90% of 30 students. Based on this data interactive learning media assisted by Macromedia Flash are said to be effectively used in learning with the assumption that students' understanding of story text is higher when using interactive learning media assisted by Macromedia Flash.
Pengembangan Lembar Kerja Peserta Didik (LKPD) berbasis Project Based Learning (PjBL) pada Materi Drama di SMA Syifa Indria; Abdurahman Adisaputera
Kode : Jurnal Bahasa Vol 11, No 4 (2022): Kode: Edisi Desember 2022
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/kjb.v11i4.40942

Abstract

Berdasarkan observasi di SMA IT Jabal Noor, bahwa LKPD yang digunakan selama ini isinya masih belum dirancang untuk peserta didik dalam membuat sebuah proyek dan menghasilkan sebuah karya. Berdasarkan permasalahan tersebut, salah satu upaya yang dapat dilakukan adalah dengan mengembangkan Lembar Kerja Peserta Didik (LKPD), sehingga peneliti berinisiatif untuk mengembangkan LKPD berbasis Project based Learning. Penelitian ini berujuan untuk mengembangkan LKPD berbasis Project based Learning pada materi drama di SMA. Jenis penelitian ini adalah penelitian dan pengembangan yang mengadopsi pengembangan 4D (define, design, develop, and disseminate). Hasil penelitian menunjukkan bahwa kelayakan pengembangan LKPD berbasis project based learning yang dinilai oleh ahli media berada pada kategori layak (4,57) dan ahli materi juga berada dalam kategori layak (4,72), serta respon peserta didik terhadap LKPD berbasis project based learning berada dalam kategori menarik (4,7). Dengan demikian dapt disimpulkan bahwa LKPD berbasis project based learning dapat digunakan dalam proses pembelajaran di SMA.
Creating new knowledge based on the ecological teaching material in Indonesian language education Abdurahman Adisaputera; M Oky Fardian Gafari; Wahyu Wiji Astuti; Muhammad Hafidz Assalam
JOALL (Journal of Applied Linguistics and Literature) Vol. 8 No. 2: August 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/joall.v8i2.26964

Abstract

This article is based on research and development entitled “The Development of Digital Teaching Language in Indonesian Language Subjects based on Malay Ecology”. In general, ecology-based research is not a new discovery. However, this research provides a new dimension related to the concept of Freedom to Learn. The concept of ecology has a direction for adapting education to the needs of students, as with independent learning which wants education to go according to the needs and characteristics of different students. Freedom to learn brings the same passion to concretize ecology-based education. The research data shows that 59% of students in SMA 1 Limapuluh, SMA 1 Asahan, SMA 1 Tanjungbalai and SMK 4 Tanjungbalai, assess that the Indonesian language subject matter teaching materials that have been used so far do not contain ecological content related to nature, the environment and their own culture. The teacher explained that this had an impact on 1) the difficulty of the teacher in providing examples, 2) the difficulty of students understanding the material and 3) the material being incompatible with the real life of students. Of course this is a problem. This research resulted in a conceptual understanding that the teacher's difficulty in providing examples of learning and the teacher's difficulty in relating material to the real life of students is due to the unfulfilled ecological dimension. This ecological dimension can be fulfilled by linking environmental values into materials, tests and assessments. The solution that can be offered from this article is to present Indonesian language subject materials based on local ecology. Also, as a concretization of "Merdeka Belajar" (Freedom to Learn) Program in the pandemic era, there must be a Learning Management System (LMS) developed by schools to support the learning process so that teachers and students have the freedom to create Indonesian language learning that is relevant to the needs of students.
Pemanfaatan Flipbook dalam Mengemas Materi Teks Deskripsi Berwawasan Budaya Daerah Kelas X: Utilization of Flipbooks in Packaging Descriptive Text Material with Regional Cultural Insights for Class X Suherlinda Suherlinda; Malan Lubis; Abdurahman Adisaputera; Wisman Hadi; Mara Untung Ritonga; Syairal Fahmy Dalimunthe; Safinatul Hasanah Harahap
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 6 No. 01 (2026): Research Articles, April 2026
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v6i01.8124

Abstract

Indonesian language learning for tenth-grade high school (SMA/SMK) students still faces challenges in presenting descriptive text material that is engaging, interactive, and contextual. The material is generally presented through conventional printed textbooks and lacks integration of interactive visual elements and local wisdom. This condition results in low student interest and understanding of the material. In fact, various studies have shown that integrating digital technology and regional cultural content can increase student engagement and learning experience. However, the development of interactive flipbooks that combine descriptive text with regional cultural insights remains limited. This study aims to develop digital flipbook learning media with regional cultural insights for tenth-grade students. The method used is research and development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The feasibility test was conducted through validation by media and material experts, as well as user testing with students. The results showed that the developed flipbook media received a very feasible rating from media and material experts. In addition, student responses were very positive, indicating that this media is interesting, easy to use, and helps improve students' understanding of descriptive text. Digital flipbooks with regional cultural insights are effective and suitable as learning media for descriptive texts in class X. They can integrate digital literacy with efforts to preserve local culture in the learning process.
DEVELOPMENT AND VALIDATION OF AUGMENTED REALITY-BASED POETRY LEARNING MEDIA FOR ENHANCING LITERARY ANALYSIS SKILLS AMONG SENIOR HIGH SCHOOL STUDENTS Romince Simatupang; Baharuddin; Dina Ampera; Abdurahman Adisaputera; R. Mursid; Amirhud Dalimunthe
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 5 No. 8 (2026): JULY
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to develop, validate, and evaluate the effectiveness of Augmented Reality (AR)-based poetry learning media in enhancing students’ literary analysis skills in Indonesian language learning. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation phases. The participants were Grade X students of SMA Negeri 1 Paranginan, Indonesia, during the 2025/2026 academic year. The developed AR media was designed to visualize abstract poetic elements, including imagery, symbolism, tone, theme, and message, through interactive three-dimensional objects and multimedia features. Data were collected through expert validation sheets, student response questionnaires, observations, and literary analysis achievement tests. The validation results indicated that the AR media was highly feasible for instructional use, with material expert validation reaching 80.6%, instructional design expert validation 92.0%, and media expert validation 88.3%. Practicality testing demonstrated positive student responses, with average scores exceeding 85% across individual, small-group, and field trials. The effectiveness analysis revealed that students who learned using the AR media achieved significantly higher literary analysis skills than those receiving conventional instruction. The experimental group obtained a mean score of 83.11, while the control group achieved 76.08. Independent-samples t-test results showed a statistically significant difference between groups (p < .05). These findings suggest that AR-based poetry learning media effectively enhances students’ engagement, comprehension, and literary analysis skills by transforming abstract poetic concepts into meaningful and interactive learning experiences. Therefore, the developed media is considered valid, practical, and effective for senior high school poetry instruction.
Realizing a Digital School Ecosystem through the Use of Classpoint at SMP Negeri 7 Medan Budi Valianto; Abdurahman Adisaputera; Ahmad Albar Tanjung; Eva Nirmala Sari Chaniago
GUYUB: Journal of Community Engagement Vol 6, No 3 (2025): September
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/guyub.v6i3.12475

Abstract

Digital transformation in education has become essential to creating an adaptive and innovative digital school ecosystem. However, SMP Negeri 7 Medan still faces challenges related to teachers’ limited competence in utilizing interactive learning media. This Community Service Program aims to provide solutions through mentoring on the use of Classpoint as an interactive learning tool. The method employed is Participatory Action Research (PAR), engaging 20 teachers in problem identification, planning, training, reflection, and follow-up activities. The implementation strategies included lectures, discussions, and hands-on practice.The evaluation results indicate a significant improvement in teachers’ competence. The average knowledge score increased by more than 50% from pre-test to post-test; 80% of participants mastered basic to advanced Classpoint features, and 70% directly applied them in classroom teaching. Participant satisfaction reached 85%. The program also had a tangible impact on teaching practices, shifting from conventional lecture-based methods toward more interactive and participatory learning. Teachers began integrating quizzes, polls, and digital activities that enhanced student engagement and collaboration. Thus, the program not only improved teachers’ digital skills but also marked an initial step toward building a digital school ecosystem at SMP Negeri 7 Medan.