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PEMANFAATAN PROGRAM CAMTASIA UNTUK MENINGKATKANKOMPETENSI SIMULASI DIGITAL MGMP ADMINISTRASI PERKANTORAN KOTA MEDAN Rotua Sahat Pardamean Simanullang; Sri Mutmainnah
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 22, No 4 (2016): Edisi Khusus SNEHPKM 2016
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpkm.v22i4.5757

Abstract

Pemanfaatan program Camtasia untuk meningkatkan kompetensi simulasi digital MGMP Administrasi Perkantoran Kota Medan bertujuan untuk melatih guru-guru SMK Bisnis Manajemen jurusan Administrasi Perkantoran menggunakan software Camtasia untuk mengajarkan mata pelajaran simulasi digital. Guru dilatih menyusun perangkat pembelajaran dan bahan ajar berbasis IT serta menerapkan model-model pembelajaran berbasis audio visual. Metode yang digunakan dengan pelatihan penyusunan RKBM simulasi digital, pembuatan video dengan software Camtasia dan pemanfaatan internet, pendampingan pembuatan video pembelajaran dan open class penerapan model pembelajaran berbasis audio visual. Adapun hasil dari pelatihan dan pendampingan ini diperoleh media  pembelajaran berbasis multimedia yang dihasilkan oleh peserta selanjutnya akan digunakan sebagai bahan ajar pada mata pelajaran simulasi digital. Hasil lainnya adalah dokumen pelaksanaan open class dalam bentuk video pembelajaran simulasi digital berbasis audio visual..
Influence Creativity Students and Of Job Training Experience to Work Readiness Grade XI Student Of Automatic Skill and Office Management Programs In SMK Swasta Jambi Medan Year 2020-2021 Sri Mutmainnah
Outline Journal of Education Vol. 1 No. 2: August 2022
Publisher : Outline Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61730/oje.v1i2.67

Abstract

This research was conducted with the aim of knowing the Effect of Student Creativity and Field Work Practices on the Work Readiness of Grade XI Students in Automation and Office Management at Private Vocational School Jambi Medan T.A 2020/2021. This research was conducted in Class XI Automation and Office Management at Jambi Medan Private Vocational High School with a total population of 93 people. Based on data analysis using the SPSS 23.00 for windows program, the hypothesis of this study was tested with the t (partial) test, it was found that student creativity had a positive and significant effect on student work readiness. then field work practice has a positive and significant effect on student work readiness. The F test (simultaneous) obtained that there was a significant influence between student creativity and field work practice on the work readiness of class XI students of Class XI Office Management Automation in Jambi Private Vocational High School, Jambi, TA 2020/2021. Furthermore, the results of the coefficient of determination of the value of R2 is 0.471, which means that the variables of student creativity and field work practice have an influence on the variable of student work readiness by 47.1%. While the remaining 52.9% is influenced by other variables that are outside the focus of this study.
The Influence of Google Classroom-Based Online Learning and Digital Media Literacy on Student Learning Achievement in Office Administration Education, Stambuk 2018 Sri Mutmainnah
Outline Journal of Education Vol. 1 No. 1: February 2022
Publisher : Outline Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61730/oje.v1i1.70

Abstract

The purpose of this study was to find out whether there is an effect of online learning using the Google Classroom application and digital media literacy on the learning achievement of Stambuk 2018 office administration education students, Faculty of Economics. This type of research is ex post facto using a quantitative approach. The population is 59 students where the entire population is the sample. The data analysis techniques used in this study are Validity Test, Reliability Test, Normality Test, Linearity Test, Multicollinearity Test, T and F Test. The results of the t test calculation explain that there is an effect of online learning based on Google classroom on learning achievement. Then digital media literacy has a positive and significant effect on learning achievement.
Influence Creativity Students and Of Job Training Experience to Work Readiness Grade XI Student Of Automatic Skill and Office Management Programs In SMK Swasta Jambi Medan Year 2020-2021 Sri Mutmainnah
Outline Journal of Education Vol. 1 No. 2: August 2022
Publisher : Outline Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61730/oje.v1i2.67

Abstract

This research was conducted with the aim of knowing the Effect of Student Creativity and Field Work Practices on the Work Readiness of Grade XI Students in Automation and Office Management at Private Vocational School Jambi Medan T.A 2020/2021. This research was conducted in Class XI Automation and Office Management at Jambi Medan Private Vocational High School with a total population of 93 people. Based on data analysis using the SPSS 23.00 for windows program, the hypothesis of this study was tested with the t (partial) test, it was found that student creativity had a positive and significant effect on student work readiness. then field work practice has a positive and significant effect on student work readiness. The F test (simultaneous) obtained that there was a significant influence between student creativity and field work practice on the work readiness of class XI students of Class XI Office Management Automation in Jambi Private Vocational High School, Jambi, TA 2020/2021. Furthermore, the results of the coefficient of determination of the value of R2 is 0.471, which means that the variables of student creativity and field work practice have an influence on the variable of student work readiness by 47.1%. While the remaining 52.9% is influenced by other variables that are outside the focus of this study.
The Influence of Google Classroom-Based Online Learning and Digital Media Literacy on Student Learning Achievement in Office Administration Education, Stambuk 2018 Sri Mutmainnah
Outline Journal of Education Vol. 1 No. 1: February 2022
Publisher : Outline Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61730/oje.v1i1.70

Abstract

The purpose of this study was to find out whether there is an effect of online learning using the Google Classroom application and digital media literacy on the learning achievement of Stambuk 2018 office administration education students, Faculty of Economics. This type of research is ex post facto using a quantitative approach. The population is 59 students where the entire population is the sample. The data analysis techniques used in this study are Validity Test, Reliability Test, Normality Test, Linearity Test, Multicollinearity Test, T and F Test. The results of the t test calculation explain that there is an effect of online learning based on Google classroom on learning achievement. Then digital media literacy has a positive and significant effect on learning achievement.
Implementation Of Archive Training Model To Improve The Competence of Teachers and Students of SMK N1 Kisaran Rotua SP Simanullang; Sri Mutmainnah; Ellys Siregar; Gartima Sitanggang; Aurora Elise Putriku
Outline Journal of Community Development Vol. 2 No. 3: March 2025
Publisher : Outline Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61730/66bzdb40

Abstract

The subject of Archives, which is an essential part of the Office Management Expertise Program Curriculum is required for students, focuses on developing archive management skills through various storage methods. This Community Service Activity will be carried out in an effort to improve the professionalism of teachers in the Office Administration Archives training course, designing RKBM, teaching materials, learning media. Community service activities at SMK Negeri 1 Kisaran are focused on developing teacher and student competencies in the field of archives, by utilizing innovative approaches that support learning based on the Independent Curriculum. The outputs produced from this activity include several important aspects. First, training modules and guides for managing electronic and conventional archives are specifically designed to improve teacher skills in managing archives in accordance with the standards of the National Archives of the Republic of Indonesia (ANRI). In addition, learning tools such as the Teaching and Learning Activity Plan (RKBM), teaching modules, and project-based evaluation instruments are also prepared to enrich the archiving learning process in schools.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS MEDIA VIDEO DAN MOTIVASI BELAJAR SISWA TERHADAP HASIL BELAJAR SISWA PADA ELEMEN TEKNOLOGI PERKANTORAN KELAS XI DI SMK NEGERI 1 MEDAN Rahma Sonang Ritonga; Sri Mutmainnah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36083

Abstract

Tujuan penelitian ini untuk mengetahui pengaruh model pembelajaran Problem Based Learning berbasis media video dan motivasi belajar terhadap hasil belajar siswa pada elemen Teknologi Perkantoran di SMK Negeri 1 Medan. Jenis penelitian ini adalah eksperimen semu (quasi eksperimen) dengan metode total sampling, di mana sampel penelitian adalah seluruh siswa kelas XI MPLB 4 sebagai kelas kontrol dan XI MPLB 2 sebagai kelas eksperimen dengan jumlah 70 orang siswa. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan tes. Analisis data menggunakan uji validitas, uji reliabilitas, uji normalitas, uji homogenitas, dan uji hipotesis dengan independent sample t-test, dengan pengolahan data melalui IBM SPSS Statistics 25. Hasil uji validitas dan reliabilitas menunjukkan bahwa angket motivasi belajar valid dan reliabel (Cronbach’s Alpha = 0,893), dan dari 30 soal tes hasil belajar terdapat 20 soal valid dan reliabel (Cronbach’s Alpha = 0,862). Hasil uji normalitas dan homogenitas menunjukkan bahwa data hasil belajar pada kelas eksperimen dan kontrol berdistribusi normal dan homogen. Hasil uji independent sample t-test menunjukkan bahwa terdapat perbedaan signifikan antara hasil belajar siswa pada kelas eksperimen yang diajar menggunakan model Problem Based Learning berbasis media video dengan kelas kontrol yang diajar secara konvensional, dengan nilai Sig. (2-tailed) = 0,000 < 0,05 dan t hitung = 5,236. Selain itu, motivasi belajar juga berpengaruh signifikan terhadap hasil belajar siswa dengan nilai Sig. (2-tailed) = 0,000 < 0,05 dan t hitung = 5,196. Dapat disimpulkan bahwa model pembelajaran Problem Based Learning berbasis media video efektif meningkatkan hasil belajar siswa, dan motivasi belajar memberikan kontribusi positif terhadap peningkatan hasil belajar siswa kelas XI MPLB di SMK Negeri 1 Medan
Pengembangan E-Modul Berbasis Deep Learning Untuk Meningkatkan Keterampilan Berpikir Kritis Dan Hasil Belajar Siswa Pada Mata Pelajaran Ekonomi Sri Karina Br Sebayang; Arwansyah Arwansyah; Sri Mutmainnah
Jurnal Riset Akuntansi Vol. 4 No. 2 (2026): May: Jurnal Riset Akuntansi
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jura-itb.v4i2.3922

Abstract

This research aims to develop a deep learning-based e-module and assess its feasibility as teaching material for Economics for Grade XI at MAN Karo. This research is motivated by students' low critical thinking skills and low learning outcomes, particularly in monetary and fiscal policy. This study uses the R&D method, assisted by the ADDIE model, which has the syntax of Analysis, Design, Development, Implementation, and Evaluation. The subjects were grades 11-4 and 11-5 students at MAN Karo in the 2025/2026 academic year. Data were collected through validation by material experts, media experts, and instructional design experts, as well as product trials through one-on-one trials, small group trials, and large group trials. The results of this study indicate that the Deep Learning-based e-module is highly feasible. Validation by material experts yielded a score of 81%, categorized as very feasible; validation by media experts yielded a score of 83%, categorized as very feasible; and validation by design experts yielded a score of 87%, categorized as very feasible. The product trial results for one-on-one testing showed a percentage of 83%, categorized as very feasible; small group testing showed a percentage of 80%, categorized as feasible; and large group testing yielded a percentage of 89.5%, categorized as very feasible. Overall, the average e-module feasibility percentage reached 83.9%, categorized as very feasible. These findings indicate that the developed e-module meets the feasibility criteria in terms of content, media, and design and supports interactive, student-centered learning in economics.
IMPLEMENTASI PROGRAM PENGENALAN LAPANGAN PERSEKOLAHAN (PLP II) DALAM MENINGKATKAN KOMPETENSI MAHASISWA KEPENDIDIKAN Wandayani; Andi Kasmawati; Hasrawati; Ersa FM Santiago; Sri Defi; Febrianti; Arbaina Rahmatan Nisa; Sonia; Jumaindahh; Sri Mutmainnah; Jumartina; A. Anugrah Batara Agung; Nur Anisa; Nur Syawal; Sri Wiwinda Lestari; Feni Nurfiani; Ferdi; Muh. Yunus; Siti Ramadani; Aliah Mustika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50114

Abstract

This study aims to describe the implementation of the School Field Introduction Program (PLP II) in improving the competencies of education students. PLP II is a field practice program designed to provide real experiences for prospective teacher students in understanding the learning process, classroom management, educational administration, and school culture. This study employed a qualitative approach with a descriptive method. Data collection techniques were carried out through observation, interviews, and documentation during the implementation of PLP II in partner schools. The results showed that the implementation of PLP II had a positive impact on improving students’ pedagogical, professional, social, and personality competencies. Students became more skilled in preparing learning tools, conducting teaching and learning activities, using instructional media, and establishing good communication with teachers and students. In addition, PLP II helped students understand real challenges in the educational environment, thereby shaping professional attitudes and responsibilities as prospective educators. Therefore, the PLP II program is considered effective in supporting the development of education students’ competencies to better prepare them for future careers in the field of education.
Pengaruh Penggunaan Media Pembelajaran Berbasis Blooket Terhadap Minat Belajar dan Hasil Belajar Siswa Kelas XI MPLB SMK Negeri 1 Medan pada Elemen Komunikasi di Tempat Kerja Dwi Aulia Anggraini; Sri Mutmainnah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51284

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran berbasis Blooket terhadap minat belajar dan hasil belajar siswa pada Elemen Komunikasi di Tempat Kerja. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain pretest-posttest control group design. Populasi penelitian berjumlah 129 siswa kelas XI MPLB SMK Negeri 1 Medan. Sampel penelitian terdiri atas kelas XI MPLB 2 sebagai kelas eksperimen dan XI MPLB 4 sebagai kelas kontrol dengan jumlah masing-masing 30 siswa. Teknik pengumpulan data dilakukan melalui observasi, tes, dan angket. Instrumen penelitian berupa soal pretest-posttest untuk mengukur hasil belajar dan angket untuk mengukur minat belajar siswa. Analisis data dilakukan melalui uji normalitas, uji homogenitas, dan uji Independent Sample t-test. Hasil penelitian menunjukkan bahwa penggunaan media pembelajaran berbasis Blooket berpengaruh positif dan signifikan terhadap minat belajar dan hasil belajar siswa. Dengan demikian, media Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran berbasis Blooket terhadap minat belajar dan hasil belajar siswa pada Elemen Komunikasi di Tempat Kerja. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain pretest-posttest control group design. Populasi penelitian berjumlah 129 siswa kelas XI MPLB SMK Negeri 1 Medan. Sampel penelitian terdiri atas kelas XI MPLB 2 sebagai kelas eksperimen dan XI MPLB 4 sebagai kelas kontrol dengan jumlah masing-masing 30 siswa. Teknik pengumpulan data dilakukan melalui observasi, tes, dan angket. Instrumen penelitian berupa soal pretest-posttest untuk mengukur hasil belajar dan angket untuk mengukur minat belajar siswa. Analisis data dilakukan melalui uji normalitas, uji homogenitas, dan uji Independent Sample t-test. Hasil penelitian menunjukkan bahwa penggunaan media pembelajaran berbasis Blooket berpengaruh positif dan signifikan terhadap minat belajar dan hasil belajar siswa. Dengan demikian, media Kata Kunci: Blooket, Minat Belajar, Hasil Belajar