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Integrating Gresik’s local cultural wisdom into character education for shaping the Pancasila student profile Anis, Fahimatul; Nugroho, Prasetyo Adi; Hutami, Trapsila siwi; Puspitaningrum, Dyah Ayu; Nasution; Katsuhisa , Shirai
Jurnal Civics: Media Kajian Kewarganegaraan Vol. 22 No. 2 (2025)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jc.v22i2.86062

Abstract

This study investigates the possibility of incorporating Gresik local cultural wisdom into character education lessons to achieve the Pancasila student profile. This research technique uses a qualitative research approach. Data collection includes limiting study scope, acquiring information by observation and formal and informal interviews, and documenting findings. The aggregation of open-ended data, derived from common questions, and information processing from many participants are essential elements of data analysis. The cultural knowledge of the Gresik people will be the primary subject of this investigation. More particularly, the discussion topics will be pasar bandeng, rebo wekasan, festival damar kurung, sanggring, and macanan. According to the research findings and the language that describes it, character education in Gresik's local cultural wisdom contains the values of teamwork, patriotism, diligence, creativity, and religious character. This research highlights the innovative aspects of the diverse local wisdom values found in Gresik. Educational institutions can use these values as educational tools to cultivate the character traits outlined in the Pancasila student profile
Pengembangan Media Pembelajaran Monopoli Sosial Budaya (MOSIDA) Berbasis Kearifan Lokal Jember Nur Janah, Siti Naik Tantri; Finali, Zetti; Puspitaningrum, Dyah Ayu
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol. 13 No. 4 (2023): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v13i4.48496

Abstract

Tujuan penelitian ini untuk mengetahui proses pengembangan, validitas, keefektifan, dan kepraktisan media pembelajaran Monopoli Sosial Budaya (Mosida). Jenis penelitian ini adalah penelitian dan pengembangan dengan menggunakan tahapan Borg dan Gall. Penelitian ini dilaksanakan di kelas V SDN Tegal Besar 02 Kabupaten Jember pada semester genap Tahun Ajaran 2022/ 2023. Uji validitas produk oleh validator memperoleh skor 89,8% (sangat layak), hasil uji keefektifan bahwa nilai t-hitung lebih besar dari pada nilai t-tabel (7,416 >1,675), selanjutnya dilakukan uji keefektifan relatif (ER) dan menunjukan skor 62,8% (efektivitas tinggi). Uji kepraktisan menggunakan observasi keterlaksanaan pembelajaran mendapatkan skor 96,25% (sangat praktis). Uji kepraktisan menggunakan angket minat belajar mendapatkan skor 84,2% (sangat praktis). Berdasarkan hasil analisis data menunjukkan bahwa Pengembangan Media Monopoli Sosial Budaya (Mosida) berbasis kearifan lokal Jember pada kelas V SD materi keragaman sosial budaya masyarakat menunjukkan hasil yang valid, efektif, dan praktis.Keywords: Media monopoli, kearifan lokal, validitas, kepraktisan, efektifitas
PERAN PEMBERDAYAAN MASYARAKAT MELALUI PROGRAM EKONOMI KREATIF DALAM MENINGKATAKAN EKONOMI MASYARAKAT DESA “STUDI KASUS DI DUSUN KESAMBITAN DESA PAOWAN KECAMATAN PANARUKAN KABUPATEN SITUBONDO” Ahmad Hafas Rasyidi; Sri Ayudha Mujiyanti; Dassucik Khotibul; Umam, Umam; Dyah Ayu Puspitaningrum
Media Bina Ilmiah Vol. 19 No. 5: Desember 2024
Publisher : LPSDI Bina Patria

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

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INNOVATIVE STRATEGIES IN SOCIAL STUDIES LEARNING TO INCREASE ELEMENTARY STUDENTS INTEREST IN LEARNING Nora Sara Damayanti; Dyah Ayu Puspitaningrum
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2025): Volume 12 No. 01 Maret 2026
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.10820

Abstract

Social Studies learning in elementary schools plays an important role in shaping students’ knowledge, social skills, and character from an early age. However, in practice, various challenges are still encountered that contribute to low student interest and learning outcomes, such as the dominance of lecture-based teaching methods, the lack of engaging learning media, and limited innovation in instructional strategies. This study aims to examine innovative learning strategies that can be applied in Social Studies instruction to enhance elementary students’ interest in learning. The method employed is a qualitative approach using a literature review, conducted through an analysis of various relevant journals and scientific articles. The findings indicate that the implementation of innovative strategies such as the Joyful Learning model, Team Quiz, the use of visual media, digital interactive media, learning applications such as Canva, and outdoor study methods can create a more engaging, participatory, and meaningful learning environment. These strategies have been shown to be effective in increasing students’ learning interest, active participation, as well as their critical and social thinking skills. The challenges faced by teachers in implementing these strategies include limited understanding of innovative models, limited availability of learning media, and time management constraints. Therefore, continuous teacher training and support from schools are necessary to ensure that innovative learning strategies can be optimally implemented in Social Studies learning at the elementary school level.
Eksistensi Budaya Ter-Ater : Implementasi Sumber Belajar Siswa Kelas IV di SDN Pakisan 01 Bondowoso Dyah Ayu Puspitaningrum; Chumi Zahroul Fitriyah; Zetti Finali; Trapsila Siwi Hutami; Nora Sara Damayanti
Jurnal Inovasi dan Pengabdian Vol. 2 No. 1 (2026): Jurnal Inovasi dan Pengabdian
Publisher : Athallah Publishing Globalndo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64845/bhaktika.v2i1.184

Abstract

Tradisi "ter-ater" ini dapat digunakan sebagai sumber belajar melalui pembelajaran tematik, khususnya tema "Keindahan Kebersamaan" di kelas empat SD Pakisan 01. SD ini terletak di lingkungan budaya yang mempraktikkan "ter-ater," sehingga memungkinkan sumber belajar diambil dari budaya lokal masyarakat itu sendiri. Implementasi ini sangat penting karena mengatasi masalah sumber belajar di SD Pakisan 01, yaitu terbatasnya sumber belajar yang tersedia bagi siswa, yang masih terbatas pada buku teks tematik. Desain penelitian ini menggunakan penelitian kualitatif. Metode penelitian yang digunakan adalah penelitian naratif. Data diperoleh melalui wawancara mendalam dan observasi partisipan. Informan adalah masyarakat adat Desa Pakisan. Teknik analisis data dibagi menjadi empat tahap: analisis domain, analisis taksonomi, analisis komponen, dan analisis tema budaya. Hasil penelitian menunjukkan bahwa munculnya budaya "ter-ater" disebabkan oleh migrasi masyarakat Madura ke wilayah Pakistan. Budaya "ter-ater" dilakukan setelah perayaan, pesta,  dan hari raya keagamaan (Ashura dan Safaran) berakhir. Hadiah budaya "ter-ater" terdiri dari kombinasi makanan dan kue, yang dibedakan berdasarkan makanan wajib yang ada pada perayaan tersebut. Wadah hadiah budaya "ter-ater" adalah "tenong" (wadah makanan) yang biasanya digunakan untuk "ter-ater" pada Idul Adha dan Idul Fitri. Selain itu, "talam" atau "lengser" juga digunakan untuk "ter-ater" pada perayaan Idul Adha dan Idul Fitri. "Ter-ater" dilakukan oleh individu atau keluarga yang mampu, tetapi bahkan mereka yang memiliki keterbatasan ekonomi pun tetap berusaha melakukannya karena merasa tidak lengkap tanpa tradisi ini.  Setelah acara tersebut, "ter-ater" diterima oleh kerabat, tetangga dekat, orang-orang yang dihormati (guru, pemimpin agama, tetua), dan anak-anak. Nilai-nilai budaya tradisi Terater meliputi harmoni, kebersamaan, berbagi, rasa syukur, dan sedekah.
The Effect of Cooperative Learning Model Type Think Pair Share on Social Attitudes of Elementary School Students Cindy Indah Sari; Chumi Zahroul Fitriyah; Dyah Ayu Puspitaningrum
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 11 No. 1 (2025): Vol. 11 No.1 Februari 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v11n1.p1-11

Abstract

This study examines the effect of the Think Pair Share (TPS) cooperative learning model on students' social attitude scores in fourth-grade students at SDN Patrang 1 Jember. Social attitudes, including cooperation, respect, and responsibility, are essential aspects of character education that can be fostered through interactive learning approaches. This research employs a quasi-experimental method with a Nonequivalent Control Group design, comparing two groups: an experimental class implementing TPS and a control class using the Inquiry Learning model. The sample consists of two fourth-grade classes selected purposively. Data were collected through observation and assessment of students' social attitudes and analyzed using an independent sample t-test with SPSS version 26. The findings reveal a significant difference of 19.1% between the experimental and control classes, with the TPS class demonstrating higher social attitude scores. The statistical test results indicate that tcalculated (14.759) exceeds ttable (2.008), confirming the significant effect of TPS on social attitudes. The study concludes that the TPS model effectively enhances students' social attitudes by encouraging structured peer interaction and discussion. These results highlight the potential of cooperative learning strategies in improving character education, particularly in fostering positive social behaviors among elementary school students.
THE EFFECT OF IMPLEMENTING A DEEP LEARNING APPROACH ON STUDENTS’ LEARNING OUTCOMES IN JUNIOR HIGH SCHOOL Bambang Soepeno; Rully Putri Nirmala Puji; Jefri Rieski Triyanto; Dyah Ayu Puspitaningrum; Era Iswara Pangastuti
International Journal of Teaching and Learning Vol. 4 No. 3 (2026): International Journal of Teaching and Learning (INJOTEL)
Publisher : Adisam Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.21218344

Abstract

The purpose of implementing the deep learning approach is to create a learning process that is mindful, meaningful, and joyful. The objective of this study is to identify the effect of the deep learning approach on the learning outcomes of seventh-grade students. This study involved a total of 60 students divided into two classes. This study used a test as its research instrument. The results of the Independent T-test showed a significant difference between the scores of the experimental class (M = 26.86, SD = 3.58) and the control class (M = 19.46, SD = 4.02); t (7.51), p = 0.001. Thus, it can be concluded that the application of the deep learning approach has a significant effect on students’ learning outcomes. Based on the eta-squared results, deep learning also has a high-level effect on learning outcomes, with a value of 0.49. The implications of this study indicate that the implementation of deep learning contributes to the improvement of skills and creativity and makes learning more meaningful. 
DEVELOPMENT OF SMART BOX SCIENCE LEARNING MEDIA BASED ON AUGMENTED REALITY ASSEMBLR EDU ON INDONESIAN CULTURAL WEALTH MATERIAL Dyah Ayu Puspitaningrum; Chumi Zahroul Fitriyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13345

Abstract

This research is motivated by the lack of optimal social studies learning in grade IV of SDN Karangrejo 4 Jember, which is caused by the lack of interest and interest of students in the material, due to the lack of variety in the use of innovative learning media. The purpose of this study is to determine the development process as well as the validity, effectiveness, and practicality of smart box learning media based on Augmented Reality Assemblr EDU in the subject of IPAS of Indonesian cultural wealth material. The type of research used is Research and Development (R&D) research with the Borg and Gall model which includes eight stages. The subjects of the study were 26 students of grade IV of SDN Karangrejo 4 Jember. Data was collected through interviews, tests, questionnaires, observations, and documentation, with interview sheet instruments, validation sheets, learning outcome test sheets, student response questionnaire sheets, and learning observation sheets. The data analysis techniques used are validity tests, reliability tests, product effectiveness tests, and practicality tests. The results showed that this learning media obtained a validity value of 93.33 in the "very feasible" category, the product effectiveness test obtained an average N-Gain value of 0.71 with the "high" interpretation category, and an average N-Gain of 70.70 with the "quite effective" category, and the practicality test obtained a score of 89.71 with the "very effective" category. Based on these results, it can be concluded that Augmented Reality-based smart box learning media meets valid, effective, and practical aspects. Keywords: Learning Media, smart box, Augmented Reality, IPAS, Indonesian cultural wealth
Pengembangan E-Modul Kewirausahaan Berbasis Teknologi Digital Bagi Siswa SD Karangrejo 4 Jember Dyah Ayu Puspitaningrum; Chumi Zahroul Fitriyah; Zetti Finali; Fajar Surya Hutama; Fahimatul Anis; Trapsila Siwi Hutami
CARONG: Jurnal Pendidikan, Sosial dan Humaniora Vol. 3 No. 3 (2026): Juli-September, Isu dan Tantangan Kontemporer dalam Pendidikan, Ilmu Sosial, da
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/dsnpst56

Abstract

Penelitian ini bertujuan untuk mengembangkan e-modul kewirausahaan berbasis teknologi digital yang valid, praktis, dan efektif sebagai media pembelajaran bagi siswa Sekolah Dasar (SD). Pengembangan e-modul dilatarbelakangi oleh kebutuhan akan bahan ajar inovatif yang mampu menumbuhkan karakter kewirausahaan sejak dini melalui pemanfaatan teknologi digital yang interaktif dan sesuai dengan karakteristik peserta didik. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian terdiri atas ahli materi, ahli media, guru sekolah dasar, dan siswa SD sebagai pengguna e-modul. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket validasi, angket respons pengguna, serta tes hasil belajar. Data dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian diharapkan menghasilkan e-modul kewirausahaan berbasis teknologi digital yang memenuhi kriteria sangat valid berdasarkan penilaian ahli, sangat praktis berdasarkan respons guru dan siswa, serta efektif dalam meningkatkan pemahaman konsep kewirausahaan, kreativitas, dan minat berwirausaha siswa. E-modul dilengkapi dengan materi kontekstual, ilustrasi interaktif, video pembelajaran, kuis digital, serta proyek sederhana yang mendorong siswa menerapkan nilai-nilai kewirausahaan dalam kehidupan sehari-hari. Pengembangan e-modul ini diharapkan dapat menjadi alternatif media pembelajaran yang inovatif serta mendukung implementasi pembelajaran abad ke-21 di sekolah dasar melalui integrasi teknologi digital.