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Pengembangan Aplikasi Games sebagai Media Evaluasi Hasil Belajar Mahasiswa Nurrahman, Arief; Cahyani, Meita Dwi; Saputri, Agatha; Nugraha, R. Andro Zylio; Achmadi, Caesar Rosyad; Makarim, Muhammad Harfiansyah
Upgrade : Jurnal Pendidikan Teknologi Informasi Vol 2 No 1 (2024): Vol. 2 No. 1 Agustus 2024
Publisher : Pendidikan Teknologi Informasi Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/upgrade.v2i1.3815

Abstract

Kemampuan kognitif mahasiswa terhadap materi perkuliahan harus disesuaikan dengan Capaian Pembelajaran Lulusan (CPL) dan Capaian Pembelajaran Mata Kuliah (CPMK) yang ditetapkan. Oleh karena itu, perlu dilakukan media evaluasi untuk mengukur ketercapaian belajar mahasiswa. Tujuan penelitian ini mengembangkan aplikasi games Kahoot sebagai media evaluasi belajar mahasiswa dengan melihat kelayakan, kepraktisan, dan kevalidan. Metode penelitian ini adalah Research and Development (R&D) menggunakan model 4D (Define, Design, Develop, Disseminate). Materi dan instrumen tes serta aplikasi games Kahoot diuji oleh 4 ahli menggunakan Aiken V dan 93 sampel mahasiswa. Hasil validasi oleh ahli menunjukkan bahwa materi dan instrumen memperoleh nilai 0,81-0,94 (valid). Validasi ahli terhadap aplikasi games Kahoot memperoleh nilai 0,88-1,00 (valid). Pengujian aplikasi menunjukkan rata-rata nilai mahasiswa 81,53 (baik). Respon mahasiswa terhadap kepraktisan aplikasi games Kahoot memperoleh skor 89,5% (sangat baik). Uji kelayakan menunjukkan aplikasi sangat layak digunakan sebagai media evaluasi belajar dengan persentase 93%. Hasil penelitian ini membuktikan bahwa aplikasi games Kahoot sangat layak dan efektif dijadikan media evaluasi hasil belajar. Implikasi penelitian ini menunjukkan aplikasi games Kahoot dapat diadopsi sebagai media evaluasi yang valid, praktis, dan layak untuk meningkatkan hasil belajar mahasiswa.
The Effect Of Servant Leadership And Distributive Justice On Continuance Commitment Muhammad Harfiansyah Makarim; Arief Nurrahman
Jurnal Manajemen Kreatif dan Inovasi Vol. 2 No. 2 (2024): April : Jurnal Manajemen Kreatif dan Inovasi
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jmki-widyakarya.v2i2.3014

Abstract

Commitment becomes a means for organizations to improve organizational performance. Through the support of leaders who use the servant leadership leadership style and the existence of distributive justice in the organization, employee performance will increase. This study aims to analyze: 1) the influence of servant leadership on continuance commitment; 2) the effect of distributive justice on the continuance commitment of Sentana Group employees. This research includes using quantitative research with a cross-sectional approach. The respondents of this study were 58 employees of the Sentana Group. Data on servant leadership, distributive justice, and continuance commitment were obtained using a survey technique using a questionnaire instrument that was validated by experts and reliable based on the results of the trial. The analysis used in this research is descriptive statistical analysis and regression analysis. The results showed that there were: 1) positive and significant influence of servant leadership on continuance commitment; 2) positive and significant influence of distributive justice on continuance commitment. In addition, it is also concluded that servant leadership has a greater influence on continuance commitment than distributive justice.
Pelatihan Pembuatan Media Pembelajaran Flipbook Berbasis Canva yang Lebih Menarik dalam Pembelajaran Bagi Guru SMK Koperasi Yogyakarta Rizqi Ilyasa Aghni; Vera Astuti; Arief Nurrahman
Jurnal Kemitraan Masyarakat Vol. 1 No. 2 (2024): Juni: Jurnal Kemitraan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/jkm.v1i2.171

Abstract

Current developments require teachers to adapt to the learning process. The problem that teachers at the Yogyakarta Cooperative Vocational School still face is the development of unique and interactive learning media such as the Canva-based Flipbook learning media. Previously, the learning media that was widely used by teachers was PowerPoint, there was no alternative media that was more interactive that could be applied in the learning process, so these teachers needed Canva-based flipbook interactive media training. This training aims to make teachers skilled in developing interactive learning media using Canva-based Flipbook. Participants who took part in the training were 22 teachers. The training is filled with material delivery, discussion and practice. The results of this training activity show that: (1) the participants were satisfied with the training activities carried out, (2) the training activities were also considered effective to carry out and continue to be developed in the future, (3) the target of the product produced has also been achieved because in part Most participants were able to produce products in the form of interactive learning media using Canva-based flipbooks
Pelatihan Program Kreatifitas Mahasiswa (PKM) untuk Meningkatkan Minat dan Motivasi Mahasiswa Meyliana Chandra; Listya Sya’bani; Jihan Rahayuningsih; Moia Pravayangastha; Marsha Aulia Azahra; Arief Nurrahman
Jurnal Nusantara Berbakti Vol. 3 No. 1 (2025): Januari : Jurnal Nusantara Berbakti
Publisher : Universitas Kristen Indonesia Toraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/jnb.v3i1.510

Abstract

The Student Creativity Program (PKM) is an initiative by the Directorate General of Higher Education aimed at enhancing students' creativity and skills in facing global challenges. The PKM training by the service team is aimed at enhancing the understanding and abilities of FEB UNY Accounting Education students in systematically and relevantly preparing PKM proposals. This program is designed to help students overcome obstacles in determining appropriate PKM ideas and titles, as well as providing technical guidance in preparing competitive proposals. The training used methods such as needs analysis, planning, material presentation, interactive discussions through Focus Group Discussions (FGD), as well as evaluation and analysis of the activity results. The training results show that 48% of participants are interested in the PKM-K field, 45% in PKM-PM, 3% in PKM-RSH, and 1% each in PKM-AI and PKM-GFT. These findings emphasize the importance of training in directing students' interests according to their field potentials. This training plays a strategic role in building students' competencies as young innovators ready to contribute to the development of science, technology, and social solutions. The sustainability of this program is expected to be realized through intensive monitoring and mentoring, so that the proposals generated can be implemented effectively.
Evaluasi Penggunaan Aplikasi Games Kahoot Sebagai Media Asesmen Meita Dwi Cahyani; Arief Nurrahman
Prosiding Seminar Nasional Pendidikan FKIP Universitas Lampung 2024: Prosiding Seminar Nasional Pendidikan FKIP Universitas Lampung
Publisher : Prosiding Seminar Nasional Pendidikan FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Aplikasi games Kahoot merupakan salah satu platform yang dapat digunakan sebagai media asesmen bagi mahasiswa. Penelitian ini bertujuan untuk mengevaluasi dari penggunaan aplikasi games Kahoot yang telah dikembangkan sebagai media asesmen hasil belajar. Penelitian ini merupakan penelitian kuantitatif deskriptif dengan menggunakan sampel sebanyak 93 mahasiswa yang diambil dengan menggunakan teknik purposive sampling. Data diambil menggunakan kuesioner evaluasi yang terdiri dari instrumen kualitas produk, instrumen usability, dan instrumen efektivitas. Instrumen diuji validitasnya secara isi oleh 5 ahli (expert judgement) dengan rumus Aiken V. Uji validitas konstruk instrumen menggunakan Exploratory Factor Analysis (EFA) dengan melihat hasil KMO and Bartlett test dan uji koefisien reliabilitas menggunakan Cronbach Alpha. Nilai validitas isi menunjukkan ketiga instrumen mempunyai nilai 0.81-1.00. Hasil validitas konstruk menunjukkan nilai KMO sebesar 0.675 dan nilai reliabilitas sebesar 0.857. Hasil evaluasi menunjukkan bahwa kualitas produk aplikasi games Kahoot dinyatakan sebesar 85,36% yang berarti sangat baik, tingkat usability aplikasi dinyatakan sebesar 87,73% yang berarti sangat baik, dan tingkat efektivitas aplikasi dinyatakan sebesar 90,53% yang berarti sangat baik. Sehingga dengan hasil evaluasi yang sangat baik ini diharapkan aplikasi games kahoot dapat terus digunakan untuk asesmen hasil belajar mahasiswa dengan berbagai inovasi kedepannya.
Sinergi Financial Literacy, Fintech, dan Financial Behaviour dalam Mendorong Kinerja UMKM Annisa Kusumawati; R. Andro Zylio Nugraha; Arief Nurrahman; Agatha Saputri; Caesar Rosyad Achmadi; Muhammad Harfiansyah Makarim
Kajian Ekonomi dan Akuntansi Terapan Vol. 2 No. 1 (2025): Kajian Ekonomi dan Akuntansi Terapan (KEAT)
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/keat.v2i1.901

Abstract

This study aims to evaluate the influence of financial literacy, financial technology, and financial behavior on the financial performance of Micro, Small, and Medium Enterprises (MSMEs) in Sleman Regency, Yogyakarta Special Region. The approach used is descriptive quantitative, with primary data obtained through distributing questionnaires to 215 active MSME players. Data analysis was conducted using the Partial Least Square (PLS) method to assess the relationship between variables. The research findings indicate that financial literacy and financial behavior have a positive and significant impact on the financial performance of MSMEs. A good level of financial literacy helps businesses in preparing thorough financial reports, managing risks, and making the right financial decisions. Meanwhile, financial behaviors such as budget management, transaction recording, and regular financial evaluation have been proven to improve the stability and growth of business finances. On the other hand, the use of financial technology did not show a significant effect on financial performance, which may be due to the low level of understanding and access to such technology among MSME actors. The results of this study emphasize the importance of comprehensive counseling and training on financial literacy and the use of financial technology to improve the competitiveness and sustainability of MSMEs in the face of increasingly competitive market challenges.
Peran Social Capital dan Literasi Digital dalam Meningkatkan Literasi Keuangan Syariah Generasi Z di Era Digital Annisa Kusumawati; Arief Nurrahman; R. Andro Zylio Nugraha; Caesar Rosyad Achmadi; Agatha Saputri; Muhammad Harfiansyah Makarim
Jurnal Inovasi Ekonomi Syariah dan Akuntansi Vol. 2 No. 3 (2025): Mei: Jurnal Inovasi Ekonomi Syariah dan Akuntansi (JIESA)
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jiesa.v2i3.914

Abstract

In the digital era, the ability to utilize social networks and digital platforms to gain financial education and make financial decisions in accordance with sharia principles is increasingly essential. This study aims to analyze the influence of social capital and digital literacy on Islamic financial literacy among Generation Z. A quantitative approach was employed, with primary data collected from 209 respondents through purposive sampling, consisting of Generation Z individuals residing in Yogyakarta. Data analysis was conducted using path analysis with the Structural Equation Modeling approach based on Partial Least Squares (SEM-PLS), utilizing the SmartPLS 3.0 software. Construct reliability testing, discriminant validity, and hypothesis testing were carried out to evaluate the relationships between variables. The results indicate that social capital and digital literacy have a positive and significant effect on Islamic financial literacy. Digital literacy enhances individuals’ access to Islamic financial information through digital media, while social capital strengthens knowledge sharing and trust within communities. These findings highlight the importance of leveraging digital technology and reinforcing community-based approaches to improve Islamic financial literacy. This study contributes to the growing body of literature on the interaction between social capital, digital literacy, and Islamic financial literacy in the digital age and offers strategic insights for educational institutions and financial service providers to promote sharia-based financial literacy.
KEPUTUSAN MENABUNG DAN INVESTASI GEN Z DI BANK SYARIAH DILIHAT DARI PENGARUH DIGITALITATION, ECONOMIC CONDITION, DAN SHARIA FINANCIAL LITERACY Marlita Wulansari; Anisa Rahmawari; Annisa Salsabila Puspita; Arief Nurrahman
Jurnal Ekonomi dan Pendidikan Vol. 22 No. 1 (2025)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jep.v22i1.85699

Abstract

Sharia saving dan sharia investment merupakan hal yang belum banyak dilakukan oleh generasi Z. Padahal generasi Z perlu melakukan hal tersebut untuk kepentingan masa depan mereka nanti. Penelitian ini bertujuan untuk menguji peran pengaruh mediasi sharia financial literacy terhadap hubungan digitalisasi, economic conditions, dan sharia financial regulations terhadap sharia saving dan sharia investment. Model penelitian ini menyatakan bahwa digitalization meningkatkan minat sharia financial literacy, sharia shaving dan sharia investment. Economic condition meningkatkan minat sharia financial literacy dan sharia investment serta mengurangi sharia shaving. Sharia financial regulation meningkatkan sharia investment serta mengurangi sharia shaving, namun belum untuk sharia literacy keuangan. Hipotesis dari model penelitian ini diuji secara empiris dengan data survei 365 sampel. Analisis data menggunakan structural equation model partikel lest square (SEM-PLS), dan hasilnya mendukung hipotesis bahwa SFL mampu memediasi hubungan antara digitalization, economic conditions, sharia saving, dan sharia investment, dan tidak dengan sharia financial regulations
Gen Z’s Interest in Buying Le Minerale Products: Seen From The Influence of Social Media Advertising, Word of Mouth And Brand Image As Intervening Variables Marlita Wulansari; Bartolomius Dias; Arief Nurrahman
JURNAL ILMU MANAJEMEN Vol. 22 No. 1 (2025): JUNE 2025
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jim.v22i1.86010

Abstract

Le Minerale is one of the bottled water brands that is in great demand by the public. This means that the product must continue to innovate to maintain its position as the top brand of drinking water in Indonesia. This study aims to analyze the influence of social media advertising and word of mouth on consumer buying interest with brand image as an intervening variable. This study used a quantitative method through a questionnaire to 115 respondents who were Gen Z. The data analysis technique used was PLS SEM analysis to examine the inter-variables of the study. The results of the study show that social media advertising and word of mouth have a positive effect on brand image, which in turn affects consumer purchase interest in Le Minerale products. These findings underline the importance of being the brand's mind through social media advertising and socializing with the public about Le Minerale products to attract their buying interest.  
Gen Z’s Interest in Buying Le Minerale Products: Seen From The Influence of Social Media Advertising, Word of Mouth And Brand Image As Intervening Variables Marlita Wulansari; Bartolomius Dias; Arief Nurrahman
JURNAL ILMU MANAJEMEN Vol. 22 No. 1 (2025): JUNE 2025
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jim.v22i1.86010

Abstract

Le Minerale is one of the bottled water brands that is in great demand by the public. This means that the product must continue to innovate to maintain its position as the top brand of drinking water in Indonesia. This study aims to analyze the influence of social media advertising and word of mouth on consumer buying interest with brand image as an intervening variable. This study used a quantitative method through a questionnaire to 115 respondents who were Gen Z. The data analysis technique used was PLS SEM analysis to examine the inter-variables of the study. The results of the study show that social media advertising and word of mouth have a positive effect on brand image, which in turn affects consumer purchase interest in Le Minerale products. These findings underline the importance of being the brand's mind through social media advertising and socializing with the public about Le Minerale products to attract their buying interest.