Septian Prawijaya
Department Of Elementary School Teacher Education, Faculty Of Education, Universitas Negeri Medan

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PENDAMPINGAN TES DIAGNOSTIK DAN E-LKPD DALAM MENDUKUNG PEMBELAJARAN BERDIFERENSIASI DI SD NEGERI 104193 TANDAM HILIR II SUMATERA UTARA Septian Prawijaya; Irsan Irsan; Halim Simatupang; Waliyul Maulana Siregar
JURNAL HANDAYANI PGSD FIP UNIMED Vol 14, No 2: December 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jh.v14i2.52517

Abstract

Tujuan kegiatan Pengabdian kepada Masyarakat yang dilaksanakan, antara lain: 1) Focus Group Discussion mengenai pemahaman guru dalam memetakan profil gaya belajar siswa, minat dan pengetahuan awal melalui tes diagnostik, 2) Pendampingan pembuatan E-LKPD berbasis liveworksheet, 3) Pendampingan praktik pembelajaran yang berdiferensiasi pada kurikulum merdeka sehingga dihasilkan guru model yang akan menjadi acuan bagi guru lainnya. Hasil dari kegiatan pengabdian kepada masyarakat antara lain: 1) Guru telah memiliki dan mendapat bimbingan dalam menggunakan aplikasi tes diagnostik untuk mengetahui gaya belajar siswanya, 2) Merancang LKPD sesuai gaya belajar siswa, 4) Memahami pembelajaran berdiferensiasi dalam mendukung kurikulum merdeka, 5) Menghasilkan video guru model yang melaksanakan pembelajaran berdiferensiasi.
PENGEMBANGAN PERMAINAN E-MATHEMATICS SNAKES AND LADDERS PADA MATERI BANGUN DATAR UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD Darling Krisman Zega; Elvi Mailani; Arifin Siregar; Septian Prawijaya; Winara Winara
JGK (Jurnal Guru Kita) Vol. 8 No. 3: Juni 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v8i3.57470

Abstract

Pengembangan Permainan E-Mathematics Snakes and Ladders Pada Materi Bangun Datar Untuk Meningkatkan Hasil Belajar Siswa Kelas V SD. Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan metode ADDIE. Penelitian ini bertujuan untuk mengetahui : kelayakan, kepraktisan serta keefektifan permainan E-Mathematics Snakes and Ladders pada materi bangun datar dalam meningkatkan hasil belajar siswa kelas V SD. Nilai persentase dari aspek materi yang diberikan oleh validator adalah 85% dengan kriteria kelayakan œSANGAT LAYAK. Nilai persentase dari aspek soal yang diberikan oleh validator adalah 90% dengan kriteria kelayakan œSANGAT LAYAK. Nilai persentase dari aspek media yang diberikan oleh validator adalah 80% dengan kriteria kelayakan œLAYAK. Nilai persentase dari aspek kepraktisan yang diberikan oleh validator adalah 82% dengan kriteria kelayakan œSANGAT PRAKTIS. Dari hasil perbandingan rata-rata pre-test dan post-test, ditemukan bahwa terdapat nilai 60,74% dengan kriteria kepraktisan œCUKUP EFEKTIF.
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL CERITA MENURUT TEORI KASTOLAN PADA MATERI PECAHAN DI SD KELAS V T.A 2023/2024 Satrio Halawa; Elvi Mailani; Wildansyah Lubis; Sorta Simanjuntak; Septian Prawijaya
JGK (Jurnal Guru Kita) Vol. 8 No. 3: Juni 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v8i3.58475

Abstract

Penelitian ini bertujuan menjelaskan kesalahan siswa dalam mengerjakan soal cerita pecahan serta penyebanya berdasarkan Teori Kastolan. Subjek penelitian ini yaitu25siswa kelas V A SDN 104201 Kolam. Instrumen penelitian ini menggunakan 5 butir soal essay. Hasil penelitian menunjukan bahwa siswa melakukan kesalahan konseptual sebesar 39,2%, kesalahan prosedural sebesar 58,4% dan kesalahan teknik sebesar 64%. Adapun kesalahan konseptual  disebabkan oleh ketidakmampuan siswa menyamakan penyebut bilangan pecahan, dan  tidak dapatmengubah pecahan campuran menjadi pecahan biasa. Kesalahan prosedural terjadi karena siswa tidak terbiasa dengan soal cerita. Sedangkan kesalahan teknik disebabkan oleh siswa belum menguasai perkalian dan pembagian serta ketidaktelitian siswa.
Pengaruh Media Monopoli Terhadap Hasil Belajar Peserta Didik Pada Tema 3 Subtema 2 Di Kelas VI Sekolah Dasar Beta Glorima Nainggolan; Wildansyah Lubis; Dr Irsan; Septian Prawijaya; Fajar Sidik Siregar
Jurnal Merah Putih Sekolah Dasar Vol 1 No 3 (2024): JANUARI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i3.56787

Abstract

This research aims to determine the effect of monopoly media on student learning outcomes in theme 3 subtheme 2 in class VI of SDN 101777 Saentis. The research method used is quasi-experimental or quasi-experimental with a quantitative approach. The sample in this study was class consisting of 51 student. The research instrument used was a test instrument consisting of 21 multiple choice questions. Based on the result of data analysis, the average pretest score for the experimental class was 48 and the control class was 48, while the average posttest score for the experimental class was 84 so that the application of monopoly media can improve student learning outcomes. Based on this, it can be concluded that there is a significant influence from using monopoly media.Keywords: monopoly media, thematic, learning outcomes
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CASE METHOD MENGGUNAKAN GOOGLE SLIDE PADA PEMBELAJARAN IPAS KELAS IV SD Nurul Hasanah Nasution; Fahrur Rozi; Nurmayani Nurmayani; Apiek Gandamana; Septian Prawijaya
Jurnal Merah Putih Sekolah Dasar Vol 2 No 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60801

Abstract

This research was conducted based on problems, namely, teachers do not use learning media during learning activities, teachers lack understanding and skill in developing technology-based learning media, teachers do not understand how to make learning media appropriate to learning, teachers do not use various learning models in the learning process. , students become passive because learning activities still focus on the teacher's explanation. The aim of this research is to determine the validity of the appropriateness of the material, the appropriateness of the media, to determine the practicality of the media, to determine the effectiveness of Case Method-based learning media using Google Slides which was developed for elementary school students in class IV SDN 158490 Aek Tolang 2 T.P 2023/2024. The research method used is the 4D development model, which consists of Define, Design, Development and Dissemination. The results of the validation research for material experts, media experts and practicality experts were 81%, 87%, 86% with qualifications that were very feasible and practical to use without revision. The results of the pre-test and post-test carried out in class IV showed that the results of the 16 students who took the pre-test were 11 students who had not completed it and 4 students who had completed it with a percentage of 57.8%, while the results of the post-test were 16 students. which is 89% complete. Based on class completeness calculations, the media effectiveness presentation was 87.5% with completeness criteria of 81%-100% categorized as very effective.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE STAD TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V Fhazizah Dewi Pane; Nurmayani Nurmayani; Sorta Simanjuntak; Imelda Free Manurung; Septian Prawijaya
Jurnal Merah Putih Sekolah Dasar Vol 2 No 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60816

Abstract

Mathematics lessons in elementary schools tend to be less than optimal, this is due to the choice of learning models used which are not student-centred. This attracted the attention of researchers so that they could determine the effect of the STAD type cooperative learning model on the mathematics learning outcomes of class V students at SD Negeri 104607 Sei Rotan T.A 2023/2024. This research is quantitative research using quasi-experimental research. The instrument used is a multiple choice test with a total of 20 questions. Research findings say that learning outcomes by applying the STAD type cooperative learning model get an average score of 82.10, while conventional learning outcomes get an average score of 68.42. Based on the results of hypothesis testing using the t-test, it shows that at the 0.05 significance level it was found that 𝑡ℎ𝑖𝑡𝑢𝑛𝑔 > 𝑡𝑡𝑎𝑏𝑒𝑙 (5.412 > 1.684), then H0 was rejected and Ha was accepted, meaning that there was an influence on the learning outcomes of students who were taught using the STAD Type Cooperative learning model. (Student Teams Achievement Division).
PENGARUH MEDIA PEMBELAJARAN BERBASIS POWTOON TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V SD Agape Hutabarat; Arifin Siregar; Sorta Simanjuntak; Lidia Simanihuruk; Septian Prawijaya
Jurnal Merah Putih Sekolah Dasar Vol 2 No 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.61173

Abstract

This research aims to determine the effect of powtoon-based learning media on the mathematics learning outcomes of class V students at public elementary school 177076 Lumban Nabolon T.A 2023/2024. This type of research is Pre-Experimental Design in the form of One Group Pretest-Posttest Design. In this research, the research subjects were 32 students in class V of SD Negeri 177076 Lumban Nabolon. During the research, the researcher gave a pre-test to the subjects after which the subjects were given treatment using powtoon-based learning media. Research data was obtained from test results and analyzed using immersion analysis tests and hypothesis testing using the t-test. The average pre-test result was 53.28 and the average post-test result was 75.62. These results indicate that there is an influence of learning media on the mathematics learning outcomes of class V students at SD Negeri 177076 Lumban Nabolon. The results of the pre-test post-test t-test obtained a p value of 0.001 < 0.05. These results indicate that the learning media applied has a significant influence on improving student learning outcomes, where student learning scores using Powtoon-based learning media are higher.