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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Teknologi Informasi dan Ilmu Komputer JUSIFO : Jurnal Sistem Informasi International Journal of Artificial Intelligence Research Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Indonesian Journal of Information System Jurnal Nasional Komputasi dan Teknologi Informasi Journal of Computer Science and Informatics Engineering (J-Cosine) JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Antivirus : Jurnal Ilmiah Teknik Informatika International Journal of Artificial Intelligence Mobile and Forensics ILKOMNIKA: Journal of Computer Science and Applied Informatics Jurnal Teknika Kontribusia : Research Dissemination for Community Development E-Link: Jurnal Teknik Elektro dan Informatika REMIK : Riset dan E-Jurnal Manajemen Informatika Komputer BERNAS: Jurnal Pengabdian Kepada Masyarakat Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD Jurnal Pengabdian dan Pemberdayaan Nusantara (JPPNu) Indexia Jurnal Abdi Masyarakat Indonesia KREATIF: Jurnal Pengabdian Masyarakat Nusantara Digital Transformation Technology (Digitech) Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Scientica: Jurnal Ilmiah Sains dan Teknologi Kohesi: Jurnal Sains dan Teknologi SULUH ABDI : Jurnal Ilmiah Pengabdian Kepada Masyarakat Saber: Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi KREATIF: Jurnal Pengabdian Masyarakat Nusantara
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Journal : Journal of Computer Science and Informatics Engineering (J-Cosine)

Aplikasi Pembelajaran Alfanumerik Untuk Anak Usia Pra-Sekolah Berbasis Android Menggunakan Metode Tesseract-Ocr Darmawan Aditama; Harunur Rosyid; Nuniek Fahriani
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 2 No 1 (2018): Juni 2018
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1756.555 KB) | DOI: 10.29303/jcosine.v2i1.128

Abstract

Alphanumeric writing ability is the main provision for children to be able to understand the subjects given in school. One alternative to help increase children's interest and ability in learning to write Alphanumeric is to use learning media in the form of software. This study is to create an application that presents Alphanumeric writing learning that is intentionally packaged in the form of a game in order to increase the learning interest of pre-school age children. In this study used the method of recognition of character letters made by the player. In character recognition, the application will record the handwriting that the user has created on the board provided. The handwriting will then be used at the image processing stage that uses Tesseract as the recognition engine. And from the results of the trials, pre-school children easily manage it.