Claim Missing Document
Check
Articles

Found 14 Documents
Search

Pendampingan Guru Penggerak dalam Pembuatan Bahan Ajar Bahasa Inggris dengan Memanfaatkan Teknologi Artificial Intelligence (AI) pada Kurikulum Merdeka Erlita, Yeni; Saragih, Farida Hanim; Nasution, Rafika Dewi; Manalu, Leli Cronica; Wulandari, Tri Rizky Afita
Jurnal Abdidas Vol. 5 No. 3 (2024): June, Pages 97 - 300
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v5i3.939

Abstract

Pengabdian Kepada Masyarakat (PKM) merupakan pelaksanaan pengamalan ilmu pengetahuan, teknologi dan seni budaya dalam usaha mengembangkan kemampuan masyarakat. Pengabdian ini didasari oleh pentingnya pemahaman penggunaan teknologi dalam dunia pendidikan. Pengabdian yang dilakukan merupakan sebuah pendampingan untuk guru penggerak di SD Negeri 101791 Patumbak Kampung, Kabupaten Deli Serdang dalam pembuatan bahan ajar Bahasa Inggris pada Kurikulum Merdeka dengan pemanfaatan teknologi Artificial Intelligence (AI) yaitu website Tome.app. Tujuan yang hendak dicapai melalui kegiatan pendampingan ini adalah membantu guru-guru di SD Negeri 101791 Patumbak Kampung dalam pembuatan bahan ajar yang menarik dalam waktu yang singkat. Adapun metode pelaksanaan pengabdian ini adalah metode partisipatif. Adapun hasil yang didapatkan melalui pengabdian ini yaitu slides bahan ajar yang menarik yang dibuat oleh guru SD Negeri 101791 Patumbak Kampung. Tome.app secara otomatis akan membantu guru-guru dalam menyajikan slides bahan ajar yang menarik dan eye-catching. Slides bahan ajar melalui website Tome.app ini dapat memikat atensi dan semangat murid dalam belajar, dikarenakan penyajian materinya disertai gambar-gambar yang bervariatif. Berdasarkan hasil kegiatan disimpulkan bahwa Tome.app dapat meminimalisir tantangan yang dihadapi guru dalam pembuatan bahan ajar.
ACTION BETWEEN TEACHER AND STUDENTS IN LEARNING ENGLISH AT GRADE XI OF MAN SERDANG BEDAGAI Nurhasanah, Indah; Pane, Isli Iriani Indiah; Nasution, Rafika Dewi
TRANSFORM: Journal of English Language Teaching and Learning Vol. 8 No. 2 (2019): June, 2019
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/tj.v8i2.19652

Abstract

The aim of this study were to figure out the dominant category used by teacher and students and the types of verbal interaction used by teacher and students in learning English at grade XI of MAN Serdang Bedagai. The methodology of this study is descriptive qualitative research. The researcher took two classes (XI-IPA2 and XI-IPS2). The researcher used observational tally sheet, matrix, and audio recording as the instruments for collecting the data. The data were analyzed by using Flanders™ Interaction Analysis Category System (FIACS). The data analysis showed that the teacher more dominant in the classroom interaction than the students. The percentage of teacher talk in class XI-IPA2 was 74.03%, in class XI-IPS2 was 65.60%. The dominant category used by teacher in class XI-IPA2 was lecturing by 31.78%, in class XI-IPS2 was also lecturing by 24.73%. The percentage of student talk in class XI-IPA2 was 20.16%, in class XI-IPS2 was 26.88%. And the dominant category of student talk was student talk-response with 15.11% in class XI-IPA2 and 23.65% in class XI-IPS2. All the types of verbal interaction based on Flanders™ Interaction Analysis Category System (FIACS) occurred in the classroom during teaching and learning process at grade XI of MAN Serdang Bedagai.Keywords: Verbal interaction, teacher talk, student talk, Flanders™ Interaction Analysis Category System (FIACS)
DESIGNING ENGLISH SPEAKING MATERIALS BY USING DIGITAL STORYTELLING PROJECT FOR THE ELEVENTH GRADE STUDENTS OF SENIOR HIGH SCHOOL Evrin Lorensya Br Sitepu; Indra Hartoyo; Rafika Dewi Nasution
GENRE JOURNAL : Journal of Applied Linguistics of FBS Unimed Vol. 13 No. 1 (2024): Journal of Applied Linguistics
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gj.v13i1.65428

Abstract

This study deals with the designing of English Speaking Materials By Using Digital Storytelling Project For The Eleventh Grade Students of Senior High School. The objectives of this study are: (1) to know the English speaking materials needed by grade eleventh students of senior high school, (2) to design appropriate English speaking materials by using digital storytelling project for the eleventh grade students of senior high school. This research was conducted at SMA Negeri 3 Medan. The research procedures of this study is Research and Development (R&D) through three phases : 1) evaluation and need analysis, 2) course design, and 3) materials validation. The instruments used were questionnaire, interview and documentation sheet. The data from evaluation and need analysis were analyzed by using descriptive technique and the data from expert judgement results were using quantitative data analysis. The result of this study is a course book of speaking materials by using digital storytelling project which consist of title, objective, introduction, observing, practices and reflection. The materials consist of three units, they are What Is Your Opinion, How May I Help You? and You Are Loved. Based on the experts‟ judgement result, the score was 3.97 which belongs to good category.
THE USE OF VIRTUAL REALITY (VR) IN ENHANCING PUBLIC SPEAKING SKILLS IN RECEPTIVE ORAL LANGUAGE LEARNING Annisa, Puan Suri Mira; Nasution, Rafika Dewi; Saragih, Bahagia; Nuran, Ade Aini; Sembiring, Fanny Rizki
JOURNAL OF LANGUAGE Vol 7, No 2: November 2025
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/jol.v7i2.11828

Abstract

This study aims to examine how Virtual Reality (VR) can enhance students’ public speaking skills in Receptive Oral Language Learning. VR provides a realistic and interactive environment that allows learners to practice speaking without the pressure of a real audience. Through VR, students can engage in various scenarios, receive immediate feedback, and improve their confidence and fluency in public speaking. This research employed a mixed-method approach involving interviews, documentation, and questionnaires. The findings indicate that VR is an effective tool for improving both verbal and non-verbal communication. Quantitative results show that 80% of students strongly agreed and 20% agreed that VR enhances their public speaking performance. Qualitative feedback further revealed that VR practice reduced anxiety and increased learners’ motivation. However, challenges such as the high cost of VR equipment, limited accessibility, and health-related comfort issues were also identified. Overall, VR is proven to be a valuable pedagogical tool for improving students’ public speaking competence and receptive oral language learning outcomes.