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WEBSITE PHISING DETECTION APPLICATION USING SUPPORT VECTOR MACHINE (SVM) Diki Wahyudi; Muhammad Niswar; A. Ais Prayogi Alimuddin
Journal of Information Technology and Its Utilization Vol 5 No 1 (2022)
Publisher : Sekolah Tinggi Multi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jitu.5.1.4836

Abstract

Phishing is an act to get someone's important information in the form of usernames, passwords, and other sensitive information by providing fake websites that are similar to the original. Phishing (fishing for important information) is a form of criminal act that intends to obtain confidential information from someone, such as usernames, passwords and credit cards, by impersonating a trusted person or business in an official electronic communication, such as electronic mail or instant messages. Along with the development of the use of electronic media, which is followed by the increase in cyber crime, such as this phishing attack. Therefore, to minimize phishing attacks, a system is needed that can detect these attacks. Machine Learning is one method that can be used to create a system that can detect phishing. The data used in this research is 11055 website data, which is divided into two classes, namely "legitimate" and "phishing". This data is then divided using 10-fold cross validation. While the algorithm used is the Support Vector Machine (SVM) algorithm which is compared with the decision tree and k-nearest neighbor algorithms by optimizing the parameters for each algorithm. From the test results in this study, the best system accuracy was 85.71% using SVM kernel polynomial with values of degree 9 and C 2.5.
Cybersecurity Education as an Effort to Improve Digital Literacy of Teachers and Students at SMAN 3 Polewali Anugrayani Bustamin; Ady Wahyudi Paundu; Ingrid Nurtanio; Adnan .; Amil Ahmad Ilham; Muhammad Niswar; Muhammad Alief Fahdal Imran Oemar; Muhammad Aryandi; Randy Kamal Husein; Yusri Simang; Ahmad Ali Husein; Reyhan Fahreza; A. Tyas Nur Atda; Mutiara .; Ahmad Nur Alim
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 9 No 1 (2026): Environmental-based Awareness for Agile Community Strength
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/jurnal_tepat.v9i1.699

Abstract

The rapid development of digital technology has increased the risk of cybersecurity threats, especially among students and educators. The lack of understanding regarding personal data protection, digital account security, and the threat of phishing and malware is a challenge that needs to be addressed through structured educational activities. This community service activity aims to improve digital literacy and cybersecurity awareness for teachers and students at SMAN 3 Polewali through interactive, gamification-based training using the Interland by Google platform. The implementation method is carried out in three stages: preparation and identification of needs, training implementation, and activity evaluation using pre-tests and post-tests based on Google Forms. The material provided includes personal data protection, password security, OTP security, awareness of phishing and malware, and the risks of using public Wi-Fi. The evaluation results showed an increase in participants' understanding of most indicators related to digital security. Based on the results of the pre-test and post-test on 41 participants, there was an increase in most indicators of digital security literacy. The highest improvement was in public Wi-Fi security (63% to 73%), followed by personal data protection (65% to 73%), handling cyberbullying (53% to 58%), and password security (85% to 87%). Meanwhile, OTP security remained at 100% in both phases, indicating excellent participant awareness from the start of the program.
PENGENALAN AUGMENTED REALITY PADA PANTI ASUHAN AL-KHAERAT MAKASSAR Indrabayu Indrabayu; Intan Sari Areni; Elly Warni; Anugrayani Bustamin; A. Ais Prayogi; Muhammad Alief Fahdal Imran Oemar; Amil Ahmad Ilham; Zahir Zainuddin; Muhammad Niswar; Iqra' Aswad; Siti Nur Anisah
JURNAL SIPISSANGNGI: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 1 (2025): Sipissangngi Volume 5, Nomor 1, Maret 2025
Publisher : Lembaga Penelitan dan Pengabdian Masyarakat, Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/jurnal.v5i1.5820

Abstract

Kegiatan pengabdian masyarakat ini bertujuan untuk memperkenalkan anak-anak di Panti Asuhan Al-Khaerat Makassar pada teknologi augmented reality (AR). Kegiatan ini dirancang untuk meningkatkan pemahaman dasar dan minat anak-anak terhadap teknologi AR melalui pengalaman langsung menggunakan aplikasi AR. Metode yang digunakan mencakup persiapan, pelaksanaan, dan evaluasi yang melibatkan kuesioner dan observasi. Hasil dari kegiatan pengabdian ini memberikan peningkatan yang  signifikan dalam pemahaman dan minat anak-anak terhadap teknologi AR, dengan peningkatan rata-rata pemahaman mencapai 26% dan minat belajar meningkat hingga 34%. Studi ini menyimpulkan bahwa pengenalan teknologi AR di lingkungan panti asuhan tidak hanya memberikan pengalaman edukatif yang menarik, tetapi juga membuka peluang bagi anak-anak untuk mengembangkan keterampilan teknologi yang berguna bagi masa depan mereka.