Claim Missing Document
Check
Articles

Found 18 Documents
Search

Pengaruh Penerapan Model Pembelajaran Snowball Throwing Terhadap Hasil Belajar Siswa Kelas X IPS SMA Negeri 1 Randangan Hermin Hermin; Sri Maryati; Rusiyah Rusiyah
Geosfera: Jurnal Penelitian Geografi Vol 5, No 1 (2026): Geosfera : Jurnal Penelitian Geografi
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/geojpg.v5i1.38479

Abstract

This study aims to analyze the effect of the Snowball Throwing learning model on the cognitive learning outcomes of Geography students of class X IPS on the Basic Knowledge of Geography material at SMA Negeri 1 Randangan. The study used a quantitative approach with a quasi-experimental design of the pretest-posttest control group type. The experimental class followed the Snowball Throwing learning model, while the control class used lectures and questions and answers. The results showed that the improvement in learning outcomes in the experimental class was better than the control class. The N-Gain value of the experimental class was in the high category, while the control class was in the medium category. This difference indicates that learning that provides space for students to formulate questions, discuss, and answer friends' questions is able to strengthen conceptual understanding better than one-way learning. These findings confirm that Snowball Throwing not only improves learning outcomes, but also encourages activeness, academic communication, and student involvement in the geography learning process. Thus, this model can be considered as an alternative learning method for Geography material that requires conceptual understanding, interrelationships between phenomena, and more active reasoning.
Pengembangan Video Pembelajaran berbasis Filmora dan Quizizz Materi Mitigasi dan Adaptasi Kebencanaan di SMA Negeri 1 Bonepantai Lowan Igirisa; Fitryane Lihawa; Rusiyah Rusiyah
-
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v3i2.39018

Abstract

 The limited variety of geography instructional media at SMA Negeri 1 Bonepantai has led to difficulties among students in comprehending disaster mitigation and adaptation concept. In addition, the evaluation media employed by teachers have not yet been integrated with technology. This research aims to develop learning video media using Wondershare Filmora and Quizizz evaluation media on Disaster Mitigation and Adaptation material. This type of research is research and development ( RD). The development model applied is ADDIE (Analysis, Design, Development, Implementation, Evaluation). The research subjects consist of validation of materials, questions, media, and learning, product testing to class XP Students of SMA Negeri 1 Bonepantai of the material expert was 88.33%, question experts 81.66%, media experts 86.66%, and learning experts 91.42%. In accordance with the validation criteria, the value is categorized as very valid. The assessment of student responses, were 91.16% included very valid category. From the results of the student responses to the Wondershare Filmora learning video media was 90.88%, and for the Quizizz evaluation media, the student responses were 91,16%, which were included in the very valid category. It was concluded that the Wondershare Filmora-based learning video media and quizizz evaluation media, is very effective and feasible to be implemented.  
Persepsi Siswa Terhadap Penerapan Model Pembelajaran Discovery Learning Melinda Riani Rahim; Rusiyah Rusiyah; Masruroh Masruroh
-
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v3i3.39689

Abstract

This study aims to analyze students' perceptions of the implementation of the Discovery Learning model using a Likert scale. A quantitative descriptive method was employed with a questionnaire instrument consisting of 15 items administered to 29 students of class XC IPS at SMA Negeri 1 Suwawa for the academic year 2025/2026. The results showed an average student response percentage of 89.06%, classified as "Very Good," indicating that students felt more interested, active, and engaged in the learning process. The Discovery Learning model was considered effective and received very positively by students.
PENGARUH INTEGRASI MODEL PEMBELAJARAN TIPE MAKE A MATCH DENGAN THINK PAIR SHARE TERHADI HASIL BELAJAR SISWA PADA PELAJARAN PENGETAHUAN DASAR GEOGRAFI SMA NEGERI 1 BUNOBOGU Sri Jumi Z Tayeb; Sri Maryati; Rusiyah Rusiyah
Geosfera: Jurnal Penelitian Geografi Vol 4, No 1 (2025): Geosfera : Jurnal Penelitian Geografi
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/geojpg.v4i1.23594

Abstract

𝑡𝑎𝑏𝑒𝑙= 1,703. Berdasarkan uji hipotesis dapat disimpulkan adanya pengaruh yang signifikan terhadap hasil belajar siswa dengan menggunakan model pembelajaran Make a Match yang dipadukan dengan Think Pair Share di SMA Negeri 1 Bunobogu.𝑡=12,36 nilai 𝑖𝑡𝑢𝑛𝑔ℎ𝑡= 0,05 diperoleh nilai 𝛼 Kata kunci : Pembelajaran Kooperatif, Make a Match, Think Pair Share, Hasil Belajar               Siswa.
Pengaruh Penggunaan Media Pembelajaran Berbasis Canva Terhadap Hasil Belajar Siswa Pada Materi Bumi Sebagai Ruang Kehidupan Yeni Goe; Sri Maryati; Rusiyah Rusiyah
Geosfera: Jurnal Penelitian Geografi Vol 4, No 1 (2025): Geosfera : Jurnal Penelitian Geografi
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/geojpg.v4i1.31230

Abstract

Pemetaan Fasilitas Pendukung Objek Wisata di Kabupaten Gorontalo Berbasis Sistem Informasi Geografis Ramla Hartini Melo; Aprianto Sabihi; Moch. Rio Pambudi; Rusiyah Rusiyah
Geosfera: Jurnal Penelitian Geografi Vol 4, No 1 (2025): Geosfera : Jurnal Penelitian Geografi
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/geojpg.v4i1.31499

Abstract

Pariwisata memegang peran strategis dalam pembangunan ekonomi daerah. Kabupaten Gorontalo yang kaya akan potensi wisata alam dan budaya memiliki prospek besar dalam sektor ini. Namun, kesenjangan dalam ketersediaan fasilitas pendukung menjadi hambatan bagi daya saing destinasi dan kenyamanan wisatawan. Penelitian ini bertujuan untuk memetakan dan menilai kondisi fasilitas penunjang pariwisata dengan menggunakan teknologi Sistem Informasi Geografis (SIG). Data dikumpulkan dari sembilan lokasi wisata melalui survei lapangan dan pemetaan spasial berbasis GPS. Indikator fasilitas seperti listrik, air, toilet, gazebo, tempat parkir, dan tempat makan dievaluasi menggunakan sistem skoring terstandar. Perangkat lunak ArcMap 10.8 dan QGIS digunakan untuk mengklasifikasikan destinasi ke dalam kategori “baik,” “cukup,” dan “kurang baik”, serta menghasilkan peta tematik yang menunjukkan distribusi spasial. Hasil penelitian menunjukkan bahwa tujuh lokasi termasuk kategori “baik,” satu “cukup,” dan satu “kurang baik.” Visualisasi spasial membantu mengidentifikasi kekurangan infrastruktur dan menentukan prioritas pembangunan. Pendekatan SIG memberikan data pariwisata yang akurat, mudah diakses, dan interaktif bagi para pemangku kepentingan. Studi ini menekankan pentingnya integrasi teknologi spasial dalam perencanaan pariwisata berkelanjutan dan menawarkan model yang dapat diterapkan di daerah lain. Ditekankan pula perlunya integrasi analisis spasial dengan pendekatan partisipatif agar pengembangan pariwisata lebih inklusif dan efektif.
Integrating GIS and Augmented Reality in Flood Disaster Education: Effects on Students’ Spatial Literacy and Preparedness M Iqbal Liayong Pratama; Rusiyah Rusiyah; Wiwin Kobi; Hamengkubuwono Hamengkubuwono; Indrawan Indrawan
Journal of Educational Technology and Learning Creativity Vol. 4 No. 1 (2026): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v4i1.3210

Abstract

Purpose of the study: This study investigates the effectiveness of GIS and augmented reality (AR) supported immersive flood learning in enhancing students’ spatial literacy and flood preparedness within secondary geography education. Methodology: A quasi experimental pretest–posttest control group design involved 107 Grade XI social science students from six senior high schools in Gorontalo City, Indonesia. The experimental group received GIS and AR supported immersive learning, while the control group received conventional instruction. Data were collected using a 40 item test measuring spatial literacy and flood preparedness. Data analysis employed descriptive statistics, normalized gain analysis, independent sample t tests, and effect size analysis. Main Findings: Students in the experimental group achieved significantly higher posttest scores (M = 84.72, SD = 6.41) than the control group (M = 71.58, SD = 7.24). Statistical testing showed a significant difference between groups (p < .05), while effect size analysis indicated a large practical effect. GIS and AR supported immersive learning improved students’ spatial interpretation, hazard analysis, contextual reasoning, and mitigation planning more effectively than conventional approaches across disaster related geography learning activities. Novelty/Originality of this study: The findings provide empirical evidence that immersive geospatial learning integrating GIS and AR strengthens spatial cognition and disaster preparedness simultaneously within secondary geography education. Unlike previous studies emphasizing technological feasibility, the findings demonstrate the pedagogical role of immersive spatial learning in supporting contextual disaster understanding and environmental reasoning in flood prone educational settings.
Pengaruh Model Pembelajaran Discovery Learning Berbantuan Game Edukasi Gimkit terhadap Hasil Belajar Siswa Kelas X pada Materi Atmosfer di SMA Negeri 1 Suwawa Melinda Riani Rahim; Rusiyah; Masruroh
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2868

Abstract

The rapid advancement of digital technology has encouraged educational innovation, particularly in the integration of technology-based learning media to enhance student engagement and participation. One of the innovations that has gained attention is the use of educational games that combine learning activities with interactive gameplay. In geography education, the topic of the atmosphere often presents challenges because it contains abstract concepts that require effective learning strategies to facilitate students’ understanding. Discovery Learning, supported by the Gimkit educational game, was introduced as an interactive learning approach that encouraged students to actively explore concepts, engage in discussions, solve problems, and receive immediate feedback throughout the learning process. This combination was designed to create a more dynamic, enjoyable, and student-centered learning environment while addressing the learning characteristics of the digital generation.