Claim Missing Document
Check
Articles

Found 36 Documents
Search

Literasi Bahasa pada AUD dalam Kurikulum Merdeka: Tantangan dan Peluang Pramudyani, Avanti Vera Risti; Khafidoh, Khafidoh; Al Afada, Fatiya Hanif; Ningsih, Tiya Nurfitri; Listyati, Mariana Wahyu
Aulad: Journal on Early Childhood Vol. 8 No. 1 (2025): January-April 2025
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v8i1.983

Abstract

Belum semua guru memahami konsep literasi dalam arti luas. Tujuan penelitian ini menggambarkan konsep pembelajaran literasi khususnya Bahasa Inggris bagi anak.  Penelitian ini menggunakan metode kuantitatif dengan analisis deskriptif. Data diambil dengan angket kepada 73 sample dari 703 populasi guru TK di Kota Yogyakarta. Hasil penelitian menunjukkan responden telah menguasai Kurikulum Merdeka pada ranah pengetahuan dengan baik dilihat dari penjelasan tujuan, konten, dan prinsip. Namun dalam implementasinya 4,1% terbatas pada konsep literasi sempit. Sejumlah 2% guru sudah mengajarkan literasi Bahasa Inggris dengan menyampaikan salam dan kabar. Selebihnya dalam pembelajaran 100% guru belum mengintegrasikan di kegiatan intrakulikuler, kokulikuler, atau ekstrakurikuler. Literasi secara luas diharapakan dikuasai anak salah satunya Bahasa Inggris sebagai respon atas perubahan pada lingkup global. Implikasi penelitian ini, pembelajaran literasi dapat menggunakan kegiatan menyanyi, mendengar cerita, dan bermain peran, begitu pula dalam mengajarkan bahasa asing.
Traditional Game of Ular Naga for Early Childhood Development from Teacher’s Perspective Pramudyani, Avanti Vera Risti
Aulad: Journal on Early Childhood Vol. 3 No. 1 (2020): April 2020
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v3i1.48

Abstract

The traditional game Ular Naga is one of the traditional games from the Yogyakarta region, these games can be a method to create joyful learning and can develop many aspects of early childhood. This study aims to know the benefit of traditional games of Ular Naga for early childhood teacher perspective in early childhood education. This research is qualitative research with early childhood teacher as the subject and to collecting the data with the interview, observation, and documentation. Validation data used triangulation technique. Analysis of data such as collected data, reduction data, display data and make a conclusion. The result shows that the majority of the teacher's perspective has the same argument that Ular Naga has the benefit of developing an aspect of the children such as gross motor skills with activities walking, running, catching, make a train, and make a line and social-emotional aspects with activities build cooperative within friends in the group. However the teacher not yet explanation holistically all the aspect that should be can develop from Ular Naga.
Manajemen Layanan Kesehatan dan Gizi dalam Penyelenggaraan PAUD HI Selama Pandemic Covid 19 di Satuan PAUD Rohmadheny, Prima Suci; Pramudyani, Avanti Vera Risti
Aulad: Journal on Early Childhood Vol. 6 No. 2 (2023): May-August 2023
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v6i2.506

Abstract

Pandemic Covid 19 mendorong adanya penyesuaian dalam penerapan layanan kesehatan dan gizi pada dimensi PAUD Holistik Integratif (HI) melalui penekanan pembiasaan hidup bersih dan sehat (PBHS) untuk mencegah sebaran covid 19. Namun, manajerial layanan tersebut di Satuan PAUD Kabupaten Sleman belum pernah dievaluasi. Penelitian ini mengevaluasi manajemen layanan kesehatan dan gizi selama pandemic covid 19. Model CIPPO digunakan dengan melibatkan 20 satuan PAUD yang mewakili per-kecamatan dan informan ditetapkan melalui teknik purposive sampling. Data dikumpulkan melalui wawancara dan pemeriksaan dokumen, lalu dianalisis menggunakan analisis tematik. Hasilnya, layanan kesehatan dan gizi tetap berjalan selama pandemic dan menambahkan prosedur kesehatan pencegahan covid 19, namun pemahaman guru terkait PAUD HI masih kurang. Dampak positifnya antara lain adanya dukungan dari orang tua dalam pelaksanaan prosedur kesehatan, kebiasaan menjaga kesehatan mulai terbentuk, serta peningkatan hubungan dengan pemberi layanan kesehatan. Rekomendasi utamanya adalah perlu peningkatan kompetensi guru untuk mendukung layanan kesehatan gizi di satuan PAUD.
Training on Strengthening the Profile of Pancasila Students at TK ABA Pramudyani, Avanti Vera Risti; Aulia, Syifa Siti
Journal of Community Services and Engagement: Voice of Community (VOC) Vol. 4 No. 3 (2024)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/voc.v4i3.10225

Abstract

Pancasila, Indonesia's national philosophy, is essential in creating a good and quality society. The implementation of the Independent Curriculum in PAUD Pancasila is applied with the concept of the Strengthening the Profile of Pancasila Students (P5) Project. However, many ECCE institutions, especially ABA Danunegaran Kindergarten, still need help implementing. Through community service activities carried out by the team, it is hoped that teachers, students, and parents will know and understand the P5 implemented by integrating Pancasila values into the learning process in schools to cultivate moral, ethical, and social responsibility. Training activities are conducted offline or face-to-face using lectures, discussions, and practice methods. The training is carried out with two terms: Tuesday and Thursday, August 22 and 24, 2023 and term 2, Thursday - Friday, October 4 - 5, 2023. In the implementation, the team consisted of lecturers and five students from the PG PAUD and PPKN Study Programs. Community service results in increased knowledge and understanding of P5 in the learning process, which is packed with fun activity projects, namely playing educational games. The output of the activity was in the form of two articles in journals, national oral seminars, articles in the mass media, videos of activities uploaded to the YouTube page and IPR games.
Energy Efficiency as Green Campus Development from IIUM Academicians Perspective Nursulistiyo, Eko; Pramudyani, Avanti Vera Risti; Indratno, Toni Kus; Asmorojati, Anom Wahyu
Indonesian Review of Physics Vol. 7 No. 2 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/irip.v7i2.11344

Abstract

Green Campus is an important program to solve environmental problems. One part of Green Campus is energy efficiency on campus. This study aims to determine the implementation and knowledge of green campus policies at IIUM through a survey of IIUM academicians. The results of the energy efficiency survey data analysis showed that students, lecturers, and staff at IIUM have been Good in the efficiency of using lights (80.59%), quite good in the efficiency of using AC (68.82%), quite good in knowing the implementation of energy efficiency by IIUM (64.12%), and quite knowledgeable about the energy efficiency management system and its monitoring (60.59%). Based on these results, it is necessary to improve understanding, socialization, and implementation of energy efficiency programs on campus accompanied by monitoring
PENINGKATAN PEMAHAMAN MATERI SAINS MELALUI CLAIM-EVIDENCE-REASORNING (CER) BAGI GURU PAUD DI THAILAND DAN INDONESIA Pramudyani, Avanti Vera Risti; Dhaniaputri, Risanti; Praharani, Diah Ayu; Nidaulhaq, Haura; Putri, Azzahra Alya; Rachmawati, Dita Deviana
Jurnal Abdi Insani Vol 12 No 7 (2025): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v12i7.2705

Abstract

Pelatihan penguasaan materi sains dengan pendekatan STEAM dan strategi Claim Evidence Reasoning (CER) merupakan upaya untuk meningkatkan kualitas pembelajaran sains di jenjang PAUD. Akan tetapi kenyataannya masih banyak guru yang memiliki keterbatasan pengetahuan dalam menerapkan STEAM dan CER secara tepat dalam pembelajaran anak usia dini. Kegiatan ini bertujuan untuk meningkatkan pengetahuan dan pemahaman guru PAUD dalam mengintegrasikan pendekatan STEAM dan CER dalam menyampaikan materi sains. Metode pelaksanaan kegiatan dilakukan secara luring dan daring menggunakan ceramah, diskusi, PBL, dan praktik. Kegiatan pelatihan termin 1 dilakukan pada Jumat – Sabtu, 20 – 21 Desember 2024 dan termin 2 direncanakan pada Hari Jumat - Sabtu, 16 - 17 Mei 2025. Setiap kegiatan dilakukan dengan durasi 400 menit. Seluruh kegiatan PkM dilakukan secara Blended, pada pelatihan termin 1 guru dari sekolah TK Nyai Ahmad datang secara offline dan guru di TK Suan Santi School hadir secara online. Selama kegiatan ini dibantu oleh 3 orang mahasiswa Pendidikan Biologi dan PG PAUD dengan peran sebagai co-trainer dan pemateri. Dalam kegiatan ini, tim pengusul bekerja sama dengan Suan Santi School dalam melakukan koordinasi dan kolaborasi. Luaran kegiatan pengabdian ini adalah peningkatan keberdayaan mitra, yaitu (1) meningkatkan pengetahuan pembelajaran STEAM dengan 3D dan (2) meningkatkan keterampilan mengembangkan media 3D dalam pembelajaran STEAM  (3) publikasi di jurnal nasional sinta 4 di Jurnal Abdiraja (4) artikel di media massa online Pikiran Rakyat, (5) video kegiatan yang diunggah, (6) publikasi di media sosial YouTube, dan (7) Artikel publikasi pada Seminar Nasional PPM UAD (SNiEMAS), (8) naskah AI.
AVOID Game as Implementation of Pancasila Student Profile Strengthening Project Diah Ayu Praharani; Pramudyani, Avanti Vera Risti; Intan Puspitasari; Febritesna Nuraini
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 2 (2025): August - INPRESS
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i2.89999

Abstract

Limited self and environmental awareness makes children vulnerable to abduction; therefore, from an early age they need to be equipped with safety knowledge in line with the Pancasila Student Profile Strengthening Project (P5). This study aims to analyze the application of P5 principles through the AVOID Game project in kindergarten. This study aims to analyze the application of P5 principles in the implementation of the Avoid Game project in kindergarten. The research employed a descriptive qualitative approach with a case study design. The subjects involved were the principal, teachers, parents, and kindergarten students. Data were collected through interviews, observations, and documentation. Data analysis followed Sugiyono’s model, including data collection, data display, data reduction, categorization, and construction. Data validation was conducted using technique triangulation involving interviews, observations, and documentation. The findings indicate that the Avoid Game, when implemented with holistic, contextual, child-centered, and explorative principles, can provide knowledge and understanding of self-awareness, recognizing close and trusted individuals, distinguishing potentially dangerous strangers, as well as responding appropriately and seeking help from safe people or places in risky situations. The novelty of this study lies in the integration of technology-based educational play (the Avoid Game) as a learning medium for implementing P5. Furthermore, this research has implications for learning practices, as it can be used as a variety of play activities that foster independence and support the six domains of child development, including religious and moral values, cognitive, language, motor, socio-emotional, and artistic development, both in extracurricular and intracurricular activities.
AVOID Game: Developing Educational Media to Prevent Child Kidnapping: English Mariana Wahyu Listyati; Pramudyani, Avanti Vera Risti; Dwi Hastuti; Ega Asnatasia Maharani
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 2 (2025): August - INPRESS
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i2.90577

Abstract

The increasing number of child abduction cases has raised concerns among parents regarding children’s safety, particularly within school environments. Early childhood is especially vulnerable to abduction due to limited knowledge and understanding of how to recognize and respond to dangerous situations. This study aims to develop and examine the effectiveness of the AVOID Game as a technology-based educational medium for preventing child abduction in early childhood. The study employed Research and Development (R&D) with a simplified Borg and Gall model consisting of six stages. The participants included school principals, teachers, parents, and early childhood students. Data were collected through interviews, observations, literature reviews, and questionnaires, and analyzed using both qualitative and quantitative techniques. The findings revealed that the AVOID Game was considered feasible as an educational medium based on validation results from material experts (89.2%) and media experts (82.6%). Field trials indicated an improvement in children’s knowledge and understanding of abduction prevention, as reflected in the increase from a pretest score of 74.29 to a posttest score of 84.46. The study concludes that the AVOID Game is effective as an educational medium for preventing child abduction in early childhood while providing an engaging and enjoyable learning experience. The implications highlight the potential of the AVOID Game to be widely implemented as a preventive, technology-based learning strategy.
The influence of avoid game on children's knowledge about abduction prevention at TK ABA Danunegaran Yogyakarta Nurpitasari, Mita; Pramudyani, Avanti Vera Risti; Sofyan, Iyan
Journal of Early Childhood Care and Education Vol. 7 No. 2 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jecce.v7i2.10786

Abstract

Abduction is an event that has long-term impacts on its victims, such as trauma, stress, and confusion, and children are no exception. To prevent children from becoming victims again, an effective effort is to provide knowledge about abduction. The purpose of this study is to determine the effect of the AVOID game on children's knowledge about abduction prevention at TK ABA Danunegaran. The design used is a pre-test and post-test with a sample of 28 children. Furthermore, for data analysis techniques, the Wilcoxon test was used. The results showed that the Asymp. Sig. (2-tailed) value was 0.000 < 0.05, thus it can be concluded that there is a significant effect of the AVOID game on children's knowledge about abduction prevention. This study is limited to the number of samples and specific context, so further research is recommended to validate and test the long-term impact of the game on children's knowledge.
Exploring Teachers' Strategies for Integrating 21st Century Skills in STEAM Avanti Vera Risti Pramudyani; Risanti Dhaniaputri; Sujarwo Sujarwo; Mariana Wahyu Listyati; Tanaya Qatrunada Rutriningtyas
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 10 No. 1 (2025): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v10i1.6147

Abstract

Education has challenges in preparing students with the skills needed in the 21st Century, namely 4C. This ability can be developed with the STEAM approach, which can be implemented from the PAUD level by linking the real world to practical activities in the classroom. Teachers are facilitators in providing play activities, so they need a comprehensive understanding of STEAM. This study aims to see the understanding of teachers at the PAUD level in mastering the STEAM concept both theoretically and practically. This study uses case study research to gain an in-depth understanding of the 4Cs in STEAM Learning based on the teacher's perspective in integrating 21st Century skills. Four teachers participated as key informants with the criteria of alumni from the PGPAUD Study Program before 2000, working for more than 3 years in PAUD institutions, and participating in STEAM-related training. Data collection used research instruments of interviews, observations, and documentation, and was analyzed with thematic analysis using five themes. The study results showed diversity in understanding the STEAM approach to developing 4C skills, but all agreed that using loose parts and projects was easier to integrate. The study's findings found a discourse on the terminology of learning models and approaches. This study has implications for teacher professional development with the hope of increasing pedagogical literacy as a basis for learning.