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Pengaruh Penerapan Model Problem Based Learning Terhadap Hasil Belajar Tema 8 Subtema 1 Hilda Farhatu Tajkiyah; Sumardi Sumardi; Santa Santa
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5 No 4 (2022): Desember
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v5i4.2282

Abstract

This study aims to determine the effect of the Problem Based Learning model on learning outcomes for the environmental sub-theme where I live at Rancabungur 01 State Elementary School, Bogor Regency Class IV, especially in Thematic learning. This type of research is a type of quantitative research, the type used is quasi-experimental research with a nonequivalent control group design. The population in this study were all fourth grade students at SD Negeri Rancabungur 01 for the academic year 2021/2022 totaling 75 students who were also the research sample. Based on data analysis, there is a difference between the average pretest and posttest learning outcomes. Based on the calculation tcount of 5.234 is greater than the ttable of 1.99495. Because tcount tcount (5.234) > ttable (1.99495) then Ho is rejected. In addition, the pre-test learning outcomes obtained an average of 50. Meanwhile, the posttest learning outcomes obtained an average of 71. It can be stated that the Problem Based Learning model has an influence on the learning outcomes of the environment sub-theme where I live in class IV at SDN Rancabungur 01, Bogor Regency.
Pengaruh Disiplin Belajar Terhadap Kemandirian Siswa Ulfiani Umi Khayati; Nurlinda Safitri; Santa Santa
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 1 (2023): Maret
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i1.2561

Abstract

This research is a quantitative research through a causality approach, this study aims to determine the effect of learning discipline on student independence. This study was conducted to test the validity of the instrument variables of learning discipline and student independence using the Pearson Product Moment formula and the reliability test using the Alpha Cronbach formula. The population in this study were students in grades IV-A, IV-B, and IV-C IV at SDN Ciantra 01, Cikarang Selatan District, Bekasi Regency, for the 2021/2022 academic year, with a total of 144 students. The sample used was 60 students, which were obtained using the Taro Yamane formula. Furthermore, research data collection was carried out and carried out analysis tests using the Normality, Homogeneity, and Linearity Tests. The results of this study indicate that it can be shown from the regression equation Ŷ= 53.82 + (0.54X). This means that the increase or decrease in Student Learning Independence is influenced by the level of Learning Discipline of 0.760 which indicates that the variable of learning discipline has a positive effect on student learning independence by 76%, while the remaining 24% is influenced by other factors.
Pengaruh Penerapan Model PBL Berbantuan Media Video Terhadap Hasil Belajar Tema 8 Subtema 2 Nadhira Nur Hidayati; Yuli Mulyawati; Santa Santa
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 1 (2023): Maret
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i1.2583

Abstract

This study aims to determine the effect of the PBL model on learning outcomes of Theme 8 Subtheme 2 at Margajaya 1 Bogor City Class IV State Elementary School, especially in Thematic learning. This type of research is a type of quantitative research with a quasi-experimental approach and a nonequivalent control group design. The population in this study were all fourth grade students of SD Negeri Margajaya 1 in the 2021/2022 school year, totaling 58 students who were also the research sample. Based on data analysis, there is a difference between the average pretest and posttest learning outcomes. Based on the calculation of t count (5.89887) > t table (2.00324), Ho is rejected. In addition, the completeness of learning outcomes in the experimental class was 96.5%, while the completeness of learning outcomes in the control class was 86.2%. So it can be stated that the effect of applying the PBL model has an influence on the learning outcomes of Theme 8 Subtheme 2 of class IV SDN Margajaya 1 Bogor City Even Semester 2021/2022 academic year.
Pengembangan Media Pembelajaran Video Animasi Berbasis Aplikasi Canva Pada Kelas V Nabila Aprilia; Iyan Irdiyansyah; Santa Santa
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2815

Abstract

This research is a Research and Development (RnD) research. This research aims to find out the development of learning media based on the Canva application. This research was conducted at SDN Layungsari 1 Kota Bogor Class V C in July odd semester. The feasibility of this learning media is proven through the results of expert validation and student responses. The validation results of this learning media expert were declared feasible for use with the results of data analysis from the material expert questionnaire obtaining a percentage result of 98%, which means it is very feasible to use. Media experts earned a percentage of 92.8%, which means that the product developed is very feasible to use. Linguists obtained a percentage result of 80%, which means that the prosuk is very feasible to use. And based on a limited trial conducted on class V students as many as 32 students received a good response with a percentage of 85.62% meaning that this product is very suitable for use. Based on the results of the research above, it can be stated that canva application-based learning media is declared suitable for use in SDN Layungsari 1 Kota Bogor.
PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI GENIALLY PADA MATERI KEUNIKAN KEB Syaila Marlia Rizaldi; Santa; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3781

Abstract

Media Pembelajaran Menggunakan Aplikasi Genially Pada Materi "Keunikan Kebiasaan Masyarakat di Sekitarku" untuk peserta didik kelas IV di SDN Lawanggintung 2. Metode dalam penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini melibatkan 26 peserta didik dan pada proses validasi serta uji coba media pembelajaran yang telah dikembangkan. Validasi dilakukan oleh tiga ahli, yaitu ahli media, ahli bahasa, dan ahli materi, dengan hasil validasi ahli media sebesar 92%, hasil validasi ahli materi sebesar 100%, dan hasil validasi ahli bahasa sebesar 100% dengan rata-rata hasil 97,3% yang termasuk pada kriteria “Sangat Layak”. Hasil uji coba menunjukkan skor rata-rata 98% dari peserta didik dan 100% dari pendidik. Dari hasil tersebut, dapat disimpulkan bahwa media pembelajaran yang dikembangkan sangat efektif dan dapat meningkatkan keterlibatan serta pemahaman siswa terhadap materi yang diajarkan.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK ELEKTRONIK (E-LKPD) MENGGUNAKAN WORDWALL PADA MATERI KERAGAMAN BUDAYA INDONESIAKU Chrisanti Ratu Prasetya; Rais Hidayat; Santa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6613

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan produk pengembangan Lembar Kerja Peserta Didik Elektronik (E-LKPD) menggunakan Wordwall pada materi Keragaman Budaya Indonesiaku. Pendekatan ini adalah penelitian dan pengembangan (R&D) dengan menggunakan model ADDIE, yakni (Analysis, Design, Development, Implementation, dan Evaluation) di SDN Panaragan 3 pada kelas V. Hasil penelitian pengembangan LKPD elektronik menggunakan wordwall pada materi keragaman budaya indonesiakuyang dikembangkan memperoleh validitas dari dosen ahli materi 94%, guru ahli materi 100%, ahli bahasa 98%, serta ahli media 100% dengan rata-rata hasil 98% yang dikategorikan sebagai kriteria “Sangat Layak”. Serta berdasarkan hasil angket respon peserta didik memperoleh Persentasi kepraktisan 94,5%. Dengan demikian, dapat disimpulkan bahwa LKPD elektronik menggunakan wordwall pada materi Keragaman Budaya Indonesiaku dinyatakan layak dan dapat digunakan dalam proses pembelajaran
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN GIMKIT PADA MATERI NORMA DALAM ADAT ISTIADAT DAERAHKU Salsabilla Dwi Aulia; Teti Rostikawati; Santa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9023

Abstract

The purpose of this research is to be able to develop a learning evaluation product using gimkits on norm materials in the customs of my region, to be able to test the feasibility of the product. This research method uses the Research and Development (R&D) method with the ADDIE (analysis, design, development, implementation and evaluation) development model. This research involved 30 students, one media expert lecturer, one linguist, one material expert lecturer, and one material expert teacher. Based on the results of the validation carried out by the validator, the final results were obtained, namely, the results of the validation of media experts got 100%, the results of the validation of the lecturer material experts got 98%, and the results of the teacher validation got 100%, with an average result of 99.5%, it can be said that the product has the criteria of "Very Feasible". The results of the questionnaire on the students' responses received 93% results and the teacher's response received 96% of the results of which the two questionnaires were classified in the "Very Good" category. The result of the average value of N-Gain value is 0.80 with a percentage of 80.6% which is included in the "High" category. Based on these results, the researcher concluded that the development of learning evaluation using gimkits on norm materials in the customs of my region is feasible and effective to be applied at Pertiwi Elementary School in Bogor City.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE 3 PADA MATERI EFEK RUMAH KACA Lia Ismi Oktaviani; Santa; Dita Destiana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11406

Abstract

Learning media based on Articulate Storyline 3 is an interactive learning media used as a means of supporting teachers in delivering material in an interesting and easy-to-understand way for students through the use of text, images, videos, and animations. The use of this media is one of the innovations in the development of technology-based learning media. This study aims to develop learning media based on Articulate Storyline 3 on the Greenhouse Effect material using the Research and Development (R&D) method and the ADDIE model. The study was conducted at SDN Kedung Halang 1, Bogor City in grade IV involving one teacher and 40 students. The results of the study showed that the learning media developed was in the very suitable category for use, with a percentage of assessments from media experts of 88%, linguists 80%, lecturer material experts 87%, teacher material experts 80%, teacher responses 90%, and student responses 96.9%. Thus, learning media based on Articulate Storyline 3 is very suitable for use in the learning process.
PENGEMBANGAN E-BOOK MENGGUNAKAN APLIKASI ANIMAKER PADA MATERI BANGUN DATAR Adhisti Rizki Ayuni Sudanarto; Elly Sukmanasa; Santa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12588

Abstract

Mathematics is one of the subjects that is synonymous with mathematical abilities, one of which is the ability to understand concepts, with the ability to understand concepts makes it easier for students to solve problems because students will be able to relate and solve these problems with concepts they have understood. This study aims to obtain results and describe the development of animated videos using animaker to improve the ability to understand concepts in learning on flat shapes. This type of research is a development research with an RnD approach. The main objective of this study is to produce a learning media product in the form of a research and development (R&D) type of learning media. This research was developed using the five steps of the ADDIE development model, namely 1) analyze, 2) design, 3) development, 4) implementation, 5) evaluation. Data collection techniques used were interviews, observations, and questionnaires. This study produced learning media using the Animaker Application based on the validation that has been carried out which resulted in a "very good" category. The validation results show that the learning media product is worthy of being tested on students. The results of the field trial resulted in a "good" category. Thus, the mathematics learning media product created by the researcher is worthy of being used in the learning process.
PENGEMBANGAN  E-MODUL BERBANTUAN HEYZINE FLIPBOOK  DALAM MATERI BANGUN DATAR DI SEKOLAH DASAR Lusiyawati Lusiyawati; Yuli Mulyawati; Santa Santa
ADIBA : JOURNAL OF EDUCATION Vol. 4 No. 4 (2025): JULI
Publisher : CV. ADIBA AISHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Development of E-Modules Assisted by Heyzine Flipbook in Flat Buildings Material at Elementary School. This study uses a Research and Development (RnD) approach. The research subjects were class IV-A students of Police 1 State Elementary School in Bogor City consisting of 22 students, the research was conducted in the even semester of the 2023/2024 academic year. This development research uses the ADDIE method which consists of five stages, namely analysis, design, development, implementation, and evaluation. Based on the results of the study, it can be concluded that the e-module assisted by heyzine flipbook in flat building material in this study is proven to be valid, interesting, easy to use and feasible to apply as a learning tool.