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PERANCANGAN BUKU PENGENALAN PEDOMAN GIZI SEIMBANG UNTUK ANAK SEKOLAH DASAR KELAS 1 UMUR 6-8 TAHUN BERBASIS AUGMENTED REALITY Yohanes Pembabtis Amang Subangkit; Jasson Prestiliano
Jurnal Kesehatan Kusuma Husada Vol. 9 No. 1, Januari 2018
Publisher : Universitas Kusuma Husada Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (394.953 KB) | DOI: 10.34035/jk.v9i1.267

Abstract

Menurut Peraturan Menteri Kesehatan Republik Indonesia Nomor 41 Tahun 2014, hasil penelitian Riset Kesehatan Dasar 2010 (Riskesdas) Konsumsi pangan masyarakat Indonesia masih belum sesuai dengan pesan gizi seimbang. Permasalahan ini tidak lepas dari kurangnya pemahaman informasi tentang pentingnya gizi seimbang dan hidup sehat. Untuk memberikan informasi, dibutuhkan media yang berbasis masyarakat. Media buku dengan teknologi augmented reality dipilih sebagai sarana untuk memberikan informasi yang lebih menarik minat target audience untuk lebih memahami pentingnya gizi seimbang dan sadar gizi. Objek penelitian ini adalah media penyampaian Pedoman Gizi Seimbang menggunakan buku berbasis augmented reality. Penelitian ini sudah diujikan kepada Dinas Kesehatan Salatiga beserta petugas gizi dan ahli gizi, Dosen gizi Universitas Kristen Satya Wacana dan 2 responden orang tua dengan anak. Hasil yang didapat dalam penelitian ini adalah perancangan media buku berbasis augmented reality dapat memberikan pemahaman informasi yang menarik serta mudah dipahami tentang pentingnya Pedoman Gizi Seimbang dan sadar gizi. According to the regulations of Indonesia’s Departement of Health No 41 Year 2014, the Basic Health Research in 2010 (Riskesdas) resulting in Indonesia’s citizen consumption of food has not meet the appropriate balanced nutrition amount. This problem is not separated from the lack of information about the importance of balanced nutrition amounts and healthy living. To deliver information, a community based media is needed. Book with augmented reality media is choosed as the media to deliver appealing information for target audience, to understands more about the importance of balanced nutrition amounts and nutrition consciousness. The object of this research is presentation media about the Guide of Balanced Nutrition using augmented reality based book. This research has been tested on Salatiga’s Health Agency with health officers and health expert, Lecturer of Nutrition in Satya Wacana Christian University and 2 parents respondents with their children. The obtained results from this research is the designing of augmented reality based book is able to deliver appealing information and understanding, and easy to understand about balanced nutrition guidance and nutrition consciousness
Perancangan media promosi dengan pendekatan storytelling untuk pengenalan kopi babah kacamata Salatiga Kristina Budi; Michael Bezaleel; Jasson Prestiliano
IT Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi Vol 5 No 2 (2026): IT-Explore Juni 2026
Publisher : Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/itexplore.v5i2.2026.pp200-216

Abstract

Consumption of sweetened coffee with various mixtures has become an unhealthy habit for the younger generation. Kopi Babah Kacamata, a legendary tubruk coffee in Salatiga, has been affected by this change. Many people are still unaware of the brand and the consumption of black coffee is declining. Therefore, this research will discuss the positive impact of consuming tubruk coffee with the Kopi Babah Kacamata brand as a soft selling medium for young people. This research uses mixed-sequel exploratory method and linear strategy in its design. The results of this study can be concluded that promotional videos with a storytelling approach for Kopi Babah Kacamata effectively introduce to the target audience.