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Pengembangan Media Papan Flanel Menggunakan Metode Show and Tell untuk Meningkatkan Keterampilan Berbicara Anak Kelompok B di Paud Kemala Bhayangkari 06 Bima Kota Tahun Pelajaran 2020/2021 Sri Kurniati; Fahruddin Fahruddin; Ika Rachmayani; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 3 (2021): Edisi September 2021
Publisher : Indonesian Publication Center

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Abstract

Speaking skill is the skill of producing speech sound to convey wishes, feelings, and desired to others. The purpose of this study was to find out the use of flannel board developed using the show and tell method to improve the speaking skills of group B children at PAUD Kemala Bhayangkari 06 Bima City in the academic year of 2020/2021 academic year. The study was developmental research with three stages. Each of which consisted of planning, implementation, observation, and analysis of the development. The subjects if this study were 8 children in group B. The methods of data collection used were observation and documentation. The data were analyzed using descriptive qualitative analysis. The results of the study on the use of flannel board developed using the show and tell method showed that the average children’s speaking skills increased, i.e 38,21% in development I, 72,35% in development II, and 95,42% in development III. In conclusion, the use of flannel board developed using the show and tell method could improve the speaking skills of group B children at PAUD Kemala Bhayangkari 06 Bima City.
Dampak Tayangan Film Kartun Terhadap Perilaku Anak Usia 5-6 Tahun Fahruddin Fahruddin; Baik Nilawati Astini; I Nyoman Suarta; Hanny Rizkia Shavina
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 1 (2022): Edisi Maret 2022
Publisher : Indonesian Publication Center

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This research was motivated by the existence of behavioral change phenomena that have occurred in children aged 5-6 years in recent years who have been influenced by films, especially cartoons. This study aims to determine the impact of cartoon films on children's behavior. This research is a qualitative research with a case study approach. The subjects in this study were children aged 5-6 years who were in BTN West Pagutan, Mataram as many as 20 people. Data were collected through a questionnaire metho The data analysis used is descriptive qualitative analysis. The results showed that the cartoons that were often watched by children at BTN Pagutan Indah Mataram were Boboboy, Shiva, Adit and Sopo Jarwo and Upin and Ipin. Watching movies will greatly affect the behavior of children. The impact of cartoons on the behavior of children at BTN Griya Pagutan Indah Mataram, namely changes in behavior towards negative ones such as being lazy to study and preferring to watch while at home, Then behave aggressively such as fighting with his friends, often doing bicycle jumping scenes, bicycle racing, running and jumping both at home and at school. As well as often unclear emotions, and mocking each other. The positive impacts for children such as increasing children's creativity, and making it easier for children to speak Indonesian and Malaysian languages.
Identifikasi Metode Pembelajaran dalam Rangka Mengembangkan Kemandirian Anak Usia 5-6 Tahun di Kecamatan Pringgabaya Kabupaten Lombok Timur Tahun Pelajaran 2020/2021 Dian Helvayana; Nurhasanah Nurhasanah; Ika Rachmayani; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 4 (2021): Edisi Desember 2021
Publisher : Indonesian Publication Center

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The purpose of this study was to identify the learning methods used by teachers in developing the independence of children aged 5-6 years in Pringgabaya District, East Lombok Regency, for the 2020/2021 academic year. This type of research is survey research. The sampling technique in this study was random sampling, with data collection methods, namely interviews and questionnaires. Questionnaires were distributed to 30 teachers who teach children aged 5-6 years (group B) in Pringgabaya District, East Lombok Regency. The data analysis used in this research is descriptive quantitative with the percentage formula. The results of the acquisition of the percentage of research identification of learning methods in developing children's independence are as follows: The method of giving the task gets the percentage of 94%, the question and answer method 93%, the project method 92%, the playing method 90%, the singing method 83%, the storytelling method 73%, the field trip method obtained a percentage of 70%. Based on the percentage results that have been obtained, it can be concluded that each learning method has a good influence in developing children's independence seen from the results of a fairly high percentage, but the majority of group B teachers in Pringgabaya District, East Lombok Regency, for the 2020/2021 academic year, tend to use this method. giving assignments as for the types of activities carried out by teachers in developing children's independence, namely free drawing, meronce, stamping techniques, collages, knowing geometric shapes, printing, with the highest percentage acquisition of 94%.
Identifikasi Penggunaan Alat Permainan Edukatif Dalam Mengembangkan Kognitif Anak Usia 5-6 Tahun di Tk Se-Kecamatan Labuhan Haji Tahun 2021 Fahruddin Fahruddin; Nurhasanah Nurhasanah; Baik Nilawati Astini; Ghina Sonia
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 2 (2022): Edisi Juni 2022
Publisher : Indonesian Publication Center

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This study aims to determine which educational game tools (APE) are used, dominantly used and appropriate to use in developing the cognitive development of children aged 5-6 years in Kindergartens throughout Labuhan Haji District in 2021. The type of research used is survey research. The population in kindergartens in Labuhan Haji District is 125 teachers with a sample of 33 teachers. The sampling technique used is Simple Random Sampling. Data collection methods in this study are questionnaires, interviews, and documentation methods. By analyzing the data descriptively quantitatively. The research results obtained from 30 APE. The APE used in developing the cognitive development of children aged 5-6 years is 30 APE or 100%. The dominant APE used in developing the cognitive development of children aged 5-6 years is 21 APE or 70% and the APE that is suitable for use in developing the cognitive development of children aged 5-6 years is 15 APE or 50%.
Pengaruh Penggunaan Media Kartu Angka Terhadap Kemampuan Mengenal Lambang Bilangan Pada Anak Kelompok A Agustina Ernawati; Baik Nilawati Astini; Ika Rachmayani; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 1 (2022): Edisi Maret 2022
Publisher : Indonesian Publication Center

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This study aims to determine the effect of the number card game on the ability to recognize number symbols in group A children in Kindergarten, Langgudu District, Bima Regency, in the 2021/2022 academic year. This study uses a quantitative experimental pre-experimental design method with a one-group pretest-posttest design. The sample in this study was group A children in TK Langgudu District, a total of 24 people consisting of 13 boys and 11 girls. Sampling in this study used non-probability sampling with a purposive sampling technique. Data collection techniques in the form of observation and checklist. The analysis technique includes a normality test, hypothesis test and statistical hypothesis. The results of the normality test for the pretest value of 0.097 and the post-test value of 0.160 with a significance value > 0.05 which means that the pretest and post-test data are normally distributed. After the data is normally distributed, it is continued with hypothesis testing using paired sample t-test on the pretest and post-test values ??with sig. 2 tailed is 0.000 <0.05 with a t value of 59.98 > t table 1.711 which means that the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. The value of Ha in question is that there is a difference between the pretest and post-test values ??so it can be concluded that "there is a significant influence from the use of number card media on the ability to recognize number symbols of group A children in TK Langgudu District in 2022.
Analisis Kreativitas Guru Dalam Meningkatkan Kemampuan Membaca Permulaan Anak Kelompok B2 Di Tk Mutiara Hati Nurul Iqamah; Gunawan Gunawan; Fahruddin Fahruddin; Ni Luh Putu Nina Sriwarthini
Indonesian Journal of Elementary and Childhood Education Vol. 4 No. 3 (2023): Edisi September 2023
Publisher : Indonesian Publication Center

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This research was motivated by the lack of initial reading skills of children in the B2 group at school. This research aims to analyze teacher creativity in improving the beginning reading skills of group B2 children at Mutiara Hati Kindergarten and this research also analyzes the inhibiting and supporting factors for teachers in improving the beginning reading abilities of group B2 children at Mutiara Hati Kindergarten. This research uses qualitative research with descriptive methods. Data collection techniques use observation, interviews and documentation. The data sources in this research were 3 teachers and 10 children from group B2. Based on the research results, it shows that teacher creativity in improving the beginning reading skills of children in group B2 with teacher achievement is 80% -88% which shows that teachers at Mutiara Hati Kindergarten have very good creativity with the teacher's efforts to create fun activities, teachers use varied learning methods and Teachers can carry out activities that attract children's attention. These efforts and methods can improve the initial reading ability of children in group B2, indicated by the child's development having developed very well and developing in line with expectations. The inhibiting factors for teacher creativity in improving the initial reading skills of B2 group children at Mutiara Hati Kindergarten are children's lack of focus, diverse children's characteristics, lack of support from parents. The supporting factors for teacher creativity in improving the initial reading skills of children in the B2 group at Mutiara Hati Kindergarten are teacher ability and school support.
Pengembangan Game Edukasi Spinning Wheel Untuk Meningkatkan Perkembangan Bahasa Anak Kelompok B Di PAUD Semai Harapan Bangsa Mataram Nasya Ulfa; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 4 (2024): Edisi Desember 2024
Publisher : Indonesian Publication Center

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This study aims to develop an educational game "Spinning Wheel" that is effective in improving the language development of group B children at PAUD Semai Harapan Bangsa Mataram. Language development is an important aspect in the growth and development of early childhood, and the use of interactive game media is believed to be an interesting and effective approach. The use of games in the learning process to improve children's language development shows several aspects that have increased. One of them is the ability to tell stories, where children will tell what they see and what they feel after using the game. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects of the study were 8 children in group B who were selected randomly. The research instruments used were language ability tests, observation sheets, and child response questionnaires. The results of the study showed that the educational game "Spinning Wheel" had been successfully developed and validated by media experts and material experts. Field trials showed a significant increase in children's language skills after using this game. Children also showed high enthusiasm and interest while playing. The children's response questionnaire revealed that they felt happy and motivated to learn through the "Spinning Wheel" game. Based on the results of the study, it can be concluded that the educational game "Spinning Wheel" is an effective learning media to improve the language development of children in group B. This game can be used as an alternative to fun and interactive learning activities at PAUD Semai Harapan Bangsa Mataram.
Pengembangan Game Edukasi Labelled Diagram Untuk Pengenalan Bahasa Asing Pada Anak Kelompok B Di TK Negeri Pembina Mataram Indri Iinpalina; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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This research aims to develop an educational labelled diagram game to assist group B children at TK Negeri Pembina Mataram in learning a foreign language (English) that is feasible, practical, and effective. This game is expected to increase children's interest and ability in learning a foreign language in a fun and effective way. The research method used is R&D (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The labelled diagram educational game is developed through 5 stages: Analysis, Design, Development, Implementation, Evaluation. The subjects in this study were group B children totaling 14 children. Data collection techniques used observation, documentation, and questionnaires. Data analysis was carried out descriptively qualitatively. The results showed that the labelled diagram educational game succeeded in improving early childhood foreign language recognition skills. This is evidenced by an increase in the percentage of children's foreign language recognition skills from 71% with the Developing as Expected (DAE) criteria in trial I to 93% with the Developing Very Well (DVW) criteria in trial II marked by indicators 2 and 5 which previously had the lowest percentage, now have the most significant increase compared to trial I. Validation from media experts and material experts obtained a percentage of 95% with the "very feasible" criteria and teacher satisfaction assessment of the labelled diagram educational game obtained a percentage of 97% with the "very feasible" criteria. It can be concluded that the labelled diagram educational game is proven to be effective in improving foreign language recognition skills in group B children. This labelled diagram educational game can be used as an alternative learning media that is fun, interactive, and innovative at TK Negeri Pembina Mataram.
Pengembangan Game Edukatif Berbasis Wordwall untuk Meningkatkan Keaksaraan Anak Kelompok B Intan Sari Ramadhani; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

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The use of technology-based media in early childhood literacy learning remains limited, necessitating innovative approaches that support engaging and effective learning processes. This study aims to develop and assess the feasibility and effectiveness of a Wordwall-based educational game in improving the literacy skills of Group B children. The research employed a Research and Development (R&D) approach using the ADDIE model and was conducted at PAUD Al-Hijrah, West Lombok, involving 18 Group B children as subjects. The research steps included needs analysis, media design, expert validation, limited trials, and effectiveness evaluation through pre-tests and post-tests. Data collection techniques involved observation, expert validation questionnaires (media and content), and literacy tests. Validation results indicated that the media was highly feasible, with scores of 100% from media experts and 95% from content experts. Effectiveness testing showed an increase in the average score from 72.31 to 93.08, with an N-Gain score of 0.78, categorized as high. The literacy indicator with the highest improvement was recognizing the initial letter of object names, identifying letter symbols, and understanding the relationship between letter sounds and their written forms. Based on these findings, it can be concluded that the Wordwall educational game is effective and feasible for enhancing literacy skills in Group B.