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PEMBUATAN FILM ANIMASI 3D “BUAH TANGAN BERBUAH KENANGAN” DENGAN METODE MDLC nurhayati, nurhayati; Azizul, Muhammad; Kurmazi, Rezi; Firdania, Milda Surgani; Sitompul, Noferianto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1316

Abstract

Sambas has a traditional craft of songket cloth known as Kain lunggi or kain Bannang ammas because the motif is woven from gold and silver colored threads. Lunggi fabric has many weaving motifs, one of the most famous weaving motifs is the motif of bamboo shoots (Pucuk Rebung). But not a few people who do not know other motifs besides woven fabrics and other information about the motif of Sambas woven fabrics that are already quite global. So it is important to convey this information to the public interestingly. One of the media that can be used is through 3D animated films. This study was conducted by applying the MDLC method in which the process of modeling, rigging texturing, editing and animating in it. Based on the test results of 2 media experts at 84%, 2 material experts at 89%, and 30 general public at 89.46%, this animated film deserves to be published with a duration of 15 minutes and mp4 format.
ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC Apriadi, Apriadi; Mitha, Mitha; Noferianto Sitompul; Salahuddin, Salahuddin
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1387

Abstract

2D-based animated films are a medium that is liked by children to adults, through social media 2D animation can be disseminated so that anyone who sees it will get information.Helping to introduce tradition through 2D animation is the aim of this research, namely with the title “Graphic Design Of Objects In Making 2D Animation Films Of Pak Saloi Folklore “Hunting Deer” By Applying The MDLC Method using the Multimedia Development Life Cycle (MDLC) method which has 6 stages, namely, concept, design, material collecting, assembly, testing and distribution. It is hoped that the existence of this 2D-based animated film can become a medium of information about Mr.Saloi Folklore “Hunting the Deer”.
Pengembangan Media Pembelajaran Interaktif Berbasis Construct 2 Mata Pelajaran Keamanan Pangan penyimpanan dan Penggudangan Di SMKN 1 SemparukInteractive Learning Media, Prototype, Construct 2, Desy, Desy; Sitompul, Noferianto; Jagat, Lang
JIKTEKS : Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 2 No. 02 (2024): April
Publisher : Faatuatua Media Karya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70404/jikteks.v2i02.64

Abstract

Penelitian ini bertujuan untuk membuat sebuah aplikasi berbasis media pembelajaran interaktif yang disesuaikan dengan materite tentang Penggudangan, Keamanan Pangan dan Penyimpanan yang diajarkan pada tingkat 2 Sekolah Menengah Kejuruan. Pengembangan aplikasi ini melibatkan penggunaan platform construct 2 untuk membuat sarana pembelajaran yang berguna. Construct 2 adalah sebuah perangkat lunak modern dengan fitur HTML5, yang memiliki keunggulan dalam kemudahan pembuatan aplikasi tanpa memerlukan pengetahuan bahasa pemrograman. Cukup merancang antarmuka melalui folder event yang telah disediakan. Dalam proses pengembangannya, digunakan metode Prototype dengan langkah-langkah utama, yaitu Proses Identifikasi Persyaratan, Pengembangan Prototipe, Penilaian Model Awal, Pembuatan Kode, Pengujian Aplikasi, Pemeriksaan Keseluruhan. Setelah melewati serangkaian pengujian, aplikasi ini berhasil meraih hasil 90% ahli materi, 95% ahli media, dan 95% dari pengujian blackbox. Dengan ukuran 3,7 MB dalam format APK, aplikasi ini telah memenuhi kriteria yang ditetapkan dan siap untuk dipublikasikan.
Rapid Miner Testing With The Knn Algorithm Noferianto Sitompul
Journal Of Data Science Vol. 1 No. 02 (2023): Journal Of Data Science, September 2023
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/jds.v1i02.2834

Abstract

In the modern era of computers and the internet, the need for effective data analysis tools is increasing. In the data mining industry, RapidMiner has developed into an essential tool for using simple but effective classification methods such as k-Nearest Neighbors (KNN). The purpose of this study is to evaluate RapidMiner's ability to implement KNN and evaluate its performance on various datasets derived from various characteristics. Test results show that RapidMiner can implement KNN with satisfactory accuracy for most datasets; The methodology used measures classification performance through metrics such as accuracy, recall, precision, and F1 score. In conclusion, RapidMiner has a lot of potential for practical application of KNN, but it has limitations when working with large datasets.