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Pengembangan Media Pembelajaran Berbasis Visual Berbentuk Permainan Monopoli Terhadap Kemampuan Pemahaman Matematis Siswa Handayani, Sapti; Imswatama, Aritsya; Agustiani, Nur
Asimetris: Jurnal Pendidikan Matematika dan Sains Vol. 2 No. 1 (2021): Asimetris: Jurnal Pendidikan Matematika dan Sains
Publisher : Pendidikan Matematika Universitas Almuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/asimetris.2.1.31-35

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis visual berbentuk permainan monopoli pada materi aritmatika sosial terhadap kemampuan pemahaman matematis siswa SMP kelas VII. Hasil wawancara dengan guru matematika menyatakan bahwa kemampuan pemahaman matematis siswa kurang. Selain itu, kurang adanya minat dan motivasi terhadap pembelajaran matematika. Media pembelajaran yang dikembangkan merupakan media pembelajaran visual yang berbentuk permainan monopoli. Penelitian ini termasuk penelitian pengembangan atau r&d. Desain pengembangan yang digunakan adalah model addie (analysis, design, development, implementation, and evaluation). Data validitas media pembelajaran dikumpulkan melalui angket menggunakan lembar validasi. Media pembelajaran yang dikembangkan divalidasi oleh tiga validator ahli materi dan media. Berdasarkan hasil analisis data disimpulkan bahwa media pembelajaran berbasis visual yang dikembangkan dinyatakan sangat valid dengan skor keseluruhan 4,22. Tetapi media pembelajaran berbasis visual yang dikembangkan harus melalui proses perbaikan untuk menyempurnakan media pembelajaran yang dikembangkan.
Creativity profile of biology teacher candidates: An exploratory study Setiono; Windyariani, Sitiana; Agustiani, Nur
Biosfer: Jurnal Pendidikan Biologi Vol. 17 No. 1 (2024): Biosfer: Jurnal Pendidikan Biologi
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/biosferjpb.38636

Abstract

Abstract: Creativity is one of the important skills that teachers must have today. Creativity can be defined as the human ability to generate new and valuable ideas. In addition, creativity is considered as a basic competency that needs to be possessed by students in higher education. The purpose of this study was to determine the creativity of prospective biology teachers and its relationship with students' knowledge mastery. For this purpose, a descriptive and correlational study was conducted on 13 biology pre-service students. The instrument used in this study was the Torrance creativity test based on 4 creativity indicators: fluency, flexibility, originality and elaboration. Descriptive and correlational analyses were conducted to identify students' creativity profiles and the relationship between students' creativity and their knowledge mastery. The results showed that there were three types of creativity owned by prospective biology teacher students, namely students with low (38.46%), medium (38.46%) and high (23, 07%) levels of creativity. The correlation test results show that concept mastery correlates with student creativity (r=0.3). The conclusion of this study is that prospective biology teacher students have different creativity, and there is a correlation between students' concept mastery and their creativity level so that there needs to be an effort from lecturers by designing learning strategies that can increase student creativity and concept mastery.
Pengembangan Instrumen Tes Kemampuan Pemecahan Masalah Matematis Berdasarkan Teori Krulik dan Rudnick: Analisis Validitas Konten Lukman, Hamidah Suryani; Setiani, Ana; Agustiani, Nur
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.1761

Abstract

Biasanya instrument asesmen yang dirancang guru lebih berfokus pada ranah kognitif, khususnya pada aspek pengetahuan dan pemahaman, sehingga kurang menggali kemampuan pemecahan masalah matematis siswa. Oleh karena itu, perlu dikembangkan instrumen tes kemampuan pemecahan masalah matematis dengan indikator heuristic Krulik dan Rudnick sebagai alah satu alternatif solusi untuk membantu guru mewujudkan pembelajaran yang mengembangkan kemampuan pemecahan masalah. Penelitian ini menggunakan metode Research and Development dengan model ADDIE. Namun pada artikel ini tahapan penelitian yang dilakukan terbatas hanya sampai tahap ADD (Analysis, Design, dan Development). Instrumen yang digunakan adalah lembar validasi instrumen yang terdiri dari tiga aspek penilaian yaitu penilaian kelayakan isi, penilaian aspek bahasa, dan penilaian kesesuaian butir soal dengan indikator Krulik dan Rudnick yang disajikan dalam 38 pertanyaan. Proses validasi dilakukan oleh lima orang Ahli Pendidikan Matematika menggunakan Teknik delphi. Analisis data dilakukan secara deskriptif. Berdasarkan hasil analisis data, produk instrumen tes kemampuan pemecahan masalah matematis denagn indikator Krulik dan Rudnick, 92% telah memenuhi kriteria penilaian kelayakan isi dan tergolong kategori sangat valid. Pada aspek kelayakan bahasa, 88% kriteria penilaian sudah terpenuhi dan tergolong kategori sangat valid. Pada aspek kesesuaian butir soal dengan indikator Krulik dan Rudnick, 90,20% kriteria penilaian sudah terpenuhi dan tergolong kategori sangat valid. Dengan demikian, secara keseluruhan 90% kriteria penilaian kelayakan instrumen tes kemampuan pemecahan masalah matematis Krulik dan Rudnick sudah terpenuhi, tergolong kategori sangat valid, serta layak digunakan dalam pembelajaran.
PENDAMPINGAN PEMBELAJARAN MATEMATIKA DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA DI PANTI ASUHAN UMMU SALAMAH Juliana, Fani; Sopia, Fasya Fi'la; Rahma, Nova Perlita; Patimah, Siti; Mulyani, Sri; Agustiani, Nur
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 7, No 4 (2023): December
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v7i4.17323

Abstract

ABSTRAKPendampingan pembelajaran matematika dihadirkan sebagai peningkat motivasi siswa dalam belajar. Kegiatan ini dilaksanakan bertujuan untuk meningkatkan motivasi siswa dalam belajar sehingga mampu meningkatkan pembelajaran siswa di sekolah. Dalam pendampingan pembelajaran ini yaitu siswa dalam ruang lingkup Panti Asuhan Ummu Salamah yang berada di jenjang SMP dan SMA. Kegiatan ini dilaksanakan secara tatap muka langsung di Jl. Siliwangi, Gang Ridogalih No.16, Cikole Kab.Sukabumi, Kota Sukabumi. Kegiatan pendampingan pembelajaran terdiri dari pendahuluan dengan pre-test kemudian dilanjutkan dengan penyampaian materi. Dalam penyampaian materi dibantu dengan menggunakan alat bantu berupa media pembelajaran yang bertujuan untuk meningkatkan motivasi belajar siswa dan pemahaman siswa dalam pembelajaran. Media pembelajaran yang digunakan pada saat proses pembelajaran yaitu BAGASI (Bangun Ruang Tiga Dimensi) dan PALANG (Papan Ular Tangga Peluang), serta siswa diberikan kesempatan untuk bertanya terkait materi. Hasil dari kegiatan pendampingan pembelajaran matematika ini yaitu motivasi belajar siswa mengalami peningkatan yang ditunjukkan dengan meningkatnya nilai rata-rata pre-test dan post-test baik pada jenjang SMP maupun SMA. Nilai rata-rata sebelum kegiatan atau pre-test pada jenjang SMP adalah 57,56 dan pada jenjang SMA adalah 42,91. Namun setelah kegiatan, nilai rata rata post-test mengalami perkembangan yang cukup signifikan yaitu rata-rata post-test jenjang SMP adalah 74,63 dan jenjang SMA adalah 75,38. Kata kunci: pendampingan pembelajaran matematika; media pembelajaran; motivasi belajar. ABSTRACTMathematics learning assistance is presented as an increase in student motivation in learning. This activity was carried out aiming to increase student motivation in learning so as to improve student learning at school. In this learning assistance, namely students within the scope of the Umm Salamah Orphanage who are at the junior and senior high school levels, this activity is carried out face to face directly on Jl. Siliwangi, Gang Ridogalih No.16, Cikole Kab. Sukabumi, City of Sukabumi. The learning assistance activities consist of an introduction with a pre-test then continued with the delivery of material. In the delivery of material assisted by using tools in the form of learning media which aims to increase student learning motivation and student understanding in learning. The learning media used during the learning process are BAGASI (Build Three Dimensional Spaces) and PALANG (Opportunity Snakes and Ladders Board), and students are given the opportunity to ask questions regarding the material. The result of this mathematics learning assistance activity is that students' learning motivation has increased as indicated by the increase in the average pre-test and post-test scores at both the junior and senior high school levels. The average score before the activity or pre-test at the junior high school level was 57.56 and at the high school level was 42.91. However, after the activity, the average post-test score experienced a significant increase, namely the post-test average for the junior high school level was 74.63 and for the high school level was 75.38. Keywords: mathematics learning assistance; learning media; learning motivation.
Validitas Instrumen Tes Kemampuan Berpikir Kritis Matematis Berdasarkan Teori FRISCO Lukman, Hamidah Suryani; Setiani, Ana; Agustiani, Nur
SJME (Supremum Journal of Mathematics Education) Vol 7 No 1 (2023): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v7i1.6960

Abstract

This study aims to analyze the content validity of the test instrument for the mathematical critical thinking ability of junior high school students using the FRISCO indicator as an alternative solution to help teachers realize learning that develops students' mathematical critical-thinking ability. This study uses the Research and Development method with the ADDIE model. However, the stages are limited to the ADD (Analysis, Design, and Development). The instrument used an instrument validation sheet consisting of three assessment aspects: content feasibility assessment, language aspect assessment, and assessment of the suitability of items with FRISCO indicators, presented in 26 questions. The validation was carried out by five Experts in Mathematics Education Experts using the Delphi technique. Data were analyzed descriptively. Based on the results of data analysis, the product of the mathematical critical thinking ability test instrument with the FRISCO theory, 92% have met the content feasibility assessment criteria and are categorized as very valid. In the aspect of language feasibility, 86.60% of the assessment criteria have been met and classified as very valid categories. In the aspect of the suitability of the items with the FRISCO indicators, 92.20% of the assessment criteria have been met and classified as very valid categories. Thus, overall, 90.20% of the criteria for assessing the feasibility of the critical thinking ability test instrument with the FRISCO theory have been met and classified as very valid categories, and are suitable for use in learning.
Hedging Strategy Analysis of GOTO Stock Using Collar, Bear Put Spread, and Long Strangle Agustiani, Nur; Wahyu, Sri; Firdawanti, Aulia Rizki; Ahmad, Hafidlotul Fatimah
Euler : Jurnal Ilmiah Matematika, Sains dan Teknologi Volume 13 Issue 3 December 2025
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/euler.v13i3.34092

Abstract

This study compares the performance of three hedging strategies, Collar, Bear Put Spread, and Long Strangle, in a case study of PT GoTo Gojek Tokopedia Tbk (GOTO) stock. The analysis focuses on the risk management effectiveness and profit potential of these strategies within an emerging market context. The research utilizes weekly stock price data from July 2023 to June 2024 (54 observations). The methodological procedures include calculating returns and volatility, testing return normality using the Shapiro-Wilk test, determining European option prices using the Black-Scholes model with a 6% risk-free interest rate, and conducting profit simulations. The findings indicate that the Collar strategy provides maximum protection against stock price declines, albeit with limited profit potential. The Bear Put Spread strategy proves effective in generating returns during moderate price decreases while offering lower risk and cost. Conversely, the Long Strangle strategy possesses high profit potential during significant price volatility but carries the risk of total loss if stock prices remain stagnant. As a comprehensive comparison of these three option strategies applied to GOTO stock, this study recommends the Collar strategy as the optimal choice for risk-averse investors during bearish trends.
IMPLEMENTASI DIGITAL GAME-BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN PEMECAHAN MASALAH MATEMATIS SISWA SMP Eka Yulia Radityastuti; Hamidah Suryani Lukman; Nur Agustiani
AXIOM : Jurnal Pendidikan dan Matematika Vol 12, No 1 (2023)
Publisher : State Islamic University of North Sumatra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/axiom.v12i1.16047

Abstract

Pentingnya kemampuan berpikir kritis dan pemecahan masalah tidak menjadi acuan bahwa semua siswa telah memiliki kemampuan tersebut. Melalui penggunaan model digital game-based learning, non-digital game-based learning, dan problem-based learning, kemampuan berpikir kritis dan kemampuan pemecahan masalah matematis siswa dibandingkan dalam penelitian eksperimen semu ini. Penelitian ini merupakan penelitian kuantitatif dengan desain pretest-posttest control group. Populasi penelitian terdiri dari 147 siswa kelas VII SMP IT Hayatan Thayyibah, dan metode cluster random sampling digunakan untuk memilih sampel. Sampel terdiri dari 68 siswa dari tiga kelas yaitu VII C, VII D, dan VII F. Instrumen penelitian yang digunakan adalah 4 soal tes kemampuan berpikir kritis dan pemecahan masalah matematis pada materi PLSV yang telah tervalidasi serta lembar observasi. Penelitian ini membuktikan bahwa model digital game-based learning lebih unggul dibandingkan dengan model non-digital game-based learning dan problem-based learning dalam hal kemampuan berpikir kritis dan pemecahan masalah matematis siswa. Kemampuan berpikir kritis dan pemecahan masalah siswa SMP juga dapat ditingkatkan dengan model digital game-based learning.AbstractCritical thinking skills and problem-solving cannot be assumed to be possessed by every student. Through the use of digital game-based learning, non-digital game-based learning, and problem-based learning models, students' critical thinking skills and problem-solving in mathematics were compared in this quasi-experimental study. This research is a quantitative study with a pretest-posttest control group design. The study population consisted of 147 seventh-grade students (VII) of SMP IT Hayatan Thayyibah, and the cluster random sampling method was used to select the sample. The sample consisted of 68 students from three classes, namely VII C, VII D, and VII F. The research instruments used were 4 tests of critical thinking skills and mathematical problem-solving on validated PLSV material and observation sheets. This study proves that digital game-based learning models are superior to non-digital game-based learning and problem-based learning models in terms of students' critical thinking skills and mathematical problem-solving. The ability to think critically and solve problems in junior high school students can also be improved with digital game-based learning models.
ANALISIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA SMP BERDASARKAN INDIKATOR KRULIK DAN RUDNICK DITINJAU DARI MOTIVASI BELAJAR Ana Setiani; Hamidah Suryani Lukman; Nur Agustiani
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 13 No. 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i2.8612

Abstract

Kemampuan pemecahan masalah matematika berperan penting untuk membangun proses berpikir siswa. Namun ternyata kemampuan pemecahan masalah matematika siswa masih tergolong rendah, sehingga perlu adanya analisis mengenai permasalahan tersebut. Tujuan penelitian ini untuk mengidentifikasi kesulitan siswa dalam menyelesaikan soal kemampuan pemecahan masalah berdasarkan indikator Krulik dan Rudnick pada materi sistem persamaan linear satu variabel. Subjek penelitian ini terdiri 3 orang siswa SMP Pelita YNH tahun ajaran 2022/2023. Jenis dan pendekatan pada penelitian ini yakni jenis penelitian deskriptif dengan pendekatan kualitatif. Teknik pengumpulan data pada penelitian ini yakni metode dokumentasi, tes dan wawancara. Analisis data dilakukan dengan cara membandingkan data hasil tes kemampuan pemecahan masalah berdasarkan indikator Krulik dan Rudnick, data hasil wawancara, dan angket motivasi belajar siswa. Dari hasil penelitian didapatkan kesimpulan bahwa kesulitan siswa dalam meyelesaikan soal kemampuan pemecahan masalah berdasarkan indikator Krulik dan Rudnick ditinjau dari motivasi belajar siswa adalah kesulitan dalam memberikan pemahaman materi menggunakan media lain yang mudah dipahami, kesulitan melakukan latihan soal secara kontinyu. Adapun penyebab motivasi siswa rendah adalah kurangnya pemahaman konsep pada materi yang dipelajari, kurangnya latihan soal yang diberikan, dan kurangnya media yang digunakan pada pembelajaran. Serta solusi rendahnya motivasi dan menyelesaikan siswa adalah menggunakan model dan media pembelajaran yang menarik, berlatih menyelesaikan soal.Mathematical problem solving abilities play an important role in developing students' thinking processes. However, it turns out that students' mathematical problem solving abilities are still relatively low, so an analysis of these problems is needed. This research aims to identify students' difficulties in solving problem-solving ability questions based on Krulik and Rudnick indikators in one-variable linear equation systems material. The subjects of this research were 3 students at Pelita YNH Middle School for the 2022/2023 academic year. The type and approach in this research is descriptive research with a qualitative approach. The data collection techniques in this research are documentation, tests and interviews. Data analysis was carried out by comparing data from problem solving ability tests based on Krulik and Rudnick indikators, interview data, and student learning motivation questionnaires. From the research results, it was concluded that students' difficulties in solving problem solving ability questions based on Krulik and Rudnick's indikators in terms of student learning motivation were difficulties in providing understanding of the material using other media that was easy to understand, difficulty doing continuous practice questions. The causes of low student motivation are a lack of understanding of the concepts in the material being studied, a lack of practice questions given, and a lack of media used in learning. And the solution to students' low motivation and problem solving is to use interesting learning models and media, practice solving problems.Â