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Pengaruh Latar Belakang Jurusan dan Minat Belajar terhadap Hasil Belajar Siswa Kelas XI pada Mata Pelajaran Biologi di SMA IT Granada Samarinda Azzahra, Salma; Rambitan, Vandalita Maria Magdalena; Turista, Dora Dayu Rahma; Makkadafi, Suparno Putera; Akhmad, Akhmad
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.606

Abstract

This study aims to determine the effect of major background and learning interest on the learning outcomes of grade XI students in Biology at SMA IT Granada Samarinda. The background of this study is based on the importance of understanding internal and external factors that can influence student academic achievement, especially in subjects that require high-level thinking skills such as Biology. This study uses a non-experimental quantitative approach with an ex post facto method and multiple linear regression analysis techniques. The instrument used is a closed Likert-scale questionnaire that has been tested for validity and reliability. The sample consisted of 55 students selected using a purposive sampling technique. The data were analyzed using prerequisite tests (normality, multicollinearity, and heteroscedasticity), then processed with the help of the SPSS version 25 program at a significance level of 5%. The results showed that both major background and learning interest significantly influence student learning outcomes, both partially and simultaneously. The coefficient of determination (R2) value of 47.3% indicates that variations in student learning outcomes can be explained by the two independent variables. These findings indicate that selecting a major that aligns with the subject's characteristics and fostering learning interest can be effective strategies for student learning outcomes in Biology.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Pop Up Book terhadap Partisipasi Aktif Siswa pada Materi Ekosistem Kelas X di SMA Islam Samarinda Widyaningrum, Nurhidayah Eka; Masitah, Masitah; Kurniawati, Zenia Lutfi; Jailani, Jailani; Herliani, Herliani; Rambitan, Vandalita Maria Magdalena; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.607

Abstract

Active student participation is the direct involvement of students in the learning process which includes indicators, such as: giving opinions, giving responses, doing assignments, concluding, and presenting. Class X students at SMA Islam Samarinda have low active participation in learning activities. Therefore, the use of appropriate learning models and media is very necessary to attract students' attention so that students are more actively involved in learning activities. This study aims to determine the effect of the Problem Based Learning (PBL) learning model assisted by pop-up book media on students' active participation in ecosystem material for class X at SMA Islam Samarinda. The type of research used is quantitative research with a quasi-experimental method and uses a research design, namely pretest-posttest control group design. The sample in this study was class X-1 as an experiment and class X-2 as a control, where each class consisted of 25 students, so that the total sample was 50 students, with a sampling technique of simple random sampling. Data collection in this study used a student active participation questionnaire, with data analysis using a hypothesis test using an independent sample t-test with a significance level of 5%. Based on the research conducted, a 2-tailed significance value of 0.000 < 0.05 was obtained, indicating that the Problem-Based Learning (PBL) model using pop-up books significantly influenced student active participation in ecosystems material for 10th grade students at SMA Islam Samarinda.
Pengaruh Pendekatan STEM-SDGs terhadap Keterampilan Saintifik Siswa dan Hasil Belajar Materi Sistem Ekskresi di SMA Islam Samarinda Huda, Nafisahtul; Nasution, Ruqoyyah; Rambitan, Vandalita Maria Magdalena; Masitah, Masitah; Kurniawati, Zenia Lutfi; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.622

Abstract

This study aims to determine the influence of the STEM-SDGs approach on improving scientific skills and student learning outcomes on Excretory System material at SMA Islam Samarinda. This study uses a quasi experiment method with a non-equivalent control group design. The research sample was selected through a purposive sampling technique consisting of two groups, namely the experimental class of 26 students and the control class of 26 students. Data analysis was carried out using an independent sample t-test. The results of the study show that the STEM-SDGs approach has a significant effect on improving students' scientific skills, especially in the aspects of observing, reasoning, and communicating, as well as on learning outcomes shown through improving post-test scores. The engineering aspect is the most influential component, because it trains students to design and create projects based on the use of used goods according to the SDGs. Thus, it can be concluded that the STEM-SDGs approach is effective in improving students' scientific skills and learning outcomes through integrative and contextual project-based learning.
Pengaruh Model Pembelajaran Problem Based Learning Terintegrasi STEAM terhadap Literasi Sains Siswa pada Mata Pelajaran IPA Biologi Kelas VII di SMP Negeri 37 Samarinda Sari, Selvi Novita; Rambitan, Vandalita Maria Magdalena; Masitah, Masitah; Purwati, Sri; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.629

Abstract

The low science literacy of Indonesian students in the PISA study requires learning innovations that emphasize mastery of science concepts and their application in daily life. This study aims to determine the influence of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) integrated Problem Based Learning (PBL) learning model on students' science literacy in the Biology Science subject grade VII at SMP Negeri 37 Samarinda. This study is a quasi experiment with a randomized pretest-posttest control group design. The research sample was obtained through a cluster random sampling technique consisting of class VII E as the experimental class and VII F as the control class. Data analysis includes normality test, homogeneity test, t-test, and N-Gain test. The results showed that the application of the STEAM integrated PBL model had a significant effect on improving students' science literacy as shown by the results of the t-test with a significance value of 0.000 (< 0.05). Thus, it can be concluded that the STEAM integrated PBL model is effective in improving students' science literacy. These findings indicate that the model could be an innovative and relevant alternative learning strategy to be implemented in secondary schools.
Implementasi Flipbook Materi Sistem Pertahanan Tubuh untuk Mendukung SDGs pada Hasil Belajar Siswa SMAN 2 Tenggarong Destyara, Edita; Nasution, Ruqoyyah; Jailani, Jailani; Serena, Nelda Anasthasia; Rambitan, Vandalita Maria Magdalena
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.630

Abstract

The low level of students' understanding of Biology material, especially on the topic of the body's defense system, is often caused by limitations in the variety of learning media used. This study aims to analyze the effect of the use of flipbook-based learning media on student learning outcomes on body defense system materials, in order to support the implementation of the Sustainable Development Goals (SDGs) at SMA Negeri 2 Tenggarong. This study uses a quasi-experimental approach with purposive sampling techniques, involving 35 students divided into experimental and control groups. The research instrument consists of learning outcome tests and questionnaires, which are used to measure students' cognitive achievement. Data analysis was carried out through hypothesis tests using independent sample t-test and N-gain calculation. The results showed a significant difference between the experimental and control groups, with a significance value of the t-test of 0.00 (< 0.05), and an N-gain value of 0.73 which was categorized as a fairly effective improvement. Flipbook media has been proven to have a positive influence on student learning outcomes in the experimental group. The increase was influenced by internal and external factors, including the quality of flipbook content, the support of learning facilities, and students' motivation and interest in learning. Thus, flipbook learning media can be considered an effective alternative in increasing students' understanding of the body defense system material, as well as contributing to improving the quality of education in line with the Sustainable Development Goals (SDGs).
Perhitungan Angka Lempeng Total (ALT) dan Identifikasi Keberadaan Bakteri Escherichia coli pada Mie Basah yang Dijual di Pasar Segiri Kota Samarinda Khatimah, Khusnul; Purwati, Sri; Rambitan, Vandalita Maria Magdalena; Serena, Nelda Anasthasia
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.656

Abstract

Microbiological contamination is one of the factors that affect food safety, especially in wet noodles which have a high moisture content so they are easily damaged. This study aims to determine the number of Total Plate Numbers (ALT) and identify the presence of Escherichia coli in wet noodles sold at Segiri Market, Samarinda City. The research was carried out using a descriptive analytical method through laboratory testing of five wet noodle samples taken by purposive sampling. ALT testing uses the pour plate method on Plate Count Agar (PCA) media, while Escherichia coli testing is carried out by the Most Probable Number (MPN) method followed by confirmation on Eosin Methylene Blue Agar (EMBA) media. The results of the ALT test showed that two samples met the maximum limit of ALT according to SNI 2987:2015 (≤1.0 × 106 colonies/g), while three samples exceeded the threshold. The MPN test showed that four samples were below the maximum limit according to SNI 2987:2015 (≤10 APM/g) and one sample exceeded the threshold. The EMBA confirmation showed two positive samples of Escherichia coli. These results confirm the importance of applying hygienic practices in the processing, storage, and packaging to reduce the risk of microbiological contamination.
Pengaruh Pendekatan Pembelajaran Berdiferensiasi Berbantuan Media Lumio terhadap Keterampilan Berpikir Kritis dan Hasil Belajar Siswa pada Materi Ekosistem Kelas VII SMP Negeri 26 Samarinda Rahmayani, Novi; Maasawet, Elsje Theodora; Rambitan, Vandalita Maria Magdalena; Nasution, Ruqoyyah; Akhmad, Akhmad
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.666

Abstract

The purpose of this study is to determine the effect of the differentiated learning approach assisted by Lumio media on critical thinking skills and student learning outcomes in class VII ecosystem materials at SMP Negeri 26 Samarinda. This study uses a Quasi-Experimental method with a Non-Equivalent Control Group Design. The sampling technique was carried out by purposive sampling. The research instruments were in the form of a test of critical thinking skills and learning outcomes which were analyzed using the T-Test test with a significant level of 0.05, and N-Gain to analyze the results. The results showed that the N-Gain of critical thinking skills in the experimental group was 0.62 (medium category), and in the control group was 0.50 (medium category). On the other hand, the N-Gain for learning outcomes in the experimental group was 0.63 (moderate category), while in the control group it was 0.51 (moderate category). The results of the hypothesis test analysis, critical thinking skills, and learning outcomes each had a significant value of 0.00<0.05, so that there was a significant influence of the Lumio-assisted differentiated learning approach on critical thinking skills and student learning outcomes. Thus, this approach is effectively used to improve the quality of learning in the ecosystem material of junior high school grade VII SMP Negeri 26 Samarinda.
Pengaruh E-Module Sistem Pernapasan Berbasis Praktikum terhadap Hasil Belajar untuk Menunjang SDGs 3 Siswa Kelas XI SMA Negeri 13 Samarinda Nofalia, Adinda Devi; Nasution, Ruqoyyah; Rambitan, Vandalita Maria Magdalena; Jailani, Jailani; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.675

Abstract

Technological progress requires innovation in all components of education, one of which is by integrating the Sustainable Development Goals (SDGs) into learning through practicum-based breathing system e-modules. This study aims to analyze the influence of practicum-based respiratory system e-modules on the learning outcomes of grade XI students of SMA Negeri 13 Samarinda in the cognitive, affective, and psychomotor domains in supporting the achievement of SDGs 3. The research method used a quasi experiment type of non-equivalent control group with two subjects (30 students each), one class as an experiment and one class as a control. Instruments include cognitive tests (pretest–posttest) as well as affective and psychomotor observations. Cognitive data analysis used an independent t-test, while affective and psychomotor were analyzed descriptively and converted to qualitative categories. The results showed significant differences in cognitive learning outcomes (sig. 0.000 < 0.05). The affective learning outcomes of both classes were in the good category, with the experimental class showing a higher score of 78.89, while the control class was 74.11. The psychomotor learning outcomes of the experimental class were in the skilled category with an average of 75.09, while the control class was quite skilled with an average of 69.17. Therefore, it is concluded that practicum-based e-modules are effective in improving learning outcomes while fostering health and environmental awareness in accordance with SDGs 3.
Pengaruh Model Pembelajaran Game Based Learning Berbantuan Media Lumio terhadap Motivasi dan Hasil Belajar Siswa Kelas VII SMP Negeri 9 Samarinda Sapan, Angellya Kristin; Turista, Dora Dayu Rahma; Maasawet, Elsje Theodora; Purwati, Sri; Makkadafi, Suparno Putera; Rambitan, Vandalita Maria Magdalena
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.676

Abstract

The Game Based Learning learning model is a learning approach that uses game elements in the learning process that involves students so that students interact more and play an active role during the learning process in the classroom. The use of the Game Based Learning Model is complemented by the use of Lumio as a learning medium. Lumio is a digital-based learning platform that combines slide presentations with activities such as quizzes and games, creating an active, fun and effective learning process in the modern technological age. The success of the learning process in the classroom is largely determined by appropriate teaching strategies and approaches. The purpose of this study is to determine the influence of the Game Based Learning model assisted by Lumio media on student motivation and learning outcomes in Science Class VII subjects of SMP Negeri 9 Samarinda. The method used in this study is a Quasi experiment which was designed using the Nonequivalent Control Group Design. The data analysis technique used was an independent sample test on the Mann Whitney non-paramteric test with the use of the Lumio-assisted Game Based Learning learning model on Motivation and The results showed that there was a significant difference between the experimental and control classes, with a sig value. 2-tailed 0.000 < 0.05, so from the Mann Whitney test it is known that there is an influence on the application of the Game Based Learning learning model assisted by Lumio media on student motivation and learning outcomes in science subjects grade VII SMP Negeri 9 Samarinda.
Pengaruh Penerapan Model Team Games Tournament pada Materi Keanekaragaman Hayati Berbasis Games QuizWhizzer terhadap Motivasi dan Hasil Belajar pada Siswa/i Kelas VII Sari, Octaviani; Turista, Dora Dayu Rahma; Maasawet, Elsje Theodora; Masitah, Masitah; Herliani, Herliani; Rambitan, Vandalita Maria Magdalena
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.720

Abstract

This study aims to determine the effect of the application of the Team Games Tournament (TGT) model on biodiversity materials based on QuizWhizzer game media on the motivation and learning outcomes of grade VII students of SMP Negeri 7 Samarinda. The research method used was a quasi-experimental with a pretest-posttest control group design. The research subjects consisted of 25 students in grades VII-D as an experimental class using the QuizWhizzer-based TGT model, and 25 students in class VII-F as a control class using the discovery learning model. The results of the study showed that there was a significant influence of the application of the QuizWhizzer-based TGT model on student motivation and learning outcomes. Based on the results of the t-test, a significance value (2-tailed) of 0.001 < 0.05 was obtained which showed a significant influence on learning outcomes. The results of the N-Gain test showed an increase in learning outcomes in the medium category, with an average increase in the experimental class of 0.43, while the control class was 0.35. In addition, the results of the Mann-Whitney test on learning motivation showed a p-value of 0.000 < 0.05 which means that there is a significant difference between the two classes. Thus, it can be concluded that the use of the Team Games Tournament (TGT) model based on QuizWhizzer media has a significant effect on increasing student motivation and learning outcomes. This model has also been proven to increase students' interest in the learning process through fun game elements.