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PENGEMBANGAN SISTEM LAYANAN PEMBELAJARAN KECAKAPAN ABAD XXI Yusep Rosmansyah; Akhmad Bakhrun
Jurnal Sosioteknologi Vol. 16 No. 2 (2017)
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2017.16.2.1

Abstract

Pembelajaran pemrograman komputer dapat melatih anak-anak untuk berpikir kritis berorientasi pada penyelesaian masalah, kreatif dan imajinatif, komunikatif, dan kolaboratif. Kecakapan ini merupakan empat kecakapan pertama yang amat penting pada abad XXI ini (21st century skills), khususnya dalam menyelesaikan permasalahan yang terkait dengan Teknologi Informasi dan Komunikasi (TIK). Bagi anak-anak, belajar pemrograman komputer dapat menjadi media kreativitas dan inovasi untuk mengekspresikan ide-ide alamiah mereka. Penelitian ini membangun sebuah framework blended learning dengan mengkombinsasikan framework analysis-design-development-implementation-evaluation (ADDIE) dan framework Information Technology Infrastructure Library (IT-IL). Framework ini digunakan untuk membangun purwarupa sistem layanan pembelajaran pemrograman komputer yang sesuai dengan kebutuhan murid sekolah dasar, sekaligus mengelola layanan tersebut agar berkesinambungan dan berkembang terus. Pengujian dilakukan dengan membagikan kuesioner kepada 20 murid sekolah dasar kelas 1 dan 2 di akhir periode percobaan pembelajaran. Hasil kuesioner menunjukkan bahwa belajar pemrograman komputer dapat meningkatkan kreativitas (85%), melatih berpikir rasional (95%), melatih berpikir kritis (85%), meningkatkan komunikasi aktif (80%), meningkatkan kolaborasi (80%), dan meningkatkan keterampilan murid sekolah dasar dalam menggunakan TIK (100%).
Development of Online-Based Cadre Infrastructure for Pimpinan Wilayah Nasyiatul Aisyiah of West Java Akhmad Bakhrun; Iwan Awaludin; M. Rizqi Sholahuddin; Sofy Fitriani; Maisevli Harika; Setiadi Rachmat
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2022): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1096.886 KB) | DOI: 10.35568/abdimas.v5i1.1562

Abstract

Nasyiatul Aisyiyah is part of the Persyarikatan Muhammadiyah which is engaged in da'wah among the younger generation aged 18-40 years. This generation is a productive generation who are usually pursuing a career or family. The leadership of the Nasyiatul Aisyiyah Region (Pimpinan Wilayah Nasyiatul Aisyiah, PWNA) during this pandemic has a regeneration problem. The main reason is that there are no online regeneration facilities. In addition, PWNA has not received knowledge about online learning systems, such as how to know the level of interest of a cadre when participating in online training, attracting cadres to continue to be interested in participating in training, and so on. This causes the regeneration process of cadres in an organization to be hampered. On the other hand, the lack of motivation to complete the course after registering causes the course completion rate to be low. A possible solution to overcome this problem is to do online regeneration with MOOC. The MOOCs system is a distance learning model. The MOOC system for this regeneration will use gamification. Gamification is the application of learning to follow elements such as in a game or game. By imitating like a game, it is hoped that it can motivate cadres in the learning process. So that the regeneration system can increase the interest of cadres to the learning. The output target of this Community Service (PkM) is the availability of Moodle-based MOOCs with gamification features in West Java PWNA. In addition, partners are expected to be able to operate the system independently, such as preparing content on the system. In addition, the system is also able to regulate access to materials according to the level of cadre members. Access rights to a material will be controlled automatically and the instructor can form statistics on participant reports systematically.
Pengembangan Sistem Kaderisasi Daring Menggunakan Learning Management System Moodle Akhmad Bakhrun; Iwan Awaludin
INTECOMS: Journal of Information Technology and Computer Science Vol 5 No 1 (2022): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v5i1.3785

Abstract

Kaderisasi merupakan agenda yang sangat penting untuk menyiapkan regenerasi yang akan melanjutkan estafet kepengurusan sebuah organisasi. Namun, di tengah situasi pandemik Covid-19, kegiatan kaderisasi mengalami hambatan. Organisasi membutuhkan solusi kreatif agar proses kaderisasi tetap terlaksana sebagaimana mestinya walau di tengah situasi pandemik sekalipun. Salah satu upaya untuk terselenggaranya kaderisasi di saat krisis kesehatan adalah melaksanakan kaderisasi secara daring yang dapat diakses oleh seluruh kader organisasi kapan dan dari manapun selama perangkat kader terhubung dengan Internet. Penelitian ini menghasilkan sistem kaderisasi daring yang dikembangkan sesuai dengan karakteristik dan kebutuhan kader organisasi. Sistem menggunakan Learning Management System (LMS) Moodle dengan studi kasus organisasi adalah Pimpinan Wilayah Nasyiatul Aisyiyah (PWNA), Jawa Barat. Berdasarkan evaluasi, kader memiliki literasi yang cukup baik dalam memanfaatkan Teknologi Informasi dan Komunikasi (TIK). Sedangkan evaluasi pemahaman kader terhadap materi yang disajikan secara daring dilakukan dengan menjawab soal ujian. Hasilnya, 100% kader mendapatkan nilai di atas passing grade. Sistem kaderisasi ini diharapkan tidak hanya digunakan pada situasi pandemik saja melainkan dapat juga digunakan dalam situasi normal sebagai terobosan organisasi dalam menyesuaikan diri dengan perkembangan TIK yang semakin pesat. Kata kunci: kaderisasi daring, LMS, Moodle, PWNA, TIK
Perancangan Sistem Pembelajaran Daring Menggunakan Model ADDIE Akhmad Bakhrun
JOEAI:Journal of Education and Instruction Vol 4 No 2 (2021): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v4i2.2887

Abstract

ABSTRACT The design of the online learning system is not only focused on the software aspect alone but also must pay attention to the teaching materials that will be managed to suit the characteristics and needs of students. This study designed an online learning system using the ADDIE model (Analysis, Design, Develop, Implement, and Evaluate). ADDIE is a model commonly used to design learning. The stages in this model are very similar to the Waterfall model in the field of software engineering. By using the ADDIE model, it is hoped that it will produce an online learning system that is in accordance with the pedagogical aspects of students and technologically in accordance with the concept of software development. The results of the system design are implemented using Moodle for database practicum lectures. Based on the learning outcomes, 100% of students passed the database practicum with an average level of understanding of 94.86%. In conclusion, the ADDIE model can be applied to design an online learning system according to the characteristics of students. Keywords: online learning system, ADDIE, waterfall, Moodle, database
PERBANDINGAN KEMAMPUAN REGRESSION TESTING TOOL PADA REGRESSION TEST SELECTION: STARTS DAN EKSTAZI Asri Maspupah; Akhmad Bakhrun
Jurnal Teknologi Terapan Vol 7, No 1 (2021): Jurnal Teknologi Terapan
Publisher : P3M Politeknik Negeri Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31884/jtt.v7i1.319

Abstract

Regression testing as an essential activity in software development that has changed requirements. In practice, regression testing requires a lot of time so that an optimal strategy is needed. One approach that can be used to speed up execution time is the Regression Test Selection (RTS) approach. Currently, practitioners and academics have started to think about developing tools to optimize the process of implementing regression testing. Among them, STARTS and Ekstazi are the most popular regression testing tools among academics in running test case selection algorithms. This article discusses the comparison of the capabilities of the STARTS and Ekstazi features by using feature parameter evaluation. Both tools were tested with the same input data in the form of System Under Test (SUT) and test cases. The parameters used in the tool comparisons are platform technology, test case selection, functionality, usability and performance efficiency, the advantages, and disadvantages of the tool. he results of the trial show the differences and similarities between the features of STARTS and Ekstazi, so that it can be used by practitioners to take advantage of tools in the implementation of regression testing that suit their needs. In addition, experimental results show that the use of Ekstazi is more precise in sorting out important test cases and is more efficient, when compared to STARTS and regression testing with retest all.
Proses Bisnis Layanan Medical Checkup (MCU) Menggunakan Business Process Model and Notation (BPMN) Akhmad Bakhrun; Jonner Hutahaean
Jurnal Kesehatan Vokasional Vol 6, No 2 (2021): Mei
Publisher : Sekolah Vokasi Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/jkesvo.61269

Abstract

Latar Belakang: Layanan medical check up (MCU) dibutuhkan untuk berbagai keperluan, di antaranya untuk persyaratan pengangkatan Pegawai Negeri Sipil (PNS). Pasien yang menjalani MCU perlu mengetahui proses yang harus diikuti, lama proses, dan jadwal penerimaan hasil agar pasien dapat mempersiapkan diri dengan baik. Di sisi lain, manajemen rumah sakit juga perlu mengevaluasi layanan MCU agar selalu unggul, kompetitif, dan berkelanjutan.Tujuan: Membangun model proses bisnis layanan MCU dalam persyaratan pengangkatan PNS.Metode: Observasi dan eksplorasi untuk menganalisis proses bisnis layanan MCU serta mempelajari dokumen hasil MCU seperti hasil pemeriksaan laboratorium dan thorax serta surat hasil MCU yang telah disahkan oleh ketua tim penguji kesehatan rumah sakit. Pemodelan proses bisnis dibuat menggunakan BPMN dengan tool Bizagi.Hasil: Model proses bisnis untuk panduan pasien dan peningkatan layanan MCU dapat diimplementasikan menjadi Standard Operating Procedure (SOP) layanan MCU di rumah sakit. Selain itu, model ini merupakan requirement awal yang sangat penting untuk membangun perangkat lunak pencatatan data MCU yang terintegrasi.Kesimpulan: Adanya model proses BPMN dapat memudahkan pasien untuk mengetahui tahapan proses MCU yang sedang mereka jalani dan perkiraan waktu selesainya. Manajemen rumah sakit juga dapat menjadikan model ini untuk mengevaluasi dan meningkatkan layanan MCU.
Analisis Sumber Daya Teknologi Informasi dan Komunikasi untuk Sistem Pembelajaran Daring Akhmad Bakhrun; Reynaldy Rizki Saputra; Muhammad Fauzan Lubis
Alignment:Journal of Administration and Educational Management Vol 3 No 2 (2020): Alignment:Journal of Administration and Educational Management
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/alignment.v3i2.1465

Abstract

The research objective is to analyze information and communication technology resources in online learning systems. This research method is carried out starting from studying the literature related to the research topic then identifying the ICT resources used for online learning. The results showed that the information managed by the online learning system was 84.72% on average, the applications used were LMS Moodle (100%), Moodle runs on infrastructure with various specifications, and ICT human resources in higher education are on average as much as 54.55%. This study provides recommendations for universities wishing to develop an online learning system in their organization. Keywords: ICT Resources, PBM, Online Learning Systems, LMS, Higher Education
Deteksi Dini Anak Disleksia dengan metode Support Vector Machine Ardhian Ekawijana; Akhmad Bakhrun; Zulkifli Arsyad
Jurnal Sistem Komputer dan Informatika (JSON) Vol 4, No 1 (2022): September 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v4i1.4776

Abstract

Dyslexia is a brain disorder caused by genetics. People with dyslexia can live a normal life and even have certain advantages if they get the correct education. People with dyslexia often get the predicate stupid because teachers do not know the case of their students. Early detection of dyslexic children can be done with a series of tests so that the system can conclude that the data is dyslexic or not. Support Vector Machine is a data classification method to share dyslexia test results or not. This system is trained with test results data that are already available using the SVM method. This study uses gamification data to detect dyslexic children or not. SVM proves a good level of accuracy in predictions up to 94%.
Perancangan Aplikasi Mobile Learning Untuk Pembelajaran Database Menggunakan Model ADDIE Akhmad Bakhrun; Ardhian Ekawijana; Beri Noviansyah; Asri Maspupah
INTECOMS: Journal of Information Technology and Computer Science Vol 5 No 2 (2022): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v5i2.5086

Abstract

Kehadiran smartphone telah menawarkan strategi baru di bidang teknologi pendidikan untuk mendukung inovasi proses belajar mengajar yang dikenal dengan sebutan mobile learning atau m-learning. Peserta didik saat ini sebagian besar memiliki smartphone bahkan beberapa peserta didik memiliki lebih dari satu smartphone. Namun, pemanfaatan smartphone untuk pembelajaran belum optimal. Hal ini karena aplikasi berbasis mobile yang menyediakan bahan ajar sesuai dengan struktur materi perkuliahan masih terbatas. Penelitian ini bertujuan merancang aplikasi m-learning menggunakan model ADDIE (Analyze, Design, Develop, Implement, and Evaluate) dengan penekanan pada tiga tahap pertama. Hasil penelitian berupa prototype aplikasi m-learning untuk pembelajaran database yang sesuai dengan karakteristik dan kebutuhan peserta didik.
PELATIHAN PENGGUNAAN INTERNET SEHAT UNTUK ANAK USIA DINI Sri Ratna Wulan; Asri Maspupah; Cholid Fauzi; Ani Rahmani; Akhmad Bakhrun; Joe Lian Min
Jurnal Abdi Insani Vol 10 No 1 (2023): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v10i1.799

Abstract

From an early age, children already use a gadget for entertainment. For example, they use it for watching an animation or playing games. However, internet without supervision will harm children's development and increase potential dangers such as sexual crimes, cyberbullying, speech impediments, anti-social, decreased physical health, and easy tantrums. We need awareness of healthy internet use. Meanwhile, kindergarten teachers and parents of students at the Baiturrahman Playgroup Foundation (KB) have limited knowledge of internet use. We held this community service (PkM) to teach the teachers and parents about the importance of healthy internet use, the potential dangers of social media, how to limit the content, and how to protect internet privacy. This training uses lectures, discussions, practice of technical skills, reward for active participants. This community service activities include planning, preparation, implementation, and evaluation. This community service is a success if the participant's knowledge is increased and the level of satisfaction with the implementation of the activity is high. The output consists of profiling the knowledge of the training participants on healthy internet use, training modules, and training evaluation results. We got participant's knowledge and attitude by conducting a survey. The result showed that the participants did not understand the negative impacts of using internet without privacy protection and parental supervision. We also conducted a survey about the satisfaction of the event. It showed that 54.55% of participants experienced increased their knowledge, and 75.61% of participants gave a satisfaction index above 80% (Very Satisfying). With this community service, teachers and parents of students have realized the importance of educating about healthy internet use from an earlier age by providing restriction and supervision through information technology.