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The Effectiveness of Guided Inquiry Learning Model on Students' Critical Thinking Ability in Simulation and Digital Communication Subjects Rahma Septiana; Agus Efendi; Yusfia Hafid Aristyagama
IJIE (Indonesian Journal of Informatics Education) Vol 6, No 2 (2022): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v6i2.47914

Abstract

This study aims to find out the difference in students' critical thinking ability between the use of the Guided Inquiry learning model and with expository learning model and to know the effectiveness of the Guided Inquiry learning model on students' critical thinking ability in digital Simulation and Communication subjects. The subject used in this study was a Grade X student of Software Engineering SMK 2 Surakarta. The method used is a quantitative approach with a quasi-experiment that uses a nonequivalent control group design, pretest-posttest. This study used two groups: the control group with the expository learning model and the experimental group with the Guided Inquiry learning model. Sampling techniques in this study with simple random sampling. Data collection using observations and test instruments. Data analysis on hypothesis test using Independent sample T-test with an error level of 0.05. Hypothetical testing showed significant differences in post-tests between the two groups with sig values. (2-tailed) by 0.012 <0.05. 
The Effectiveness Of The Flipped Classroom Type Blended Learning Model In Basic Graphic Design Subjects at Vocational High School Akbar Haris Sunarya; Rosihan Ariyuana; Yusfia Hafid Aristyagama
Journal of Informatics and Vocational Education Vol 6, No 2 (2023): Journal of Informatics and Vocational Education - July
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v6i2.70188

Abstract

This study aims to determine the differences in student learning outcomes in the application of blended learning the flipped classroom model to the direct learning model and also to determine the more effective learning model between blended learning type flipped classroom with direct learning model. This study uses a quantitative approach with a  quasi-experimental design and uses a pretest-posttest control. The population of this research is all students of class X majoring in Multimedia. The sample used is 54 students. The sampling technique in this research is using the total sampling method. Data obtained from the results of pre-test and post-test based on indicators of student learning outcomes.The results obtained from this study are as follows. First, there are differences in learning outcomes in Basic Graphic Design subjects in the experimental class by applying the blended learning type flipped classroom and the control class applying the direct learning model. It is proven by the average learning outcomes of the experimental class of 77.-3 and the control class of 73.14. The second is that the blended learning model of the flipped classroom type is more effective than the direct learning model. The results of the effectiveness behavior in the experimental class with the application of the flipped classroom blended learning model are in the medium category, while the control class with the direct learning model is in the low category.
Evaluation of Website Based Information System To Monitor Student Learning Progress In Schools Using ISO/IEC 9126 Standards And GTMetrix Dhaniaffa Adhimastama Mahadika; Yusfia Hafid Aristyagama; Cucuk Wawan Budiyanto
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 1 (2023): July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i1.68000

Abstract

This study aims to evaluate website based information systems that have been developed previously using ISO/IEC 9126 Standards and GTMetrix. Testing of website based information systems using ISO/IEC 9126 is carried out by  information system expert,  users, and testing using GTMetrix, the user referred to in the test these are administrators, teachers, and student parents. Testing of information system experts takes four measures of quality including functionality, reliability, usability, and portability, while testing on users takes three measures including functionality, usability, and portability, and testing using GTMetrix takes a measure of quality efficiency and serves to assess the performance of the website-based information system developed. The results obtained from the  evaluation were testing of  information system expert getting a score of 91.17%, administrator user getting a score of 95.11%, teacher user getting a score of 91.35%, student parents getting a score of 83.4%, and testing using  GTMetrix getting a score of 86.13% or Grade B. Based on the results of the evaluation using ISO/IEC 9126, it was found that the testing using  ISO/IEC 9126 for the tested website-based information system has been meet the expectations of users, especially parents and the school.
Analisis Segmentasi Leukosit pada Acute Myeloid Leukemia dengan Active Contour Without Edge dan Watershed Distance Transform Nurcahya Pradana Taufik Prakisya; Yusfia Hafid Aristyagama
JEPIN (Jurnal Edukasi dan Penelitian Informatika) Vol 9, No 3 (2023): Volume 9 No 3
Publisher : Program Studi Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jp.v9i3.67809

Abstract

Acute myeloid leukemia (AML) adalah salah satu tipe kanker darah yang mengakibatkan sumsum tulang tidak dapat menghasilkan sel leukosit jenis myeloid yang matang. Pada dasarnya diagnosa penyakit AML menggunakan basis perhitungan jumlah persentase relatif sel leukosit dalam darah. Kesalahan dalam perhitungan jumlah sel dapat berimbas pada kurang tepatnya diagnosa yang dibuat. Dalam pemrosesan citra apusan darah secara digital, salah satu hal yang masih menjadi kendala adalah sel darah yang saling bersinggungan dan bahkan tumpang tindih. Penelitian ini mengusulkan perpaduan algoritma active contour without edge (ACWE) yang dikombinasikan dengan watershed distance transform (WDT) untuk dapat mengatasi permasalahan objek sel darah yang tumpang tindih. ACWE digunakan untuk melakukan segmentasi objek sel darah berbasis perhitungan inside energy dan outside energy sementara WDT diimplementasikan sebagai algoritma pemisah objek dengan memanfaatkan memanfaatkan transformasi jarak dari setiap piksel ke nilai piksel non-zero terdekat. Hasil penelitian menunjukkan dari total 876 objek sel leukosit, terdapat 734 objek yang dapat disegmentasi dengan baik dan sisanya sebanyak 142 objek masih belum dapat diseparasi dengan tepat. Nilai ini menunjukkan bahwa perpaduan algoritma ACWE dan WDT dapat memisahkan 83,789% objek sel leukosit dari citra AML M1, M2 dan M3.
3D Cooperative Multiplayer Online Game Design as Introduction to Gobak Sodor Traditional Sports Game : Multimedia Development Life Cycle (MDLC) Moh Salimi; Dwi Maryono; Cucuk Wawan Budiyanto; Yusfia Hafid Aristyagama
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 9, No 4 (2023): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v9i4.9492

Abstract

This research aims to develop a design for a 3D Cooperative Multiplayer Online Game to introduce the traditional sport of “Gobak Sodor” to students. This research method used research and development based on the Multimedia Development Life Cycle (MDLC) steps consisting of concept, design, material collecting, assembly, and testing. Expert Judgement was required to evaluate and validate the developed design by considering various aspects. The testing conducted by media experts resulted in a score of 83,93%. The result of this study indicated that the proposed design falls into the highly feasible category. The results of this research imply that this media can be used to preserve traditional game culture.
Peningkatan Keterampilan Guru SD di Kabupaten Karanganyar dalam Mengembangkan Game Edukasi sebagai Media Pembelajaran Digital Menggunakan Platform Construct2 dan Articulate Storyline Yulisetiani, Septi; Hatta, Puspanda; Aristyagama, Yusfia Hafid
Jurnal Inovasi Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 2 (2024): JIPPM - Desember 2024
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jippm.707

Abstract

Penelitian ini bertujuan untuk mengevaluasi usability dua platform pengembangan media pembelajaran, yaitu Construct2 dan Articulate Storyline, yang sering digunakan oleh guru Sekolah Dasar (SD) dalam menciptakan game edukasi. Studi ini dilakukan terhadap 50 guru SD di Kabupaten Karanganyar yang tergabung dalam Kelompok Kerja Guru SD, dengan mempertimbangkan aspek efisiensi waktu, tingkat kesalahan, dan kepuasan pengguna. Guru diberikan pelatihan singkat sebelum menyelesaikan tugas tertentu menggunakan kedua platform tersebut. Evaluasi dilakukan dengan menggunakan metode System Usability Scale (SUS) untuk menentukan tingkat kebergunaan masing-masing platform. Hasil pelatihan ini menunjukkan bahwa keterampilan guru SD dalam menggunakan platform Construct2 dan Articulate Storyline berada dalam kategori baik, sehingga platform Construct2 dan Articulate Storyline dapat direkomendasikan sebagai platform penunjang bagi para guru SD di Kabupaten Karanganyar sebagai platform pembuat media pembelajaran digital berbasis game edukasi. Selain itu, hasil kegiatan ini juga dapat menjadi rekomendasi praktis kepada pengembang kurikulum, dan pemangku kepentingan dalam memilih platform yang paling sesuai untuk pengembangan media pembelajaran. Secara teoretis, penelitian ini juga memperkaya literatur terkait usability platform pengembangan game edukasi dalam konteks pendidikan dasar.
Comparative analysis of PoS and PoA consensus in Ethereum environment for blockchain based academic transcript systems Wicaksono, Palguno; Hatta, Puspanda; Aristyagama, Yusfia Hafid
Bulletin of Electrical Engineering and Informatics Vol 14, No 3: June 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v14i3.9219

Abstract

Many educational institutions worldwide now use blockchain to verify electronic document, often relying on Ethereum 1.0, which uses proof of work (PoW) or proof of authority (PoA). However, Ethereum 2.0, launched in 2022 by Ethereum Foundation operates on proof of stake (PoS). This study provides comparative analysis of PoS and PoA consensus in Ethereum environment specifically focusing on performance and scalability in the context of academic transcript databases. To demonstrate this, a student academic reputation information system was developed using two different blockchain technologies: Ethereum 1.0 with PoA and Ethereum 2.0 with PoS. This setup was used to obtain comparative analysis data for the two blockchain systems by measuring the throughput and latency. We observed how these platforms responded to an increasing number and frequency of transactions with Hyperledger Caliper. Results indicates that in performance testing, both consensus mechanisms exhibited. Scalability tests revealed that both consensus mechanisms experienced increased latency with higher loads. However, PoA system was superior in average throughput and latency than PoS system except in high transaction of data addition. The experiment result show that PoA system better than PoS system in context of academic transcript databases, making it more suitable to be implemented on that context.
PEMANFAATAN ALGORITMA SAW PADA SISTEM PENUNJANG KEPUTUSAN UNTUK PENENTUAN STRATEGI BELAJAR PADA ADAPTIVE LEARNING Prakisya, Nurcahya Pradana Taufik; Aristyagama, Yusfia Hafid; Budiyanto, Cucuk Wawan; Hatta, Puspanda; Liantoni, Febri; Yuana, Rosihan Ari; Ramadhan, Raqael Fisabillah
JST (Jurnal Sains dan Teknologi) Vol. 11 No. 2 (2022)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.688 KB) | DOI: 10.23887/jstundiksha.v11i2.45319

Abstract

Pada masa pandemi Covid-19, model pembelajaran adaptif menjadi alternatif pilihan dalam pembelajaran jarak jauh pada pendidikan perguruan tinggi. Permasalahan yang ditemui adalah tidak semua tenaga pendidik siap melakukan penyesuaian dalam menjalankan pembelajaran jarak jauh. Akibatnya, peserta didik mungkin menemukan materi pembelajaran online yang terlalu sederhana, atau malah sangat rumit. Hal ini berakibat pada hasil pembelajaran menjadi kurang maksimal. Penelitian ini bertujuan untuk menciptakan adopsi algoritma SAW dalam sistem penunjang keputusan penentuan strategi pembelajaran adaptif. Jenis penelitian ini merupakan research and development. Sistem dikembangkan dengan model spiral. Data dikumpulkan dengan menggunakan kuesioner yang dilekatkan dalam sistem. Anggota sampel data adalah dosen pengguna sistem. Teknik analisis data menggunakan analisis kuantitatif. Hasil penelitian menunjukkan sistem mendapatkan input data dari angket digital terintegrasi yang menggambarkan kondisi dari masing-masing mahasiswa. Sistem dievaluasi dengan menggunakan System Usability Scale (SUS) untuk menganalisis tingkat persepsi kebergunaan sistem. Melalui sistem ini, tenaga pendidik diharapkan dapat memperoleh rekomendasi perlakuan yang sesuai dengan kondisi mahasiswa sehingga mereka dapat lebih fokus pada penerapan strategi dan substansi pembelajaran.
Development of Information System using Scrum Model : (Case study: Al-Muayyad Windan Islamic Boarding School) Fadliansah, Arafik Nur; Prakisya, Nurcahya Pradana Taufik; Aristyagama, Yusfia Hafid; Jimsan
Jurnal Media Informasi Teknologi Vol. 2 No. 2 (2025): Oktober 2025
Publisher : Digital Innovation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69616/mit.v2i2.228

Abstract

Islamic boarding schools (pesantren) are Islamic educational institutions in Indonesia that must adapt to technological developments. Developing a digital-based management information system is one of the solutions to support effective data management and administrative processes. However, data collection at Al-Muayyad Windan Islamic Boarding School is still carried out conventionally, which often causes inefficiency in managing student information. Therefore, this research aims to develop a student management information system using an agile software development methodology, namely the Scrum model, which allows iterative development and continuous feedback. The implementation of Scrum was successfully carried out through stages including Product Backlog, Sprint Planning, Sprint Backlog, Sprint, Sprint Review, and Retrospective. The resulting system has passed feasibility testing and usability evaluation. The SUS test involving 10 respondents produced an average usability score of 73, categorized as Acceptable on the Acceptability Range, Grade C on the Grade Scale, and Good on the Adjective Rating. These results indicate that the developed system is functionally feasible, user-friendly, and capable of supporting digital transformation in Islamic boarding school management.
Komisi Etik Penelitian di Perguruan Tinggi: Membangun Budaya Riset yang Bertanggung Jawab dan Berintegritas Getut Pramesti; Sri Mulyani; Yusfia Hafid Aristyagama; Dewi Gunawati
JURNAL RISET RUMPUN ILMU PENDIDIKAN Vol. 4 No. 2 (2025): Agustus : JURRIPEN : Jurnal Riset Rumpun Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurripen.v4i2.5566

Abstract

This study critically examines the pivotal role of the Research Ethics Commission (KEP) in fostering a research culture grounded in responsibility and integrity within higher education institutions. Employing a mixed-methods design, the research integrates both quantitative and qualitative approaches. The quantitative phase utilizes a pre-post experimental design to assess the impact of KEP reviewer training on the knowledge enhancement of prospective reviewers at the Faculty of Teacher Training and Education. Data were gathered via structured questionnaires administered before and after the intervention, with statistical analysis conducted using paired t-tests, revealing significant improvements in reviewer comprehension (p < 0.01). Complementing this, the qualitative component involves a comprehensive literature review that elucidates the critical function of KEP in upholding ethical standards and research quality in academia. Findings from the literature reinforce KEP’s essential status as a cornerstone in cultivating an ethical and accountable research environment. The study highlights the importance of systematic reviewer training and robust policy enforcement within KEP to ensure the integrity and transparency of scholarly research in higher education settings.