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Designing Web-Based Exposure Triangle Simulation for Audio and Video Processing Techniques Course at Vocational High School with a Constructivist Approach Luthfi, Muhammad Zain Nur; Aristyagama, Yusfia Hafid; Budiyanto, Cucuk Wawan
Journal of Vocational Education Studies Vol. 7 No. 2 (2024): Vol.7 No.2 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/joves.v7i2.9978

Abstract

This research is motivated by the need for adequate instructional tools and learning media in photography course at Vocational High School in Surakarta. The objectives of this research are to (1) design learning media with a constructivist approach for the exposure triangle learning material and (2) produce a learning media design that aligns with the needs of teachers and students. The research utilizes the Research and Development (R&D) method with a prototype development model involving six stages: communication, quick plan, modeling quick design, construction of prototype, and deployment delivery & feedback. Data were collected through interviews to determine the needs for media design, and the results were used to design learning media for the subject of Audio and Video Processing Techniques. The design was subsequently validated by subject matter experts and media experts before being tested on 31 Multimedia students in grade 12 at Vocational High School. The testing results indicated positive percentages from subject matter experts (82%) and media experts (85%), with an average System Usability Scale (SUS) score of 75.73. This suggests that the learning media is suitable for use and well-received by users. The media addresses practical challenges, such as limited access to DSLR cameras, and provides interactive simulations to bridge theoretical understanding and practical application.
Development of Jaw Script Recognition Media Through Card Media Using Augmented Reality For Elementary School Children Baihaqi, Bagus Hirnov; Aristyagama, Yusfia Hafid; Maryono, Dwi
Journal of Global Hospitality and Tourism Technology Vol. 1 No. 1 (2024): Journal of Global Hospitality and Tourism Technology - June
Publisher : Politeknik NEST

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12590353

Abstract

This research aims to develop and determine the feasibility of android learning media on the subject of Javanese script using augmented reality and card games for elementary school children. This research was conducted because of the lack of interest of students in learning Javanese script which is considered difficult and unimportant because it is less useful in terms of its usefulness in life practice and keeping Javanese script sustainable. The study used the ADDIE model with feasibility test stages using TAM. The result of the development of learning media is the creation of the "NGAKSARA" application as well as the "KARA" card media which can help students in introducing Javanese script. At the feasibility test stage, it was found that the learning media "NGAKSARA" is suitable for use in teaching and learning activities.