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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

KEMAMPUAN NUMERASI PESERTA DIDIK MELALUI MEDIA PEMBELAJARAN BIG BOOK BERBASIS STEAM AR, Muhammad Misbahudholam; Kurratul Aini; Ali Armadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 Desember 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i3.11218

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran big book berbasis STEAM terhadap kemampuan numerasi pada mata pelajaran matematika peserta didik fase B di SDN Pajagalan III. Pengumpulan data dilakukan menggunakan tes yang sesuai dengan indikator kemampuan numerasi. Analisis penelitian ini menggunakan uji independent sample t test setelah sebelumnya dilakukan uji validitas dan uji reliabilitas terhadap instrumen penelitian, serta dilakukan uji normalitas sebagai uji prasyarat. Hasil penelitian menunjukkan nilai Sig. (2-tailed) sebesar 0,001<0,05 yang artinya media pembelajaran big book berbasis STEAM berpengaruh terhadap kemampuan numerasi peserta didik.
PENGARUH MEDIA PEMBELAJARAN DOMAT (DOMINO MATEMATIKA) DALAM MENINGKATKAN PEMAHAMAN SIMBOL MATEMATIKA SISWA KELAS 2 DI SEKOLAH DASAR Amna, Aisyatul; Framz Hardiansyah; Ali Armadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19985

Abstract

This study aims to determine the effect of the application of cards in the domino game on the mathematics learning achievement of grade 2 students in mathematics learning. The study was conducted at SDN Babbalan. The research method used was a quasi-experimental study with a post-test control Group Design research design. Sampling was carried out using the Random Sampling technique. The first research sample consisted of 33 students for the experimental class that applied the domino card game learning media, and the second sample also consisted of 32 students for the control class that applied the conventional learning model. Data analysis in both study groups used the t-test. From the results of the analysis, the results showed that the significance value was 0.043 <0.05. This indicates that the use of modified domino card media affects the mathematics learning achievement of grade 2 students in understanding mathematical symbols.
ANALISIS IMPLEMENTASI KURIKULUM MERDEKA (IKM) DALAM PEMBELAJARAN IPAS PADA FASE B KELAS IV SDN GEDUGAN II Wulandari, Putri; Ali Armadi; Agus Wahdian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19998

Abstract

The aim of this study is to examine the implementation of the Merdeka Curriculum in IPAS learning for Phase B in grade IV at SDN Gedugan II. The Merdeka Curriculum provides students with opportunities to engage in various extracurricular learning activities designed to optimally develop their concepts and competencies. Data for this research were collected through in-depth interviews with teachers, classroom observations, and analysis of relevant documents. A descriptive qualitative approach was used to understand the existing conditions and practices within the educational setting of SDN Gedugan II. The findings of the study indicate that most teachers have successfully implemented the Merdeka Curriculum in IPAS learning for Phase B in grade IV, although there are challenges in its implementation that need to be addressed to enhance the quality of learning.