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Latest Innovations in Facilities and Infrastructure Management: Implementation of an Efficient Management System Rina, Lelahester; Sitorus, Destri Sambara; Santoso, Tri Nugroho Budi
Kelola: Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2024)
Publisher : Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.jk.2024.v11.i1.p60-70

Abstract

Schools face significant challenges in managing facilities and infrastructure due to limited awareness of security risks, maintenance procedures, and damage prevention strategies. This research addresses this gap by developing a facilities and infrastructure management system using the ADDIE model. This system not only aims to improve the efficiency and effectiveness of school asset management but also serves as a practical learning tool for vocational high school students specializing in office management and business services. This research employed a Research and Development (R&D) approach. The data conducted by using questionnaire and analyzed descriptively. The developed facilities and infrastructure management system underwent evaluation, and the findings confirmed its highly recommended and effectiveness in streamlining school asset management. Additionally, the system proved to be a suitable educational tool for vocational students, enhancing their practical skills and knowledge. 
Perancangan Sistem Informasi Penjualan Frozen Food Berbasis Web Pada Toko Mentari Store Jakarta Timur Hartati, H; Santoso, Tri
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 8, No 1 (2023): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v8i1.540

Abstract

In this era of globalization and modern information technology, it has positive and negative impacts, with information technology being able to support business processes so that it can provide added value to the business being carried out. Point Of Sales (POS) is a system consisting of hardware and software that is designed according to requirements and can be integrated with several supporting tools to help speed up the transaction process. The use of a sales system, in this case an internet-based Point Of Sales, is made so that shop owners can access sales data without having to go to the shop. Toko Mentarie Store is a store engaged in selling frozen food, snacks and desserts. Toko Mentarie Store has a vision to develop and expand the business that is being run so that it can build new branches in different areas. The sales information system that is currently running has many problems such as managing data which is still manual by recording in books takes a long time and invoices for incoming and outgoing goods are still messy, causing files to be lost or tucked in. From the description of the problem above, we need a Point Of Sales system design. In designing this Point Of Sales system, the authors used data collection methods of observation, interviews, literature study and the programming language used was PHP, MySQL database, sublime text as a text editor and XAMPP for database connection with the system. Using the Point Of Sales system at the Mentari Store can help store performance, especially in the sales transaction process, make it easier for owners to control from anywhere, can minimize fraud and data is more organized.
ANALISA KEPUASAN PENGGUNA APLIKASI MOBILE MRT-J MENGGUNAKAN METODE EUCS Santoso, Tri; SW, Sulistianto; Firdaus Muhammad, Fadil; Hanifa Muhammad, Nadia
Jurnal Manajemen Informatika dan Sistem Informasi Vol. 7 No. 2 (2024): MISI EDISI JUNI 2024
Publisher : LPPM STMIK Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36595/misi.v7i2.1196

Abstract

Aplikasi MRT-J merupakan aplikasi pembelian tiket yang dikelola oleh PT MRT Jakarta sebagai upaya mengikuti tren penggunaan aplikasi sebagai alat pembayaran di masyarakat dan merupakan salah satu langkah untuk mengurangi interaksi fisik antar pengguna dan petugas MRT pada saat pandemi Covid-19. Akan tetapi ditemukan beberapa keluhan dari pengguna seperti respon aplikasi yang terlalu lama, tampilan error atau bug, dan QR code tidak muncul atau sulit terbaca. Tentunya jika hal ini masih berlanjut maka dapat menurunkan tingkat kepuasan pengguna, Penilaian kepuasan pengguna terhadap aplikasi MRT-J merupakan suatu langkah untuk mengetahui tingkat keberhasilan dari aplikasi tersebut. Hal ini yang menjadi alasan peneliti tertarik untuk melakukan penelitian ini. Sebuah sistem dikatakan baik apabila pengguna merasa puas dengan kualitas pelayanannya. Metode yang peneliti gunakan untuk mengukur kepuasan pengguna pada penelitian ini adalah EUCS (End User Computing Satisfaction). Dimana EUCS memiliki 5 variabel yang dapat digunakan dalam pengukuran kepuasan pengguna. Hasil penelitian ini diketahui bahwa kepuasan pengguna berdasarkan variabel Content 64% pengguna puas, variabel Accuracy 58% pengguna puas, variabel Format 57% pengguna puas, variabel Ease Of Use 59% pengguna puas, dan variabel Timeliness 43% pengguna puas. Selain itu hasil penelitian ini juga bisa digunakan sebagai bahan evaluasi dan perbaikan bagi pengelola aplikasi agar kualitas aplikasi MRT-J semakin lebih baik.
Pengembangan Media Pembelajaran Kas Kecil Berbasis Web untuk kompetensi keahlian Manajemen Kantor dan Layanan Bisnis SMK solusi Digitalisasi bidang Perkantoran Santoso, Tri Nugroho Budi; Ismanto, Bambang; Sambara Sitorus, Destri; Rina, Lelahester
Kelola: Jurnal Manajemen Pendidikan Vol. 11 No. 2 (2024)
Publisher : Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.jk.2024.v11.i2.p169-182

Abstract

The world of business and industry (DUDI) is currently experiencing a significant transformation due to the influence of technology, this is characterized by machines replacing human labor or what is often known as the Industrial Revolution 4.0. Vocational High Schools (SMK) as providers of Human Resources who are ready to work have big challenges. Based on the results of observations made on the competence of Office Management and Business Services Vocational Schools in Salatiga, Boyolali and Surakarta, there is one subject in Automation and Financial Governance that still uses conventional calculations. Based on the above background, this research focuses on developing web-based petty cash learning media as a technological innovation to answer the needs of human resources who master technology. The research method used is R&D (Research and Development) which starts from the analysis, design, development, implementation and evaluation stages. The research results show that the web-based petty cash system is suitable for use. The Feasibility Test showed that information systems experts got a final score of 4.67, material and content experts got a final score of 4.35, and learning media experts got a final score of 4.67. So it can be said that in terms of system, material, content and learning media, the petty cash system as a learning media in vocational schools is "worth using". The results of responses from teacher practitioners show high interest in the application being developed and it is hoped that it will be able to facilitate the learning process on technology-based petty cash material. It is hoped that the resulting system can be used as a learning medium in vocational schools, especially in office management and business service skills competencies. However, further research needs to be carried out to be able to measure the effectiveness of the petty cash system being developed.
INKUBASI DIGITAL TEKNOLOGI: UPAYA PELESTARIAN KESENIAN DAERAH GUNA PENGEMBANGAN KEARIFAN LOKAL BERBASIS BUDAYA DAN CULTURALPREUNERSHIP DI WILAYAH PEGUNUNGAN MERBABU Kusuma, Dani; Santoso, Tri Nugroho Budi; Hardini, Agustina Tyas Asri; Maharani, Kristina; Elisabeth, Esra; Artha Sanjaya, Agustinus Victor; Mulyono, Bagus Tri; Adiningsih, Tiana Dwi
Jurnal Abdimas Bina Bangsa Vol. 5 No. 2 (2024): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v5i2.1294

Abstract

Desa Getasan, with its diverse cultural heritage and geographic potential, has strategic opportunities to develop a creative economy based on local cultural wealth. However, this potential has not been fully utilized due to the low interest of younger generations in preserving local arts and the limitations in cultural organization management and governance. This situation forms the basis for this community service project. The aim of this initiative is to preserve local arts and support the development of local wisdom through a cultural and entrepreneurial approach in Desa Getasan. The research is conducted from July to October 2024 in four stages: (1) planning stage, (2) program implementation stage, (3) product development stage, and (4) program evaluation stage. The outcomes from the training and mentoring of youth art performers include the development of an E-Cultural Catalog website, an organizational management handbook, a Culturalpreneurship Business Plan book, and a village art expo video, which have had a positive impact on the partners in terms of increased knowledge and skills. This community service activity fosters awareness of the importance of preserving cultural heritage in the form of local arts
Efektivitas Latihan ROM Pasif Ekstremitas Bawah terhadap Percepatan Bromage Score pada Pasien Post Spinal Anestesi Dwi Handoyo; Tri Budi Santoso; Agil Almas
Detector: Jurnal Inovasi Riset Ilmu Kesehatan Vol. 2 No. 2 (2024): Mei: Jurnal Inovasi Riset Ilmu Kesehatan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/detector.v3i1.4766

Abstract

Background: Spinal (subaracnoid) anesthesia is a regional anesthesia with the injection of local anesthetic drugs into the subarachnoid space. Spinal anesthesia can be given for procedures involving the lower limbs, pelvis, and perineum. Patients with spinal anesthesia are evaluated to determine whether or not the patient can be transferred to the ward. The indicator currently used is the Bromage Score, which is an indicator of the achievement of lower limb movement ability. The Bromage Score is an instrument for assessing the strength of the lower extremity muscles in patients after spinal anesthesia (Texas Children's Hospital, 2016). Full motion assessment score 0, unable to move the leg extremities score 1, unable to flex, but able to move the total leg score 2, unable to move the leg score 3. Purpose: To determine the effect of passive ROM exercises of the lower extremities with bromage score acceleration in post-spinal anesthesia patients. Research method: Using a quasi-experimental method with a posttest only control group design. The sample of this study amounted to 20 respondents, 10 respondents in the intervention group and 10 respondents in the control group. The intervention group performed passive ROM and the control group did not perform passive ROM. Sampling was done by consecutive sampling. The research instrument was an observation sheet, a watch. Results: The results of the statistical test used were Mann Whitney, after the P Value test = 0.000 (P Value <0.005). Conclusion: There is an influence between passive ROM exercises of the lower extremities and the acceleration of the bromage score in post-spinal anesthesia patients in the conscious recovery room.
Pelatihan Pendampingan Untuk Standarisasi Protokol Anestesi di RS UNS Surakarta Tri Budi Santoso; Andang Sudarmono
Jurnal Kemitraan Masyarakat Vol. 1 No. 1 (2024): Maret : JKM : Jurnal Kemitraan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/jkm.v1i1.1272

Abstract

Standardization of anesthesia protocols is essential to improve patient safety and work efficiency of medical personnel. This mentoring training aims to improve the understanding and skills of medical personnel in implementing anesthesia protocols that comply with international standards. This study used a quantitative method with a pre-experimental one-group pre-test and post-test design. Respondents consisted of 20 medical personnel working at UNS Surakarta Hospital. The results of the study showed a significant increase in the understanding and skills of medical personnel after being given training, as indicated by a significant difference in pre-test and post-test scores.
Perbandingan Efektifitas Antara Penggunaan Bupivacaine Hiperbarik Dengan Levobupivacaine Isobarik Pada Pasien Sectio Caesaria Dengan Anestesi Spinal Tri Budi Santoso; Cemy Nur Fitria; Fatoni Hutagalung
Jurnal Ventilator Vol. 1 No. 1 (2023): Maret : Jurnal Ventilator
Publisher : Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59680/ventilator.v1i1.647

Abstract

Background: Regional anesthesia is a major factor in safety patients during labor by Sectio Caesaria (SC). The rise of spinal anesthesia as a popular technique in use made possible by the development of a small needle with a tip pencil and has become the anesthetic method of choice for elective surgery and for multiple emergency cesarean deliveries if an epidural catheter not there yet. Research method: This research is an experimental analytic observational study with a cross sectional study approach. Result: Known Asymp value. Sig. (2-tailed) of 0.734 because the value of asymp. Sig (2-tailed) > 0.05 or 0.0734 > 0.05, it can be concluded that H0 is accepted, Ha is rejected, so no. Comparison between the use of hyperbaric bupivacaine and isobaric levobupivacaine in cesarean section patients with spinal anesthesia. Conclusion: There is no comparison between the use of hyperbaric bupivacaine and isobaric levobupivacaine in cesarean section patients with spinal anesthesia.
Office Ergonomics Challenges and Strategies to Enhance The Productivity of FKIP UKSW Administrative Staff Mara Jatiindra Abhioga; Tri Nugroho Budi Santoso; Dwi Iga Luhsasi
Jurnal Administrasi Bisnis VOL 5, NO 2 (2026) May
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jab.v5i2.84939

Abstract

 This study aims to describe employees' understanding of ergonomics, identify the challenges of applying ergonomics, and formulate office ergonomics strategies to improve the work productivity of administrative staff at FKIP UKSW. A descriptive qualitative approach was used at FKIP UKSW with administrative staff as the main informants and faculty leaders and service users as supporting informants. Data were collected through interviews, observation, and documentation, then analyzed using the interactive model of Miles, Huberman, and Saldana through data reduction, data display, and conclusion drawing/verification. Data validity was strengthened through source and technique triangulation. The results show that employees' formal understanding of ergonomics remains low and is mostly obtained independently. The main challenges include non-ergonomic chairs, damaged hydraulic features, limited workspace, monitor glare, and the absence of standardized occupational health and safety or office ergonomics guidelines. Recommended strategies include standardizing work facilities, conducting ergonomics workshops, developing occupational health and safety procedures, implementing micro-breaks, redesigning the workspace, and strengthening workplace communication.
Penggunaan Game Edukasi Ati (Accounting Tour Indonesia) untuk Meningkatkan Hasil Belajar dan Motivasi Belajar Akuntansi Siswa SMK Negeri 1 Salatiga Cindy Ayu Paembonan; Dwi Iga Luhsasi; Tri Nugroho Budi Santoso
JAMP : Jurnal Administrasi dan Manajemen Pendidikan Vol 9, No 1 (2026): Volume 9 No 1 Maret 2026
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study examines the effectiveness of the implementation of the ATI (Accounting Tour Indonesia) educational game in improving cognitive, psychomotor, and learning motivation outcomes of class X AKL 1 students at SMK Negeri 1 Salatiga. The initial problem showed low learning achievement with an average score of 60.37 and only 23% of students passed the KKM, plus the dominance of low learning motivation reaching 60% due to monotonous conventional teaching methods. The study used the Classroom Action Research (CAR) approach of the Kemmis & McTaggart model which was implemented in two cycles, including the planning, action, observation, and reflection stages. The research subjects were 35 class X AKL 1 students. Data collection techniques included cognitive learning outcome tests, psychomotor observation sheets, and learning motivation questionnaires. Data analysis was carried out descriptively and comparatively between the pre-cycle, cycle I, and cycle II. The results showed that the ATI educational game succeeded in increasing students' active involvement in the learning process, deepening their understanding of accounting concepts through fun interactive simulations, and triggering students' intrinsic motivation. Significant improvements were seen in cognitive learning outcomes, from an average of 60.37 (pre-cycle) to 78.5 (cycle I) and 85.2 (cycle II), with a pass rate of 91%. Psychomotor skills also increased from 65% to 88% in cycle II, while the percentage of students with low motivation dropped drastically from 60% to just 11%. Students were more enthusiastic because ATI presented accounting learning in a contextual manner, such as simulations of journals, ledgers, and balance sheets in the form of virtual adventures. Overall, ATI's educational games proved effective as an innovative medium that supports accounting learning in vocational schools, making it more engaging, relevant, and meaningful. Accounting teachers are recommended to regularly integrate ATI to overcome boredom and improve the quality of vocational school graduates. Keywords: Educational Games; Learning Outcomes; Learning Motivation; Accounting; Vocational School Abstrak: Penelitian ini mengkaji efektivitas penerapan permainan edukasi ATI (Accounting Tour Indonesia) dalam meningkatkan hasil belajar kognitif, psikomotorik, dan motivasi belajar siswa kelas X AKL 1 di SMK Negeri 1 Salatiga. Masalah awal menunjukkan rendahnya capaian belajar dengan rata-rata nilai 60,37 dan hanya 23% siswa lulus KKM, ditambah dominasi motivasi belajar rendah mencapai 60% akibat metode pengajaran konvensional yang monoton. Penelitian menggunakan pendekatan Penelitian Tindakan Kelas (PTK) model Kemmis & McTaggart yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian adalah 35 siswa kelas X AKL 1. Teknik pengumpulan data mencakup tes hasil belajar kognitif, lembar observasi psikomotorik, serta kuesioner motivasi belajar. Analisis data dilakukan secara deskriptif komparatif antara pra-siklus, siklus I, dan siklus II. Hasil penelitian menunjukkan bahwa permainan edukasi ATI berhasil meningkatkan keterlibatan aktif siswa dalam proses belajar, memperdalam pemahaman konsep akuntansi melalui simulasi interaktif yang menyenangkan, serta memicu motivasi intrinsik siswa. Peningkatan signifikan terlihat pada hasil belajar kognitif dari rata-rata 60,37 (pra-siklus) menjadi 78,5 (siklus I) dan 85,2 (siklus II), dengan tingkat kelulusan mencapai 91%. Aspek psikomotorik juga naik dari 65% menjadi 88% pada siklus II, sementara persentase siswa dengan motivasi rendah turun drastis dari 60% menjadi hanya 11%. Siswa lebih antusias karena ATI menyajikan pembelajaran akuntansi secara kontekstual, seperti simulasi jurnal, buku besar, dan neraca dalam bentuk petualangan virtual.Secara keseluruhan, permainan edukasi ATI terbukti efektif sebagai media inovatif yang mendukung pembelajaran akuntansi di sekolah kejuruan menjadi lebih menarik, relevan, dan bermakna. Rekomendasi untuk guru mata pelajaran akuntansi adalah mengintegrasikan ATI secara rutin guna meningkatkan konsentrasi peserta didik meningkatkan kualitas lulusan SMK. Kata kunci: Permainan Edukasi; Hasil Belajar; Motivasi Belajar; Akuntansi; SMK