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Efektivitas Model Teams Games Tournament Berbantuan Bamboozle pada Pembelajaran Jurnal Penyesuaian di SMK Larasati, Intan; Styaningrum, Farida; Astuti, Elly
JAK (Jurnal Akuntansi) Kajian Ilmiah Akuntansi Vol. 13 No. 1 (2026)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/jak.v13i1.11248

Abstract

Penelitian ini bertujuan meningkatkan hasil belajar akuntansi siswa melalui penerapan model pembelajaran Teams Games Tournament (TGT) berbantuan media interaktif Bamboozle pada materi jurnal penyesuaian. Latar belakang penelitian didasari rendahnya pemahaman konsep dan keterampilan prosedural siswa, serta minimnya variasi metode pembelajaran yang mendorong kolaborasi dan kompetisi positif di kelas. Metode yang digunakan adalah penelitian tindakan kelas (PTK) dengan dua siklus pada kelas XI AKL 1 SMK Vokasi Madiun yang berjumlah 30 siswa. Setiap siklus meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi, dengan instrumen berupa tes hasil belajar, lembar observasi, serta uji validitas, reliabilitas, daya beda, dan tingkat kesukaran soal. Analisis data dilakukan secara deskriptif kuantitatif dan kualitatif, termasuk perhitungan N-gain untuk mengukur peningkatan hasil belajar. Hasil penelitian menunjukkan pada siklus I nilai rata-rata pre-test 52,67 meningkat menjadi 69 pada post-test, dengan ketuntasan belajar naik dari 0% menjadi 33,33% (N-gain = 0,32, kategori sedang). Pada siklus II, nilai rata-rata pre-test 63,83 meningkat menjadi 88,83 pada post-test, dengan ketuntasan belajar naik dari 23% menjadi 100% (N-gain = 0,68, kategori sedang). Peningkatan ini membuktikan bahwa penerapan TGT berbantuan Bamboozle efektif meningkatkan keterlibatan, motivasi, dan hasil belajar siswa pada materi akuntansi yang kompleks. Model ini disarankan untuk diterapkan secara berkelanjutan dan dikembangkan pada mata pelajaran lain yang memerlukan pembelajaran aktif, kolaboratif, dan interaktif.
Media Kahoot dalam Model Pembelajaran Team Accelerated Individualization (TAI) untuk Meningkatkan Keaktifan dan Hasil Belajar Peserta Didik Septiana, Dheka; Utomo, Supri Wahyudi; Styaningrum, Farida
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1391

Abstract

The research aims to prove that the use of Kahoot media in the TAI model is able to increase the activity and learning outcomes of students. This study took the form of Classroom Action Research (CAR) and was conducted in class XI PKM SMK Cendekia Kota Madiun with 13 students and involving cash management subject educators. The data analysis techniques used were tests and observations. The results of the study show that 1) The application of Kahoot media with TAI type cooperative learning was proven to run optimally in increasing active student participation. The active participation of class XI PKM SMK Cendekia Kota Madiun students in the petty cash material increased from an average of 50 (quite active) in cycle I to 79 (active) in cycle II. The interactive Kahoot media and appropriate learning model created a comfortable, conducive and competitive learning environment. 2) Student learning outcomes also experienced significant changes, with an increase of 85% in cycle II. The combination of Kahoot media and the TAI model helped students better understand the material through teamwork, individual learning, and interesting evaluations, thereby increasing learning motivation.
Effect of Powtoon Media and Problem Based Learning Model on Accounting Student Learning Outcomes Yhonara, Merlyana Agnes; Astuti, Elly; Styaningrum, Farida
Jurnal Inovasi Teknologi Pendidikan Vol. 9 No. 3 (2022): Desember
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (354.764 KB) | DOI: 10.21831/jitp.v9i3.53635

Abstract

This study aims to determine whether there is a difference in the effect of the Problem Based Learning learning model and Powtoon learning media and the interaction of the influence between the learning model and learning media on student learning outcomes. This research was conducted on students of SMK Accounting with a total of 131 students. The research was conducted using a quantitative method of quasi-experimental research with data collection techniques using multiple-choice learning outcomes tests that have been tested through a two-way ANOVA test and followed by the Pos hoc Tukey test. Data processing in this study used SPSS 16. The results showed that: (1) There was a significant difference in the effect of the Problem Based Learning learning model on student learning outcomes. (2) There is a significant difference in the effect of Powtoon learning media on student learning outcomes. (3) There is a significant interaction effect between the Problem Based Learning learning model and Powtoon learning media on student learning outcomes. 
Self-Efficacy Mediates Entrepreneurship Course, Social Environment, Financial Literacy, and E-Commerce Towards Entrepreneurial Interest Ningtias, Yurisa Dwi Aprilia; Astuti, Elly; Styaningrum, Farida
Jurnal Kewirausahaan dan Bisnis Vol 29, No 2 (2024): December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkb.v29i2.101407

Abstract

This research aims to determine the influence of entrepreneurship, social environment, financial literacy, and e-commerce courses on students' entrepreneurial interest through self-efficacy as an intervening variable. This type of research is quantitative research with primary data sources. The population of this research is students from the Faculty of Teacher Training and Education in 2020 and 2021 at PGRI Madiun University, with a total of 982 students. The sampling technique uses purposive sampling—data collection techniques through questionnaires. The data analysis technique uses mediating and Structural Equation Modeling (SEM PLS) methods. The research results show that entrepreneurship courses do not have a positive effect on entrepreneurial interest. In contrast, the social environment, financial literacy, e-commerce, and self-efficacy have a positive effect on entrepreneurial interest. Self-efficacy mediates the social environment, financial literacy, and e-commerce on entrepreneurial interest. These findings contribute to the entrepreneurship literature by highlighting the central role of self-efficacy as a mediator, particularly its ability to amplify the effects of external factors such as social environment, financial literacy, and e-commerce.Keywords: e-commerce; entrepreneurship course; entrepreneurial interest; financial literacy; self-efficacy; social environment