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PENGENALAN TEKNOLOGI AUGMENTED REALITY UNTUK PENINGKATAN KUALITAS PEMBELAJARAN PADA PPTQ AZZAKIYYAH Rudy Cahyadi; Budi Suyanto; Andi Nurkholis; Andrey Ferriyan; Yuli Fauziah
Jurnal Padamu Negeri Vol. 3 No. 2 (2026): April : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/hmt46q48

Abstract

This Community Service activity aims to improve the understanding of teachers, ustadz, and ustadzah regarding the concept, working principles, and potential use of Augmented Reality as an interesting, interactive, and character-appropriate learning medium for students in Islamic boarding schools. The main problem faced by partners is the low basic understanding of Augmented Reality among educators and the absence of specific activities that systematically introduce Augmented Reality in the learning context. As a solution, the Community Service team developed an introductory program that explains the basic concepts of Augmented Reality, examples of its application in education, and opportunities for its adaptation to religious and general materials at PPTQ Azzakiyyah. The activity, which was carried out on December 17, 2025, was considered successful; participants stated that their understanding and insight into Augmented Reality increased, the material was clear and relevant, and the level of satisfaction was in the very good category. The results of the questionnaire showed that all aspects of the assessment were in the good category, so that this Community Service was effective in increasing the empowerment of partners in literacy and initial readiness to utilize Augmented Reality as a learning support. This program also opens up insights that AR can be integrated selectively without abandoning Islamic values and becomes an important foundation for further training, development of Augmented Reality-based learning media, and strengthening ongoing cooperation between universities and Islamic boarding schools.
Strategi Visual Branding Produk Intangible pada Konten Feed Instagram @peruri.digital Hafidz, Mahesa Al; Suyanto, Budi; Hasian, Irene
Jurnal Ragam Pengabdian Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/fpqnk561

Abstract

Public trust in digital products cannot be established through physical experience, making visual representation the primary medium through which trust signals are constructed and communicated to audiences. This study examines the visual branding strategy of @peruri.digital Instagram feed content in constructing visual trust signals for Peruri Digital’s intangible products using a qualitative single-case study approach. Data were obtained through triangulation of three sources: visual content analysis of six feed posts published between March and July 2025, in-depth interviews with the design mentor, and analysis of the company’s official brand guidelines. The analysis integrates Wheeler’s (2017) visual identity framework, Lakoff & Johnson’s (2003) conceptual metaphor theory, and Harris and Goode’s (2010) e-servicescape theory as complementary analytical frameworks. The findings identify three integrated mechanisms: corporate color consistency as an identity anchor, familiarization metaphors that translate product abstraction through physical experiences familiar to audiences, and a flexible brand consistency strategy that preserves core brand identity while adapting communication to platform characteristics. All deviations from the official brand guidelines were found to reflect coordinated adaptation decisions in Peruri Digital’s visual branding implementation.
KEGIATAN PENDAMPINGAN PENERAPAN TIK PADA NEXT GEN’S PARTY KOI SHOW KE 2 Budi Suyanto; Mangaras Y F; Wilis Kaswidjanti; Dessyanto Boedi P; Nur Heri Cahyana
Jurnal Informatika Dan Tekonologi Komputer (JITEK) Vol. 3 No. 2 (2023): Juli : Jurnal Informatika dan Teknologi Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jitek.v3i2.1377

Abstract

Inspection and implementation of ICT in competition management at Next Gen's Party Koi Show #2. Training with two-way interaction methods, presentations and exercises on how to use the activity registration application and back office application to manage activity participants and provide support on activity days. Next Gen's Party Koi Show #2 Online Registration Application Install Next Gen's Party Koi Show #2 Back Office Online Application Install Next Gen's Party Koi Show #2 Participant Registration Support Activities Next Gen Support Committee Party Koi Show #2 activities in Participant management.
PENGEMBANGAN KNOWLEDGE MANAGEMENT SYSTEM DENGAN METODE DESIGN THINKING DI PT TELKOM INDONESIA (PERSERO) TBK YOGYAKARTA Budi Suyanto; Gatan Agrasyach D
Jurnal Informatika Dan Tekonologi Komputer (JITEK) Vol. 4 No. 1 (2024): Maret : Jurnal Informatika dan Tekonologi Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jitek.v4i1.2916

Abstract

DigiKnow is a Knowledge Management Collaboration Tool that functions as an enabling process for Acquisition, Repository, Sharing & Utilizing Knowledge in TelkomGroup and 12 SOE clusters. But Digiknow is still not working properly so it cannot be used internally by PT. Telkom Indonesia (Persero) Tbk. The Business/System Anlyst has the task of collecting data on the opinions of Telkom employees regarding the Digiknow website and application. After getting the data, we made Crazy 8 based on the opinions we got to generate new ideas that we could develop in this project.