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Perancangan Video Musik Naratif untuk Menambah Kesadaran Remaja Tingkat Akhir Mengenai Bahaya Obsessive Love Disorder Michael Aldi Kurniawan; Hendian Yudani; I Gusti Ngurah Wirawan
Jurnal Desain Komunikasi Visual Nirmana Vol. 20 No. 1 (2020): JANUARY 2020
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (443.096 KB) | DOI: 10.9744/nirmana.20.1.46-51

Abstract

Obsessive Love Disorder merupakan suatu kondisi di mana seseorang terobsesi dengan orang yang mereka cintai. Mereka merasa harus melindungi bahkan mengendalikan pasangan nya secara obsesif. Yang menjadi permasalahan adalah banyak remaja yang tidak sadar akan adanya hal ini, dan akhirnya terjebak di dalam sebuah hubungan yang tidak sehat karena sikap obsesif tadi. Maka dari itu, dilakukan perancangan video musik naratif untuk menambah kesadaran remaja tingkat akhir mengenai bahaya dari Obsessive Love Disorder. Perancangan menggunakan metode analisis kualitatif dan 5W+1H, diikuti dengan riset pada target audiens dan para ahli. Hasil dari perancangan ini adalah sebuah video musik naratif yang bermanfaat untuk menambah kesadaran remaja tingkat akhir mengenai bahaya dari Obsessive Love Disorder.
TEKNIK TATA KAMERA PADA EVENT BADAN PENGAWAS OBAT DAN MAKANAN (BPOM) DI CV. PHENOMINCA RADHARANI AA Anom Satria Wibawa; I Kadek Puriartha; I Gusti Ngurah Wirawan
CALACCITRA: JURNAL FILM DAN TELEVISI Vol. 2 No. 2 (2022): Jurnal Calaccitra September 2022
Publisher : CALACCITRA: JURNAL FILM DAN TELEVISI

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Abstract

Institut Seni Indonesia Denpasar telah melaksanakan program MBKMmagang atau kerja praktik yang dilaksanakan di tengah masa PandemiCOVID-19, dengan adanya program MBKM magang ini membantumahasiswa untuk lebih mengenal bagaimana dunia industri dan jugamembantu mahasiswa untuk dapat menemukan lapangan pekerjaan21 Jurnal Calaccitradengan lebih mudah. Perkembangan teknologi dan zaman yang semakinmaju dan juga didukung dengan pandemi COVID-19 sehingga membuatsebagaian besar kegiatan masyarakat berbelok arah dari luring menjadidaring, sehingga inilah yang membuat penulis memilih CV. PhenomincaRadharani menjadi tempat pelaksanaan program MBKM magang ini.Dikarenakan kemajuan teknologi yang dimiliki oleh CV. PhenomincaRadharani yang semakin maju dibidang digital dalam masa COVID-19 ini.Salah satu studi kasus yang didalami oleh penulis yakni program acarayang diselenggarakan oleh Badan Pengawas Obat dan Makanan mengenaiPeningkatan Peran dan Kompetensi Pemimpin Perubahan, DialogKepemimpinan, dan Penutupan Pelatihan Leadership untuk Pimpinan UPTtahun 2021. Pada program acara tersebut digunakan Teknik tata kameraNatural Framing yang dimana meletakkan objek pada bagian tengah frameyang dimana memiliki tujuan agar penonton lebih fokus terhadap objek.Perbedaan yang signifikan terdapat dari yang telah di pelajari di perguruantinggi yakni dimana pada perguruan tinggi menerapkan Teknik rule of thirdnamun pada CV. Phenominca Radharani lebih menempatkan objek padabagian tengah frame sehingga memberikan kebebasan untuk video jockeyuntuk melakukan pemrosesan terhadap gambar yang telah di hasilkan.
MITOLOGI BARONG DALAM MERCHANDISE BALI UNITED I Gusti Ngurah Wirawan; I Putu Arya Janottama
Seminar Ilmiah Nasional Teknologi, Sains, dan Sosial Humaniora (SINTESA) Vol 1 (2018): PROSIDING SINTESA
Publisher : LPPM Universitas Dhyana Pura

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Abstract

ABSTRAKBali United merupakan klub sepakbola profesional Indonesia asal Bali yang berlaga di Liga 1 Indonesia Go-Jek 2018. Bali United bermarkas di stadion Kapten I Wayan Dipta, Kabupaten Gianyar, Provinsi Bali. Julukan Serdadu Tridatu disematkan pada klub ini dan Semeton Dewata julukan bagi para fans fanatik Bali United. Pihak manajemen Bali United menempuh berbagai upaya untuk menambah nilai jual klub dan mendekatkan diri dengan Semeton Dewata melalui merchandise. Merchandise merupakan media promosi yang cukup memberi kesan pada konsumen. Dalam dunia desain komunikasi visual, marchendise dikategorikan sebagai bagian pertama klasifikasi produk reproduksi hasil akhir media. Menariknya lagi dalam merchandise Bali United menerapkan mitologi Barong. Hal tersebut menjadi daya tarik tersendiri untuk dapat dikaji lebih dalam lagi sesuai dengan keilmuan desain komunikasi visual. Penelitian ini menggunakan pendekatan deskriftif kualitatif yang kemudian hasil dari analisa data digunakan sebagai referensi dalam pengkajian estetika media komunikasi visual. Data-data dalam bentuk primer dan sekunder dikumpulkan melalui teknik observasi, wawancara, kepustakaan, dokumentasi dan internet. Tujuan dari penelitian ini mengetahui bentuk, estetika dan makna mitologi Barong yang terkandung didalam merchandise Bali United. Berdasarakan prinsip desain komunikasi visual dengan menggunakan pendekatan estetika dan semiotika. Hasilnya dapat digunakan sebagai refrensi serta pengayaan bahan ajar pada mata kuliah Estetika Visual.Kata Kunci : Bali United, Merchandise, Barong, Estetika dan SemiotikaABSTRACTBali United is an Indonesian professional soccer club from Bali that competes in League 1 Indonesia Go-Jek 2018. Bali United is based at Captain I Wayan Dipta stadium, Gianyar Regency, Bali Province. Nickname Serdadu Tridatu is pinned on this club and Semeton Dewata is a nickname for the fanatical fans of Bali United. The management of Bali United took various efforts to add to the club's selling value and get closer to Semeton Dewata through its merchandise. Merchandise is a promotional medium that gives the impression to consumers. In the world of visual communication design, merchandise is categorized as the first part of the classification of reproductive products from the end results of the media. Interestingly, the Bali United merchandise applies Barong mythology. This is the main attraction to be studied more in accordance with the scientific design of visual communication. This study uses a qualitative descriptive approach which then the results from data analysis is used as a reference in the aesthetic assessment of visual communication media. Data in primary and secondary forms are collected through observation, interview, literature, documentation and internet techniques. The purpose of this study is to find out the form, aesthetics and meaning of Barong mythology contained in Bali United merchandise. Based on the principles of visual communication design using aesthetic and semiotic approaches. The results can be used as references and enrichment of teaching materials in Visual Aesthetic courses.Keywords: Bali United, Merchandise, Barong, Aesthetics and Semiotics
Pengabdian Masyarakat di Desa Temesi, Gianyar: “Mural Temesi Mewali ka Guru” (Kembali ke Jati Diri Untuk Membangun Ekonomi Desa Temesi) Subtema Mural “Karang Desa” Wibawa, Arya Pageh; Swandi, I Wayan; Trinawindu, Ida Bagus Ketut; Janottama, I Putu Arya; Putraka, Agus Ngurah Arya; Putra, Gede Bayu Segara; Indira, Wahyu; Artha, I Gede Agus Indram Bayu; Wirawan, I Gusti Ngurah; Swandi, I Made Dwiarya
Abdi Widya: Jurnal Pengabdian Masyarakat Vol 3 No 1 (2024): Abdi Widya: Jurnal Pengabdian Masyarakat
Publisher : UPT Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/awjpm.v3i1.3572

Abstract

Desa Temesi merupakan salah satu desa yang berada di Kecamatan Gianyar, Kabupaten Gianyar, Bali. Desa Temesi merupakan salah satu yang menjadi desa binaan PKK Provinsi Bali dengan tema “Aku Hatinya PKK” dan “Desa Peduli Gigi (Deligi)” menuju Bali Bebas Karies tahun 2030. Pada tanggal 15 maret 2023 telah dilaksanakan pembukaan melukis mural yang dihadiri oleh dosen Program Studi Desain Komunikasi Visual dan dekan Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Denpasar. Pelaksanaan melukis mural ini dimulai dari tanggal 15 sampai 24 maret, selama 10 hari. Tujuan dari program mural ini adalah untuk memperindah dan menambah wawasan masyarakat tentang potensi yang ada di Desa Temesi. Tema besar dari mural yang akan dibuat adalah “Mural Temesi Mewali ka Guru” (kembali ke jati diri untuk membangun ekonomi Desa Temesi). Tema ini teebagi menjadi tiga subtema yaitu karang desa, karang awak, dan karang umah. Karang desa memiliki arti mengangkat potensi-potensi yang ada dan dimiliki oleh Desa Temesi seperti berbagai tumbuhan yang unik, kehidupan masyarakat, lingkungan, obyek wisata, dan sebagainya yang digambarkan dalam mural. Mural dapat diartikan sebagai cara menggambar atau melukis diatas permukaan luas yang bersifat permanen lainnya. Tahapan kegiatan ini adalah persiapan, pelaksanaan, dan evaluasi. Mural diharapkan dapat memperindah Desa.
REDESAIN LOGO VOLUMINA DI JANJI DESIGN LAB Wiliandika, I Made Sapta; Artawan, Cokorda Alit; Wirawan, I Gusti Ngurah
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 5 No 01 (2024): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

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Abstract

The MBKM internship/work practice program organized by ISI Denpasar is an opportunity given to students, especially from the DKV study program, to try and explore visual design in the business/industrial world. The issue raised in this article is the redesign of the Volumina logo, which is brand audio visual services. The problem faced by Volumina is that the logo does not yet give a strong impression of a brand which focuses on audio visuals. One of the studios that provides services branding, especially logo design, namely Janji Design Lab, which is located at Taman Muding Mekar Housing Complex, Blok D No. 27B, Kerobokan, North Kuta, Badung, Bali. During the MBKM internship/work practice activities, the author received several projects related to visual communication design, such as photography, social media content design, motion graphic, and redesigning a logo brand, namely Volumina which focuses on the audio visual services sector. The method used in redesigning the Volumina logo was qualitative descriptive research by observing visual data owned by Volumina and interviews with owner Volume. The next detailed stage is creating a mind map, moodboard, visual keyword, and applying the logo to the media using its mockup. All these stages were carried out in order to create a new Volumina logo that gives a strong impression as brand audio visual services and achieving marketing strategies to the audience.
PERANCANGAN MEDIA KOMUNIKASI VISUAL UNTUK MEMPROMOSIKAN GRAND OPENING TOKO ALFAMART GUNUNG SANGHYANG 270 Gaita Salam, Ethan; Wirawan, I Gusti Ngurah; Putra, Gede Bayu Segara
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 5 No 01 (2024): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

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Abstract

PT Sumber Alfaria Trijaya Tbk. Bali Branch has the aim of introducing the company's image through the Grand Opening of Alfamart stores in various areas of Bali so that it is present and affordable closer to consumers. Currently the growth of Alfamart Bali Branch in opening outlets in every corner of Bali is increasing, one of which is the Grand Opening of Alfamart Gunung Sanghyang 270 on Jl. Gunung Sanghyang, Kel. Kerobokan Kaja, Kec. North Kuta, Kab. Badung, Bali which was held on October 18, 2023. So the role of a Visual Communication Design (DKV) student who can design promotional media by applying the concepts or theories that have been learned while participating in learning on campus is needed. By conducting interviews, observation, and documentation methods to obtain data that helps in carrying out real projects such as the Grand Opening of Alfamart Gunung Sanghyang 270 store, promotional media can be used to expand the target market and build public awareness of the existence of the nearest Alfamart.
PERANCANGAN BRAND IDENTITY ADRISTHA TOUR & TRAVEL DI BADROOM STUDIO DENPASAR Albar, Seifi Yusila; Wibawa, Arya Pageh; Wirawan, I Gusti Ngurah
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 5 No 02 (2024): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/amarasi.v5i02.3918

Abstract

Adristha Tour & Travel is a startup in the travel agency sector, established in 2024 in Denpasar, Bali. The designing a brand identity for Adristha Tour & Travel, in collaboration with Badroom Studio, aims to create a competitive image and positioning in the tourism industry. As part of the tourism industry on a tourist island with intense business competition, Adristha Tour & Travel needs a strong brand identity to compete with its competitors. The objective of designing this visual brand identity is to promote and enhance brand awareness among the audience. This research employs a qualitative method through observation and discussions with senior graphic designers at Badroom Studio. The design process includes concept development through brainstorming and brandbrieff creation, design execution, and implementation on relevant media. The result of this design is a visual brand identity that reflects the vision, mission, and image of Adristha Tour & Travel as a professional and trustworthy company. Visual elements such as the logo, color palette, and typography with a clean and corporate-related style are also designed to support the creation of a strong and consistent visual identity.
REDESAIN LOGO VOLUMINA DI JANJI DESIGN LAB Wiliandika, I Made Sapta; Artawan, Cokorda Alit; Wirawan, I Gusti Ngurah
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 5 No 01 (2024): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The MBKM internship/work practice program organized by ISI Denpasar is an opportunity given to students, especially from the DKV study program, to try and explore visual design in the business/industrial world. The issue raised in this article is the redesign of the Volumina logo, which is brand audio visual services. The problem faced by Volumina is that the logo does not yet give a strong impression of a brand which focuses on audio visuals. One of the studios that provides services branding, especially logo design, namely Janji Design Lab, which is located at Taman Muding Mekar Housing Complex, Blok D No. 27B, Kerobokan, North Kuta, Badung, Bali. During the MBKM internship/work practice activities, the author received several projects related to visual communication design, such as photography, social media content design, motion graphic, and redesigning a logo brand, namely Volumina which focuses on the audio visual services sector. The method used in redesigning the Volumina logo was qualitative descriptive research by observing visual data owned by Volumina and interviews with owner Volume. The next detailed stage is creating a mind map, moodboard, visual keyword, and applying the logo to the media using its mockup. All these stages were carried out in order to create a new Volumina logo that gives a strong impression as brand audio visual services and achieving marketing strategies to the audience.
PERANCANGAN MEDIA KOMUNIKASI VISUAL UNTUK MEMPROMOSIKAN GRAND OPENING TOKO ALFAMART GUNUNG SANGHYANG 270 Gaita Salam, Ethan; Wirawan, I Gusti Ngurah; Putra, Gede Bayu Segara
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 5 No 01 (2024): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

PT Sumber Alfaria Trijaya Tbk. Bali Branch has the aim of introducing the company's image through the Grand Opening of Alfamart stores in various areas of Bali so that it is present and affordable closer to consumers. Currently the growth of Alfamart Bali Branch in opening outlets in every corner of Bali is increasing, one of which is the Grand Opening of Alfamart Gunung Sanghyang 270 on Jl. Gunung Sanghyang, Kel. Kerobokan Kaja, Kec. North Kuta, Kab. Badung, Bali which was held on October 18, 2023. So the role of a Visual Communication Design (DKV) student who can design promotional media by applying the concepts or theories that have been learned while participating in learning on campus is needed. By conducting interviews, observation, and documentation methods to obtain data that helps in carrying out real projects such as the Grand Opening of Alfamart Gunung Sanghyang 270 store, promotional media can be used to expand the target market and build public awareness of the existence of the nearest Alfamart.
PERANCANGAN BRAND IDENTITY ADRISTHA TOUR & TRAVEL DI BADROOM STUDIO DENPASAR Albar, Seifi Yusila; Wibawa, Arya Pageh; Wirawan, I Gusti Ngurah
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 5 No 02 (2024): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/amarasi.v5i02.3918

Abstract

Adristha Tour & Travel is a startup in the travel agency sector, established in 2024 in Denpasar, Bali. The designing a brand identity for Adristha Tour & Travel, in collaboration with Badroom Studio, aims to create a competitive image and positioning in the tourism industry. As part of the tourism industry on a tourist island with intense business competition, Adristha Tour & Travel needs a strong brand identity to compete with its competitors. The objective of designing this visual brand identity is to promote and enhance brand awareness among the audience. This research employs a qualitative method through observation and discussions with senior graphic designers at Badroom Studio. The design process includes concept development through brainstorming and brandbrieff creation, design execution, and implementation on relevant media. The result of this design is a visual brand identity that reflects the vision, mission, and image of Adristha Tour & Travel as a professional and trustworthy company. Visual elements such as the logo, color palette, and typography with a clean and corporate-related style are also designed to support the creation of a strong and consistent visual identity.