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Implementasi Pola Hidup Sehat di Kalangan Anak-Anak Guna Mencegah Stunting di Kelurahan Pakistaji Kecamatan Wonoasih Kota Probolinggo Ribut Prastiwi Sriwijayanti; Nourma Ulva Kumala Devi
Abdi Panca Marga Vol 1 No 1 (2020): Jurnal Abdi Panca Marga Edisi November 2020
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas Panca Marga Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (418.32 KB) | DOI: 10.51747/abdipancamara.v1i1.637

Abstract

Stunting adalah masalah kurang gizi kronis yang disebabkan oleh kurangnya asupan gizi dalam waktu yang cukup lama, sehingga mengakibatkan gangguan pertumbuhan pada anak yakni tinggi badan anak lebih rendah atau pendek (kerdil) dari standar usiannya. Peran penting telah mendorong Kelurahan Pakistaji untuk terus meningkatkan pola hidup sehat di kalangan anak-anak guna mencegah terjadinya stunting. KKN Universitas Panca Marga yang telah dilakukan selama ini terhadap warga Pakistaji dirasa telah berjalan dengan baik. Penyuluhan yang telah dilakukan sehubungan dengan kegiatan KKN Universitas Panca Marga adalah penyebaran pamflet guna untuk memberi pengetahuan kepada masyarakat terkait dengan stunting, penyuluhan stunting kepada wali murid Riyadlus Solihin Pakistaji, kampanye “Ayo Minum Susu” kepada siswa-siswa Riyadlus Solihin, serta beberapa kegiatan yang berhubungan dengan pencegahan stunting. Hasil yang didapat saat ini adalah para peserta merasa ditambah pengetahuannya, digugah kesadarannya, dan ditambah keahliannya. Diharapkan kedepannya kegiatan ini terus berkesinambungan dan terus memberikan arti bagi kedua belah pihak, yaitu UPM dan masyarakat di Kelurahan Pakistaji. Selain itu diharapkan akan banyak pihak-pihak lain yang mau terlibat dalam kegiatan pengabdian ini, terutama pihak-pihak dari eksternal UPM, sehingga kegiatan ini dapat memunculkan banyak jejaring bagi semua pihak. Kata Kunci : Stunting, Penyuluhan.
IMPLEMENTASI METODE PEMBELAJARAN PEER TEACHING METHODS DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS VII PADA PROJEK PENGUATAN PROFIL PELAJAR PANCASILA (P5) DI SMP NURUL ISLAM KOTA PROBOLINGGO Uswatun Hasanah; Ribut Prastiwi Sriwijayanti; Nur Hidayati
Maharsi : Jurnal Pendidikan Sejarah dan Sosiologi Vol 5 No 2 (2023): Maharsi : Jurnal Pendidikan Sejarah dan Sosiologi
Publisher : IKIP BUDI UTOMO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/maharsi.v5i2.3364

Abstract

Dalam kegiatan pembelajaran siswa kurang terlibat dalam proses pembelajaran yaitu ketika guru mengadopsi metode pembelajaran yang monoton sehingga hal tersebut dapat membuat rendahnya motivasi siswa dalam belajar. Untuk meningkatkan motivasi belajar siswa dibutuhkan suatu metode pembelajaran yang dapat melibatkan siswa dalam proses pembelajaran. Bertolak dari konteks yang terjadi, adapun yang menjadi tujuan dalam penelitian ini adalah untuk mengetahui implementasi metode pembelajaran peer teaching methods dalam meningkatkan motivasi belajar siswa pada projek penguatan profil pelajar pancasila di SMP Nurul Islam Probolinggo. Dalam penelitian ini peneliti menggunakan pendekatan kualitatif dengan jenis penelitian yang digunakan dalam penelitian ini ialah deskriptif. Prosedur pengumpulan data yakni observasi, wawancara, dan dokumentasi. Dengan subjek penelitian kepala sekolah, wali kelas, guru mapel, dan siswa SMP Nurul Islam Probolinggo. Setelah dilakukan pengumpulan data kemudian dilakukan analisis data secara kualitatif diantaranya reduksi data dan display data. Hasil penelitian menunjukkan bahwa metode pembelajaran Peer Teaching Methods cukup efektif karena dapat membantu siswa untuk belajar secara mandiri, aktif, kreatif, dan bernalar kritis hal tersebut sesuai dengan dimensi dalam nilai-nilai pancasila. Dalam pelaksanaannya siswa terlibat dalam pembelajaran karena pembelajaran berpusat pada siswa (student centered) dan guru sebagai fasilitator atau narasumber. Terdapat kendala dalam pelaksanaannya yaitu 1) peserta didik menjadi kurang serius dalam belajar, 2) sulit dalam menentukan tutor. Solusi akan kendala tersebut 1) Diberikan sanksi/hukuman/teguran , 2) memilih tutor berdasarkan kriteria yaitu siswa yang aktif berbicara didalam kelas, siswa yang menguasai materi dan siswa yang percaya diri. Projek yang diselenggarakan adalah suara demokrasi. Dengan demikian peserta didik mengalami pengetahuan sebagai proses penguatan karakter sekaligus untuk belajar dari lingkungan. KATA KUNCI: Peer Teaching Methods, Motivasi, Projek Penguatan Profil Pelajar Pancasila (P5).
Implementasi Kurikulum Merdeka Dalam Meningkatkan Minat Belajar Siswa pada Pelajaran PPKn Mihbub Alam; Uswatun Hasanah; Ani Sulianti; Ribut Prastiwi Sriwijayanti
Jurnal Pendidikan Sosial Dan Konseling Vol. 2 No. 1 (2024): April - Juni
Publisher : CV. ITTC INDONESIA

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Abstract

The research aims to provide implications in the independent curriculum-based learning process for students' interest in learning in Civics subjects, to find out the extent to which the independent learning curriculum system influences students' interest in learning because it can indirectly be a benchmark for the world of education. This research was carried out at MTs Wali Songo 1 Maron, in February-March 2024. The research method uses a descriptive qualitative approach to find out more deeply about the implementation of the independent curriculum on students' learning interests. Data collection was obtained through interviews, observation and documentation with informants, Head of Madrasah, Deputy Head of Curriculum, Civic Education Teacher and representatives of 2 students at MTs Wali Songo 1 Maron. The results of the research show that the implementation of the independent curriculum at MTs Wali Songo 1 Maron has only been running for the 2023/2024 academic year for less than 1 year, the implementation of the independent curriculum has not been optimal, the Madrasah has not yet received a decree from the Government, but has implemented several IKM points, although not all. and the impact of implementing the independent curriculum on students' interest in learning has increased as evidenced by the fulfillment of indicators of student interest in learning, especially in Civics learning. Among them, students are happy in class, the learning process is going well. Student involvement is active in asking questions, expressing opinions, answering, discussing and even making projects or final assignments and their learning outcomes have increased significantly.
PENGARUH MEDIA ULAR TANGGA PINTAR (UTAR) TERHADAP HASIL BELAJAR SISWA KELAS V PADA MATA PELAJARAN IPS TEMA KERAGAMAN BUDAYA DI SDN DRINGU TAHUN AJARAN 2022/2023 Dwi Agustin; Ribut Prastiwi Sriwijayanti; Ryzca Siti Qomariyah
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol. 35 No. 1 (2023): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.351.03

Abstract

This study aims to find out empirical answers regarding the effect of using the Smart Ladder Snake (UTAR) media on the learning outcomes of fifth grade students in the social studies subject on the theme of cultural diversity at SDN Dringu in the 2022/2023 academic year. This study used a pre-experimental type of experimental method with the One Group Pretest-Posttest Design. The population in the study were all 21 students of class V, totaling 21 students. The instrument that the researcher used was in the form of multiple choice questions, namely pretest and pretest. The instrument that the researcher used was in the form of multiple choice questions, namely pretest and pretest. Data collection techniques: 1) observation, 2) questionnaire, 3) pretest-posttest results, 4) documentation. The data analysis technique in this research used descriptive data analysis techniques to find out the highest to lowest student scores, and the inferential data analysis technique used to test the hypothesis is the t-test. The results of the study show that: 1) UTAR as a teaching medium is designed according to the development and characteristics of students so that it can motivate fifth grade students in understanding cultural diversity material in social studies subjects. Judging from the scores obtained by students who were initially categorized as low after using teaching media, they were categorized as high, 2) The Smart Snakes and Ladders Media (UTAR) is very influential on student results seen through a questionnaire that has been filled in by students. Abstrak Penelitian ini bertujuan untuk mengetahui jawaban yang empiris mengenai pengaruh penggunaaan media Ular Tangga Pintar (UTAR) terhadap hasil belajar siswa kelas V pada mata pelajaran IPS tema keragaman budaya di SDN Dringu tahun ajaran 2022/2023. Penelitian ini menggunakan metode eksperimen jenis pre-eksperimental dengan bentuk desain One Group Pretest-Posttest Design. Populasi dalam penelitian adalah semua siswa kelas V yang berjumlah 21 siswa. Instrumen yang dilakukan peneliti gunakan adalah dalam bentuk soal pilihan ganda yaitu pretest dan pretest. Teknik pengumpulan data: 1) observasi, 2) angket, 3) hasil pretest-posttest, 4) dokumentasi. Teknik analisis data pada penilitian ini menggunakan tehnik analisis data deskriptif untuk mengetahui hasil tertinggi hingga terendah nilai siswa, dan tehnik analisis data inferensial dengan menggunakan untuk menguji hipotesis adalah Uji-t. Hasil penelitian menunjukkan bahwa: 1) UTAR sebagai media ajar yang dirancang sesuai perkembangan dan karakteristik siwa sehingga dapat memotivasi siswa kelas V dalam memahami materi keragaman budaya pada mata pelajaran IPS dilihat dari nilai yang diperoleh siswa yang mulanya dikatagorikan rendah setelah menggunakan media ajar dikatagorikan tinggi, 2) Media Ular Tangga Pintar (UTAR) sangat berpengaruh terhadap hasil siswa dilihat melalui angket yang telah diisi siswa.
Meningkatkan hasil belajar siswa dengan cara multi metode pada materi pada siswa kelas IV SD Negeri Tiris III Kabupaten Probolinggo Uswatun Hasanah; Ribut Prastiwi Sriwijayanti; Nurul Yaqin; Dini Oktaviani; Yuni Wulandari
SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA) Vol 1 (2022)
Publisher : SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA)

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Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa dengan cara multi metode. Dari hasil penelitian yang diperoleh dari uraian sebelumnya agar proses belajar mengajar IPA lebih efektif dan lebih memberikan hasil yang optimal.Dari rata - rata nilai ulangan harian yang diperoleh siswa kelas IV SD Negeri Tiris III hampir setiap siswa mendapatkan nilai rendah pada Materi Pembelajaran Energi dan Penggunaanya.  Penelitian ini adalah Mendeskripsikan penerapan pembelajaran Multi Metode menggunakan contoh sumber energi yang sebenarnya dalam meningkatkan minat dan hasil belajar siswa kelas IV terhadap materi Energi dan Penggunaanya Penelitian dilaksanakan sebanyak dua kali kegiatan yaitu siklus 1 (Senin,  17 Januari 2022) dan siklus II (Senin, 24 Januari  2022). Dilihat dari keberhasilan siswa dal setiap siklus yaitu Jumlah rata-rata tes formatif siklus I (66,16%), dan siklus II (77,91%). Kesimpulan dari penelitian ini adalah pembelajaran Multi Metode dengan menggunakan contoh Sumber energi yang sebenarnya dapat berpengaruh positif terhadap hasil belajar siswa SD Negeri Tiris III, serta pembelajaran ini dapat digunakan sebagai salah satu alternatif pembelajaran IPAditulis
Development of Smart Board Media Subject Material Predicate Object Description Subject Indonesian Language Class II A SDN Sukabumi II City Probolinggo Yuni Wulandari; Ribut Prastiwi Sriwijayanti; Shofia Hattarina; Didit Yulian Kasdriyanto
International Journal of Educational Research Vol. 2 No. 2 (2025): International Journal of Educational Research
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijer.v2i2.215

Abstract

Class II A teachers rarely utilize learning media in the classroom, relying primarily on textbooks. As a result, students often feel bored and disengaged, making the learning process less interactive and ineffective. This research aims to develop a smart board learning media, assess its validity, and evaluate its effectiveness in teaching subject matter, predicates, objects, and information. This study follows a research and development (R&D) approach using the ADDIE model, which consists of five stages: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The research was conducted in Class II A at SDN Sukabumi 2, Probolinggo City. Data collection was carried out through questionnaires distributed to material/content expert validators, media experts, teachers, and students. The results of the product trial indicate that the smart board media received a validity score of 94% from material/content experts and 91% from media experts. These scores fall within the 90–100% range, categorizing the media as highly valid. Field trials further demonstrated its effectiveness, with Class II A teachers rating it at 93% (very effective) and students at 87% (effective). In conclusion, the smart board media serves as an effective teaching aid, enhancing the learning experience for Class II A students at SDN Sukabumi 2. Future research could expand the development of smart board media for broader subject areas, ensuring greater engagement and motivation in the classroom.
Penerapan Media Game Wordwall Model TGT untuk Meningkatkan Hasil Belajar Perkalian Matematika Kelas IV SDN Sukabumi 2 Adenita Faradilla; Ribut Prastiwi Sriwijayanti; Ani Anjarwati; Ludfi Arya Wardana
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 3 No. 2 (2025): Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v3i2.1663

Abstract

This research is motivated by the low learning outcomes of Mathematics of class IV C students at SDN Sukabumi 2 Kota Probolinggo, especially in understanding the concept of multiplication. Difficulty in memorizing multiplication causes low motivation and student participation. This study aims to improve learning outcomes through educational game media Wordwall with the Teams Games Tournament (TGT) model. The method used is Classroom Action Research (CAR) in two cycles with qualitative and quantitative approaches. The subjects of the study consisted of 23 students. The results showed that in the pre-cycle with a class average of only 60.17%. After the implementation of the Wordwall TGT model, the completion rate increased to 72.82% in cycle I, although it was still below the target of 80%, due to lack of student discipline. In cycle II, the completion rate reached 83.56%, with increased student involvement and discipline in participating in learning. Thus, the implementation of Wordwall with TGT has proven effective in improving the learning outcomes of class IV C students at SDN Sukabumi 2 Kota Probolinggo.
The Effect of Interactive Learning Media Based on Mathplayground on the Learning Outcomes of the Students of Fraction Material Class IV SDN Kedung Dalem III Vita Rahmatun Nazilah; Ribut prastiwi Sriwijayanti; Ludfi Arya Wardana
International Journal of Educational Technology and Society Vol. 2 No. 1 (2025): International Journal of Educational Technology and Society
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijets.v2i1.283

Abstract

This study aims to determine the effect of interactive learning media based on Math Playground on student learning outcomes on fraction materials in class IV SDN Kedung Dalem III. The problem studied is whether there is a significant influence between the use of interactive learning media based on Math Playground on student learning outcomes in grade IV SDN Kedung Dalem III. This study uses a quantitative method with a one group pretest-posttest design. The sample of this study were fourth grade students of SDN Kedung Dalem III, totaling 17 students. The research instrument used is a test (Pretest-Postest) of student learning outcomes on fraction material, which consists of 10 multiple choice questions. The results of the analysis using the wilcoxon test show that the sig value (2 tailed) is 0.000 which indicates significance <0.05 so that H0 is rejected and H1 is accepted. This shows that the interactive learning media Math Playground has a significant effect on improving student learning outcomes. The conclusion of this study is that Math Playground interactive learning media can improve student learning outcomes on fraction material. Therefore, teachers and educators can use Math Playground as an alternative learning media to improve student learning outcomes.
Pengembangan Media Auto Play Pada Materi Struktur bagian Tumbuhan Dalam Meningkatkan Hasil Belajar Siswa di Sekolah Dasar Kabupaten Probolinggo Ribut Prastiwi Sriwijayanti; Rysca Siti Qomariah; Shohibuddin
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 1 (2021): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (416.954 KB) | DOI: 10.62775/edukasia.v2i1.28

Abstract

Learning media has a very important role in the learning process, through the learning media student will be easier to understand the material presented. So also in the science lessons especially material of Structures Plant which during the learning is monotonous. Therefore, Researchers developed a product of learning media in the form Autoplay which is able to present the material in a concrete way for students, the presentation of the material in this learning media accompanied by pictures, animations and videos that make learning media more interesting and motivate for students to learn. The goals of this research development is knowing the product design of learning media based on autoplay, knowing the level of validity and attractiveness of the product of learning media based on autoplay, and knowing the difference understanding of the concept of control class with experiment class that using learning media based on autoplay. The method using in this reserach is research and development with BORG AND GALL model of development. The procedure of development in this research are adapted from development of BORG AND GALL to be four steps they are preliminary step,development step, validation and revision and trying in field step. This research was conducted in SDI Tarbiyah with the subject of the trial as many as 18 students of class IV. Results of the development of this media is the product of media development of this in the form learning media by using a software program Autoplay Studio 8 that the material is accompanied by pictures of related material, video animation using software of flash player associated with learning, and quizzes smart application uses Quiz creator. The validation of development product can be seen from the sheet validation from validator of experts consisting of design experts with a percentage of 95% (very valid), Experts of material/content with a percentage 82% (valid) and teachers of science with 89% (very valid), whereas the level of attractiveness of the media can be seen from the questionnaire students of class IV with a percentage of 93% (very valid). The average acquisition value of last Post-Test was reached 90.56 compared to Pre-Test reached 78.33. DOI: https://doi.org/10.33399/edukasia.v2i1.28
Penerapan Model Pembelajaran Problem Based Learning Berbasis Kuis Interaktif Untuk Meningkatkan Hasil Belajar Pada Mata Pelajaran Matematika Kelas Iv SD Negeri Jatiurip 1 Inayatul karimah; Ribut Prastiwi Sriwijayanti; Ludfi Arya Wardana
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 6 No. 2 (2025): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Mei 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v6i2.3714

Abstract

This study originated from the problem of many fourth grade students at SDN Jatiurip 1 who get low learning scores. In addition, in the teaching and learning process, the materials used are only LKS, without any variation of other teaching materials. Due to these various problems, the researcher planned to conduct research using the class action research method, to observe and improve the problems faced by fourth grade students. The purpose of this study was to improve student learning outcomes in grade IV math at SDN Jatiurip 1 after the application of the PBL learning model using interactive quizzes. This type of research is a class action research (PTK) with a focus on class IV students consisting of 15 people. The model used in this research refers to Kemmis and Mc Taggart. The research was conducted in 2 cycles, and each cycle involved 2 meetings. Each cycle consists of 4 stages, namely planning, implementing actions, observing, and reflecting. Based on the research conducted, in the first cycle, the level of student learning engagement reached 64.2%, while in the second cycle it increased to 83.93%. This increase was due to the use of interactive quiz after learning with PBL model. In addition, in cycle I, the average percentage of students who achieved learning standards was 46.6% of a total of 15 students, while in cycle II, the average learning outcomes increased to 86.6%. Student learning data was obtained from analyzing the pretest and posttest scores done by the students. From the results of this study, it can be concluded that the interactive quiz-based PBL model proved effective in improving student learning outcomes in mathematics subjects about fractions worth.