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Elementary school students’ learning difficulties on distance learning during COVID-19: the psychological approach Aquami Aquami; Mifathul Husni; Dian Andesta Bujuri; Nyayu Khodijah; Kusumasari Kartika Hima Darmayanti; Amilda Amilda; Masnun Baiti; Erlina Anggraini; Marjon C. Malacapay
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 3: June 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i3.27476

Abstract

During the COVID-19 period, pupils in primary schools have encountered various learning challenges. In Indonesia, this occurs in every primary school. This study intends to lighten the psychological aspect of distance learning challenges. This study employs a mixed-method methodology by integrating qualitative research, a case study technique, and quantitative description (n=414). Researchers looked at three primary school models in South Sumatra and Special Region of Yogyakarta: Model A, which used technology-based online learning; Model B, which integrated online and offline learning; and Model C, which only used WhatsApp group-based offline learning. Focus group discussions, observations, documentation, and interviews with teachers, parents, and students were all undertaken by the researchers. They also distributed open-ended and closed-ended questionnaires via Google Form. The interactive Miles, Huberman, and Saldana’s models were used to analyze data. The findings demonstrated that children in all three school models encountered similar learning challenges. Still, in Model C, the complexity of those challenges was more significant than in Model A and Model B. Learning challenges included issues with comprehending topics, struggling to solve the problems with completing tasks, and working with self-study. The lack of essential psychological needs, such as the ability to interact and actualize oneself, as well as the boredom or monotony of students when pursuing distance learning, are some of the causes of learning challenges. The findings of this study have consequences for teachers and psychologists, who should pay attention to children’s fundamental needs to improve learning motivation and academic progress in primary school pupils.
Pelatihan Pengembangan Media Pembelajaran Flipbook untuk Guru Madrasah Ibtidaiyah Amir Hamzah; Ines Tasya Jadiddah; Ayu Nur Shawmi; Amir Rusdi; Aquami Aquami; Miftahul Husni; Djoko Rohadi; Siti Fatimah
TAAWUN Vol. 3 No. 01 (2023): TA'AWUN FEBRUARY 2023
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v3i01.392

Abstract

This service aims to socialize the development of flipbook learning media at MI Nurul Qomar. The service method used is a development method that is oriented towards product development. The results of the dedication show that: socializing the development of flipbook learning media at MI Nurul Qomar, namely an explanation of the dynamics of the mentoring process for the various activities carried out, forms of technical action or program action to solve community problems. It also explains the expected emergence of social change, for example the emergence of new institutions, changes in behavior, the emergence of local leaders, and the creation of new awareness towards social transformation, and so on. This section also discusses the theoretical findings of the dedication process from the beginning to the occurrence of social change.
Pengembangan E-LKPD IPS Kelas V Berbasis Model Pembelajaran RADEC (Read, Answer, Discuss, Explain, Create) Materi Letak dan Kondisi Geografis Indonesia Windy Anisa Dewi; Aquami Aquami; Ayu Nur Shawmi; Yulia Tri Samiha; Siti Fatimah
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.1842

Abstract

This study aims to develop E-LKPD social studies class V based on RADEC learning model (Read, Answer, Discuss, Explain, Create) material location and geographical conditions of Indonesia that is valid and practical. The type of research used is research and development model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques, namely questionnaires, observations, interviews, and documentation. The results of data analysis of the media validation level, namely design expert validation is categorized as very valid with a percentage of 90%, linguist validation is categorized as valid with a percentage of 80%, and material expert validation is categorized as very valid with a percentage of 90%. From the validation results, a total percentage of 86.66% was obtained in the valid category. The results of data analysis on the level of practicality of the media, namely the one to one trial obtained a percentage of 88.75% with a very practical category, and the small group trial obtained a percentage of 91.5% with a very practical category. From the trial results, a total percentage of 90.12% was obtained in the very practical category. Based on the research results, the E-LKPD social studies class V based on the RADEC learning model developed is suitable for use in the learning process.
PENGARUH GAME ONLINE TERHADAP MINAT BELAJAR SISWA KELAS IV PADA MATA PELAJARAN BAHASA INDONESIA DI MI ISLAMIYAH PERGURUAN PALEMBANG Meilin Faiza Pramuswari; Aquami; Siti Fatimah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Progress
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9652

Abstract

This study aims to analyze the influence of the online game Free Fire on the learning interest of fourth-grade students in the Indonesian language subject at MI Islamiyah Perguruan Palembang. The research uses a quantitative approach with an ex-post facto design. The sample consisted of 28 students. Data collection techniques included observation, questionnaires, interviews, and documentation. The results of the study show a significant influence between the intensity of playing online games and students’ learning interest. A significance value of 0.015 (<0.05) indicates that the online game Free Fire contributes 20.8% to learning interest. Students who play games excessively experience decreased focus, motivation, and activeness in participating in learning activities. The study concludes that collaboration between teachers and parents is needed in regulating students’ gaming duration so that it does not interfere with the academic process.