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Learning Interconnection IPS In Elementary School With Modern Century Character Education Eka Yusnaldi; Raysyah Putri Sitanggang; Ikhtiati Ikhtiati Ikhtiati
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.4572

Abstract

Education is primarily a conscious effort to develop the potential of learners optimally. character education, namely; child's personal forms, to become good human beings, citizens, and good citizens, so as to anticipate the symptoms of moral crisis and was instrumental in the framework of fostering the younger generations. Social science Education is a subject that examines the social life of the material is based on the study of history, geography, economics, sociology, anthropology and statecraft. Through learning in the social science can enter the values of character education materials into the handle links in the IPS study
PENGARUH MEDIA RODA PUTAR PELANGI TERHADAP KEAKTIFAN BELAJAR SISWA PADA MATA PELAJARAN PKN DI KELAS III MIN 7 KOTA MEDAN Siti Rubiah Dalimunthe; Ramadhan Lubis; Eka Yusnaldi
JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA Vol. 2 No. 4 (2024): Oktober : Jurnal Ilmiah Pendidikan Kebudayaan dan Agama
Publisher : CV. ALIM'SPUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/jipa.v2i4.925

Abstract

The learning process is not innovative, especially in terms of the use of media, and learning becomes monotonous and uninteresting if a conventional approach is used. This is the motivation of this research. This has an impact on students' low interest in learning, which in turn causes them not to have many learning activities. In this research, researchers used a quantitative approach, and the type of research used was quasi-experiment. This data is collected using questionnaires, tests and instructions. The purpose of this research is to find out how students who receive Rainbow Spinning Wheel training differ from students who do not receive such training.The results of the research show that the use of rainbow spinning wheel media significantly changes the learning abilities of students in class III MIN 7 Medan City. This is shown by the average learning activeness score of students who use the Rainbow Spinning Wheel media of 80. On the other hand, the t test results obtained, 20.6 versus 16.74, indicate that the average learning activeness of students who do not use the Roda media Rainbow Spin is 71.78.
Teachers' Perceptions of the Development of Integrated Social Studies Student Worksheets Based on Social and Religious Values in Elementary Schools Eka Yusnaldi; Pangulu Abdul Karim
Journal of General Education and Humanities Vol. 4 No. 4 (2025): November
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v4i4.719

Abstract

This study aims to explore teachers’ perceptions of the development of Integrated Social Studies (IPS) Student Worksheets (LKPD) based on social and religious values in State Elementary School 152979 Pandan 1. The study is grounded in the importance of integrating character values into Social Studies learning to support the formation of the Pancasila Student Profile. A descriptive qualitative approach was employed, supported by quantitative data from a four-point Likert-scale questionnaire, in-depth interviews, and a document review of the LKPD. The research subjects were 10 teachers involved in Social Studies instruction. The questionnaire instrument comprised four dimensions: the urgency and benefits of value-based LKPD, ease of development and implementation, availability of support, and impact on students’ attitudes, interests, and social interactions. The findings revealed that the “impact on students” dimension scored the highest (3.90), followed by “urgency and benefits” (3.85), “ease of development and implementation” (3.10), and “availability of support” (2.75). Teachers believe that value-based LKPD is effective in improving students’ learning motivation, social skills, and positive attitudes, although technical constraints and limited institutional support remain challenges. The study recommends continuous training, provision of relevant references, and strengthening teacher collaboration to ensure the sustainability of value-based LKPD implementation in elementary schools.
Development of a Role-Playing Model in the Material of Indonesia's Struggle for Independence History Wiwid Nur Sulistiani; Eka Yusnaldi
Journal of General Education and Humanities Vol. 5 No. 1 (2026): February
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i1.1093

Abstract

Social Studies (IPS) learning, particularly the material on Indonesia's Struggle for Independence, plays an important role in fostering historical awareness, nationalism, and students' character. However, IPS learning in Madrasah Tsanawiyah still tends to be teacher-centred and rote, thereby involving students less actively and not yet fully internalising the values of the struggle. This study aims to develop a role-playing learning model integrated with the Integrated IPS textbook on the History of Indonesia's Struggle for Independence for grade IX students at MTs Yanbu'ul Ulum Kandis, and to test its feasibility and effectiveness. This study uses a Research and Development (R&D) approach with stages including preliminary study, planning, product development, expert validation, limited trials, and model refinement. Data collection techniques include observation, interviews, learning outcomes tests, questionnaires, and documentation. The research results indicate that the developed role-playing learning model is valid and feasible, as assessed by material experts, learning model experts, and practitioners. In addition, the implementation of the model has been proven effective in improving cognitive learning outcomes, learning activities, nationalism attitudes, social skills, and students' learning motivation, as well as facilitating teachers in managing learning. Therefore, the role-playing learning model based on the Integrated Social Studies (IPS) textbook can serve as an innovative alternative for teaching history-related IPS in Madrasah Tsanawiyah, fostering more meaningful, contextual, and character-oriented learning.
Pengaruh Penggunaan Media PowerPoint Interaktif terhadap Hasil Belajar IPS pada Materi Keberagaman Budaya Indonesia Siswa Nurul Yogi Novia; Eka Yusnaldi
ARMADA : Jurnal Penelitian Multidisiplin Vol. 4 No. 6 (2026): ARMADA : Jurnal Penelitian Multidisplin, Juni 2026
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/armada.v4i6.2470

Abstract

Penelitian ini bertujuan menganalisis pengaruh media PowerPoint interaktif terhadap hasil belajar IPS siswa kelas IV SDN 016534 Desa Silo Bonto pada materi keberagaman budaya Indonesia. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain nonequivalent control group. Populasi penelitian terdiri atas 40 siswa kelas IV tahun ajaran 2025/2026 yang seluruhnya dijadikan sampel melalui teknik sampling jenuh. Kelas IV A ditetapkan sebagai kelompok eksperimen yang belajar menggunakan PowerPoint interaktif, sedangkan kelas IV B menjadi kelompok kontrol yang mengikuti pembelajaran konvensional. Data dikumpulkan melalui tes, observasi, dan dokumentasi. Instrumen tes berupa soal pretest dan posttest yang telah diuji validitas dan reliabilitasnya. Data dianalisis melalui uji normalitas, homogenitas, dan independent samples t test menggunakan SPSS. Hasil penelitian menunjukkan bahwa penggunaan PowerPoint interaktif berpengaruh positif terhadap hasil belajar IPS. Media tersebut meningkatkan pemahaman, keterlibatan, antusiasme, dan keaktifan siswa dalam mempelajari keberagaman budaya Indonesia. Dengan demikian, PowerPoint interaktif dapat digunakan sebagai alternatif media untuk meningkatkan efektivitas pembelajaran IPS di sekolah dasar.
ANALISIS HAMBATAN GURU DALAM MENUMBUHKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA PEMBELAJARAN IPS DI SEKOLAH DASAR (Studi Kasus di SD Ittidaiyah Percut) Anisyah Rahmadani; Eka Yusnaldi
NIZHAMIYAH Vol 16, No 1 (2026): NIZHAMIYAH
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/niz.v16i1.5763

Abstract

Kemampuan berpikir kritis menjadi kompetensi penting abad ke-21 yang harus dikembangkan sejak sekolah dasar melalui pembelajaran IPS. Penelitian ini bertujuan menganalisis hambatan guru dalam menumbuhkan kemampuan berpikir kritis siswa pada pembelajaran IPS di SD Ittidaiyah Pecut. Penelitian menggunakan pendekatan kualitatif dengan desain studi kasus tunggal. Informan penelitian berjumlah satu orang, yaitu guru IPS yang dipilih secara purposif berdasarkan keterlibatannya dalam pelaksanaan pembelajaran IPS dan implementasi Kurikulum Merdeka. Data dikumpulkan melalui wawancara semi-terstruktur, observasi pembelajaran, dan studi dokumentasi, kemudian dianalisis dengan model Miles, Huberman, dan Saldaña. Hasil penelitian menemukan empat hambatan utama, yaitu keterbatasan kompetensi pedagogis guru, tekanan waktu dan beban kurikulum, minimnya dukungan sarana dan pelatihan, serta tantangan integrasi nilai keislaman dengan berpikir kritis. Temuan ini memberikan kontribusi dalam memperluas pemahaman hambatan guru di konteks sekolah Islam terpadu serta menyoroti kesenjangan implementasi Kurikulum Merdeka. Hasil penelitian bermanfaat untuk pengembangan pelatihan guru yang kontekstual dan perumusan model pembelajaran IPS yang mengintegrasikan nilai keislaman dengan berpikir tingkat tinggi. Penelitian selanjutnya disarankan melakukan studi multi-kasus dan intervensi pelatihan.
PENGARUH MEDIA EXPLOSION BOX TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN IPS KELAS V MIN 5 LABUHANBATU Nurhayani Nurhayani; Ramadhan Lubis; Eka Yusnaldi
JOURNAL SAINS STUDENT RESEARCH Vol. 2 No. 3 (2024): Juni : Jurnal Sains Student Research
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v2i3.1861

Abstract

The research that has been carried out is entitled "THE INFLUENCE OF MEDIA EXPLOSION BOX ON STUDENTS' CRITICAL THINKING ABILITIES IN THE SUBJECT OF Social Sciences CLASS V MIN 5 LABUHANBATU" which is motivated by the fact that students' critical thinking abilities in Social Sciences subjects are quite worrying because students are less interested and consider science lessons Social Knowledge is a boring and unpleasant subject, and activities that take place in face-to-face classes are limited to listening and lecturing only. In fact, the curriculum demands that the skills to be achieved are high-level thinking such as conducting analysis.Explosion box is a learning media in the form of a cube shaped surprise box, which contains games, games and learning materials which are arranged in each layout to attract student attention in learning and improve students critical thinking skills in social studies subject.The research methodology uses a quasi-experimental design approach with a control class and an experimental class. The research population is MIN 5 LABUHANBATU students with a sample size of 33 control group students and 33 experimental group students. The research aims to determine the effect of students' critical thinking abilities who are taught using Explosion Box media with students who are not taught using Explosion Box media. Based on research conducted in class V MIN 5 LABUHANBATU, it shows that there is a significant influence from the application of Explosion Box media on students' critical thinking abilities in social studies subjects. This can be seen based on the average of students' critical thinking abilities using Explosion Box media, namely 87.27. Meanwhile, the average critical thinking ability of students without using Explosion Box media is 72.64. Based on the results of the t test which was obtained in 2017 > 1692.
Pengembangan Media Komik Interaktif Pada Materi Peran Wali Songo Dalam Penyebaran Islam Di Indonesia Berdasarkan Surat An Nahl Ayat 125 di SMA Sinar Husni Risma Yana Sari; Eka Yusnaldi
Tut Wuri Handayani : Jurnal Keguruan dan Ilmu Pendidikan Vol. 4 No. 4 (2025): Desember 2025
Publisher : Lembaga Riset Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian bertujuan untuk mengembangkan dan menguji kelayakan serta kepraktisan media pembelajaran berupa media komik interaktif pada materi Peran Wali Songo dalam Penyebaran Islam di Indonesia untuk siswa kelas X SMA Sinar Husni. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Subjek penelitian terdiri dari tiga validator ahli serta peserta didik kelas X. Teknik analisis data menggunakan perhitungan persentase untuk menilai kelayakan dan kepraktisan media. Hasil validasi para ahli menunjukkan bahwa aspek media memperoleh nilai 86%, aspek materi 90%, dan aspek bahasa 89% yang termasuk dalam kategori sangat layak. Selain itu, uji kepraktisan memperoleh skor 75% dengan kategori praktis. Temuan ini membuktikan bahwa media komik interaktif efektif digunakan dalam pembelajaran karena mampu meningkatkan minat belajar, memudahkan pemahaman konsep, serta menciptakan pengalaman belajar yang lebih menyenangkan dan interaktif bagi peserta didik.   This study aims to develop, evaluate, and determine the feasibility and practicality of an interactive comic media as a learning medium for the topic of The Role of Wali Songo in the Spread of Islam in Indonesia for tenth-grade students at SMA Sinar Husni. The research employed a Research and Development (R&D) approach using the ADDIE model, which consisted of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects included three expert validators and tenth-grade students. Data analysis was carried out using percentage calculations to assess the feasibility and practicality of the media. The validation results from experts indicated that the media aspect obtained a score of 85%, the material aspect 90%, and the language aspect 89%, all categorized as very feasible. Furthermore, the practicality test showed a score of 76%, which falls into the practical category. These findings demonstrate that the interactive comic is effective as a learning medium, as it enhances student interest, improves conceptual understanding, and provides a morei enjoyable and interactive learning experience.
PENERAPAN MEDIA PEMBELAJARAN FLASHCARD UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATA PELAJARAN IPS DI SEKOLAH DASAR Eka Yusnaldi
NIZHAMIYAH Vol 15, No 1 (2025): NIZHAMIYAH
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/niz.v15i1.4485

Abstract

Tujuan dari penelitian ini ialah untuk mengetahui efektivitas penggunaan flashcard dalam meningkatkan minat peserta didik dalam pembelajaran IPS di SDN 11 Panai Hulu. Sekolah ini memiliki jumlah siswa sebesar 23 orang. Jenis penelitian yang digunakan oleh penulis ialah penelitian kualitatif dengan pendekatan naratif. Metode penelitian kualitatif ialah jenis penelitian yang lebih bersifat metode deskriptif dan analisis yang lebih mendalam. Penulis menemukan bahwa penggunaan materi ajar dalam kegiatan belajar mengajar peserta didik kelas tiga pada Sekolah Dasar Negeri 11 Panai Hulu masih sangat minim. Proses pembelajaran lebih berorientasi di pendidikan tradisional dan masih berlangsung secara tertentu melalui media pembelajaran. Flashcard adalah salah satu alat yang digunakan guru sebagai alat komunikasi untuk menyampaikan pesan pada siswa selama proses pembelajaran di kelas. Dengan bantuan alat ajar ini, peserta didik sempurna dapat mempertahankan perhatian dan minatnya selama pembelajaran IPS. Dengan bantuan metode pembelajaran ini, penulis bertujuan untuk membarui kerangka berpikir pembelajaran dari kerangka berpikir mengajar menjadi kerangka berpikir belajar. Untuk itu, penulis memakai metode pembelajaran yang praktis diakses serta dapat mempertahankan perhatian siswa selama proses pembelajaran. Kata Kunci : Media Flashcard, Minat Belajar Siswa, Pelajaran IPS,Sekolah Dasar