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Journal : International Journal of Informatics, Information System and Computer Engineering (INJIISCOM)

Utilization of Internet of Things on Food Supply Chains in Food Industry Hanhan Maulana; Selvia Lorena Br Ginting; Pramanda Aryan; Muhamad Restu Fadillah; Rubi Nurajmi Kamal
International Journal of Informatics, Information System and Computer Engineering (INJIISCOM) Vol 2 No 1 (2021): International JournalĀ of Informatics, Information System and Computer Engineering
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (777.256 KB) | DOI: 10.34010/injiiscom.v2i1.5457

Abstract

This study aims to analyze the use of the Internet of Things (IoT) in supporting the management of food supply chains (FSCs) in the food industry. This research used qualitative research methods. The results obtained from this study are increasing the effectiveness and efficiency of the existing food supply chain in the food industry by applying the IoT concept to food supply chain management. These results can be obtained because the IoT concept is supported by various systems and technologies that can be implemented and developed so that IoT can help identify and deal with existing problems more quickly while being able to assist in the decision-making process with information obtained through IoT technology so that it will support development food supply chain management in the food industry. This study was conducted to see how much influence the internet of things (IoT) has on food supply chain management in the food industry.
Crowd Detection Using YOLOv3-Tiny Method and Viola-Jones Algorithm at Mall Br Ginting, Selvia Lorena; Maulana, Hanhan; Priatna, Riffa Alfaridzi; Fauzzan, Deran Deriyana; Setiawan, Devidli
International Journal of Informatics, Information System and Computer Engineering (INJIISCOM) Vol. 2 No. 2 (2021): International JournalĀ of Informatics, Information System and Computer Engineeri
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (666.042 KB) | DOI: 10.34010/injiiscom.v2i2.5460

Abstract

Indonesia is one of the countries affected by Covid-19 which is spreading quite fast. Lately, the surge in Covid19 cases in Indonesia is quite high, due to the lack of public awareness of the current health protocols, such as avoiding crowds and keeping a distance. The purpose of this study is to reduce crowds that occur in places with a high risk of crowding, for example in mall. Detection is done by using Closed Circuit Television (CCTV) in the mall and using the YOLOv3-Tiny method and the ViolaJones Algorithm to detect the crowd. To support the research, we use the method of literature study and field observation at Cimahi Mall as one of the malls in the area of Bandung Raya. The results show that to reduce the number of crowds that occur in the mall, crowd detection must be carried out using the YOLOv3-Tiny method and the Viola-Jones Algorithm, and a warning system is given if a crowd is detected in the place. The main concept of this system is crowd detection and warning if there is a crowd located on CCTV in the Mall. In our opinion, when this system is running in malls that occur in Indonesia, the number of positive cases of COVID-19 in Indonesia will decrease because there are no crowds. It can be concluded that this system exists as a precaution against the crowds that often occur today at the mall. Prevention is done by detecting crowds and giving warnings if there is a crowd so that positive cases of COVID-19 in Indonesia will be reduced.
Development of an Educational Training Game for Ear Sensitivity of Intervals Salim, Michael Nagaku Milenn; Maulana, Hanhan
International Journal of Informatics, Information System and Computer Engineering (INJIISCOM) Vol. 4 No. 1 (2023): INJIISCOM: VOLUME 4, ISSUE 1, JUNE 2023
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injiiscom.v4i1.9588

Abstract

This study aims to build a game to help beginner musicians in the process of training ear sensitivity to intervals without involving the teacher in the training process. The software development uses the Multimedia Development Life Cycle (MDLC) method. A software is built in the form of a game that can train the ear's sensitivity to intervals, share knowledge related to intervals, randomize questions and validate answers without involving the teacher in the learning process. The average respondents' answers related to the application were positive. It can be concluded that the development of the application can help users in training the ear sensitivity to intervals and increase the user's knowledge of music theory, especially related to intervals.