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Perancangan Web Desa dengan Framework Enterprise Architecture Planning pada Desa Kiringan-Takeran Kabupaten Magetan Mumtahana, Hani Atun; Shaniaputri, Alvin Risma; Saputra, Tobi Dwingko; Al-Ayyubi, Farras Raihan
Jurnal Ilmiah IT CIDA Vol 6 No 1: Juni 2020
Publisher : STMIK AMIKOM Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (775.065 KB) | DOI: 10.55635/jic.v6i1.105

Abstract

Administrasi pemerintahan  merupakan salah satu lembaga yang menjalankantata laksana pelaksanaan pelayanan yang mendukung dalam pengambilan keputusan yang dilakukan  pejabat pemerintahan yang berfungsi melakukan pengaturan administrasi, pelayanan publik, pembangunan wilayah, pemberdayaan sumberdaya dan perlindungan. Salah satu Misi Pemerintah kantor Desa Kiringan adalah memberikan pelayanan yang cepat, tepat dan sesuai dengan kebutuhan masyarakat. Salah satu peningkatan kualitas pelayanan di Desa Kiringan adalah memberikan informasi yang lebih meluas pada masyarakat dan pelayanan pengajuan surat permohonan. Banyak kendala penyampaian informasi yang kurang efektif dan pelayanan surat permohonan yang menyita waktu. Berdasarkan permasalahan tersebut pada penelitian ini akan membangun Web Desa Kiringan. Tujuan dari penelitian ini adalah untuk mempersingkat waktu pelayanan surat permohonan yang diajukan masyarakat dan penyampaian informasi secara tepat. Pelaksanaan penelitian dilakukan dengan melakukan analisa kondisi internal dan eksternal pemerintah Desa Kiringan, analisa kebutuhan proses bisnis, dan membuat pereencanaan desain Web Desa dengan Enterprise Architecture Framework. Hasil dari penelitian ini adalah rancangan pengembangan web Desa Kiringan sesuai dengan proses bisnis yang berjalan berupa arsitektur data, architecture aplikasi, arsitekture teknologi, arsitekture SDM dan arsitekture kebijakan.
Perancangan Enterprise Arsitektur pada CV. Sari Bersatu dengan Pendekatan TOGAF Atun Mumtahana, Hani; Ayu Pramista, Diva; Indah Suryani, Putri; Ivanidden, Dida
Prosiding Seminar Nasional Teknologi Informasi dan Bisnis Prosiding Seminar Nasional Teknologi Informasi dan Bisnis (SENATIB) 2025
Publisher : Fakultas Ilmu Komputer Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/ktpgee58

Abstract

CV. Sari Bersatu, khususnya unit bisnis Ridjik Chemicals, menghadapi tantangan dalam pengelolaan proses bisnis yang belum terintegrasi secara optimal dengan Teknologi Informasi. Penelitian ini bertujuan untuk merancang Enterprise Architecture (EA) menggunakan kerangka kerja TOGAF sebagai upaya strategis dalam menyelaraskan proses bisnis dengan pengembangan sistem informasi. Pendekatan dilakukan melalui empat fase utama TOGAF, yaitu Preliminary, Architecture Vision, Business Architecture, dan Information System Architecture. Metode yang digunakan mencakup observasi, wawancara, dan analisis proses bisnis menggunakan model BPMN serta pemetaan kebutuhan aplikasi. Hasil penelitian menunjukkan bahwa desain EA mampu mengidentifikasi kebutuhan sistem informasi terintegrasi yang mendukung aktivitas utama seperti pengadaan, produksi, distribusi, keuangan, dan manajemen SDM. Rancangan ini diharapkan menjadi acuan dalam pengembangan sistem informasi yang efektif dan efisien guna mendukung pertumbuhan bisnis dan keunggulan kompetitif CV. Sari Bersatu.
Pelatihan Penggunaan Open AI Untuk Meningkatkan Kompetensi Guru MI Tarbiyatul Muballighin Kabupaten Madiun Pada Proses Pembelajaran Mumtahana, Hani Atun; Asnawi, Noordin; Sunaryatiningsih, Ina; Kumalasari, Rahmania; Rahmawan, Eka Hamdan
Jurnal Pengabdian Masyarakat Terapan Vol 1 No 3 (2024): JUPITER Desember 2024
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jupiter.1.3.40

Abstract

Pada dunia Pendidikan, guru memiliki peran penting untuk menyalurkan ilmu dan pengetahuan kepada siswa/siswi di Sekolah. MI Tarbiyatul Muballighin merupakan salah satu sekolah yang selalu memberikan pendampingan bagi guru untuk meningkatkan pemahan tentang Teknologi Informasi. Kegiatan ini bertujuan untuk meningkatkan kompetensi guru. Pemanfaatan Open AI sebagai salah satu aplikasi pembantu mencari referensi saat ini menjadi aplikasi yang banyak digunakan berbagai pihak. Namun dengan adanya aplikasi Open AI, guru harus tetap memiliki sumber referensi yang valid, seperti buku, modul dan jurnal. Pendampingan pada guru untuk menggunakan Open AI dalam proses pembelajaran pada kegiatan abdimas ini bertujuan untuk mengenalkan pada guru tentang teknologi Open AI (ChatGPT) yang dapat digunakan untuk mencari materi yang akan disampaikan pada saat pembelajaran. Namun guru harus memastikan materi yang didapatkan dari aplikasi Open AI sudah sesuai dengan sumber revenesi yang valid. Evaluasi keberhasilan pelatihan dilakukan dengan memberikan survey pretest dan posttest tentang pemahaman yang diisi guru peserta pelatihan. Hasil evaluasi dari pelatihan ini menunjukkan adanya peningkatan sebesar 85% dari pemahaman guru terhadap literasi digital untuk meningkatkan inovasi guru dalam penyampaian materi pembelajaran.
Digital Environment Learning (DEL): Creativity in Framework of Digital Literacy Rudyanto, Hendra Erik; Pradana, Lingga Nico; Mumtahana, Hani Atun; Pamungkas, Ridho
Profesi Pendidikan Dasar Vol. 10, No. 1, April 2023
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v10i1.21821

Abstract

The surge in digital literacy emerged as a prominent trend during the era of online learning in elementary schools. However, the success of connecting the digital environment to the learning process is contingent upon the teacher's proficiency. Consequently, we introduced DEL (Digital Enhanced Learning), an instructional approach that fully integrates digital technology into all learning devices. This study seeks to assess students' digital literacy and creativity during DEL activities in elementary schools conducted over a period of 10 weeks. A total of 290 students participated in the DEL activities. Students' digital literacy and creativity were evaluated using two instruments: DELQ (Digital Enhanced Learning Questionnaire) and CET (Creativity Evaluation Tool). DELQ gauged students' digital literacy, while CET assessed creativity. ANOVA was employed for data analysis to evaluate the consistency and achievement of students. The findings of this study indicate that DEL activities contribute to enhanced creativity, specifically in the aspects of fluency and elaboration. Students' digital literacy plays a pivotal role in supporting the fluency and elaboration processes during learning activities. Moreover, the effectiveness of DEL activities, as perceived through students' digital literacy, indicates an improvement in knowledge related to digital literacy. In summary, this study underscores the positive impact of digital-based activities in fostering both digital literacy and creativity among elementary school students
UPAYA PENINGKATAN OMSET PENJUALAN UKM KERIPIK TEMPE DESA TEMPURAN KABUPATEN NGAWI MELALUI PELATIHAN DIGITAL MARKETING Susanto, Lukas; Astuti, Indra Puji; Mumtahana, Hani Atun; Wikanso, Wikanso; Primiani, Cicilia Novi
Jurnal Abdi Insani Vol 11 No 2 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i2.1613

Abstract

The aim of this community service is to increase the sales volume and turnover of UKM tempeh chips by utilizing digital marketing in Tempuran Village, Paron District, Ngawi Regency. The activity method is carried out in the following stages: 1) Survey/field observation, 2) Socialization/counseling, 3) Training and mentoring, 4) Monitoring and evaluation. The targets of the service activities are 15 UKM’s of tempeh chips. Data collection techniques were carried out using observation, questionnaires and interviews related to sales turnover and marketing production volume of tempeh chips through digital marketing. Data analysis was carried out descriptively. Based on data analysis, sales turnover before training averaged 72.74%. Sales turnover after training averaged 95.47%. The average value of increase in sales turnover is 23%. The training participants were enthusiastic and satisfied with participating in the training activities. The conclusion of the service activity is that the use of digital marketing can increase the sales turnover of tempeh chips in Tempeh Village UKM tempeh chips.
Architecture Design Development of e-Learning for Primary School Learning in Madiun City Mumtahana, Hani Atun; Pamungkas, Ridho
INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi Vol 6 No 2 (2022): August 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/intensif.v6i2.18276

Abstract

Learning quality can be improved by utilizing technology and digital media in teaching and learning. Based on a survey conducted in 2021 at 33 elementary schools in Madiun City, most teachers still use WhatsApp Group media in delivering material. However, schools with good technological facilities can better understand technology for teachers and students. This research is downstream from previous research that recommended the development of LMS-based e-learning in elementary schools in Madiun City. The importance of good management in documenting the teaching and learning process can be used as monitoring and evaluation material to improve the quality of learning. Data collection in this study was carried out by direct observation at SDN 01 and SDN 03 Manisrejo Madiun City, as well as surveys conducted at 33 elementary schools in the Madiun City Education Office. The results of this research are internal and external condition analysis, business process analysis, Data, and Information architecture design, application architecture design, technology architecture design, and people architecture design which can be used as Pecel-AE application development framework documents.
PERANCANGAN SISTEM INFORMASI PRAKERIN UNIVERSITAS PGRI MADIUN BERBASIS WEB Andria, Andria; Mumtahana, Hani Atun
Generation Journal Vol 3 No 1 (2019): Generation Journal
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (721.55 KB) | DOI: 10.29407/gj.v3i1.12709

Abstract

Pemanfaatan Teknologi Informasi dan Sistem Informasi (TI/SI) merupakan suatu kebutuhan pokok yang sangat dibutuhkan oleh suatu organisasi. Pemanfaatan Teknologi Informasi dan Sistem Informasi oleh organisasi dimaksimalkan untuk meningkatkan kualitas layanan pada penggunanya. Universitas PGRI Madiun melaluiUPT Komputer yang bekerjasama dengan Biro Kerjasama dan Humas (BKH) melakukan kerjasama dengan beberapa SMK dibidang Praktek Kerja Industri (PRAKERIN)dengan fokus jurusan Rekayasa Perangkat Lunak (RPL), Teknik Komputer dan Jaringan (TKJ), Multimedia dan Administrasi Perkantoran.Kegiatan PRAKERIN tersebut diharapkan dapat melatih skill bagi peserta didik SMK untuk mengasah kemampuan praktik yang diterapkan. Namun, pada kenyataannya manajemen data terkait dengan peserta PRAKERIN dan kegiatannya tersebut masih belum ada suatu sistem informasi yang mewadahi guna menunjang tata kelola data PRAKERIN tersebut, sehingga data peserta PRAKERIN beserta kegiatannya masih belum dapat diarsipkan dengan baik. Pada penelitian ini akan dilakukan perancangan sistem informasi PRAKERIN di UNIPMA khususnya di UPT Komputer sebagai dilaksanakannya kegiatan. Perancangan sistem informasi PRAKERIN tersebut berbasis web yang hasilnya dapat difungsikan untuk manajemen data peserta dan kegiatan PRAKERIN yang diarsipkan dalam bentuk jurnal kegiatan.
Perancangan Sistem Inventarisasi dan Perbaikan Barang Berbasis Web Menggunakan Metode RAD Diva Ayu Pramista; Putri Indah Suryani; Andria .; Hani Atun Mumtahana
Journal Of Informatics And Busisnes Vol. 4 No. 1 (2026): April - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Inventory and repair management are essential aspects in supporting organizational operational performance. The UPT Workshop of Signal, Telecommunication, and Electricity Unit (Sintelis) at PT. Kereta Api Indonesia (Persero) Daop 7 Madiun still applies a manual recording system for inventory and repair management, which may cause data inaccuracies, reporting delays, and difficulties in data retrieval. This study aims to design and develop a web-based inventory and repair information system to improve efficiency and data accuracy. The research method used is Research and Development with the Rapid Application Development (RAD) approach, which consists of requirement planning, design workshop, and implementation stages. Data were collected through observation, interviews, and documentation studies. The results indicate that the developed system is able to manage inventory and repair data in an integrated manner and generate reports automatically. System testing using the black box testing method shows that all system functions operate according to user requirements. Therefore, the developed information system can serve as an effective solution to support inventory and repair management at the Sintelis Unit.
Pelatihan Pemanfaatan Canva untuk meningkatkan Kreatifitas dan Literasi Digital Siswa SD Wonoasri 02 Madiun Hani Atun Mumtahana; Noordin Asnawi; Mei Lenawati; Umar Faruq; Azza An Nushi; Dewy Reygyna
Jurnal Imiah Pengabdian Pada Masyarakat (JIPM) Vol 4 No 1 (2026): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of digital technology requires schools to be able to implement the use of digital technology in the learning process. The use of digital technology in the learning process can improve the digital literacy of teachers, students, and the community in the school environment. In addition, the use of digital technology can improve students' competence in using digital technology in the learning process. One digital technology that can be used by students in the learning process is Canva as a graphic design application. However, the use of graphic design applications as a learning medium at SDN Wonoasri 02, Madiun Regency is still not optimal because students do not have the knowledge and skills in using the Canva application. This community service activity aims to improve digital literacy, creativity, and students' abilities in using Canva as a learning medium. The target of the activity is 21 students in grades IV and V. The methods used include observation, pretest, material delivery, demonstration, direct practice, mentoring, posttest, and product assessment. Evaluation is carried out using pretest and posttest instruments, observation sheets, and product assessment based on theme suitability, creativity, neatness of layout, and the ability to convey information visually. The results of the activity showed that the average pretest score increased from 53.8% to 89.8% in the posttest, representing a 36.0% increase. The product assessment obtained an average score of 89, categorized as good, indicating that students were able to produce learning products using a simple digital learning medium, Canva. This activity has proven effective in improving students' digital literacy competencies and creativity and has the potential to support the implementation of technology-based learning in elementary schools.
Pendampingan Aplikasi e-Plantasia untuk Meningkatkan Literasi Pembelajaran Botani berbasis Digital bagi Pustakawan Di Kabupaten Magetan Hani Atun Mumtahana; Ani Sulistyarsih; R.Bekti Kiswardianta; Wachidatul Linda Yuhanna
Jurnal Imiah Pengabdian Pada Masyarakat (JIPM) Vol 3 No 3 (2026): Januari - Maret
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Digital transformation is driving changes in literacy skills and technology-based information services. The Regional Archives and Library Service (ARPUS) of Magetan Regency is one government agency that has utilized technology and information in conducting business processes. The use of information technology is also implemented in several libraries within the region. This requires ARPUS to introduce digital media-based innovations in its services. One such effort is utilizing a learning platform to provide digital literacy-based learning resources. This activity is in the form of Community Service (PkM) which is carried out by mentoring librarians to utilize the e-plantasia platform as a botany learning medium. This activity is carried out using a participatory mentoring method based on training and direct practice (hands-on training) which includes needs analysis, training, practice, and evaluation through pre-test and post-test. The results show that participants have a sufficient initial understanding of digital literacy, but do not yet fully understand the use of the e-Plantasia application. After the training, there was an increase in the average post-test score on all indicators, from the range of 60–70 to 80–86, as well as an increase in readiness for implementation in library services. Thus, mentoring activities have proven effective in improving librarians' competence in utilizing digital media as an innovation in library literacy services.