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Sistem Pendukung Keputusan Pemilihan Wisata Kuliner dengan Memanfaatkan AHP dan SAW berbasis Web Puji Astuti, Norafika; Hartami Santi, Indyah; Kirom, Sabitul
Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK) Vol 4 No 2 (2025): Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK)
Publisher : STMIK Amika Soppeng

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70247/jumistik.v4i2.195

Abstract

Blitar City has strong potential in culinary tourism but lacks a system to guide tourists in selecting destinations that fit their preferences. This study develops a web-based decision support system to provide efficient and objective recommendations. The system offers a simple, responsive interface with automated processing, reducing the need for complex manual input. It applies the Analytical Hierarchy Process (AHP) to assign weights to criteria such as price, location, facilities, and operating hours, and the Simple Additive Weighting (SAW) method to rank alternatives. AHP testing produced consistent weights with a Consistency Ratio (CR) below 0.1, while SAW successfully generated ranked recommendations. The Agile approach was used for development, allowing iterative progress. Black Box Testing confirmed full functionality, while validation through expert and user questionnaires showed feasibility scores of 81.25% and 86.6%. Results show the system is accurate, feasible, and effective in supporting culinary tourism and digital development in Blitar City. Keywords: decision support system, ahp, saw, culinary tourism, web
Implementasi Literasi dalam Pembelajaran Statistik Menggunakan Modul Berbasis Kecerdasan Linguistik Kirom, Sabitul
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 6 No 2 (2019)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.354 KB) | DOI: 10.29407/nor.v6i2.13672

Abstract

Literacy activities are difficult elements to separate in various current activities. Literacy activities play an important role in realizing the development of education and culture that are characterized by increasing productivity and competitiveness. This study aims to describe the implementation of literacy in statistical learning using modules based on linguistic intelligence. The focus of this study includes three main points, namely (1) learning design, (2) implementation of learning, (3) and evaluation of learning. The method used in this study is a qualitative research method. The results of this study are as follows. First, the literacy aspect has been implemented in the learning design documented in the Syllabus, RPS, RPP, and Lecture Contract. Secondly, the literacy aspect has been implemented in the implementation of learning which is reflected through activities in the learning process. Third, aspects of literacy have been implemented in the evaluation of learning documented in assignments and practice questions. The results of this study have a positive impact on enriching the repertoire of research, specifically related to the implementation of literacy in learning. Thus, it can be concluded that the literacy aspect has been implemented in statistical learning using modules based on linguistic intelligence, starting from the learning design, learning implementation, and learning evaluation.
Pengembangan Media Pembelajaran Puzzle Interaktif sebagai Media Pengenalan Keaksaraan Awal bagi Anak Usia Dini Kirom, Sabitul; Rofiq, Arta Ainur
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.726

Abstract

There are still many children who have not developed their early literacy skills. One of the factors causing this is that children's interest in learning is different. The purpose of this research is to develop an interactive puzzle as a medium for introducing early literacy. The puzzle media developed is interactive by adjusting the characteristics of child development. The research method uses R&D adopting the ADDIE model. Data collection techniques through observation and interviews. The puzzle media was tested with expert tests and field tests. The results of this study are interactive puzzle media declared valid based on expert validation and users. Interactive puzzles are effective in introducing early literacy. The practicality of this interactive puzzle is very good. It can be concluded that interactive puzzle media is effective, valid, and practical to be applied in the introduction of early literacy in children.
APLIKASI LITERASI ISLAMI (ALIS) SEBAGAI MEDIA LITERASI MEMBACA DAN PEMBENTUKAN KARAKTER ISLAMI Sabitul Kirom; Salnan Irba Novaela Samur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37577

Abstract

Kemampuan literasi siswa SD masih rendah dan belum optimalnya integrasi nilai karakter Islami dalam media pembelajaran masih ditemukan. Tujuan penelitian ini mengembangkan media edukasi “ALIS” (Aplikasi Literasi Islami) untuk meningkatkan literasi membaca dan karakter Islami. Metode R&D model ADDIE diterapkan dalam penelitian ini. Pengumpulan data dilakukan dengan observasi, wawancara, angket. Hasil penelitian media “ALIS” sangat valid berdasarkan validasi dari ahli serta pengguna. Validasi ahli materi memperoleh persentase 90%, ahli media 92 %, dan pengguna 92%. Dengan demikian, media “ALIS” valid, praktis, efektif digunakan dalam literasi membaca sekaligus pemahaman pendidikan karakter Islami pada siswa SD.