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Inovasi media pembelajaran game edukasi berbasis visual basic pada mata pelajaran pendidikan kewarganegaraan Emy Yunita Rahma Pratiwi; Muhammad Bambang Edi Siswanto
Jurnal Inovasi Teknologi Pendidikan Vol 7, No 2 (2020): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (900.866 KB) | DOI: 10.21831/jitp.v7i2.33706

Abstract

Pada umumnya peserta didik merasa enggan untuk mempelajari pendidikan kewarganegaraan. Beberapa problematikanya adalah pembelajaran pendidikan kewarganegaraan yang cenderung tidak menarik, membosankan, kekeliruan mahasiswa dalam memaknai dan memahami nilai-nilai yang terkandung dalam pendidikan kewarganegaraan, terbatasnya waktu yang digunakan untuk membuat media pembelajaran, kurangnya keterampilan yang dimiliki dalam membuat media pembelajaran berbasis TIK, dan tidak tersedianya biaya. Oleh karena itu, perlu adanya upaya untuk meningkatkan pembelajaran pendidikan kewarga-negaraan. Tujuan penelitian ini adalah untuk menghasilkan suatu media yang siap untuk diisi konten dan skenario penggunaanya, sehingga menjadi media yang menarik dan dapat meningkatkan motivasi belajar mahasiswa. Metode penelitian ini berbentuk kuantitatif dan kualitatif. Data kuantitatif data yang diperoleh dengan menggunakan kuesioner atau angket, sedangkan data kualitatif berupa: 1.) Data awal mengenai hasil observasi dan wawancara dengan dosen mata kuliah pendidikan kewarganegaraan terhadap pelaksanaan pembelajaran di kelas; dan 2.) Data komentar dan saran dari para validator. Target capaian dalam penelitian ini adalah untuk menghasilkan produk berupa media pembelajaran game edukasi dengan Microsoft Power Point berbasis Visual Basic pada mata pelajaran pendidikan kewarganegaraan yang digunakan untuk meningkatkan proses pem-belajaran maupun kompetensi peserta didik. AbstractIn general, students feel reluctant to study civic education. Some of the problems are civic education learning which tends to be unattractive, boring, student mistakes in interpreting and understanding the values contained in civic education, limited time spent making learning media, lack of skills in making ICT-based learning media, unavailability cost. Therefore, there is a need for efforts to improve civic education learning. The purpose of this research is to produce a media that is ready to be filled with content and scenarios for its use so that it becomes an attractive medium and can increase student motivation to learn. This research method is quantitative and qualitative. Quantitative data are data obtained using a questionnaire/questionnaire. While the qualitative data is in the form of 1) preliminary data regarding the results of observations and interviews with lecturers of civic education courses on the implementation of learning in class, 2) data on comments and suggestions from the validators. The target of the achievement is to produce a product in the form of learning media for educational games with Visual Basic-Based Microsoft PowerPoints in citizenship education subjects that are used to improve the learning process and the competence of students.
Pelatihan Penelusuran Bakat dan Minat dengan Pendekatan Multiple Intelegences di MA Midanut Ta’lim Jogoroto Jombang Oktaffi Arinna Manasikana; Andhika Mayasari; M. Bambang Edi Siswanto; Ita Rahmania Kusumawati; Andri Wahyu Wijayadi; Noer Af’idah; Dewi Kusumaningsih
Real Coster : Jurnal Pengabdian kepada Masyarakat Vol 5, No 1: Maret 2022
Publisher : Sekolah Tinggi Teologi Real Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3802.483 KB) | DOI: 10.53547/rcj.v5i1.172

Abstract

Interests and talents have a very big influence in achieving educational, job, position, or career achievements. Multiple Intelligences or multiple intelligences are various skills and talents that students have to solve various problems in learning and life. MA Midanutta'lim students Jogoroto Jombang do not yet know the urgency of talent and interest in achieving academic and career achievements, nor do they recognize their own talents and interests. The service that is carried out for the students of MA Midanutta'lim Jogoroto Jombang is training to track students' talents and interests. The purpose of this interest and talent training using the Multiple Intelligences method is to find out the interests and talents and intelligence of MA Midanut Ta'lim Jogoroto Jombang students. Based on the results of the dedication that has been carried out, it can be concluded as follows: 1) The talent and interest search training activities through the Multiple Intelligences approach are running smoothly. 2) The highest intelligence is linguistic 69.23% and the least naturalist intelligence is 9.23%. From the results of the questionnaire on student responses to this training, most of them 98% agreed. This shows that the training received a good response.Keywords: interest; talent; multiple intelegences AbstrakMinat dan bakat sangat besar pengaruhnya dalam mencapai prestasi pendidikan, pekerjaan, jabatan, atau karir. Multiple Intelligences atau kecerdasan majemuk merupakan berbagai keterampilan dan bakat yang dimiliki siswa untuk menyelesaikan berbagai persoalan dalam pembelajaran dan kehidupan. Siswa MA Midanutta’lim Jogoroto Jombang belum mengetahui urgensi bakat dan minat dalam mencapai prestasi akademik dan karir, juga belum mengenali bakat dan minat yang ada pada diri mereka sendiri. Pengabdian yang dilakukan pada siswa MA Midanutta’lim Jogoroto Jombang adalah pelatihan penelusuran bakat dan minat pada siswa. Tujuan pelatihan minat dan bakat dengan metode Multiple Intelegences ini adalah untuk mengetahui minat dan bakat serta kecerdasan pada siswa MA Midanut Ta’lim Jogoroto Jombang. Berdasarkan hasil pengabdian yang telah dilakukan, dapat disimpulkan sebagai berikut: 1) Kegiatan pelatihan penelusuran bakat dan minat melalui pendekatan Multiple Intellegences berjalan lancar. 2) Kecerdasan terbanyak adalah pada linguistik 69,23% dan paling sedikit kecerdasan naturalis 9,23%. Dari hasil angket respon siswa terhadap pelatihan ini terbanyak 98% setuju. Hal ini menunjukkan pelatihan mendapat respon baik.Kata kunci: bakat; minat; multiple intelegences
Pengembangan Education Game Berbasis Microsoft Power Point dalam Media Pembelajaran Pendidikan Kewarganegaraan Emy Yunita Rahma Pratiwi; M. Bambang Edi Siswanto
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 4, No 1 (2020): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.409 KB) | DOI: 10.20961/jdc.v4i1.43331

Abstract

Tujuan  penelitian  ini  adalah Mengembangkan Education Game Berbasis Microsoft Power Point pada pembelajaran PKn. Metode  penelitian ini  berbentuk  kuantitatif dan kualitatif. Data kuantitatif data yang diperoleh dengan menggunakan kuesioner/angket, sedangkan data kualitatif berupa observasi dan wawancara serta data komentar dan saran dari para validator. Hasil penelitian menghasilkan produk berupa media pembelajaran Microsoft Power Point Berbasis Visual Basic yang berisi tentang materi, quiz, soal latihan, dan game yang dapat meningkatkan motivasi belajar mahasiswa. 
THE EFFECT OF REWARD BOARD-ASSISTED COURSE REVIEW HORAY (CRH) MODEL ON STUDENTS’ LEARNING OUTCOMES AT GRADE II ELEMENTARY SCHOOLS Rahmawatin Khasanah; Haris Supratno; M. Bambang Edi Siswanto
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8098

Abstract

This study aimed to encourage students to learn by using reward board-assisted CRH model in order to measure the students’ learning outcomes at grade II elementary school. This study applied course review horay (CRH) model assisted by reward board media on Theme 6: “Merawat Hewan dan Tumbuhan” at SDN Jatirejo. The study was an experimental method with Pre-Experimental Design in the form of Intact-Group Comparison. The subjects were students at grade II SDN Jatirejo in academic year 2019/2020. Data were collected through observations and written tests to measure students’ learning outcomes before and after the treatment. Then, the data were analyzed by using t-test formula in order to determine the effect of the treatment in the experimental and control groups. The results revealed that reward board-assisted course review horay model were more attractive and students actively participated in learning so that the teacher could easily deliver teaching materials. It was found that the average score of the experimental group was 11.843 with a very good category  while the average score of the control group was 11,655. This indicated that reward board- assisted course review horay model significantly influenced on the students’ learning outcomes in the experimental group compared to the conventional learning model implemented in the control group. The results of this study was expected to give a contribution as a source of information input and consideration for institutions related to learning theme 6 grade II elementary school. The conclusion from this research was the influence of reward board-assisted CRH model influenced the students’ learning outcomes at grade II elementary school.
THE INFLUENCE OF THE 3-D MEDIA ON INDONESIAN LEARNING OUTCOMES OF GRADE II ELEMENTARY SCHOOL STUDENTS Asmaliyatus Sholichah; Haris Supratno; M. Bambang Edi Siswanto
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 5 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i5.8101

Abstract

The purpose of this study is to determine the effect of the use of 3-D learning media towards the student’s Indonesian learning result of 2nd grade students in SDI Sabilillah on the sketch material. The type of research used was Quasi Experiment. The subjects of the study were 2nd grade students in SDI Sabilillah in year 2019/2020 which were divided into experimental class and control class. The results of the pretest and posttest tests conducted were obtained an average pretest result of 49.5 and an average posttest of 70.25 in the control class, and the average results of the pretest 50 and an average posttest of 80.25 in the experimental class. After the t test was performed on the pretest and posttest in the control class to get the results of thitung> ttable or 3.67> 2.093 then Ho was rejected and Ha was accepted, so it could be concluded that there was a positive influence on the control class. T test results in the experimental class were thitung> ttable or 3.73> 2.093 then Ho was rejected and Ha was accepted, so it could be concluded that there was a positive influence on Indonesian language learning by using 3-D media. When it was compared to the t test in the experimental class and the control class, namely (3.73)> (3.67) it could be seen that there was a difference between the experimental class using 3-D learning media and the control class using conventional learning, and the influence of using 3-D media were greater than conventional learning.
Gerakan Literasi Mahasiswa Prodi PGSD UNHASY Melalui Perpustakaan E-Learning Emy Yunita Rahma Pratiwi; Ratih Asmarani; Muhammad Nuruddin; M. Bambang Edi Siswanto
Jurnal Inovasi Teknologi Pendidikan Vol 9, No 1 (2022): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (494.061 KB) | DOI: 10.21831/jitp.v9i1.43902

Abstract

Tujuan penelitian ini untuk memperoleh informasi tentang ada tidaknya perbedaan minat baca mahasiswa sebelum dan sesudah tersedianya bahan bacaan lewat perpustakaan elearning. Metode penelitian yang digunakan dalam penelitian ini adalah metode eksperimen, mengadakan percobaan untuk menguji hipotesis. Dalam penelitian eksperimen ini digunakan Randomized control group pretes post test design. Salah satu cara yang diharapkan dapat memfasilitasi tumbuhkembang gerakan literasi mahasiswa solusinya melalui perpustakaan e-learning. Penelitian ini menunjukkan bahwa ada perbedaan minat baca mahasiswa sebelum dan sesudah tersedianya bahan bacaan lewat perpustakaan elearning. Sehingga dapat disimpulkan bahwa penggunaan metode eksperimen dalam pembelajaran memberikan pengaruh positif terhadap menumbuhkembangkan gerakan literasi mahasiswa PGSD Unhasy melalui E-learning. Hal tersebut dapat ditunjukan dengan hasil uji hipotesis yang menunjukkan bahwa nilai signifikansi yang diperoleh sebesar 0,036 lebih kecil dari taraf signifikansi 0,05. Selain itu, juga dapat dilihat dari rata-rata hasil post-test yaitu dengan penggunaan metode eksperimen sebesar 79,03 dengan nilai tertinggi 96 dan nilai terendah 56, sedangkan dengan penggunaan metode konvensional sebesar 71,86 dengan nilai tertinggi 96 dan nilai terendah 44. Serta melalui perpustakaan e-learning ini dapat memfasilitasi tumbuhkembang gerakan literasi, Sehingga gerakan literasi yang digadang-gadang sebagai gerakan menumbuhkan minat baca menjadi tercapai.
PENGEMBANGAN BUKU AJAR TEMATIK INTEGRATED BERBASIS MULTIPLE INTELLEGENCES DENGAN MENGGUNAKAN PENDEKATAN PEMBELAJARAN KOOPERATIF PADA SISWA KELAS IV SEKOLAH DASAR M. Bambang Edi Siswanto
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 2 No. 1 (2016): Vol. 2 No. 1 Januari 2016
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v2n1.p78-83

Abstract

Tujuan dari penelitian ini adalah mendeskripsikan proses pengembangan dan kualitas buku ajar tematik integrated berbasis multiple intelligences pada kelas IV SD. Kualitas buku ajar yang dikembangkan ditinjau berdasarkan produk dan penggunaannya di kelas.Penelitian pengembangan ini mengacu pada model pengebangan four-D yang terdiri atas tahap (1) pendefinisian; (2) perancangan; (3) pengembangan; dan  (4) penyebaran. Akan tetapi,  penelitian ini hanya sampai tahap pengembangan tanpa melakukan tahap penyebaran karena produk penelitian ini hanya dikhususkan sekolah ujicoba. Pengumpulan data dilakukan menggunakan teknik dokumentasi, obsevasi, angket, dan tes.Data yang diperoleh dianalisis secara deskriptif kualitatif.Berdasarkan hasil penelitian diperoleh hasil presentase kelayakan isi/materi, penyajian, kebahasaan, dan kegrafikan secara berturut turut sebesar 94 %, 100 %, 100%, dan 100 %.Semua katagori tersebut katagori termasuk katagori berkualitas (sangat layak) perolehan hasil observasi terhadap aktivitas guru dan siswa berturut-turut adalah 92 % dan 91 %.Rata-rata hasil belajar siswa sebesar 85, nilai sesuai dengan kriteria ketuntasan yaitu ≥67.Respon guru dan siswa terhadap buku ajar adalah 92 % dan 82 %. Berdasarkan hasil penelitian menunjukan bahwa buku ajar tematik integrated berbasis multiple intelligences yang dikembangkan layak digunakan
The Use of Counting Media Sticks on Addition Materials to Improve Grade 1 Students’ Learning Outcomes Siti Masrukahtin; M. Bambang Edi Siswanto
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.1831

Abstract

Schools with backgrounds that do not meet the learning media will have an effect on the quality of students' learning. In addition, as a teacher must also be able to motivate and provide a pleasant learning experience. This research was conducted using a counting stick learning medium in 1st grade math subjects with summation materials in the hope that students can improve learning outcomes. This research process uses a causative approach with a type of pre-esperimental design (nondesign) one-group pretest-posttest. This form of research compares the results of pretest and posttest with given a treatment. Data is obtained from the results of pre-test and post-test as well as the student response questionnaire to the use of media stick count. The results of the study from the influence of media sticks calculate the summation material on student learning outcomes before being given and after the provision of learning using media stick count on the summation material is still below the average Minimum Provision Criteria (KKM) which is 75. Compared to after being given steamy treatment of learning using a media stick count, the results showed a significant level of student learning outcomes that can be seen from post-test scores with an average score of 91.
The Use Of Talking Stick Method On The Theme Of Animal And Human Movement Organs In Grade 5 To Improve Student's Speaking Skills Afandi Nur Rozianzah; Bambang Edi Siswanto
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.1839

Abstract

ABSTRACT This research aims to improve skills speak through the use of a method of talking stick class students V SD Islam Al-Washoya Kurto Rejo Ngoro Jombang. Skill talk observed in this research include linguistic nonlinguistic. aspects and on the aspect of pronunciation, linguistic consisting of intonation and, choice of words while on the aspect of nonlinguistic consisting of the smooth, loudness voice and mastery of the topic. This kind of research is to research a class action ( PTK ). The subject of this research is the student Class v SD Islam Al-Washoya Kurto Rejo Ngoro Jombang 15. interviewed students A design study that used is a model Kemmis and MC. Which includes the planning stage, Taggart the implementation of the act of, , observation and the reflections. An instrument of data used is the test to show off, work sheets of observation teachers and students as well as. Documentation Data collection analysis techniques used are descriptive. Quantitative data analysis. The research indicated that the use of the media talking stick can increase speaking skills students primary school class V Islam Al-Washoya Kurto Rejo Ngoro Jombang in terms of the process and the results of. An increase in the process in terms of rata-rata observations the activity of students who were not even in good category in the cycle I with the percentage 86,66 % increase in the cycle will be 93,33 % and included in the category of very good. Be seen in terms of the results of, evidenced by the value of average talk students skills on initial conditions 63,38 increased to 74,88 on cycle I and increased to 78,44 on II. The percentage KKM also increased from 60 % in pre the act of increased to 80 % in the I and 90 % in II cycle. Keywords : Skill speak , a method of talking stick
The Implementation Of Ananda's Ringing Program Based On Linking Books To Improve Grade 1 Learning Discipline Sri Utami; M. Bambang Edi Siswanto
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.2833

Abstract

This research is motivated by the lack of learning discipline of students at SDIT Ar Ruhul Jadid Jombang. Student learning discipline is formed from a good behavior that must be gradually and continuously applied. One of the implementations is to implement a link book-based ananda ring program. The objectives to be achieved in this research are to improve students' learning discipline through ananda ringing program based on connecting books, describe the form of student learning phenomena and describe how to grow student discipline at SDIT Ar Ruhul Jadid Jombang. This study uses a qualitative approach with a qualitative descriptive type of research. The subjects of this study were parents, classroom teachers and students. The data collection method used is the method of observation, interviews and documentation. The validity of the data was obtained by using source triangulation, time triangulation and technical triangulation. The results showed that; 1) Ananda ringing program based on the link book is able to improve the learning discipline of SDIT Ar Ruhul Jadid Jombang students. 2) Efforts to foster student learning discipline at SDIT Ar Ruhul Jadid is to use the Ananda ringing program which is supported by forming a TPDS (School Discipline Enforcement Team). 3) The form of student learning discipline can be seen from the increase in 3 aspects, namely; a) aspects of worship, b) social aspects, and c) aspects of independence.