Claim Missing Document
Check
Articles

Found 17 Documents
Search

Pengaruh Metode Pembelajaran Outdoor Learning pada Materi Hidup Bersama Alam terhadap Kecerdasan Naturalistik Siswa Kelas III Sekolah Dasar: - Ratih Prasetyaningrum; Wahyu Nugroho; Intan Susetyo Kusumo Wardhani
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2311

Abstract

This study was motivated by the suboptimal development of naturalistic intelligence among elementary school students, resulting from instruction that remains dominated by classroom-based activities and lacks direct interaction with the natural environment. The study aimed to determine the impact of the Outdoor Learning method—specifically focusing on the topic of "Living in Harmony with Nature"—on the naturalistic intelligence of third-grade elementary school students. A quantitative approach was employed using a quasi-experimental design, specifically a non-equivalent pretest-posttest control group design. The research sample consisted of 14 third-grade students from SDN 3 Wonoanti (experimental group) and 13 third-grade students from SDN 2 Sukorejo (control group). Data were collected using a naturalistic intelligence questionnaire that had passed validity and reliability testing. Data analysis included tests for normality, homogeneity, Independent Sample t-Tests, and N-Gain analysis. The results indicate a significant effect of the Outdoor Learning method on students' naturalistic intelligence (significance value of 0.000 < 0.05), leading to the rejection of H₀ and the acceptance of Hₐ. Effectiveness analysis showed an average N-Gain of 84.08 for the experimental group and 76.38 for the control group; while both fell into the "high" category, the experimental group achieved a greater improvement. Thus, the Outdoor Learning method—implemented through family medicinal plant cultivation activities—proved to be influential and more effective in enhancing the naturalistic intelligence of elementary school students.
Pengembangan Media Question Card Interaktif Berbasis Mastery Peak untuk Meningkatkan Kemampuan Numerasi Siswa Kelas V Sekolah Dasar Risma Wahyu Yuniatama; Intan Susetyo Kusumo Wardhani; Wahyu Nugroho
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2472

Abstract

The numeracy skills of elementary school students were relatively low. Based on observations and interviews conducted at SDN 2 Puru, SDN 1 Puru, and SDN 2 Suruh, students had difficulties understanding mathematical symbols, tended to memorize concepts, and experienced difficulties in solving word problems related to daily life. This study aimed to develop Mastery Peak-based Question Card media to improve the numeracy skills of fifth-grade elementary school students and examine its feasibility and effectiveness. The study employed the Research and Development (R&D) method using the ADDIE model, which included analysis, design, development, implementation, and evaluation. The uniqueness of the developed media lay in the integration of interactive Question Cards with the Mastery Peak feature, providing adaptive game-based practice and making learning more active, enjoyable, and meaningful than previous media. The results showed that the media was highly feasible based on expert validation scores of 95% from media experts, 93.75% from material experts, 78% from language experts, and 95% from practitioners. The independent t-test showed a significant improvement between the pre-test and post-test scores (p < 0.05). The N-Gain score was 63.5203, categorized as moderately effective. Therefore, the Mastery Peak-based Question Card media effectively improved elementary school students' numeracy skills.
Pengaruh Model Quick on the Draw Berbasis Media Troley Belanja terhadap Kemampuan Numerasi Matematika Siswa Kelas V Sekolah Dasar Priska Lusiana Septiani; Intan Susetyo Kusumo Wardhani; Wahyu Nugroho
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2495

Abstract

Elementary school students' mathematical numeracy skills remain a significant concern, as indicated by difficulties in understanding numerical information, developing problem-solving strategies, and applying mathematical concepts in everyday life. Teacher-centered learning has limited students' active participation, highlighting the need for a more engaging and contextual learning model. This study aimed to determine the effect and effectiveness of the Quick on the Draw learning model based on shopping trolley media on the mathematical numeracy skills of fifth-grade elementary school students. The study employed a quantitative approach using a quasi-experimental method with a non-equivalent control group design. The sample consisted of 59 students, including 28 students in the control class and 31 students in the experimental class, selected through purposive sampling. Data were collected through observation, interviews, and pretest and posttest assessments, and were analyzed using normality and homogeneity tests, an independent samples t-test, and N-Gain analysis. The results showed a significance value of 0.000 (< 0.05), indicating a significant difference in numeracy skills between the two groups. The mean score of the experimental class increased from 45.1 to 88.1, with an N-Gain score of 80.23%, which was categorized as effective. In contrast, the control class obtained an N-Gain score of 18.86%, which was categorized as ineffective. Therefore, the Quick on the Draw learning model based on shopping trolley media was proven to have a significant and effective impact on improving the mathematical numeracy skills of fifth-grade elementary school students.  
Pengembangan Media E-Book Creator dalam Meningkatkan Keterampilan Membaca dan Menulis Permulaan Siswa Dila Karinda; Intan Susetyo Kusumo Wardhani; Yovita Puspasari
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter Vol. 7 No. 1 (2025): Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter)
Publisher : STKIP AL HIKMAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62426/jpk284

Abstract

Early reading and writing skills are initial abilities that must be mastered by lower-grade students. But in reality, second-grade elementary school students still have low initial reading and writing skills. This is evidenced by students who have not mastered punctuation, have unclear pronunciation, still repeating words in reading, and have not paid attention to neatness in writing. So a media is needed that can help solve these problems. This research develops E-Book Creator media to improve the initial reading and writing skills of elementary school grade II students. This research uses the ADDIE development model. Based on the results of validation, the E-Book Creator media is declared very valid for use. Based on the results of the differential test, there was an improvement in reading and writing skills starting with this media. Furthermore, based on the results of the N-Gain test, which is included in the effective category, so the use of E-Book Creator is effective in improving students' initial reading and writing skills.
Pengembangan Media Diorama Berbasis Literasi Sosial untuk Meningkatkan Hasil Belajar pada Mata Pelajaran IPAS Kelas V Sekolah Dasar Fina Khoirun Nihayati; Wahyu Nugroho; Intan Susetyo Kusumo Wardhani
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2683

Abstract

Learning on the topics of production, distribution, and consumption in elementary schools is still dominated by conventional teaching methods and limited learning media, resulting in low student engagement, inadequate social literacy, and unsatisfactory learning outcomes. Since these topics are closely related to students' social interactions and everyday economic activities, learning media that integrate social literacy are needed to promote meaningful learning experiences. This study aimed to develop social literacy-based diorama media and to determine its feasibility, practicality, and effectiveness in improving the IPAS (Natural and Social Sciences) learning outcomes of fifth-grade elementary school students. The study employed the Research and Development (R&D) method using the ADDIE model, which comprises the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 39 fifth-grade students from SDN 1 Kerjo, SDN 3 Kedungsigit, and SDN 3 Jatiprahu in Trenggalek Regency. Data were collected through observation, interviews, questionnaires, documentation, and tests. The results showed that the media received validation percentages of 87% from subject matter experts, 78% from linguists, 80% from media experts, and 87% from practitioners, placing it in the "valid" to "highly valid" categories. Student responses reached 86.46% in the small-scale trial and 90.93% in the large-scale trial, while teacher responses reached 89% and 92%, respectively. Student learning outcomes improved from 47.0 to 90.4 in the small-scale trial and from 51.6 to 87.4 in the large-scale trial. Thus, the social literacy-based diorama media is considered feasible, practical, and effective for use in fifth-grade elementary school IPAS instruction.
Development of Snake-D Ladd-Up Media Based On East Java Culture to Improve Cultural Literacy of Grade IV Elementary School Students Intan Susetyo Kusumo Wardhani; Teristiana Teristiana
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 11 No 2 (2026): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v11i2.27680

Abstract

Cultural literacy plays an important role in supporting students in understanding and appreciating cultural diversity, traditions, and societal values. Based on observations and interviews with fourth-grade teachers, it was found that the social studies learning media used lacked variety, especially in the material on regional cultural diversity, resulting in suboptimal delivery. This study aims to describe the initial condition of fourth-grade students' cultural literacy, design the Snake-D Ladd-Up media based on East Javanese culture, and test the implementation, validity, and effectiveness of the media in improving cultural literacy. This study used the Research and Development (RnD) method with the ADDIE model approach. The research instruments included interviews, observations, material validation questionnaires, media, language, practitioners, and tests validated using the Aiken v construct. The sample was determined using a purposive sampling method, involving fourth-grade students from four elementary schools. The results showed that the Snake-D Ladd-Up media was very valid with 96% of experts' scores and very practical with 94% of practitioners' scores. The average pretest and posttest results showed a significant increase from 53 to 83 on a small scale and from 55.17 to 89.15 on a field scale. Therefore, the Snake-D Ladd-Up media has been proven to help make the learning process more enjoyable, facilitate explanations, and its use does not require extensive preparation.
PENGARUH TEORI KOGNITIF SOSIAL BANDURA MELALUI MEDIA KOMIK EDUKASI TERHADAP KEPATUHAN TATA TERTIB SEKOLAH Vinda Permatasari; Wahyu Nugroho; Intan Susetyo Kusumo Wardhani
AL-MUADDIB: Jurnal Kajian Ilmu Kependidikan Vol. 8 No. 3 (2026): Juli
Publisher : LPPM STAI Muhammadiyah Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/c8sr7696

Abstract

Student compliance with school rules is an important part of character building, especially in developing discipline and responsibility. However, some students still do not fully follow school rules, so innovative learning methods are needed to encourage positive behavior through engaging learning experiences. This study aims to examine the effect of Bandura’s Social Cognitive Theory implemented through educational comics on student compliance with school rules. This research adopted a quantitative quasi-experimental method using a non-equivalent control group design. The participants included 39 fifth-grade students, who were divided into an experimental group of 20 students and a control group of 19 students. A questionnaire was administered both before and after the intervention to obtain the research data. Subsequently, the collected data were examined through normality and homogeneity tests, followed by an Independent Samples t-test using SPSS version 25. The experimental group demonstrated a greater improvement, with a score increase of 5.45 points, whereas the control group recorded an increase of 1.48 points. Based on the hypothesis testing results, the Independent Samples t-test revealed a t-value of  2.183 and a p-value of 0.035, which was below the 0.05 significance threshold, indicating that educational comics based on Bandura’s Social Cognitive Theory affect student compliance. Integrating educational comics into Pancasila Education offers an alternative instructional strategy that helps promote students' character development